Admin please sticky...
Code:
[CShell Addresses]
#define GameStatus = 0x377DE9BC
#define No Reload = 0x37418D14
#define No Recoil1 = 0x373A1880
#define No Recoil2 = 0x374C71A9
#define No Recoil3 = 0x373A1894
#define No Recoil4 = 0x373A1897
#define No Recoil5 = 0x373A18A0
#define Teleport = 0x373C7FB5
#define Teleport X Y Z = 0x373C0774
#define Random Player Pointer = 0x37813518
#define Super Bullets = 0x37413976
#define Player Statistics = 0x37185F97
#define GetPlayerByIndex = 0x37153350
#define Get Client Info Manager = 0x377C848C
#define GetLocalPlayer = 0x371541D0
#define NoWeaponRange1 = 0x37418F99
#define NoWeaponRange2 = 0x37419319
#define RemoteKill1 = 0x374190C1
#define RemoteKill2 = 0x374190C2
#define RemoteKill3 = 0x37419441
#define RemoteKill4 = 0x37419442
#define RapidFire = 0x37419A0E ( Bytes have changed..could crash )
#define WeaponMgr = 0x3780F7AC
#define LTC Base = 0x377C8488
#define LT Client = 0x377C97A8
#define Build Font = 0x3756D780
#define Fill Font = 0x3756E410
#define GetFontHand = 0x3747AF80
#define Game Client Shell = 0x37812E30
Code:
[Engine Addresses]
#define Run Console Command Pointer = 0x485FF0
#define Set Variable Pointer = 0x484DA0
#define Engine Ltclient = 0x4A49F0
#define Device Pointer = 0x4685A3
#define Glass Walls = 0x572EDA
#define WorldToScreen = 0x4915A0
#define Draw Primitive = 0x807C18