Code:
[CShell Addresses]
#define GameStatus 0x377CFC44
#define No Reload = 0x374130D4
#define NoRecoil1 0x3739BD30
#define NoRecoil2 0x374C1009
#define NoRecoil3 0x3739BD44
#define NoRecoil4 0x3739BD47
#define NoRecoil5 0x3739BD50
#define Teleport = 0x373C23C5
#define Teleport X Y Z = 0x373BAC24
#define Random Player Pointer = 0x378046A8
#define Super Bullets = 0x3740DD36
#define Player Statistics = 0x37185B97
#define GetPlayerByIndex = 0x37153350
#define Get Client Info Manager = 0x377BC34C
#define LocalPlayerPointer= 0x371541D0
#define NoWeaponRange1 = 0x37413359
#define NoWeaponRange2 = 0x374136D9
#define RemoteKill1 = 0x37413481
#define RemoteKill2 = 0x37413482
#define RemoteKill3 = 0x37413801
#define RemoteKill4 = 0x37413802
#define RapidFire = 0x37413DCE
#define WeaponMgr = 0x3780093C
#define LTC Base = 0x377BC348
#define LT Client = 0x377BD668
#define Build Font = 0x375627C0
#define Fill Font = 0x37563450
#define GetFontHand = 0x37474DE0
#define Game Client Shell = 0x37803FC0
Code:
[Engine Addresses]
#define DipHook = 0x6A3B2A
#define Run Console Command Pointer = 0x485F90
#define Set Variable Pointer = 0x484D40
#define Engine Ltclient = 0x4A4990
#define Device Pointer = 0x4685A3
#define Glass Walls = 0x572D2A
#define WorldToScreen = 0x491540
#define Draw Primitive = 0x807BF8