cgallagher21 (10-28-2011),Drake (10-28-2011),Ed (10-28-2011),Elocrypt. (10-29-2011),Jakob (10-28-2011),Neroanthony (10-28-2011),Wizdom-X (10-28-2011)
Hello, accidently i got this Its pre5 !
Virusscann
VirusTotal - Free Online Virus, Malware and URL Scanner
VirusTotal - Free Online Virus, Malware and URL Scanner
minecraft_server.jar.rar MD5:347d3092cb986155c73cc3b7c2667800 - VirSCAN.org Scanners did not find malware!
minecraft.jar.rar MD5:35874cbf7ffb6969b635bf21fb992d55 - VirSCAN.org Scanners did not find malware!
Change Log:
ChangeLog
Block of iron texture is changed. Pic
You now have mushroom biome grass in your creative inventory.
Fence Posts no longer connect to leaves.
More achievements.
Annoying Stair glitch fixed. Confirmed by redditor meesebyte.
Option to disable clouds in menu.
F6 = smooth walking It seems to allow you to fly straight but not up or down (works on survival). It acts as a noclip, lets you go through blocks deals you damage... Your Y co-ordinate doesn't change.
F9 Adds a fixed camera angle. ( You can move this with I, J, K, and L)
Passive squid animation is now vertical. (Credit to B1ueStarfish for finding this)
Lily pads are no longer gray in inventory, have a tool tip.
In creative mode hostile mobs no longer attack you unless provoked, except for ghasts and spiders. Note Enemies from spawners are still hostile. (Thanks theriverotter)
Melon slice drops are back to normal! (Thanks dg200)
Pressing "N" "M" "Y" "U" "O" and "H" changes depth of field and angles of camera. (Thanks Pupetteer)
You receive a warning when changing render distance to far.
Items retain their enchantments if chest is destroyed.
You can now look around without a mouse using: I, J, K, and L.
Slimes not restricted to y0-16 anymore.
Game Crashing piston glitch fixed. Video demonstrating bug
Player bow drawback animation improved.
Silk touch does not work on spawners.
Instant Heal splash potions damage zombies.
Vertical Water physics are different. (Not sure if bug or otherwise)
Cool Enderdragon Death Animation. Vid
Snow Golums visible!
Longer reach for mining as well as attacking.
When logging out of a world and logging back in while flying will no longer send you toppling down to the earth.
Possible Changes
Grass seems slightly different, confirmation anyone? Confirmed
Overall performance seems to be better, less resource intensive.
Longer reach for fighting mobs. Confirmed
Terrain generation seems to have been tweaked.
Fences next to doors (and possibly other non-connecting blocks) will no longer block arrows or melee attacks at the cracks. NEEDS CONFIRMATION
Bugs
Fences don't keep animals in effectively.
You can connect 3 chests to each other.
Incomplete list Please report any bugs you find.
@Woods
approve ?
Last edited by Woods; 10-29-2011 at 06:25 AM.
cgallagher21 (10-28-2011),Drake (10-28-2011),Ed (10-28-2011),Elocrypt. (10-29-2011),Jakob (10-28-2011),Neroanthony (10-28-2011),Wizdom-X (10-28-2011)
Great news
Thanks for the up
Thanks man.
RIP MINECRAFT SECTION!
03.10.2010 - 26.09.2011
What's the new?
Nothing All time the pre-release, there isin't nothing new.
a release log should be nice
Good jawb.
I see the difference too..The pigs are more pink!
wow what a dick i posted this yesterday
Source Filmmaker Animator/Poster Maker
Former Minecraft Minion
Film Enthusiast
TF2 Player
NIce, but i dont seem to find a difference
Everyone is a genius. But if you judge a fish on its ability to climb a tree, it will live its whole life believing that it is stupid.
Life is what we make it. Always has been, always will be.
Here's the full change log for anyone interested.
*This was taken from a link on the Minecraft forums. Any info that's wrong isn't my fault*
Code:ChangeLog Block of iron texture is changed. Pic You now have mushroom biome grass in your creative inventory. Fence Posts no longer connect to leaves. More achievements. Annoying Stair glitch fixed. Confirmed by redditor meesebyte. Option to disable clouds in menu. F6 = smooth walking It seems to allow you to fly straight but not up or down (works on survival). It acts as a noclip, lets you go through blocks deals you damage... Your Y co-ordinate doesn't change. F9 Adds a fixed camera angle. ( You can move this with I, J, K, and L) Passive squid animation is now vertical. (Credit to B1ueStarfish for finding this) Lily pads are no longer gray in inventory, have a tool tip. In creative mode hostile mobs no longer attack you unless provoked, except for ghasts and spiders. Note Enemies from spawners are still hostile. (Thanks theriverotter) Melon slice drops are back to normal! (Thanks dg200) Pressing "N" "M" "Y" "U" "O" and "H" changes depth of field and angles of camera. (Thanks Pupetteer) You receive a warning when changing render distance to far. Items retain their enchantments if chest is destroyed. You can now look around without a mouse using: I, J, K, and L. Slimes not restricted to y0-16 anymore. Game Crashing piston glitch fixed. Video demonstrating bug Player bow drawback animation improved. Silk touch does not work on spawners. Instant Heal splash potions damage zombies. Vertical Water physics are different. (Not sure if bug or otherwise) Cool Enderdragon Death Animation. Vid Snow Golums visible! Longer reach for mining as well as attacking. When logging out of a world and logging back in while flying will no longer send you toppling down to the earth. Possible Changes Grass seems slightly different, confirmation anyone? Confirmed Overall performance seems to be better, less resource intensive. Longer reach for fighting mobs. Confirmed Terrain generation seems to have been tweaked. Fences next to doors (and possibly other non-connecting blocks) will no longer block arrows or melee attacks at the cracks. NEEDS CONFIRMATION Bugs Fences don't keep animals in effectively. You can connect 3 chests to each other. Incomplete list Please report any bugs you find.
Last edited by Neroanthony; 10-28-2011 at 03:18 PM.
Everyone is a genius. But if you judge a fish on its ability to climb a tree, it will live its whole life believing that it is stupid.
Life is what we make it. Always has been, always will be.