Thread: stw help..

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  1. #1
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    Question stw help..

    Hey!
    this is stw:
    *(float*)(wall+(i*0x4F4)+addy) = (float)1;
    *(float*)(wall+(i*0x4F4)+addy) = (float)1;
    *(float*)(wall+(i*0x4F4)+addy) = (float)1;

    where can i find that 0x4F4 in olly?

  2. #2
    XarutoUsoCrack's Avatar
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    Learn The Code.
    Simple ShootTroughWall Pter
    DWORD STWPter = *(DWORD*)(CShell + );
    if(STWPter){
    for(int i = 0;i<;i++){
    if(){
    *(bool*)(STWPter+(i*0x?)+)=1;
    *(bool*)(STWPter+(i*0x?)+)=1;
    *(bool*)(STWPter+(i*0x?)+)=1;
    } else {
    *(bool*)(STWPter+(i*0x?)+)=0;
    *(bool*)(STWPter+(i*0x?)+)=0;
    *(bool*)(STWPter+(i*0x?)+)=0;
    }
    }
    }

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  4. #3
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    Quote Originally Posted by michielr View Post
    Hey!
    this is stw:
    *(float*)(wall+(i*0x4F4)+addy) = (float)1;
    *(float*)(wall+(i*0x4F4)+addy) = (float)1;
    *(float*)(wall+(i*0x4F4)+addy) = (float)1;

    where can i find that 0x4F4 in olly?
    Size of the class, or go just to the top of the class, and then you find Imul. The value in there is the size.

    Code:
    1012DDD0    68 D4092F10                 PUSH 102F09D4                                                                                              ; ASCII "TextureType"
    1012DDD5    52                          PUSH EDX                                                                                                   ; ntdll.DbgUiRemoteBreakin
    1012DDD6    E8 F5131800                 CALL 102AF1D0
    1012DDDB    83C4 08                     ADD ESP,8
    1012DDDE    3BC3                        CMP EAX,EBX
    1012DDE0    0F84 41060000               JE 1012E427
    1012DDE6    8B40 04                     MOV EAX,DWORD PTR DS:[EAX+4]
    1012DDE9    8B48 04                     MOV ECX,DWORD PTR DS:[EAX+4]
    1012DDEC    8B41 04                     MOV EAX,DWORD PTR DS:[ECX+4]
    1012DDEF    50                          PUSH EAX
    1012DDF0    FFD5                        CALL EBP
    1012DDF2    83C4 04                     ADD ESP,4
    1012DDF5    83F8 3F                     CMP EAX,3F
    1012DDF8    0F87 29060000               JA 1012E427
    1012DDFE    8B15 D45EA610               MOV EDX,DWORD PTR DS:[10A65ED4]
    1012DE04    8BF0                        MOV ESI,EAX
    1012DE06    69F6 F4040000               IMUL ESI,ESI,4F4
    1012DE0C    57                          PUSH EDI
    1012DE0D    8D4C24 2C                   LEA ECX,DWORD PTR SS:[ESP+2C]
    1012DE11    890416                      MOV DWORD PTR DS:[ESI+EDX],EAX
    1012DE14    E8 0725FFFF                 CALL 10120320
    1012DE19    8B00                        MOV EAX,DWORD PTR DS:[EAX]
    Last edited by Brimir; 11-17-2011 at 10:26 AM.
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    Code:
    0x4F4 = TextureType
    PS: addy != Offset
    ~Donater since 19th October 2011~
    ~Ex-Crossfire Minion || Resigned on 4th February 2012 ~
    Da fuck

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  8. #5
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    TextureType is not 0x04F4.
    That one is at the begin of the class:

    0xA65ED4 "+ 0x00"
    Thanks @~FALLEN~ for helping me
    Thanks @Shakai for helping me

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    Well, my friend told me the string, where I can find it.
    I always see the updated offset there
    ~Donater since 19th October 2011~
    ~Ex-Crossfire Minion || Resigned on 4th February 2012 ~
    Da fuck

  10. #7
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    It is at that string, but it is not TextureType
    It is there becouse TextureType is at the begin of the class.

    Make a class on you own and then watch it in olly. You will learn alot from that.
    Thanks @~FALLEN~ for helping me
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    Quote Originally Posted by Brimir View Post
    TextureType is not 0x04F4.
    That one is at the begin of the class:

    0xA65ED4 "+ 0x00"
    "0" After "0x" = NuLL

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    Pm me I will help you
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  13. #10
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    ok thank you all.

  14. #11
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    Quote Originally Posted by BlackLite View Post
    "0" After "0x" = NuLL
    That is why I used "".
    This way it was clear what I meant

    Quote Originally Posted by Ghost Rider. View Post
    Pm me I will help you
    I don't know but every thing is explaint in this topic
    Last edited by Brimir; 11-18-2011 at 12:02 AM.
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  15. #12
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    thanks i love you guys now i will try to make it bcs i have problems with STW to

  16. #13
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    "TextureType"

  17. #14
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    Quote Originally Posted by Dragon(H)ell View Post
    "TextureType"
    TextureType is not 0x04F4.
    TextureType is at 0xA65ED4 + (index * 0x4F4)
    Thanks @~FALLEN~ for helping me
    Thanks @Shakai for helping me

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    @giniyat101

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  18. #15
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    Quote Originally Posted by Brimir View Post
    TextureType is not 0x04F4.
    TextureType is at 0xA65ED4 + (index * 0x4F4)
    hmmm

    (i*0x4F4)+addy)

    works fine with me

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