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  1. #151
    master131's Avatar
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    I haven't tested these but if anyone does, that would be really great:

    For 1.9.448 MP:
    0x5760A6 - g_gravity
    0x502B6A - g_speed

    Both values are 4 bytes/integer. It requires host and modifies the .text/code section because those values are hardcoded. Not that VAC would give a shit anyway.
    Last edited by master131; 10-01-2012 at 06:10 PM.
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  3. #152
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    Quote Originally Posted by master131 View Post
    I haven't tested these but if anyone does, that would be really great:

    For 1.9.448 MP:
    0x5760A6 - g_gravity
    0x502B6A - jump_height

    Both values are 4 bytes/integer. It requires host and modifies the .text/code section because those values are hardcoded. Not that VAC would give a shit anyway.
    0x5760A6 - g_gravity : confirmed to be working.
    0x502B6A - jump_height : Idk what made u say this, but this is g_speed Working (speed, not jump).

    EDIT : both apply to the whole room
    EDIT2 : If it helps, the default values are :
    -Speed : 190
    -Gravity : 800
    -Jump : 39
    Last edited by Horror; 10-01-2012 at 11:36 AM.
     

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  5. #153
    Jorndel's Avatar
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    Effect: Third-Person View
    Credit: @Jorndel
    Address: 5ABE6E4
    Datatype: Integer
    Value: 1
    Require: MW3 MP
    Note: Resets when you die.


    Effect: Third-Person View Distance
    Credit: @Jorndel
    Address: 5ABE64C
    Datatype: Float
    Value: ???
    Require: MW3 MP


    Effect: Third-Person View Angle
    Credit: @Jorndel
    Address: 5ABE698
    Datatype: Float
    Value: ???
    Require: MW3 MP


    Effect: Pause Game
    Credit: @Jorndel
    Address: 5AA72E8
    Datatype: Integer
    Value: 1
    Require: MW3 MP [Host Needed - Private match]
    Last edited by Jorndel; 10-02-2012 at 07:06 AM.

     
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  7. #154
    master131's Avatar
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    Quote Originally Posted by Isaakske View Post
    0x5760A6 - g_gravity : confirmed to be working.
    0x502B6A - jump_height : Idk what made u say this, but this is g_speed Working (speed, not jump).

    EDIT : both apply to the whole room
    EDIT2 : If it helps, the default values are :
    -Speed : 190
    -Gravity : 800
    -Jump : 39
    My bad, post fixed. Also, I think jump_height: 0x54DF12
    Last edited by master131; 10-01-2012 at 06:25 PM.
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  8. #155
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    Mw3 version 1.9.448

    Effect: Writable Player Position X
    Credit: @barata55
    Address: 0x1380D64
    Datatype: Float
    Value: -//-
    Require: MW3 SP

    Effect: Writable Player Position Y
    Credit: @barata55
    Address: 0x1380D68
    Datatype: Float
    Value: -//-
    Require: MW3 SP

    Effect: Writable Player Position Z
    Credit: @barata55
    Address: 0x1380D6C
    Datatype: Float
    Value: -//-
    Require: MW3 SP

    My little contribution.

    Thanks Barata...
    Last edited by barata55; 10-02-2012 at 12:20 AM.

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  10. #156
    Jorndel's Avatar
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    Here is mine

    Last edited by Jorndel; 10-02-2012 at 12:58 AM.

     
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  12. #157
    master131's Avatar
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    Thermal Overlay/Partial Chams

    1.9.448:
    Write 0xB0, 0x01, 0x90, 0x90 to 0x473410 in MP or 0x4DCB70 in SP.

    Credits: @cardoow @master131
    Last edited by master131; 10-02-2012 at 09:36 PM.
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  14. #158
    gteuk's Avatar
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    Quote Originally Posted by -InSaNe- View Post
    Round Ending is patched on Steam.. and let's stay on topic please. This thread is for offsets only.
    Round ending is not patched I was still able to do that last night

  15. #159
    Geometrical's Avatar
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    Lightbulb

    Name: Force Host
    Address: 0608DEA8
    Type: 4 Bytes
    Value: 1
    Last edited by Geometrical; 10-03-2012 at 09:00 AM.

  16. #160
    Horror's Avatar
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    Quote Originally Posted by master131 View Post


    My bad, post fixed. Also, I think jump_height: 0x54DF12
    Confirmed to be reading the value of jump_height, but, writing on it doesnt change anything ... Too bad
     

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  17. #161
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    Quote Originally Posted by Isaakske View Post
    Confirmed to be reading the value of jump_height, but, writing on it doesnt change anything ... Too bad
    How do you know its the reading value then? If it doesnt change a thing, maybe its not even close to jump_height.




    Yet, you are a pathetic human.

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  18. #162
    Horror's Avatar
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    Quote Originally Posted by Anonymouss View Post


    How do you know its the reading value then? If it doesnt change a thing, maybe its not even close to jump_height.
    Default value of jump_height is 39, this adress prints 39, so its atleast close
     

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  19. #163
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    I can confirm it reads not writes, i was looking for the write jump height but steam has crashed here, but I would say it is probably very close to the address posted.

    ---------- Post added at 03:51 PM ---------- Previous post was at 02:46 PM ----------

    Force host I get as a pointer address "iw5mp.exe"+01009014" Offset C 4Byte

    ---------- Post added at 04:52 PM ---------- Previous post was at 03:51 PM ----------

    jorndel already posted Jump height, I spent hours looking for it in game , https://www.mpgh.net/forum/604-call-d...ml#post6681343

    Thank you jorndel credits go to you in my next, I should have also posted laser weeks ago. good find master I found it looking for rapid fire on single shot weapons.
    Last edited by MarkHC; 10-03-2012 at 05:00 PM. Reason: Removed Site mention

  20. #164
    Jorndel's Avatar
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    Teleport Players.
    You need to be host OFC.

    Credit: @Jorndel Addys and Code.

    Last edited by Jorndel; 10-03-2012 at 07:05 PM.

     
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  21. #165
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    Jorndel are you reading my mind, I am trying to find and you write, thanks I will try it tomorrow

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