My NoRecoil are working 50% , but the bullets spread !! , with offset Crosshair Ratio per real size (can't remember now )
for(int y=0; y<9; y++){
*(float*)(Wep + (0x2590 + (4*y))) = 0;
*(float*)(Wep + (0x2520 + (4*y))) = 0;
*(float*)(Wep + (0x2594 + (4*y))) = 0;
*(float*)(Wep + (0x258C + (4*y))) = 0;
*(float*)(Wep + (0x26A4 + (4*y))) = 0;
@errol641 *(float*)(Wep + (0x1928 + (4*y))) = 0.0f;
*(float*)(Wep + (0x192C + (4*y))) = 0.0f;
*(float*)(Wep + (0x1930 + (4*y))) = 0.0f;
*(float*)(Wep + (0x2590 + (4*y))) = 0.0f;
*(float*)(Wep + (0x2520 + (4*y))) = 0.0f;
*(float*)(Wep + (0x2594 + (4*y))) = 0.0f;
*(float*)(Wep + (0x258C + (4*y))) = 0.0f;
no , i do DWORD Wep = *(DWORD*)(pWeaponMgr + (4*i));
@errol641
Royku gave this loop
Last edited by GunBoy120; 12-01-2011 at 08:24 AM.
I am sure a few offsets are missing
~Donater since 19th October 2011~
~Ex-Crossfire Minion || Resigned on 4th February 2012 ~Da fuck
there some offset are missing..Code:if (pWeaponMgr){ for(int i=0; i<64; i++){ for(int y=0; y<64; y++){ if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)+(4*y)) ) != NULL){ *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i)+(4*y))) + 0x1928) = 0.0f; *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i)+(4*y))) + 0x192C) = 0.0f; *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i)+(4*y))) + 0x1930) = 0.0f; *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i)+(4*y))) + 0x2520) = 0.0f; *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i)+(4*y))) + 0x258C) = 0.0f; *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i)+(4*y))) + 0x2590) = 0.0f; *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i)+(4*y))) + 0x2594) = 0.0f; *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i)+(4*y))) + 0x26A4) = 0.0f; } } } } }
lol , i search offsets on : BulletPosOffset and LowerAnimRate '-' , where you find ?
if (pWeaponMgr){
for(int i=0; i<560; i++){
for(int y=0; y<9; y++){
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)+ (4*y)) ) != NULL){
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i)+(4*y))) + 0x1928) = 0.0f;
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i)+(4*y))) + 0x192C) = 0.0f;
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i)+(4*y))) + 0x1930) = 0.0f;
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i)+(4*y))) + 0x2520) = 0.0f;
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i)+(4*y))) + 0x258C) = 0.0f;
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i)+(4*y))) + 0x2590) = 0.0f;
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i)+(4*y))) + 0x2594) = 0.0f;
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i)+(4*y))) + 0x26A4) = 0.0f;
}
}
}
}
}
try this.
Last edited by maximus8011; 12-01-2011 at 11:17 AM.