Make same for Damage =)
But not for all weapons is the reload time the same .
Make the new value 1% of the total or back-up the value.
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Why are you guy's doing it the hard way :S?
>> Make the new value 1% or less of the total. << (Don't save it in a float!)
Like value /1000000.
Hotkey{
if (value < 1 ) { restore } else { change to value/1000000. }
}
Then you don't need memory to save the value.. And its easier.
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Just save the values and if you want to turn the feature off, you set the value, to the saved one.
Not hard
~Donater since 19th October 2011~
~Ex-Crossfire Minion || Resigned on 4th February 2012 ~Da fuck
As I said, it can be easier. I also save it. But that is becouse I want to say what the new value needs to be.
I made a function for that, I can give every hack type a id, and I can store in that values for every gun.
I only need to give a pointer to the address, the new value, enable or disable and an id for a weapon or a wall. If it is disabled, and you want to disable it. It doesn't change any thing.
Btw, why do have so many ppl trobels with backing-up a value? Ok, you need to save around 500 guns.. So you need to use an array for this... But why are so many ppl afraid for it :S?
You need to use an array, or copy the whole class/list.
So don't backup reload time in a single variable... Becouse if you get a other gun.. That gun will get the wrong value.
Last edited by Brimir; 12-06-2011 at 06:46 AM.
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A$IAN (12-06-2011),giniyat101 (12-07-2011)
I never tried .
But made a function for that. Then you don't need to do any thing with it
Thanks @~FALLEN~ for helping me
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Other nice ppl:
@258456
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How to make a logger
Hook example
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