I'm trying to host my own BF3 server, and it won't connect to Blaze. I'm running through a PPTP VPN server that is whitelisted but it still isn't connecting. Any ideas?
Here is part of the log:
Code:
[UTC 11/18/2011 10:36:55.146] BlazeSDK(0): "GameLoop": Info: <- resp: ID[1], UtilComponent::ping [0x0009::0x0002]
[UTC 11/18/2011 10:36:55.147] BlazeSDK(0): "GameLoop": Info: Connected to blaze server: Blaze 3.15.04.0 (CL# 340870)
[UTC 11/18/2011 10:36:55.147] BlazeSDK(0): "GameLoop": Info: Connected to blaze server platform pc
[UTC 11/18/2011 10:36:55.147] BlazeSDK(0): "GameLoop": Info: Connected to blaze server named battlefield-3-pc
[UTC 11/18/2011 10:36:55.147] BlazeSDK(0): "GameLoop": Info: the persona namespace of blaze server: cem_ea_id
[UTC 11/18/2011 10:36:55.147] BlazeSDK(0): "GameLoop": Info: [GMGR] GameManagerAPI::onBlazeStateChange (CONNECT_TRANSITION=>CONNECTED)
[UTC 11/18/2011 10:36:55.178] BlazeSDK(0): "GameLoop": Info: [GMGR] GameManagerAPI::onBlazeStateChange (CONNECTED=>AUTHENTICATE_TRANSITION)
[UTC 11/18/2011 10:36:55.178] BlazeSDK(0): "GameLoop": Info: -> req: ID[2], AuthenticationComponent::login [0x0001::0x0028]
[UTC 11/18/2011 10:36:55.278] BlazeSDK(0): "GameLoop": Info: <- resp: ID[2], AuthenticationComponent::login [0x0001::0x0028]
[UTC 11/18/2011 10:36:55.311] BlazeSDK(0): "GameLoop": Info: -> req: ID[3], AuthenticationComponent::loginPersona [0x0001::0x006E]
[UTC 11/18/2011 10:36:55.411] BlazeSDK(0): "GameLoop": Info: <- resp: ID[3], AuthenticationComponent::loginPersona [0x0001::0x006E]
[UTC 11/18/2011 10:36:55.411] BlazeSDK(0): "GameLoop": Info: -> req: ID[4], UtilComponent::postAuth [0x0009::0x0008]
[UTC 11/18/2011 10:36:55.511] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], UserSessions::UserAdded [0x7802::0x0002]
[UTC 11/18/2011 10:36:55.511] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], UserSessions::UserUpdated [0x7802::0x0005]
[UTC 11/18/2011 10:36:55.811] BlazeSDK(0): "GameLoop": Info: <- resp: ID[4], UtilComponent::postAuth [0x0009::0x0008]
[UTC 11/18/2011 10:36:55.811] BlazeSDK(0): "GameLoop": Info: -> req: ID[5], UserSessions::updateNetworkInfo [0x7802::0x0014]
[UTC 11/18/2011 10:36:55.811] BlazeSDK(0): "GameLoop": Info: [GMGR] GameManagerAPI::onBlazeStateChange (AUTHENTICATE_TRANSITION=>AUTHENTICATED)
[UTC 11/18/2011 10:36:55.811] BlazeSDK(0): "GameLoop": Info: [GMGR] user(332179729:bf3-server-pc) AUTHENTICATED
[UTC 11/18/2011 10:36:55.811] BlazeSDK(0): "GameLoop": Info: [CANA] initialize(EB1246E0)
[UTC 11/18/2011 10:36:55.811] BlazeSDK(0): "GameLoop": Info: [CANA] acquireResources()
[UTC 11/18/2011 10:36:55.811] BF/Server/Online/Blaze/BlazeServerBackend.cpp(667): "GameLoop": Info: *** Authenticated with Blaze server ***
[UTC 11/18/2011 10:36:55.811] BF/Server/Online/Blaze/BlazeServerBackend.cpp(676): "GameLoop": Info: Blaze server time: [UTC 11/18/2011 10:36:56.nnn]
[UTC 11/18/2011 10:36:55.844] BlazeSDK(0): "GameLoop": Info: -> req: ID[6], UtilComponent::getTelemetryServer [0x0009::0x0005]
[UTC 11/18/2011 10:36:55.844] BF/Server/Online/Blaze/BlazeServerBackend.cpp(312): "GameLoop": Info: Authenticated and QoS ready
[UTC 11/18/2011 10:36:55.911] BlazeSDK(0): "GameLoop": Info: <- resp: ID[5], UserSessions::updateNetworkInfo [0x7802::0x0014]
[UTC 11/18/2011 10:36:56.011] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], UserSessions::UserSessionExtendedDataUpdate [0x7802::0x0001]
[UTC 11/18/2011 10:36:56.011] BlazeSDK(0): "GameLoop": Info: [qosmanager] Replacing our 0.0.0.0 external address with BlazeServer-provided d0a7ef9f:25200
[UTC 11/18/2011 10:36:56.310] BlazeSDK(0): "GameLoop": Info: <- resp: ID[6], UtilComponent::getTelemetryServer [0x0009::0x0005]
[UTC 11/18/2011 10:36:56.310] BF/Common/Online/TelemetryManager.cpp(390): "GameLoop": Info: TelemetryManager: un-halting telemetry due to privacy override.
[UTC 11/18/2011 10:37:04.010] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(546): "GameLoop": Info: Connected players: 0
[UTC 11/18/2011 10:37:04.010] Engine/Game/Common/Core/GameTimer.cpp(376): "GameLoop": Info: Time: 9.99925 Frames: 300 Slept: 9.81273 Lost: 0 Bad frames: 0 Worst frame: 0.0450566
[UTC 11/18/2011 10:37:10.876] BlazeSDK(0): "GameLoop": Info: -> req: ID[7], UtilComponent::ping [0x0009::0x0002]
[UTC 11/18/2011 10:37:10.976] BlazeSDK(0): "GameLoop": Info: <- resp: ID[7], UtilComponent::ping [0x0009::0x0002]
[UTC 11/18/2011 10:37:14.010] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(546): "GameLoop": Info: Connected players: 0
[UTC 11/18/2011 10:37:14.010] Engine/Game/Common/Core/GameTimer.cpp(376): "GameLoop": Info: Time: 19.9994 Frames: 300 Slept: 9.90013 Lost: 0 Bad frames: 0 Worst frame: 0.0341939
[UTC 11/18/2011 10:37:21.792] BlazeSDK(0): "GameLoop": Info: [CANA] getLocalAddress()
[UTC 11/18/2011 10:37:21.792] BlazeSDK(0): "GameLoop": Info: [GMGR] Starting createGameJob(20).
[UTC 11/18/2011 10:37:21.792] BlazeSDK(0): "GameLoop": Info: -> req: ID[8], GameManager::createGame [0x0004::0x0001]
[UTC 11/18/2011 10:37:21.910] BlazeSDK(0): "GameLoop": Info: <- resp: ID[8], GameManager::createGame [0x0004::0x0001], ERR[ERR_AUTHORIZATION_REQUIRED (0x40080000)]
[UTC 11/18/2011 10:37:21.910] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1503): "GameLoop": Warning: Blaze error: 1074266112, ERR_AUTHORIZATION_REQUIRED
[UTC 11/18/2011 10:37:21.910] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1505): "GameLoop": Info: Disconnecting from backend due to game creation failure
[UTC 11/18/2011 10:37:21.910] BlazeSDK(0): "GameLoop": Info: [GMGR] GameManagerAPI::onBlazeStateChange (AUTHENTICATED=>CONNECT_TRANSITION)
[UTC 11/18/2011 10:37:21.910] BlazeSDK(0): "GameLoop": Info: [CANA] destroy(0)
[UTC 11/18/2011 10:37:21.910] BlazeSDK(0): "GameLoop": Info: [CANA] releaseResources()
[UTC 11/18/2011 10:37:21.910] BlazeSDK(0): "GameLoop": Info: [GMGR] createGameJob(20): Game creation failed with ERR_AUTHORIZATION_REQUIRED.
[UTC 11/18/2011 10:37:21.944] BF/Server/Online/Blaze/BlazeServerBackend.cpp(631): "GameLoop": Warning: Returned to INITIALIZED state, probably failed when connecting to Blaze server.
[UTC 11/18/2011 10:37:21.944] BF/Common/Online/DirtySock/DirtySockSocketManager.cpp(66): "GameLoop": Info: Dropping all connections & clearing packet queue
[UTC 11/18/2011 10:37:21.944] BlazeSDK(0): "GameLoop": Info: [GMGR] GameManagerAPI::onBlazeStateChange (CONNECT_TRANSITION=>INITIALIZED)