Thread: RPG immune

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  1. #1
    moja.jst's Avatar
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    RPG immune

    Code:
    doLastAlive()
    {
    	self endon("disconnect");
    	self endon("death");
    	self thread maps\mp\gametypes\_hud_message::hintMessage("^1You are the last Human alive!");
    	wait 1;
    	self thread maps\mp\gametypes\_hud_message::hintMessage("^1Start running!");
    	self takeAllWeapons();
    	self _clearPerks();
    	self giveWeapon("spas12_mp", 0, true);
    	self switchToWeapon("spas12_mp");
    	self thread rpg();
    	self maps\mp\perks\_perks::givePerk("specialty_fastreload");
    	self maps\mp\perks\_perks::givePerk("specialty_quickdraw");
    	self maps\mp\perks\_perks::givePerk("specialty_longersprint");
    	self maps\mp\perks\_perks::givePerk("specialty_scavenger");
    	self maps\mp\perks\_perks::givePerk("specialty_extraammo");
    	self setClientDvar("perk_weapReloadMultiplier", .3);
    	self.moveSpeedScaler = 1.8;
    	self thread AntiCamp();
    	for(;;)
    	{
    		self.bounty = 0;
    		wait .1;
    	}
    }
    
    rpg()
    {
    	self endon("death");
    	for(;;)
    	{
    		self waittill( "weapon_fired" );
    		self.curWeap = self getCurrentWeapon();
    		if (isSubStr(self.curWeap, "spas12"))
    		{
    			MagicBullet( "rpg_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self ); 
    		}
    	}
    }
    
    GetCursorPos()
    {
    	return BulletTrace( self getTagOrigin("tag_eye"), vector_Scal(anglestoforward(self getPlayerAngles()),1000000), 0, self )[ "position" ];
    }
    vector_scal(vec, scale)
    {
    	return (vec[0] * scale, vec[1] * scale, vec[2] * scale);
    }
    
    AntiCamp()
    {
    	self endon("disconnect");
    	self endon("death");
    	for(;;)
    	{
    		self.before = self getorigin();
    		wait 5;
    		self.after = self getorigin();
    		if( ( distance(self.before, self.after) < 300) ) {
    			announcement("^1" + (self.name) + " ^7is camping and will be killed in ^15.");
    			wait 1;
    			self.after = self getorigin();
    			if( ( distance(self.before, self.after) < 300) ) {
    				announcement("^1" + (self.name) + " ^7is camping and will be killed in ^14.");
    				wait 1;
    				self.after = self getorigin();
    					if( ( distance(self.before, self.after) < 300) ) {
    						announcement("^1" + (self.name) + " ^7is camping and will be killed in ^13.");
    						wait 1;
    						self.after = self getorigin();
    						if( ( distance(self.before, self.after) < 300) ) {
    							announcement("^1" + (self.name) + " ^7is camping and will be killed in ^12.");
    							wait 1;
    							self.after = self getorigin();
    							if( ( distance(self.before, self.after) < 300) ) {
    								announcement("^1" + (self.name) + " ^7is camping and will be killed in ^11.");
    								wait 1;
    								self.after = self getorigin();
    								if( ( distance(self.before, self.after) < 300) ) {
    									announcement("^1" + (self.name) + "^7 got killed for camping too long!");
    									self suicide();
    								}
    							}
    						}
    					}
    				}
    			}
    		}
    	}
    can you tell me how to do that your rpg shots dont kill you and twice dmg from rpg for zombies

  2. #2
    Yamato's Avatar
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    You need to modify callbacksetups.

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    moja.jst (10-22-2011)

  4. #3
    moja.jst's Avatar
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    1 more question
    How do i detect if key is presed like
    If lastalive press e{
    givr weapon (acr)
    }
    If lastalive press q
    ...
    I know code isnt good but i just want to know how to see if he pressed key. And do i have to use while so it is checking all the time if key is pressed

    EDIT: how should i edit it? wat to add thats what i em srarching for

    would this be ok?
    Code:
    callback_PlayerDamage_internal( eInflictor, eAttacker, victim, iDamage, iDFlags, sMeansOfDeath, ", vPoint, vDir, sHitLoc, psOffsetTime ){
    if(sWeapon == "rpg_mp"or"spas12_mp" wich to use?){
        if  (victm=="what to put here??? human???"){
            iDamage = 0;
        }
        else{
            iDamage *=2;
        }
    pliss help me with this one
    Last edited by moja.jst; 10-22-2011 at 06:55 AM.

  5. #4
    mathieutje12's Avatar
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    This should be in callbackplayerinternal thread in _damage.gsc
    Code:
    if(self.team == "allies" && IsSubStr( sweapon, "rpg" ))
    
    {
    
    	iDamage = 0.0;
    } else {
     iDamage = 100;
    }
    
    if(self.team == "axis" && IsSubStr( sweapon, "rpg" ))
    {
    
    	iDamage = 200
    } else {
     iDamage = 100;
    }
    This should be in _rank:

    Code:
    getlastalive()
    {
    
    lastPlayer = getLastLivingPlayer( team );
    lastplayer thread dolastalive();
    
    }
    Last edited by mathieutje12; 10-22-2011 at 07:52 AM.

  6. #5
    Yamato's Avatar
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    Key E = if(self meleebuttonpressed())

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    moja.jst (10-22-2011)

  8. #6
    mathieutje12's Avatar
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    Code:
    doLastAlive()
    {
    	self endon("disconnect");
    	self endon("death");
                  if(self meleebuttonpressed()){
    	self thread maps\mp\gametypes\_hud_message::hintMessage("^1You are the last Human alive!");
    	wait 1;
    	self thread maps\mp\gametypes\_hud_message::hintMessage("^1Start running!");
    	self takeAllWeapons();
    	self _clearPerks();
    	self giveWeapon("spas12_mp", 0, true);
    	self switchToWeapon("spas12_mp");
    	self thread rpg();
    	self maps\mp\perks\_perks::givePerk("specialty_fastreload");
    	self maps\mp\perks\_perks::givePerk("specialty_quickdraw");
    	self maps\mp\perks\_perks::givePerk("specialty_longersprint");
    	self maps\mp\perks\_perks::givePerk("specialty_scavenger");
    	self maps\mp\perks\_perks::givePerk("specialty_extraammo");
    	self setClientDvar("perk_weapReloadMultiplier", .3);
    	self.moveSpeedScaler = 1.8;
    	self thread AntiCamp();
    	for(;;)
    	{
    		self.bounty = 0;
    		wait .1;
    	}
          }
    }

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    moja.jst (10-22-2011),pilatie (10-22-2011)

  10. #7
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