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  1. #1
    vkt78's Avatar
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    Can you help me with opk function ?

    When i active it, i receive damage from falling down but i'm not folling down...





    Code:
    struct CPlayer
    {
    	WORD weapon;  //0x101D8  
    		char unknown0[50320]; //0x0000
    	BYTE index; //0xC490  
    		char unknown50321[27]; //0xC491
    	//CVehicle* pVehicle; //0xC4AC  
    		char unknown50352[15588]; //0xC4B0
    	float pitch; //0x10194   
    	float yaw; //0x10198     
    		char unknown65948[156]; //0x1019C
    	BYTE state; //0x10238  
    		char unknown66105[19]; //0x10239
    	float posx; //0x1024C  
    	float posy; //0x10250  
    	float posz; //0x10254  
    		char unknown66136[136]; //0x10258
    	float pos1; //0x102E0  
    		char unknown66276[4]; //0x102E4
    	float pos2; //0x102E8  
    		char unknown66284[4]; //0x102EC
    	float pos3; //0x102F0  
    		char unknown66292[16716]; //0x102F4
    		float nfd; //0x102C8  
    };//Size=0x17C40(97344)


    Code:
    struct CBase
    {
    	 CPlayer* local;         //0x000000
    	 char unknown0[1169872];  //0x000004
    	 CPlayer** player;      //0x11D9B4
    };

    Code:
    struct CPlayerInfo
    {	
    		char unknown1[8];		//0x0
    	 __int32 premium;       //0x8
    	char unknown2[1712];	//0xC
    	 __int32 ping;			//0x6BC
    	char unknown3[20];		//0x6C0
    	 char ip[16];			//0x6D4  
    	char unknown4[140];		//0x6E4
    	 DWORD exp;	            //0x770
    	char unknown5[12];		//0x774
    	 __int32 dinar;			//0x780
    	char unknown6[4];       //0x784
    	 __int32 totalkills;    //0x788
    	 __int32 totaldeaths;   //0x78C
    	char unknown7[564];		//0x790
    	 char name[20];			//0x9C4
    	char unknown8[4500];	//0x9D8
    	 __int32 points;		//0x1B6C
    	char unknown9[24];		//0x1B70
    	 __int32 kills;			//0x1B88
    	 __int32 deaths;		//0x1B8C
    	 __int32 flags;			//0x1B90
    	 
    	  CHAR unknown7048[12]; //0x1B88
    
    	 __int32 health;		//0x1B94 
    	 __int32 maxhealth;		//0x1B98
    	char unknown10[4];		//0x1B9C
    	 __int32 branch;		//0x1BA0
    	char unknown11[132];	//0x1BA4
    	 BYTE ready;	        //0x1C28
    	char unknown12[171];	//0x1C29
    	char unknown7068[320]; //0x1B9C
    	BYTE team; //0x1CDC

  2. #2
    Mike Shinoda's Avatar
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    try to use no fall damage?
    It always starts with one thing...

  3. #3
    vkt78's Avatar
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    I've tried it but i still die

  4. #4
    R3dLine's Avatar
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    Post opk source :S , Btw post NFD addie and Source too ..

  5. #5
    vkt78's Avatar
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    CPLAYER


    float nfd; //0x102C8




    if(mi.CH_ZOPK)
    {
    for(int i = 0; i < 32;i++)
    {
    CPlayerInfo *pInfo = GetPlayerInfo(i);
    CPlayer* pPlayer = g_pBase->player[i];
    if(pInfo && pPlayer)
    {
    CPlayerInfo *pLocalInfo = GetPlayerInfo(g_pBase->local->index);
    if( pInfo->team != pLocalInfo->team )
    {
    if( pInfo->health > 0 )
    {
    g_pBase->local->pos1 = 0;
    g_pBase->local->pos2 = 0;
    g_pBase->local->pos3 = 0;
    pPlayer->pos1 = 0;
    pPlayer->pos2 = 0;
    pPlayer->pos3 = 0;

    g_pBase->local->pos1 = pPlayer->pos1;
    }
    }
    }
    }
    }
    }

  6. #6
    R3dLine's Avatar
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    Code:
    	for(int i = 0; i < 32; i++)
    	{
    	CPlayer* pPlayer = g_pBase->player[i];
    	g_pBase->local->pos1 = 0;
    	g_pBase->local->pos2 = 0;
    	g_pBase->local->pos3 = 0;
    	pPlayer->pos1 = 0;
    	pPlayer->pos2 = 0;
    	pPlayer->pos3 = 0;
    	}
    Thats all you need :S and for nfd post ur source :S ur addie is correct

  7. #7
    Wizdom-X's Avatar
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    R3d_Line right, also if i had OPK i would make it so: It turns on Nobounds & Nfd & OPK!

    Btw here NFD & addie:

    Code:
    #define Nfd 0x102C8 //should work
    Source:

    Menu:
    Code:
    int Nfd = 0;
    
    if(Nfd == 1)
    {
    *(float*)(dwPlayerPtr+Nfd) = -20000;
    }
    NoMenu (No Hotkey):
    Code:
    {
    *(float*)(dwPlayerPtr+Nfd) = -20000;
    }
    NoMenu (Hotkey):
    Code:
    if(GetAsyncKeyState(VK_"Your HotKey") &1)
    {
    *(float*)(dwPlayerPtr+Nfd) = -20000;
    }
    Also, qwick remove your Structs!! Before someone leeches.! because this is solved now

    Look mine & R3d_Line post

    qwick remove the structs!, and your Opk source, (Ps. Use R3d_Line's)
    Last edited by Wizdom-X; 10-27-2011 at 08:53 AM.



  8. #8
    R3dLine's Avatar
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    Else i think the postions on structs maybe wrong , Btw Add player ptr check at first
    Last edited by R3dLine; 10-28-2011 at 02:38 AM.

  9. #9
    vkt78's Avatar
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    #define ADR_PLAYERPOINTER 0x009E57D4


    Can ı give your msn or skype adress R3dLine

  10. #10
    R3dLine's Avatar
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    Ok i readed little about Opk shit on Ida so what they are doing is like this :

    Start P -> Check Player Postion -> Warning Player Postion 0.0.0 -> Check Nfd ( Still not sure what they do with nfd but they turn it off ) -> Change Postion On Air -> You die

  11. The Following User Says Thank You to R3dLine For This Useful Post:

    vkt78 (10-28-2011)

  12. #11
    vkt78's Avatar
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    Thanks a lot..

  13. #12
    Wizdom-X's Avatar
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    This is solved, and vkt78, Removed the source so noone can steal at the last minute



  14. #13
    vkt78's Avatar
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    REMOVED THIS SUBJECT..

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