Thread: BO1 Wallhack

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  1. #1
    0x28's Avatar
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    BO1 Wallhack

    Just a shitty wallhack I made by detouring the AddDObjToScene Function
    Will work fine in multiplayer and probably in zombies as well. I spent maybe 30 mins on this to reverse the function so if you want the source code then just comment below.

    https://virusscan.jotti.org/en-US/fi...job/584vlo6oj4
    https://www.virustotal.com/en/file/7...is/1499199366/

    <b>Downloadable Files</b> Downloadable Files

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  3. #2
    Recigy's Avatar
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    Quote Originally Posted by 0x28 View Post
    Just a shitty wallhack I made by detouring the AddDObjToScene Function
    Will work fine in multiplayer and probably in zombies as well. I spent maybe 30 mins on this to reverse the function so if you want the source code then just comment below.

    https://virusscan.jotti.org/en-US/fi...job/584vlo6oj4
    https://www.virustotal.com/en/file/7...is/1499199366/

    'spent maybe 30 mins'
    lmao
    nice job then!

  4. #3
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    Not bad for 30 mins.

  5. #4
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    Quote Originally Posted by 0x28 View Post
    Just a shitty wallhack I made by detouring the AddDObjToScene Function
    Will work fine in multiplayer and probably in zombies as well. I spent maybe 30 mins on this to reverse the function so if you want the source code then just comment below.

    https://virusscan.jotti.org/en-US/fi...job/584vlo6oj4
    https://www.virustotal.com/en/file/7...is/1499199366/

    Please provide proof of hack working.
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  6. #5
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    I need to try this

  7. #6
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    Quote Originally Posted by Silent View Post


    Please provide proof of hack working.
    Yeah I will in a min, I'll edit main post when I do. I also added no recoil because why not

    EDIT: Nevermind, can't edit the main post.
    Wallhack

    NoRecoil


    Do I need to PM you with the new binary and virus scans?
    Last edited by 0x28; 07-05-2017 at 02:35 PM.

  8. #7
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    Quote Originally Posted by 0x28 View Post
    Yeah I will in a min, I'll edit main post when I do. I also added no recoil because why not

    EDIT: Nevermind, can't edit the main post.
    Wallhack

    NoRecoil


    Do I need to PM you with the new binary and virus scans?
    The wallhack looks funny xD
    Thanks a lot for this release man! <3

  9. #8
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    Download Link isnt working it seems

  10. #9
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    If it crashes on injection then I know the issue and I can fix it in next build.
    Also if someone wants to show me how to find the entity list and loop through them, that would be great

  11. #10
    apolloakajosh's Avatar
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    Is this working still?

  12. #11
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    Quote Originally Posted by apolloakajosh View Post
    Is this working still?
    Cheat works fine, but this build might crash on injection

  13. #12
    gerherhtherherdhher's Avatar
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    Quote Originally Posted by 0x28 View Post
    If it crashes on injection then I know the issue and I can fix it in next build.
    Also if someone wants to show me how to find the entity list and loop through them, that would be great
    Well, 30 minutes for this is fine for a beginner, you can actually achieve this without hooking, I remember just patching a couple of bytes in MW2. What do you want the entity list for? If you tell me what you're trying to accomplish I can help you better. Also note that you already get a cpose_t* passed into R_AddDObjToScene, which is interchangeable with a centity_s* because it's the first member in the struct. For reference look at the signature:

    Code:
    void __cdecl R_AddDObjToScene(DObj *obj, cpose_t *pose, unsigned int entnum, unsigned int renderFxFlags, float *lightingOrigin, float materialTime, float materialTime2, float burnFraction, float wetness, int altXModel, int textureOverrideIndex, ShaderConstantSet *dobjConstantSet, ShaderConstantSet *dobjConstantSetExtraCam, float lightingOriginToleranceSq, float scale)
    If you actually want (or even need?) my help you should send me the most recent bo1 exe so that I can actually reverse stuff.

    PS: Hope you don't mind if I give you some feedback on your code. You can call GetModuleHandle with nullptr, NULL or 0 as parameter instead of "BlackOpsMP.exe", it has the same effect but is easier. Also I don't think that pattern scanning is necessary, the game probably won't get updated so why not make your life a bit easier and just use addresses. One last thing, you should build your project in release mode, "Seb" :P

    -- Xen0
    Last edited by gerherhtherherdhher; 07-05-2017 at 08:34 PM.

  14. #13
    CrypticMods's Avatar
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    Quote Originally Posted by __Xen0 View Post
    Well, 30 minutes for this is fine for a beginner, you can actually achieve this without hooking, I remember just patching a couple of bytes in MW2. What do you want the entity list for? If you tell me what you're trying to accomplish I can help you better. Also note that you already get a cpose_t* passed into R_AddDObjToScene, which is interchangeable with a centity_s* because it's the first member in the struct. For reference look at the signature:

    Code:
    void __cdecl R_AddDObjToScene(DObj *obj, cpose_t *pose, unsigned int entnum, unsigned int renderFxFlags, float *lightingOrigin, float materialTime, float materialTime2, float burnFraction, float wetness, int altXModel, int textureOverrideIndex, ShaderConstantSet *dobjConstantSet, ShaderConstantSet *dobjConstantSetExtraCam, float lightingOriginToleranceSq, float scale)
    If you actually want (or even need?) my help you should send me the most recent bo1 exe so that I can actually reverse stuff.

    PS: Hope you don't mind if I give you some feedback on your code. You can call GetModuleHandle with nullptr, NULL or 0 as parameter instead of "BlackOpsMP.exe", it has the same effect but is easier. Also I don't think that pattern scanning is necessary, the game probably won't get updated so why not make your life a bit easier and just use addresses. One last thing, you should build your project in release mode, "Seb" :P

    -- Xen0
    Yet again good comment Xen0. Good work. Also this is completely off topic but how do you pronounce your name? My friends and I on dis cord were debating how the other day.

  15. #14
    gerherhtherherdhher's Avatar
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    Quote Originally Posted by CrypticMods View Post
    Yet again good comment Xen0. Good work. Also this is completely off topic but how do you pronounce your name? My friends and I on dis cord were debating how the other day.
    Most americans pronounce it more like the X was an S, so like "Seno", while most of my european friends pronounce it like "Kseno", both is fine with me :P Also you should invite me to that *******, I could use some good ******* servers!
    Last edited by Silent; 07-05-2017 at 09:44 PM.

  16. #15
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    Quote Originally Posted by __Xen0 View Post
    Most americans pronounce it more like the X was an S, so like "Seno", while most of my european friends pronounce it like "Kseno", both is fine with me :P Also you should invite me to that *******, I could use some good ******* servers!
    Ok, I'll pm you. Also I pronounce your name with a Z so {Zen zero} or {Zen oh}
    Last edited by Silent; 07-05-2017 at 09:44 PM.

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