i will try if it works on my comp!
but there are already hacked lobby's with rank hack! someone knows more about these?
no i got the same!
Hej Mpgh'ers,
I'm going to host a server, but encounterd a problem. it looks like it doesnt execute server.cfg.
Code:version 1.2.358 Connecting to online services..... Connected to online services. Executing server config "server.cfg"
or is it supposed to be like this? anyway, please help me(maybe with mods to?)
Thank you
Greetz,
Smek
Last edited by smekdown; 11-09-2011 at 09:00 AM.
i will try if it works on my comp!
but there are already hacked lobby's with rank hack! someone knows more about these?
no i got the same!
Last edited by Thunder; 11-10-2011 at 09:41 AM.
press thanks if i helped you.
steam: pyro1012 (in game name is Undutchable)
todo list:
100 posts :
250 posts :
500 posts :
750 posts :
1000 posts :
get 100 thanks :
create a modd :
create a camo :
create a program :
soliman_123 (02-05-2012)
Start it like +set sv_maprotation default +start_map_rotate
(or enter those into the console without the +)
nope no luck there doesn't work
press thanks if i helped you.
steam: pyro1012 (in game name is Undutchable)
todo list:
100 posts :
250 posts :
500 posts :
750 posts :
1000 posts :
get 100 thanks :
create a modd :
create a camo :
create a program :
soliman_123 (02-05-2012)
Last edited by Thunder; 11-10-2011 at 09:42 AM.
yes it works to bad its VAC controlled... so still cant host mods or ban i think atleast now you can play on lan with friends!
press thanks if i helped you.
steam: pyro1012 (in game name is Undutchable)
todo list:
100 posts :
250 posts :
500 posts :
750 posts :
1000 posts :
get 100 thanks :
create a modd :
create a camo :
create a program :
To change the player number you obviously need to edit the config file...
(the .cfg!)
to edit the map rotation, make a copy of the 'default' map rotation file and then edit it, or set up a map rotation ingame, export it, and enter the name of that instead of 'default' in the command...
And in that map rotation file, you reference game mode files, which you also can create by making copies of existing ones or by setting it up ingame (Private Match, there you can set them up and export them etc).
It's all not that hard.
No the players can set their own class in private match and then come to the dedi and use them ...
I have a prob whith our dedi..
i can't change respawn delay to 0...
in TDM_default.dsr i set them to :
gameOpt commonOption.waveRespawnDelay "0" // [ 0, 5, 10, 15, 30 ]
gameOpt commonOption.respawnDelay "0" // [ 0, 5, 7.5, 10, 15, 30 ]
but in game we have 10 sec delay