Code:
//~~~~~~~~~~~~~~~Addy Logger~~~~~~~~~~~~~~//
//~~~~~~~~~~~~~~~~By Eagl3~~~~~~~~~~~~~~~~//
//~~~~~~~~~~~~~~~~~POINTER~~~~~~~~~~~~~~~~//
#define ADR_PLAYERPOINTER 0x009EB944
#define ADR_SERVERPOINTER 0x009EB8E0
#define ADR_BASEPOINTER 0x00A41BF8
#define ADR_WEAPONBASE 0x00A08BE4
#define ADR_DEVICEPOINTER 0x0084F53C
#define ADR_USERPOINTER 0x009EB8E0
#define ADR_WEAPONPOINTER 0x008B1778
#define ADR_VIEWANGELS 0x009EB490
#define ADR_ROOMCLASS 0x009EC330
#define ADR_AUTOSTART 0x00****** //PRIVATE
//~~~~~~~~~~~~~~~~~MEMORY~~~~~~~~~~~~~~~~~//
#define ADR_QUICKPLANT/DEFUSE 0x009EB4B4
#define ADR_STAMINA1 0x00823FA0
#define ADR_STAMINA2 0x00823FA4
#define ADR_STAMINA3 0x00823FA8
#define ADR_STAMINA4 0x00823FAC
#define ADR_STAMINA5 0x00823FB4
#define ADR_STAMINAREFILL 0x009775A0
#define ADR_QUICKSPAWN1 0x00B18E7C
#define ADR_QUICKSPAWN2 0x00B18E80
#define ADR_QUICKSPAWN3 0x00B18E84
#define ADR_IMDRUNK 0x009EB84C
#define ADR_CQCPRONE 0x008B1838
#define ADR_CAMERAVIEW 0x00****** //PRIVATE
#define ADR_IMEXPLOSION 0x00****** //PRIVATE
#define ADR_SPEED 0x00852868
#define ADR_ROOLSPEED 0x00852690
#define ADR_HIGH MODE 0x00852938
#define ADR_MESSAGEBOX 0x00418D70
#define ADR_ENGINETEXT 0x00401073
#define ADR_VIRTUALJUMP 0x00823C20
#define ADR_HIDEWEAPON 0x00823FA8
#define ADR_WTH 0x0084EFF4
#define ADR_WUW 0x009F2B54
#define ADR_STW 0x00820EE4
#define ADR_WTW 0x00823BEC
#define ADR_BONESHOT 0x008534C0
#define ADR_SUPERNOSPREAD 0x00852550
#define ADR_NOSPREAD 0x009F03DC
#define ADR_ANTIAFK 0x00B187F0
#define ADR_UNLAMMO 0x004D6E37
#define ADR_WUW 0x009F2B54
#define ADR_BREAKLIMIT 0x00852470
#define ADR_CROSSAIR 0x009F0360
#define ADR_WEAPONGRAVITY 0x008524C8
#define ADR_SCOPE 0x008B1844
#define ADR_SCOPESIZE 0x008B184C
#define ADR_NOWATER1 0x009F2B50
#define ADR_NOWATER2 0x009F2B4C
#define ADR_FASTAMMMO 0x009F033C
#define ADR_FASTEMEDIC 0x009F0344
#define ADR_FASTREPAIR 0x009EC794
#define ADR_FASTFLAG 0x009F2B54
#define ADR_NOBOUNDS1 0x00B18818
#define ADR_NOBOUNDS2 0x00B1881C
#define ADR_NOBOUNDS3 0x00B18820
//~~~~~~~~~~~~~~~VEHICLE~~~~~~~~~~-~~~~~~~//
#define ADR_CRAZYCAR 0x008523A8
//~~~~~~~~~~~~~~~~~OFS~~~~~~~~~~~~-~~~~~~~//
#define OFS_INVISBLE 0x0011B800
#define OFS_NFD 0x00102C8
#define OFS_NADE 0x0010100
#define OFS_DINAR 0x0011A2A8
#define OFS_LEVEL 0x0011A298
#define OFS_SLOT5 0x001021BC
#define OFS_SLOT6 0x001021BD
#define OFS_SLOT7 0x001021BE
#define OFS_SLOT8 0x001021BF
#define OFS_NOSRPEAD 0x009F03DC
#define OFS_NORECOIL1 0x00C43C
#define OFS_NORECOIL2 0x00C440
#define OFS_NORECOIL3 0x00C444
#define OFS_PREMIUM 0x0058C
#define OFS_GRAVITY_Z 0x00C4A8
#define OFS_Y 0x00102E0
#define OFS_X 0x00102F0
#define OFS_Z 0x00102E8
//~~~~~~~~~~~~~~~~~USER~~~~~~~~~~~-~~~~~~~//
#define ADR_NICKNAME 0x008B4188
#define ADR_PASSWORD 0x00****** //PRIVATE
#define ADR_ID 0x00****** //PRIVATE
//~~~~~~~~~~~~~~~~~ASM~~~~~~~~~~~~-~~~~~~~//
#define ADR_ARTILLERY1 0x00495247
#define ADR_ARTILLERY2 0x004BCE9E
#define ADR_QUICKPLANT 0x004D28BC
#define ADR_QUICKDEFUSE 0x0043668B
#define ADR_BULLET 0x004D3AC7
#define ADR_NORELOAD 0x005782BC
#define ADR_WTW 0x0070C752
#define ADR_CRCPATCH 0x004181BA
#define ADR_BACKTOLOBBY 0x004AA35E
#define ADR_ALWAYSCROSS 0x0052392A
#define ADR_SUPERCARSOUND 0x004224CD
Thanks To: xDuff, DirecTX