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  1. #1
    Code[VB]'s Avatar
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    Crossfire Triggerbot ESP

    Hey all, its me Code[VB] alias Syn0tix,..

    i coded a nice triggerbot (based on esp) works very well (with stw + aimbot for example).
    if you use this, be sure you made esp allready, so you get the other player X and Y !!! and i removed the mouse klick function,... IT IS NOT WORKING WITH MOUSE EVENT! (i think,..) (i donīt tryed it with mouse event)

    1. Put this in Globals
    Code:
    int TriggerArea = 0;
    (to make the TriggerArea wider or thiner // notice if you donīt make the number higher it will not trigger xD!! i prefer number 3 )

    2. then make the triggerbot function
    Code:
    int ScreenX = ( GetSystemMetrics( 0 )/2); // screen weith
    int ScreenY = ( GetSystemMetrics( 1 )/2); // screen heigh
    void Trigger_Bot(int radius, int PlayerPosX, int PlayerPosY, D3DCOLOR FOV_Draw_Color, pD3DdeviceX pDevice, int Draw_On_Off)
    {
    
    // Fov coordinations//
    int FOV_x_positive;
    int FOV_x_negative;
    int FOV_y_positive;
    int FOV_y_negative;
    //////////////////////
    
    //////////coordinations///////////
    FOV_x_positive = ScreenX + radius;
    FOV_x_negative = ScreenX - radius;
    FOV_y_positive = ScreenY + radius;
    FOV_y_negative = ScreenY - radius;
    //////////////////////////////////
    
    // Check if player is in the trigger area (radius)//
    if ((PlayerPosY <= FOV_y_positive)&&(PlayerPosY >= FOV_y_negative)&&(PlayerPosX <= FOV_x_positive)&&(PlayerPosX >= FOV_x_negative)) // check for player in radius
    {
    mouse_event(MOUSEEVENTF_LEFTDOWN,0,0,0,0);  // mouse down
    mouse_event(MOUSEEVENTF_LEFTUP,0,0,0,0);  // mouse up
    }
    ////////////////////////////////////////////////////
    
    ///// DRAW TRIGGER AREA WITH 1 OR NOT WITH 0 ///////
    if (Draw_On_Off == 1) // Draw with 1 = On // 0 = off
    {
    FillRGB( FOV_x_positive, ScreenY, 1, 1, FOV_Draw_Color, pDevice ); 
    FillRGB( FOV_x_negative, ScreenY, 1, 1, FOV_Draw_Color, pDevice ); 
    
    FillRGB( ScreenX, FOV_y_positive, 1, 1, FOV_Draw_Color, pDevice ); 
    FillRGB( ScreenX, FOV_y_negative, 1, 1, FOV_Draw_Color, pDevice ); 
    }
    ////////////////////////////////////////////////////
    }

    so this is my calculation code,.. xD ( was hard work^^ ) // and its good commented i think

    3. and now call this in your esp
    Code:
    Trigger_Bot(TriggerArea,Position.x,Position.y,D3DCOLOR_ARGB(255,0,0,255),pDevice,1);
    triggerarea is how big your area for triggering is,.. then player coordinations,.. then the color of the trigger area points,.. then the pDevice standart, and at the end the 1 is for show triggerarea points or not (if you make 0)


    Coded by:
    100% and full by me (Code[VB] alias Syn0tix)


    if you use this, give credits please!
    (in future there will come some more source releases )
    Last edited by Code[VB]; 11-12-2011 at 12:18 PM.

  2. The Following 6 Users Say Thank You to Code[VB] For This Useful Post:

    -iFaDy..* (04-17-2012),Assassin's Creed (02-08-2012),BlackLite (11-13-2011),giniyat101 (11-12-2011),LOAY1000 (02-12-2012),Royku (11-12-2011)

  3. #2
    kmanev073's Avatar
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    what is trigger bot aouto shot ?

  4. The Following User Says Thank You to kmanev073 For This Useful Post:

    giniyat101 (11-12-2011)

  5. #3
    Code[VB]'s Avatar
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    Quote Originally Posted by kmanev073 View Post
    what is trigger bot aouto shot ?
    if you aim to an enemy, yes

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