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  1. #1
    oicaradeboi's Avatar
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    NoRecoil Working but still nospread ( with offset No Spread )

    My NoRecoil are working 50% , but the bullets spread !! , with offset Crosshair Ratio per real size (can't remember now )

    for(int y=0; y<9; y++){
    *(float*)(Wep + (0x2590 + (4*y))) = 0;
    *(float*)(Wep + (0x2520 + (4*y))) = 0;
    *(float*)(Wep + (0x2594 + (4*y))) = 0;
    *(float*)(Wep + (0x258C + (4*y))) = 0;
    *(float*)(Wep + (0x26A4 + (4*y))) = 0;

  2. #2
    DaRk's Avatar
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    Quote Originally Posted by oicaradeboi View Post
    My NoRecoil are working 50% , but the bullets spread !! , with offset Crosshair Ratio per real size (can't remember now )

    for(int y=0; y<9; y++){
    *(float*)(Wep + (0x2590 + (4*y))) = 0;
    *(float*)(Wep + (0x2520 + (4*y))) = 0;
    *(float*)(Wep + (0x2594 + (4*y))) = 0;
    *(float*)(Wep + (0x258C + (4*y))) = 0;
    *(float*)(Wep + (0x26A4 + (4*y))) = 0;
    those ofsets are just less recoil and nospread
    u need 7 offsets to make norecoil

  3. #3
    oicaradeboi's Avatar
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    Wait , i have 7 !!

  4. #4
    oicaradeboi's Avatar
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    @errol641 *(float*)(Wep + (0x1928 + (4*y))) = 0.0f;
    *(float*)(Wep + (0x192C + (4*y))) = 0.0f;
    *(float*)(Wep + (0x1930 + (4*y))) = 0.0f;
    *(float*)(Wep + (0x2590 + (4*y))) = 0.0f;
    *(float*)(Wep + (0x2520 + (4*y))) = 0.0f;
    *(float*)(Wep + (0x2594 + (4*y))) = 0.0f;
    *(float*)(Wep + (0x258C + (4*y))) = 0.0f;

  5. #5
    DaRk's Avatar
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    Quote Originally Posted by oicaradeboi View Post
    @errol641 *(float*)(Wep + (0x1928 + (4*y))) = 0.0f;
    *(float*)(Wep + (0x192C + (4*y))) = 0.0f;
    *(float*)(Wep + (0x1930 + (4*y))) = 0.0f;
    *(float*)(Wep + (0x2590 + (4*y))) = 0.0f;
    *(float*)(Wep + (0x2520 + (4*y))) = 0.0f;
    *(float*)(Wep + (0x2594 + (4*y))) = 0.0f;
    *(float*)(Wep + (0x258C + (4*y))) = 0.0f;
    now add an another loop :
    [HTML]for(int i=0; i<560; i++)[/HTML]
    if u know C++ u should be able to figure it out

  6. #6
    oicaradeboi's Avatar
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    no , i do DWORD Wep = *(DWORD*)(pWeaponMgr + (4*i));

  7. #7
    DaRk's Avatar
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    Quote Originally Posted by oicaradeboi View Post
    no , i do DWORD Wep = *(DWORD*)(pWeaponMgr + (4*i));
    i mean add an another loop to that code

  8. #8
    GunBoy120's Avatar
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    @errol641
    Royku gave this loop
    Last edited by GunBoy120; 12-01-2011 at 08:24 AM.

  9. #9
    A$IAN's Avatar
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    I am sure a few offsets are missing
    ~Donater since 19th October 2011~
    ~Ex-Crossfire Minion || Resigned on 4th February 2012 ~
    Da fuck

  10. #10
    BlackLite's Avatar
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    Code:
    if (pWeaponMgr){
    for(int i=0; i<64; i++){
    	for(int y=0; y<64; y++){
    if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)+(4*y)) ) != NULL){
    *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i)+(4*y))) + 0x1928) = 0.0f;
    *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i)+(4*y))) + 0x192C) = 0.0f;
    *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i)+(4*y))) + 0x1930) = 0.0f;
    *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i)+(4*y))) + 0x2520) = 0.0f;
    *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i)+(4*y))) + 0x258C) = 0.0f;
    *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i)+(4*y))) + 0x2590) = 0.0f;
    *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i)+(4*y))) + 0x2594) = 0.0f;
    *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i)+(4*y))) + 0x26A4) = 0.0f;
    }
    	}
    }
    }
    }
    there some offset are missing..

  11. #11
    oicaradeboi's Avatar
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    lol , i search offsets on : BulletPosOffset and LowerAnimRate '-' , where you find ?

  12. #12
    oicaradeboi's Avatar
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    Help please ?

  13. #13
    maximus8011's Avatar
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    if (pWeaponMgr){
    for(int i=0; i<560; i++){
    for(int y=0; y<9; y++){
    if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)+ (4*y)) ) != NULL){
    *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i)+(4*y))) + 0x1928) = 0.0f;
    *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i)+(4*y))) + 0x192C) = 0.0f;
    *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i)+(4*y))) + 0x1930) = 0.0f;
    *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i)+(4*y))) + 0x2520) = 0.0f;
    *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i)+(4*y))) + 0x258C) = 0.0f;
    *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i)+(4*y))) + 0x2590) = 0.0f;
    *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i)+(4*y))) + 0x2594) = 0.0f;
    *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i)+(4*y))) + 0x26A4) = 0.0f;
    }
    }
    }
    }
    }


    try this.
    Last edited by maximus8011; 12-01-2011 at 11:17 AM.

  14. #14
    GunBoy120's Avatar
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    Quote Originally Posted by maximus8011 View Post
    if (pWeaponMgr){
    for(int i=0; i<560; i++){
    for(int y=0; y<9; y++){
    if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)+ (4*y)) ) != NULL){
    *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i)+(4*y))) + 0x1928) = 0.0f;
    *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i)+(4*y))) + 0x192C) = 0.0f;
    *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i)+(4*y))) + 0x1930) = 0.0f;
    *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i)+(4*y))) + 0x2520) = 0.0f;
    *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i)+(4*y))) + 0x258C) = 0.0f;
    *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i)+(4*y))) + 0x2590) = 0.0f;
    *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i)+(4*y))) + 0x2594) = 0.0f;
    *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i)+(4*y))) + 0x26A4) = 0.0f;
    }
    }
    }
    }
    }


    try this.
    OMG?
    WTF?
    Go play pacman

  15. #15
    BlackLite's Avatar
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    Quote Originally Posted by oicaradeboi View Post
    Help please ?
    Code:
    BulletPosOffset 
    LowerAnimRate
    CrossHairRatioPerRealSize

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