try to use no fall damage?
When i active it, i receive damage from falling down but i'm not folling down...
Code:struct CPlayer { WORD weapon; //0x101D8 char unknown0[50320]; //0x0000 BYTE index; //0xC490 char unknown50321[27]; //0xC491 //CVehicle* pVehicle; //0xC4AC char unknown50352[15588]; //0xC4B0 float pitch; //0x10194 float yaw; //0x10198 char unknown65948[156]; //0x1019C BYTE state; //0x10238 char unknown66105[19]; //0x10239 float posx; //0x1024C float posy; //0x10250 float posz; //0x10254 char unknown66136[136]; //0x10258 float pos1; //0x102E0 char unknown66276[4]; //0x102E4 float pos2; //0x102E8 char unknown66284[4]; //0x102EC float pos3; //0x102F0 char unknown66292[16716]; //0x102F4 float nfd; //0x102C8 };//Size=0x17C40(97344)
Code:struct CBase { CPlayer* local; //0x000000 char unknown0[1169872]; //0x000004 CPlayer** player; //0x11D9B4 };
Code:struct CPlayerInfo { char unknown1[8]; //0x0 __int32 premium; //0x8 char unknown2[1712]; //0xC __int32 ping; //0x6BC char unknown3[20]; //0x6C0 char ip[16]; //0x6D4 char unknown4[140]; //0x6E4 DWORD exp; //0x770 char unknown5[12]; //0x774 __int32 dinar; //0x780 char unknown6[4]; //0x784 __int32 totalkills; //0x788 __int32 totaldeaths; //0x78C char unknown7[564]; //0x790 char name[20]; //0x9C4 char unknown8[4500]; //0x9D8 __int32 points; //0x1B6C char unknown9[24]; //0x1B70 __int32 kills; //0x1B88 __int32 deaths; //0x1B8C __int32 flags; //0x1B90 CHAR unknown7048[12]; //0x1B88 __int32 health; //0x1B94 __int32 maxhealth; //0x1B98 char unknown10[4]; //0x1B9C __int32 branch; //0x1BA0 char unknown11[132]; //0x1BA4 BYTE ready; //0x1C28 char unknown12[171]; //0x1C29 char unknown7068[320]; //0x1B9C BYTE team; //0x1CDC
try to use no fall damage?
It always starts with one thing...
I've tried it but i still die
Post opk source :S , Btw post NFD addie and Source too ..
CPLAYER
float nfd; //0x102C8
if(mi.CH_ZOPK)
{
for(int i = 0; i < 32;i++)
{
CPlayerInfo *pInfo = GetPlayerInfo(i);
CPlayer* pPlayer = g_pBase->player[i];
if(pInfo && pPlayer)
{
CPlayerInfo *pLocalInfo = GetPlayerInfo(g_pBase->local->index);
if( pInfo->team != pLocalInfo->team )
{
if( pInfo->health > 0 )
{
g_pBase->local->pos1 = 0;
g_pBase->local->pos2 = 0;
g_pBase->local->pos3 = 0;
pPlayer->pos1 = 0;
pPlayer->pos2 = 0;
pPlayer->pos3 = 0;
g_pBase->local->pos1 = pPlayer->pos1;
}
}
}
}
}
}
Thats all you need :S and for nfd post ur source :S ur addie is correctCode:for(int i = 0; i < 32; i++) { CPlayer* pPlayer = g_pBase->player[i]; g_pBase->local->pos1 = 0; g_pBase->local->pos2 = 0; g_pBase->local->pos3 = 0; pPlayer->pos1 = 0; pPlayer->pos2 = 0; pPlayer->pos3 = 0; }
R3d_Line right, also if i had OPK i would make it so: It turns on Nobounds & Nfd & OPK!
Btw here NFD & addie:
Source:Code:#define Nfd 0x102C8 //should work
Menu:
NoMenu (No Hotkey):Code:int Nfd = 0; if(Nfd == 1) { *(float*)(dwPlayerPtr+Nfd) = -20000; }
NoMenu (Hotkey):Code:{ *(float*)(dwPlayerPtr+Nfd) = -20000; }
Also, qwick remove your Structs!! Before someone leeches.! because this is solved nowCode:if(GetAsyncKeyState(VK_"Your HotKey") &1) { *(float*)(dwPlayerPtr+Nfd) = -20000; }
Look mine & R3d_Line post
qwick remove the structs!, and your Opk source, (Ps. Use R3d_Line's)
Else i think the postions on structs maybe wrong , Btw Add player ptr check at first
Last edited by R3dLine; 10-28-2011 at 02:38 AM.
#define ADR_PLAYERPOINTER 0x009E57D4
Can ı give your msn or skype adress R3dLine
Ok i readed little about Opk shit on Ida so what they are doing is like this :
Start P -> Check Player Postion -> Warning Player Postion 0.0.0 -> Check Nfd ( Still not sure what they do with nfd but they turn it off ) -> Change Postion On Air -> You die
vkt78 (10-28-2011)
Thanks a lot..
REMOVED THIS SUBJECT..