Thread: hokety help

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  1. #1
    NSixx's Avatar
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    hokety help

    Im going to try to get a hotkey hack but i have some questions.

    For this lines:
    Code:
    DWORD *LTCient = ( DWORD* )( 0x3776FCC8 );
    i only change this part
    Code:
    DWORD *LTCient = ( DWORD* )( 0x3776FCC8 );
    to new LTClient code right?

    And does this PTC still work?
    Code:
    void __cdecl PushToConsole(const char* szCommand )
    {
    DWORD dwCShell = (DWORD)GetModuleHandleA("CShell.dll");
    if( dwCShell != NULL )
    {
    DWORD *LTClient = ( DWORD* )( 0x377ED910 );
    void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x208 );
    __asm
    {
    push szCommand;
    call CONoff;
    add esp, 4;
    }
    }
    }
    or do i have to use this one:
    Code:
    void __cdecl Push(char* szVal)
    {
        void* vSetVar = (void*)0x46F670;
        _asm
        {
            push szVal
            call vSetVar
            add esp, 4
        }
    }
    bool memoria( void * pDest, char * szPatch, size_t sSize ) //Nopping Method
    {
        DWORD dwOrgProtect = NULL;
        if ( !VirtualProtect ( pDest, sSize, PAGE_EXECUTE_READWRITE, &dwOrgProtect ))
            return FALSE;
    
        memcpy( pDest, szPatch, sSize );
        VirtualProtect( pDest, sSize, dwOrgProtect, NULL );
        return TRUE;
    }
    And this is the LTClient for this ptc right?
    void* vSetVar = (void*)0x46F670;

    Making this
    0x46F670
    What i have to update for the LTClient correct?



    Im not sure...

    Btw do i have to put in #Define LTClient 0x3776FCC8 ?
    Or no need for that?

    And you set your compile session to be "Release" not "Debug" right?
    If we don't end war, war will end us.

  2. #2
    flameswor10's Avatar
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    No it will not work.

    Engine now checks for PTC calls to make sure it only gets called by the game and not by anything else.
    The Easy bypass is to hook a DirectX Function such as Present.
    No I do not make game hacks anymore, please stop asking.

  3. #3
    NSixx's Avatar
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    Quote Originally Posted by flameswor10 View Post
    No it will not work.

    Engine now checks for PTC calls to make sure it only gets called by the game and not by anything else.
    The Easy bypass is to hook a DirectX Function such as Present.
    can you show me how it looks like...
    never heard of that
    If we don't end war, war will end us.

  4. #4
    Saltine's Avatar
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    Quote Originally Posted by NSixx View Post
    can you show me how it looks like...
    never heard of that
    Maybe you should look at any one of 200 bases in the parent forum of this one...

  5. #5
    NSixx's Avatar
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    they all are same with ptc n ltc if i update ltc n addies nothing happens
    If we don't end war, war will end us.

  6. #6
    Nuckets's Avatar
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    Your PTC Does Not Work

  7. #7
    BlAk_FuSiOn's Avatar
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    I Agree With Nuckets.
    It Does Not Work -_-

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