Last edited by master131; 11-08-2012 at 11:44 PM.
Donate:
BTC: 1GEny3y5tsYfw8E8A45upK6PKVAEcUDNv9
Handy Tools/Hacks:
Extreme Injector v3.7.3
A powerful and advanced injector in a simple GUI.
Can scramble DLLs on injection making them harder to detect and even make detected hacks work again!
Minion Since: 13th January 2011
Moderator Since: 6th May 2011
Global Moderator Since: 29th April 2012
Super User/Unknown Since: 23rd July 2013
'Game Hacking' Team Since: 30th July 2013
--My Art--
[Roxas - Pixel Art, WIP]
[Natsu - Drawn]
[Natsu - Coloured]
All drawings are coloured using Photoshop.
--Gifts--
[Kyle]
And so I found some addresses for iw5sp (singleplayer) on version 1.9.453.
Name: Jump Height
Address: 8590D0
Type: Float
Value: 39
Name: Gravity
Address: 83428C
Type: Float
Value: 800
Name: Knockback
Address: 8554e4
Type: Float
Value: 1000
inmate (11-16-2012)
Name: Is ingame
Address: 001278FB
Type: Bool/Byte
This determines, if the player is ingame (3D Rendering on). It is also true in killcams, etc.
Update value: +3100
Title Text:
1406AAD
'String
Unlock Title:
1406AAC
'1-Byte
Set Title Image:
1406AC8
'Bytes
________________
Clan Tag Text:
1406ACC
'String (4 Length)
Unlock Clan Tag:
1406AAB
'1-Byte
Level
1DC0338
Prestige
1DC0548
Tokens
1DC23A7
Custom Classes
1DC23AF
Weapons Level
1DC0340
Pro Perks
1DC12D2
Challenges
1DC10C5
Accolades
1DBF8AC
Emblems
1DC216C
Titles
1DC21EC
Double XP
1DC23FD
Double Wep XP
1DC2405
+++++
-----
Score
1DC0550
Wins
1DC05AC
Losses
1DC05B0
Ties
1DC05B4
Kills
1DC0578
Deaths
1DC0580
Assists
1DC0588
Killstreak
1DC057C
Winstreak
1DC05B8
Headshots
1DC058C
Barrack Play Time
1DC0598
Leaderboard Play Time
1DC05A4
Geomatrical the 7th (11-30-2012),Geometrical (11-19-2012),KeksOfDeath (11-19-2012),Silent (06-12-2015),skeletonmage (11-20-2012),Skinksteek (11-19-2012)
What I just noticed is that you can enter every title you like and change the text for it ... change the value of 'Title Image' to whatever you like, and you can have custom texts on it. Was that known before?
You can use this list of titles, just always use the ID -1, since they start counting at 1, the game at 0.
Last edited by skeletonmage; 11-20-2012 at 01:24 AM.
Not sure if this helps but found these in a private match
Flash grenades 01D08D74
Grenades 01D08D5C
Primary ammo 01D08CE8
Secondary ammo 01D08CD8
Geometrical (11-20-2012)
CG = 0x009DC420;
REFDEF = 0x00A47630;
CLIENTINFO = 0x00AD9AF8;
ENTITY = 0x00AE5A40;
Update Value: 3080
Level: 1DC02B8
Prestige: 1DC04C8
Tokens: 1DC2327
Custom Classes: 1DC232F
Weapons Level: 1DC02C0
Pro Perks: 1DC1252
Challenges: 1DC1045
Accolades: 1DBF82C
Emblems: 1DC20EC
Titles: 1DC216C
Double XP: 1DC237D
Double Weapon XP: 1DC2385
Score: 1DC04D0
Wins: 1DC052C
Losses: 1DC0530
Ties: 1DC0534
Kills: 1DC04F8
Deaths: 1DBD480
Assists: 1DC0508
Killstreak: 1DC04FC
Winstreak: 1DC0538
Headshots: 1DC050C
Barrack Play Time: 1DC0518
Leaderboard Play Time: 1DC0524
@Jorndel , posted the addresses before you and to everyone else, don't forget to credit if this helped
Last edited by Geometrical; 12-10-2012 at 03:49 PM.
xBear Grylls (06-01-2013),____MrFox (02-10-2013)
SammyDoge1 (04-02-2014),TGTT (01-13-2013)
Some things have changed in force host are but not as bad as previous
Offset for secondary ammo and mag has moved
Gravity and speed has changed, will find those with olly in a little while unless someone else does it first.
Others are of similar offset not tested player offset yet, will do as soon as I update the addresses into trainerCode:p1x = 1D088DC P1Y = 1D088E0 P1Z = 1D088E4
Got some codes with the -InSaNe- Pattern Scanner.
Code:--------------[Auto Generated by -InSaNe- Scanner]--------------- ---------------[Process: iw5mp.exe | Oct 26 2012]---------------- //Classes and Variables RefDef...................0x00A475B0 CG.......................0x009DC3A0 CGS......................0x009D7E20 ViewMatrix...............0x01140FEC Entity...................0x00AE59C0 Entity_Size..............0x000001F8 ClientInfo...............0x00AD9A78 ClientInfo_Size..........0x00000564 Input....................0x04C592A8 IsInGame.................0x009DC3B0 Advanced UAV.............0x009DC5A4 Advanced UAV_CVAR........0x01D08864 Zoom.....................0x0113DB90 FullBright...............0x0609BD7C NoFog....................0x0609BD80 MagicNumber..............0x010D2830 GetWeaponName............0x00AE164C ClanTag_Byte.............0x01406A2B ClanTag_Text.............0x01406A40 Title_Byte...............0x01406A2C Title_Text...............0x01406A2D Title....................0x01406A48 //Functions RegisterFont.............0x00485440 RegisterShader...........0x0055FFC0 EngineText...............0x00406D70 StrWidth.................0x0043C190 StrHeight................0x0046F0B0 CG_Trace.................0x00494BD0 IsVisible................0x004705E0 GetPlayerTag.............0x00591B50 RegisterTag..............0x004BE950 NoRecoil.................0x00427029 GetScreenMatrix..........0x00522880 WorldToScreen............0x00571C20 CG_Draw2D ...............0x004F9E10 UI.ShowList..............0x00664680 SendCommandToConsole.....0x00454270 DrawRotatedPic...........0x0052E380 ProcessCommand...........0x00454270 BulletPenetration........0x005CB080 BulletPenetrationCheck...0x005C8990 DisableBulletImpacts.....0x005CAFB0 NightmareTX No-Recoil....0x005D0507 Gun Laser................0x005013D7 Credits: Me, g0dly, killstreak, barata55, NightmareTX, master131, BaberZz
Sa3id. (07-22-2013),Silent (06-05-2015),sullydude (12-21-2012),xAimBRoTHDx (03-05-2013)
Force Host:
Address: 0x140F1A4
Pointer Value: 0xC
Value to Set: 1
Usage:
WriteInt(ReadInt(0x140F1A4) + 0xC, 1);
Constant UAV:
Address: 0x1D08864
Pointer Value: 0xC
Value to Set: ?Float Value?
Usage:
WriteInt(ReadInt(0x1D08864) + 0xC, 1);
FoV:
Address: 0xBE7B38
Pointer Value: 0xC
Value to Set: ?Float Value?
Usage:
WriteInt(ReadInt(0xBE7B38) + 0xC, 1);[/SIZE][/COLOR][/FONT]
Last edited by Jorndel; 12-11-2012 at 11:28 AM.
Geometrical (12-11-2012),KevYoshi (03-19-2015)
Just reposting godly's stuff:
(All Credits to the origional people.)
General Offsets
Structs/ClassesCode://Classes #define OFFS_Client 0xAD9A78 #define OFFS_ClientSize 0x564 #define OFFS_Entity 0xAE59C0 #define OFFS_EntitySize 0x1F8 #define OFFS_ViewMatrix 0x1140FEC #define OFFS_RefDef 0xA475B0 #define OFFS_CGS 0x9D7E20 #define OFFS_CG 0x9DC3A0 #define OFFS_UserCmd 0x1141090 //Variables #define OFFS_MagicNumber 0x10D2830 #define OFFS_Seed 0xA4758C #define OFFS_SpreadMultiplier 0xAE0CC8 #define OFFS_CSnapShot 0x114AF68 #define OFFS_CurrentCmdNumberPtr 0x1142690 #define OFFS_ServerCommand 0xC3AC7C #define OFFS_ServerCommandSequence 0xC3AC74 #define OFFS_IsIngame 0x9DC3B0 #define OFFS_KeyCatcher 0x113D9EC #define OFFS_Keys 0xC17B60 #define OFFS_KButtons 0xC176B0 #define OFFS_D3DRenderer 0x609C428 #define OFFS_ViewAngleY 0x1141084 #define OFFS_ViewAngleX 0x1141088 #define OFFS_WeaponViewAngleX 0xA4C118 #define OFFS_WeaponViewAngleY 0xA4C11C #define OFFS_RefViewAngles 0xA4C0DC #define OFFS_DisableIngameMouse 0x5B7029D #define OFFS_GetWeapon 0x9BADD0 #define OFFS_GetWeaponName 0xAE164C #define OFFS_SetZoom 0x113DB90 #define OFFS_AdvancedUAV 0x9DC5A4 #define OFFS_CompassShowEnemies 0x1D08864 #define OFFS_DVarList 0x5AAD280 #define OFFS_DVarList_Count 0x5AA8258 #define OFFS_DVarList_Size 0x4C //Functions #define OFFS_GetDVar 0x669890 #define OFFS_BulletPenetrationCheck 0x5C8990 #define OFFS_BulletTrajectory 0x5CB080 #define OFFS_GetCurrentWeapon 0x44C220 #define OFFS_GetWeaponSpread 0x435D90 #define OFFS_GetRandomSeed 0x4622E0 #define OFFS_GetRandomFloat 0x5C8D00 #define OFFS_ProcessCommand 0x454270 #define OFFS_Console 0x454270 #define OFFS_COM_HashKey 0x516C20 #define OFFS_COM_Error 0x472600 #define OFFS_COM_Notice 0x49DA00 #define OFFS_GetSnapshot 0x514560 #define OFFS_AimAssist 0x591B50 #define OFFS_IsVisible 0x4705E0 #define OFFS_CG_Trace 0x57C950 #define OFFS_StrWidth 0x43C190 #define OFFS_StrHeight 0x46F0B0 #define OFFS_DrawEngineText 0x406D70 #define OFFS_GetScreenMatrix 0x47ADC0 #define OFFS_DrawRotatedPic 0x52E380 #define OFFS_DrawStretchPic 0x4EE7F0 #define OFFS_RegisterShader 0x55FFC0 #define OFFS_RegisterFont 0x485440 #define OFFS_RegisterTag 0x48FBB0 #define OFFS_WorldToScreen 0x571C20 #define OFFS_GetWTSCalc 0x522880 #define OFFS_DrawEngineRadar 0x4EBDE0 #define OFFS_OverlayFriendly 0x413670 #define OFFS_OverlayEnemy 0x545610 #define OFFS_OverlayChopper 0x4EA310 #define OFFS_OverlayTurret 0x4E08B0 #define OFFS_OverlayCarePackage 0x46F2D0 #define OFFS_OverlayLocalPlayer 0x40F150 #define OFFS_OverlayPlane 0x5371D0 //Functions 2 #define OFFS_Rank 0x532A10 #define OFFS_NoRecoil 0x427029 #define OFFS_CG_Init 0x47F090 #define OFFS_WritePacket 0x403FB0 #define OFFS_CG_Obituary 0x5AD0B0 //Draw Exception #define OFFS_cg_hudChatPosition_DVar 0x9D7D7C #define OFFS_cg_hudChatPosition_DVarValue 0x5AB5060 #define OFFS_cg_hudChatPosition_ExceptionAddr 0x5A8617 //Draw Exception #define OFFS_cg_drawDamageDirection_DVar 0x9DC394 #define OFFS_cg_drawDamageDirection_DVarValue 0x5AC46C8 #define OFFS_cg_drawDamageDirection_ExceptionAddr 0x4F9FB9 //IN_CreateCmd Exception #define OFFS_cl_pitchspeed_DVar 0xC176AC #define OFFS_cl_pitchspeed_DVarValue 0x5AB5EA0 #define OFFS_cl_pitchspeed_ExceptionAddr 0x5CFC07 #define OFFS_cl_pitchspeed_ExceptionAddr2 0x5CFC2B //WritePacket Exception #define OFFS_cl_packetdup_DVar 0x113D96C #define OFFS_cl_packetdup_DVarValue 0x5AB5E54 #define OFFS_cl_packetdup_ExceptionAddr 0x4040CA
"Credits: godly, usual, cypherpresents, cardoow, kingorgy, master131, alexak92, raiders..............."Code:typedef struct { char _0x0000[0x2]; //0x0 short Valid; //0x2 (0xAE59C2) char _0x0004[0x10]; //0x4 Vector Origin; //0x14 (0xAE59D4) Vector Angles; //0x20 (0xAE59E0) char _0x002C[0x3C]; //0x2C int Flags; //0x68 (0xAE5A28) char _0x006C[0xC]; //0x6C Vector OldOrigin; //0x78 (0xAE5A38) char _0x0084[0x18]; //0x84 Vector OldAngles; //0x9C (0xAE5A5C) char _0x00A8[0x28]; //0xA8 int ClientNum; //0xD0 (0xAE5A90) short Type; //0xD4 (0xAE5A94) char _0x00D6[0x12]; //0xD6 Vector NewOrigin; //0xE8 (0xAE5AA8) char _0x00F4[0x1C]; //0xF4 Vector NewAngles; //0x110 (0xAE5AD0) char _0x011C[0x7C]; //0x11C byte WeaponID; //0x198 (0xAE5B58) char _0x0199[0x37]; //0x199 int IsAlive; //0x1D0 (0xAE5B90) char _0x01D4[0x24]; //0x1D4 }entity_t; //[Addr: 0xAE59C0] [Size: 0x1F8] typedef struct { int Valid; //0x0 (0xAD9A78) char _0x0004[0x8]; //0x4 char Name[16]; //0xC (0xAD9A84) int Team; //0x1C (0xAD9A94) char _0x0020[0x480]; //0x20 int Attacking; //0x4A0 (0xAD9F18) char _0x04A4[0x4]; //0x4A4 int Zooming; //0x4A8 (0xAD9F20) char _0x04AC[0xB8]; //0x4AC }client_t; //[Addr: 0xAD9A78] [Size: 0x564] typedef struct { char _0x0000[0x8]; //0x0 int Width; //0x8 (0xA475B8) int Height; //0xC (0xA475BC) int FovX; //0x10 (0xA475C0) int FovY; //0x14 (0xA475C4) Vector ViewOrg; //0x18 (0xA475C8) Vector ViewAxis[3]; //0x24 (0xA475D4) char _0x0048[0x24]; //0x48 float ZoomProgress; //0x6C (0xA4761C) char _0x0070[0x4ABC]; //0x70 float RefViewAngleY; //0x4B2C (0xA4C0DC) float RefViewAngleX; //0x4B30 (0xA4C0E0) char _0x4B34[0x34]; //0x4B34 float WeaponViewAngleX; //0x4B68 (0xA4C118) float WeaponViewAngleY; //0x4B6C (0xA4C11C) }refdef_t; //[Addr: 0xA475B0] [Size: 0x4B70] typedef struct { int FrameTime; //0x0 (0x9DC3A0) char _0x0004[0xC]; //0x4 int IsIngame; //0x10 (0x9DC3B0) char _0x0014[0x13C]; //0x14 int ClientNum; //0x150 (0x9DC4F0) char _0x0154[0x48]; //0x154 int Health; //0x19C (0x9DC53C) char _0x01A0[0x64]; //0x1A0 int AdvancedUAV; //0x204 (0x9DC5A4) char _0x0208[0x38]; //0x208 int NextAttack; //0x240 (0x9DC5E0) char _0x0244[0x6AFA8]; //0x244 int Seed; //0x6B1EC (0xA4758C) char _0x6B1F0[0x20]; //0x6B1F0 refdef_t RefDef; //0x6B210 (0xA475B0) char _0x6FD80[0x8D958]; //0x6FD80 client_t Client[18]; //0xFD6D8 (0xAD9A78) char _0x1037E0[0x1148]; //0x1037E0 float SpreadMultiplier; //0x104928 (0xAE0CC8) char _0x10492C[0x4CF4]; //0x10492C entity_t Entity[2048]; //0x109620 (0xAE59C0) }cg_t; //[Addr: 0x9DC3A0] [Size: 0x10C170] typedef struct { char _0x0000[0x8]; //0x0 int Width; //0x8 (0x9D7E28) int Height; //0xC (0x9D7E2C) char _0x0010[0x14]; //0x10 char GameType[4]; //0x24 (0x9D7E44) char _0x0028[0x1C]; //0x28 char HostName[64]; //0x44 (0x9D7E64) char _0x0084[0xC4]; //0x84 int MaxClients; //0x148 (0x9D7F68) char _0x014C[0x4]; //0x14C char MapName[64]; //0x150 (0x9D7F70) char _0x0190[0x43F0]; //0x190 cg_t CGame; //0x4580 (0x9DC3A0) }cgs_t; //[Addr: 0x9D7E20] [Size: 0x45C0] typedef struct { Vector Recoil; //0x0 (0x1140FEC) Vector Origin; //0xC (0x1140FF8) char _0x0018[0x80]; //0x18 float ViewAngleY; //0x98 (0x1141084) float ViewAngleX; //0x9C (0x1141088) }ViewMatrix_t; //[Addr: 0x1140FEC] [Size: 0xA0]
Geometrical (12-11-2012),Samos123 (06-28-2015),Silent (06-12-2015),sullydude (12-21-2012)
Shown Player Name: ("iw5mp" + 59CBDD8) + 156
first player name in Lobby: 1D02714
second: firstplayer(1D02714) + 564
third: secondplayer + 564
.....
Primary weapon ammo first player: 1D08CE8
second: firstplayer(1D08CE8 ) + 38EC
third: secondplayer + 38EC
....
with the following the same
Primary reload first player : 1D08C68 ,38EC
Secondary normal and akimbo first player: 1D08CD0,1D08CD4 ,38EC
Secondary reload first player: 1D08C58 ,38EC
nade first player: 1D08CDC ,38EC
Tactic first player: 1D08CF4 ,38EC
Hp first player: 1B42444 ,274
Lobby size (im not 100% sure which is right once I edit only 5D46.. and got an 5 vs 10 lobby) :1408794,5D46ABC
goal score tdm:5AB104C
Last edited by waffl95; 12-24-2012 at 03:28 AM.