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  1. #136
    chitachok's Avatar
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    Killstreak editing and unlimited uav are fixed in previous updates, maybe should delete them?

  2. #137
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    Damn 1.9.446 has just been out for like 2-3 days now is already a new patch 1.9.448 O.o

  3. #138
    Jorndel's Avatar
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    Effect: Show enemies on the radar 24/7
    Credit
    : @Jorndel
    Address: 5AC3200
    Datatype: 4-Bytes (Integer)
    Value: 1
    Require: Nothing



    Effect: Change FoV (Field-of-View)
    Credit: @Jorndel
    Address: 5ABD5AC
    Datatype: Float
    Value: (Anything)
    Require: Nothing


    Effect: Jump Height
    Credit: @Jorndel
    Address: 8A9148
    Datatype: Float
    Value: (Anything)
    Require: Host


    Effect: Minimum fall height until you get damaged.
    Credit: @Jorndel
    Address: 8B7B1C
    Datatype: Float
    Value: (Anything)
    Require: Host


    Effect: Maximum fall height until you get damaged.
    Credit: @Jorndel
    Address: 8AA688
    Datatype: Float
    Value: (Anything)
    Require: Host


    Min & Max Fall damage: Min should be 1 lower than the Max.
    Last edited by Jorndel; 09-22-2012 at 04:32 PM.

     
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    Geometrical (10-05-2012),Horror (09-22-2012),stevonator (10-02-2012),sullydude (09-22-2012)

  5. #139
    Geomatrical (Backup)'s Avatar
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    Effect: change time-limit of a match.
    Credits: @Geomatrical
    Address: 7FBD5A_ (find the last digit by yourself!)
    Data-type: Float
    Value: AnyThing
    Requires: Host
    Last edited by Geomatrical (Backup); 09-23-2012 at 09:33 AM.

  6. The Following User Says Thank You to Geomatrical (Backup) For This Useful Post:

    Jorndel (09-23-2012)

  7. #140
    Jorndel's Avatar
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    Quote Originally Posted by Geomatrical (Backup) View Post
    Effect: change time-limit of a match.
    Credits: @Geomatrical
    Address: 7FBD5A_ (find the last digit by yourself!)
    Data-type: Float
    Value: AnyThing
    Requires: Host
    Address seems to be wrong.

     
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  8. #141
    Jorndel's Avatar
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    Effect: Gives you all the weapons in the game. (Some crash game!)
    Credit: @Jorndel
    Address: 1C61CA8
    Datatype: Integer
    Value: 1
    Require: MW3 SP

    Effect: Stops all the AI/Bot scripts.
    Credit: @Jorndel
    Address: 1C5DFCC
    Datatype: Integer
    Value: 0 (Might be 1, don't remember :S)
    Require: MW3 SP

    Effect: Sets a slow-motion scale.
    Credit: @Jorndel
    Address: 1C466C4
    Datatype: Integer
    Value: 0 to 10 (rest won't affect)
    Require: MW3 SP

     
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  9. #142
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    MarkHC's Avatar
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    I think no one posted the full offset list for 1.9.448.. and since I just finish updating my pattern scanner, here it is

    Code:
    --------------[Auto Generated by -InSaNe- Scanner]---------------
    ---------------[Process: iw5mp.exe | Sep 28 2012]----------------
    //Classes and Variables
    RefDef...................0x00A41430
    CG.......................0x009D6220
    CGS......................0x009D1CA0
    ViewMatrix...............0x0113AE60
    Entity...................0x00ADF840
    Entity_Size..............0x000001F8
    ClientInfo...............0x00AD38F8
    ClientInfo_Size..........0x00000564
    Input....................0x0113AF04
    IsInGame.................0x009D6230
    Advanced UAV.............0x009D6424
    Zoom.....................0x01137A10
    FullBright...............0x0608E0AC
    NoFog....................0x0608E0B0
    MagicNumber..............0x010CC6B0
    GetWeaponName............0x00ADB4CC
    
    //Functions
    RegisterFont.............0x00503770
    RegisterShader...........0x0046A600
    EngineText...............0x00452FD0
    StrWidth.................0x00484F60
    StrHeight................0x00454A50
    CG_Trace.................0x00434420
    IsVisible................0x0045A420
    GetPlayerTag.............0x0058BCE0
    RegisterTag..............0x0048D030
    NoRecoil.................0x00479869
    GetScreenMatrix..........0x0056BB70
    WorldToScreen............0x0043C360
    CG_Draw2D ...............0x00439950
    UI.ShowList..............0x0065E4E0
    SendCommandToConsole.....0x005091C0
    DrawRotatedPic...........0x0049DBD0
    ProcessCommand...........0x005091C0
    BulletPenetration........0x005C5640
    BulletPenetrationCheck...0x005C2F50
    DisableBulletImpacts.....0x005C5570
    Gun Laser................0x0043AC97
    
    Credits: Me, g0dly, killstreak, barata55, NightmareTX, master131


    CoD Minion from 09/19/2012 to 01/10/2013

  10. #143
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    Elite Clan Tag unlocker:

    Unlock:
    Offset: 0x0140089B
    Value: 1 (Byte)

    Text:
    Offset: 0x014008BC
    Size: 4 Chars Max


    CoD Minion from 09/19/2012 to 01/10/2013

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    distiny (10-05-2012),Geometrical (10-02-2012),GField (09-30-2012),Jorndel (09-30-2012),ToKKan (09-30-2012)

  12. #144
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    Offsets for Title Text.. Works on Elite ones...

    TitleByte: 0x0140089C
    Value: 1
    Must be done, otherwise the offsets below won't work.

    TitleText: 0x0140089D
    Value: String (12 chars lenght)

    Title: 0x014008B8
    Value: Byte Array. 2 Bytes Long.
    Here you can change the title to the elite ones.. or some other title you like :3
    The elite ones start at { 0x1B, 0x00 } till { 0x21, 0x00 }.

    Credits to @xxcrusherxx who released the offsets for IW5M... what made quite easy to me to find the new ones for steam.
    Last edited by MarkHC; 09-30-2012 at 06:10 PM.


    CoD Minion from 09/19/2012 to 01/10/2013

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    distiny (10-05-2012),Jorndel (09-30-2012),ToKKan (10-01-2012)

  14. #145
    rawr im a tiger's Avatar
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    Some fun things from my IDB that I don't think I've posted before:

    Code:
    D3DCreate9....................007117C6
    Blind Eye Check...............005C4B10
    XHair Colour Check............005A36D0
    EntitySwitch..................00425BF0
    Draw Engine Nametag...........0059B170
    
    And I don't know what to call this function, but it includes 
    laser and engine boxes:.......0058F880

  15. #146
    reloe's Avatar
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    What can i do with " MagicNumber..............0x010CC6B0 "

  16. #147
    rawr im a tiger's Avatar
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    Quote Originally Posted by reloe View Post
    What can i do with " MagicNumber..............0x010CC6B0 "
    Fun things like round ending; but for the most part, if you don't know, it's probably not useful to you.

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    reloe (09-30-2012)

  18. #148
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    Round Ending is patched on Steam.. and let's stay on topic please. This thread is for offsets only.


    CoD Minion from 09/19/2012 to 01/10/2013

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    Jorndel (09-30-2012)

  20. #149
    GField's Avatar
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    Quote Originally Posted by -InSaNe- View Post
    Offsets for Title Text.. Works on Elite ones...

    TitleByte: 0x0140089C
    Value: 1
    Must be done, otherwise the offsets below won't work.

    TitleText: 0x0140089D
    Value: String (12 chars lenght)

    Title: 0x014008B8
    Value: Byte Array. 2 Bytes Long.
    Here you can change the title to the elite ones.. or some other title you like :3
    The elite ones start at { 0x1B, 0x00 } till { 0x21, 0x00 }.

    Credits to @xxcrusherxx who released the offsets for IW5M... what made quite easy to me to find the new ones for steam.
    i can see it but if i join a party or a multiplayer match it changes to the standard one and i cant change it back
    is there any way to fix that? the text stays but the background changes back...

  21. #150
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    Former Staff
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    Quote Originally Posted by GField View Post
    i can see it but if i join a party or a multiplayer match it changes to the standard one and i cant change it back
    is there any way to fix that? the text stays but the background changes back...
    IKR.. that's only when you're in a lobby. While you're playing a game, the title shown to the other players is the right one (I believe)...


    CoD Minion from 09/19/2012 to 01/10/2013

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