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  1. #211
    master131's Avatar
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    Quote Originally Posted by Geomatrical 0 View Post
    "Probably", don't assume, I just searched for string no_clip and eventually found it
    Sure you did, cause it doesn't exist anywhere. Stop being a terrible liar, cause you're really bad at trying to cover shit up.
    Last edited by master131; 11-08-2012 at 11:44 PM.
    Donate:
    BTC: 1GEny3y5tsYfw8E8A45upK6PKVAEcUDNv9


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    Can scramble DLLs on injection making them harder to detect and even make detected hacks work again!

    Minion Since: 13th January 2011
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  3. #212
    Geometrical's Avatar
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    And so I found some addresses for iw5sp (singleplayer) on version 1.9.453.

    Name: Jump Height
    Address: 8590D0
    Type: Float
    Value: 39

    Name: Gravity
    Address: 83428C
    Type: Float
    Value: 800

    Name: Knockback
    Address: 8554e4
    Type: Float
    Value: 1000

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    inmate (11-16-2012)

  5. #213
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    Name: Is ingame
    Address: 001278FB
    Type: Bool/Byte
    This determines, if the player is ingame (3D Rendering on). It is also true in killcams, etc.

  6. #214
    Jorndel's Avatar
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    Update value: +3100

    Title Text:
    1406AAD
    'String

    Unlock Title:
    1406AAC
    '1-Byte

    Set Title Image:
    1406AC8
    'Bytes

    ________________


    Clan Tag Text:
    1406ACC
    'String (4 Length)

    Unlock Clan Tag:
    1406AAB
    '1-Byte

    Level
    1DC0338

    Prestige
    1DC0548

    Tokens
    1DC23A7

    Custom Classes
    1DC23AF

    Weapons Level
    1DC0340

    Pro Perks
    1DC12D2

    Challenges
    1DC10C5

    Accolades
    1DBF8AC

    Emblems
    1DC216C

    Titles
    1DC21EC

    Double XP
    1DC23FD

    Double Wep XP
    1DC2405
    +++++
    -----
    Score
    1DC0550

    Wins
    1DC05AC

    Losses
    1DC05B0

    Ties
    1DC05B4

    Kills
    1DC0578

    Deaths
    1DC0580

    Assists
    1DC0588

    Killstreak
    1DC057C

    Winstreak
    1DC05B8

    Headshots
    1DC058C

    Barrack Play Time
    1DC0598

    Leaderboard Play Time
    1DC05A4

     
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  8. #215
    skeletonmage's Avatar
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    What I just noticed is that you can enter every title you like and change the text for it ... change the value of 'Title Image' to whatever you like, and you can have custom texts on it. Was that known before?

    You can use this list of titles, just always use the ID -1, since they start counting at 1, the game at 0.
    Last edited by skeletonmage; 11-20-2012 at 01:24 AM.

  9. #216
    monkeyfart's Avatar
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    Not sure if this helps but found these in a private match
    Flash grenades 01D08D74
    Grenades 01D08D5C
    Primary ammo 01D08CE8
    Secondary ammo 01D08CD8

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  11. #217
    archit's Avatar
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    CG = 0x009DC420;
    REFDEF = 0x00A47630;
    CLIENTINFO = 0x00AD9AF8;
    ENTITY = 0x00AE5A40;

  12. #218
    Geometrical's Avatar
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    Lightbulb MW3 1.9.461

    Update Value: 3080

    Level: 1DC02B8
    Prestige: 1DC04C8
    Tokens: 1DC2327
    Custom Classes: 1DC232F
    Weapons Level: 1DC02C0
    Pro Perks: 1DC1252
    Challenges: 1DC1045
    Accolades: 1DBF82C
    Emblems: 1DC20EC
    Titles: 1DC216C
    Double XP: 1DC237D
    Double Weapon XP: 1DC2385

    Score: 1DC04D0
    Wins: 1DC052C
    Losses: 1DC0530
    Ties: 1DC0534
    Kills: 1DC04F8
    Deaths: 1DBD480
    Assists: 1DC0508
    Killstreak: 1DC04FC
    Winstreak: 1DC0538
    Headshots: 1DC050C
    Barrack Play Time: 1DC0518
    Leaderboard Play Time: 1DC0524

    @Jorndel , posted the addresses before you and to everyone else, don't forget to credit if this helped
    Last edited by Geometrical; 12-10-2012 at 03:49 PM.

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  14. #219
    Jorndel's Avatar
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    Quote Originally Posted by Geometrical View Post
    @Jorndel , posted the addresses before you and to everyone else, don't forget to credit if this helped
    lol, and who cares?

    No one.

    (I didn't even bother to do it. because I was in company with good friends I enjoy to be with )

     
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  16. #220
    Geometrical's Avatar
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    Quote Originally Posted by Jorndel View Post


    lol, and who cares?

    No one.

    (I didn't even bother to do it. because I was in company with good friends I enjoy to be with )
    People do care, people still have to update their trainers

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  18. #221
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    Some things have changed in force host are but not as bad as previous

    Offset for secondary ammo and mag has moved

    Gravity and speed has changed, will find those with olly in a little while unless someone else does it first.

    Code:
     
    p1x = 1D088DC
    P1Y =  1D088E0
    P1Z = 1D088E4
    Others are of similar offset not tested player offset yet, will do as soon as I update the addresses into trainer

  19. #222
    TheTrust3343's Avatar
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    Got some codes with the -InSaNe- Pattern Scanner.

    Code:
    --------------[Auto Generated by -InSaNe- Scanner]---------------
    ---------------[Process: iw5mp.exe | Oct 26 2012]----------------
    //Classes and Variables
    RefDef...................0x00A475B0
    CG.......................0x009DC3A0
    CGS......................0x009D7E20
    ViewMatrix...............0x01140FEC
    Entity...................0x00AE59C0
    Entity_Size..............0x000001F8
    ClientInfo...............0x00AD9A78
    ClientInfo_Size..........0x00000564
    Input....................0x04C592A8
    IsInGame.................0x009DC3B0
    Advanced UAV.............0x009DC5A4
    Advanced UAV_CVAR........0x01D08864
    Zoom.....................0x0113DB90
    FullBright...............0x0609BD7C
    NoFog....................0x0609BD80
    MagicNumber..............0x010D2830
    GetWeaponName............0x00AE164C
    ClanTag_Byte.............0x01406A2B
    ClanTag_Text.............0x01406A40
    Title_Byte...............0x01406A2C
    Title_Text...............0x01406A2D
    Title....................0x01406A48
    
    //Functions
    RegisterFont.............0x00485440
    RegisterShader...........0x0055FFC0
    EngineText...............0x00406D70
    StrWidth.................0x0043C190
    StrHeight................0x0046F0B0
    CG_Trace.................0x00494BD0
    IsVisible................0x004705E0
    GetPlayerTag.............0x00591B50
    RegisterTag..............0x004BE950
    NoRecoil.................0x00427029
    GetScreenMatrix..........0x00522880
    WorldToScreen............0x00571C20
    CG_Draw2D ...............0x004F9E10
    UI.ShowList..............0x00664680
    SendCommandToConsole.....0x00454270
    DrawRotatedPic...........0x0052E380
    ProcessCommand...........0x00454270
    BulletPenetration........0x005CB080
    BulletPenetrationCheck...0x005C8990
    DisableBulletImpacts.....0x005CAFB0
    NightmareTX No-Recoil....0x005D0507
    Gun Laser................0x005013D7
    
    Credits: Me, g0dly, killstreak, barata55, NightmareTX, master131, BaberZz

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  21. #223
    Jorndel's Avatar
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    Force Host:
    Address: 0x140F1A4
    Pointer Value: 0xC
    Value to Set: 1

    Usage:
    WriteInt(ReadInt(0x140F1A4) + 0xC, 1);




    Constant UAV:
    Address: 0x1D08864
    Pointer Value: 0xC
    Value to Set: ?Float Value?

    Usage:
    WriteInt(ReadInt(0x1D08864) + 0xC, 1);





    FoV:
    Address: 0xBE7B38
    Pointer Value: 0xC
    Value to Set: ?Float Value?

    Usage:
    WriteInt(ReadInt(0xBE7B38) + 0xC, 1);[/SIZE][/COLOR][/FONT]
    Last edited by Jorndel; 12-11-2012 at 11:28 AM.

     
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  23. #224
    Kenshin13's Avatar
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    Just reposting godly's stuff:
    (All Credits to the origional people.)

    General Offsets
    Code:
    //Classes
    #define OFFS_Client 0xAD9A78
    #define OFFS_ClientSize 0x564
    #define OFFS_Entity 0xAE59C0
    #define OFFS_EntitySize 0x1F8
    #define OFFS_ViewMatrix 0x1140FEC
    #define OFFS_RefDef 0xA475B0
    #define OFFS_CGS 0x9D7E20
    #define OFFS_CG 0x9DC3A0
    #define OFFS_UserCmd 0x1141090
    
    //Variables
    #define OFFS_MagicNumber 0x10D2830
    #define OFFS_Seed 0xA4758C
    #define OFFS_SpreadMultiplier 0xAE0CC8
    #define OFFS_CSnapShot 0x114AF68
    #define OFFS_CurrentCmdNumberPtr 0x1142690
    #define OFFS_ServerCommand 0xC3AC7C
    #define OFFS_ServerCommandSequence 0xC3AC74
    #define OFFS_IsIngame 0x9DC3B0
    #define OFFS_KeyCatcher 0x113D9EC
    #define OFFS_Keys 0xC17B60
    #define OFFS_KButtons 0xC176B0
    #define OFFS_D3DRenderer 0x609C428
    #define OFFS_ViewAngleY 0x1141084
    #define OFFS_ViewAngleX 0x1141088
    #define OFFS_WeaponViewAngleX 0xA4C118
    #define OFFS_WeaponViewAngleY 0xA4C11C
    #define OFFS_RefViewAngles 0xA4C0DC
    #define OFFS_DisableIngameMouse 0x5B7029D
    #define OFFS_GetWeapon 0x9BADD0
    #define OFFS_GetWeaponName 0xAE164C
    #define OFFS_SetZoom 0x113DB90
    #define OFFS_AdvancedUAV 0x9DC5A4
    #define OFFS_CompassShowEnemies 0x1D08864
    #define OFFS_DVarList 0x5AAD280
    #define OFFS_DVarList_Count 0x5AA8258
    #define OFFS_DVarList_Size 0x4C
    
    //Functions
    #define OFFS_GetDVar 0x669890
    #define OFFS_BulletPenetrationCheck 0x5C8990
    #define OFFS_BulletTrajectory 0x5CB080
    #define OFFS_GetCurrentWeapon 0x44C220
    #define OFFS_GetWeaponSpread 0x435D90
    #define OFFS_GetRandomSeed 0x4622E0
    #define OFFS_GetRandomFloat 0x5C8D00
    #define OFFS_ProcessCommand 0x454270
    #define OFFS_Console 0x454270
    #define OFFS_COM_HashKey 0x516C20
    #define OFFS_COM_Error 0x472600
    #define OFFS_COM_Notice 0x49DA00
    #define OFFS_GetSnapshot 0x514560
    #define OFFS_AimAssist 0x591B50
    #define OFFS_IsVisible 0x4705E0
    #define OFFS_CG_Trace 0x57C950
    #define OFFS_StrWidth 0x43C190
    #define OFFS_StrHeight 0x46F0B0
    #define OFFS_DrawEngineText 0x406D70
    #define OFFS_GetScreenMatrix 0x47ADC0
    #define OFFS_DrawRotatedPic 0x52E380
    #define OFFS_DrawStretchPic 0x4EE7F0
    #define OFFS_RegisterShader 0x55FFC0
    #define OFFS_RegisterFont 0x485440
    #define OFFS_RegisterTag 0x48FBB0
    #define OFFS_WorldToScreen 0x571C20
    #define OFFS_GetWTSCalc 0x522880
    #define OFFS_DrawEngineRadar 0x4EBDE0
    #define OFFS_OverlayFriendly 0x413670
    #define OFFS_OverlayEnemy 0x545610
    #define OFFS_OverlayChopper 0x4EA310
    #define OFFS_OverlayTurret 0x4E08B0
    #define OFFS_OverlayCarePackage 0x46F2D0
    #define OFFS_OverlayLocalPlayer 0x40F150
    #define OFFS_OverlayPlane 0x5371D0
    
    //Functions 2
    #define OFFS_Rank 0x532A10
    #define OFFS_NoRecoil 0x427029
    #define OFFS_CG_Init 0x47F090
    #define OFFS_WritePacket 0x403FB0
    #define OFFS_CG_Obituary 0x5AD0B0
    
    //Draw Exception
    #define OFFS_cg_hudChatPosition_DVar 0x9D7D7C
    #define OFFS_cg_hudChatPosition_DVarValue 0x5AB5060
    #define OFFS_cg_hudChatPosition_ExceptionAddr 0x5A8617
    //Draw Exception
    #define OFFS_cg_drawDamageDirection_DVar 0x9DC394
    #define OFFS_cg_drawDamageDirection_DVarValue 0x5AC46C8
    #define OFFS_cg_drawDamageDirection_ExceptionAddr 0x4F9FB9
    //IN_CreateCmd Exception
    #define OFFS_cl_pitchspeed_DVar 0xC176AC
    #define OFFS_cl_pitchspeed_DVarValue 0x5AB5EA0
    #define OFFS_cl_pitchspeed_ExceptionAddr 0x5CFC07
    #define OFFS_cl_pitchspeed_ExceptionAddr2 0x5CFC2B
    //WritePacket Exception
    #define OFFS_cl_packetdup_DVar 0x113D96C
    #define OFFS_cl_packetdup_DVarValue 0x5AB5E54
    #define OFFS_cl_packetdup_ExceptionAddr 0x4040CA
    Structs/Classes
    Code:
    typedef struct
    {
        char _0x0000[0x2];                            //0x0
        short Valid;                                  //0x2 (0xAE59C2)
        char _0x0004[0x10];                           //0x4
        Vector Origin;                                //0x14 (0xAE59D4)
        Vector Angles;                                //0x20 (0xAE59E0)
        char _0x002C[0x3C];                           //0x2C
        int Flags;                                    //0x68 (0xAE5A28)
        char _0x006C[0xC];                            //0x6C
        Vector OldOrigin;                             //0x78 (0xAE5A38)
        char _0x0084[0x18];                           //0x84
        Vector OldAngles;                             //0x9C (0xAE5A5C)
        char _0x00A8[0x28];                           //0xA8
        int ClientNum;                                //0xD0 (0xAE5A90)
        short Type;                                   //0xD4 (0xAE5A94)
        char _0x00D6[0x12];                           //0xD6
        Vector NewOrigin;                             //0xE8 (0xAE5AA8)
        char _0x00F4[0x1C];                           //0xF4
        Vector NewAngles;                             //0x110 (0xAE5AD0)
        char _0x011C[0x7C];                           //0x11C
        byte WeaponID;                                //0x198 (0xAE5B58)
        char _0x0199[0x37];                           //0x199
        int IsAlive;                                  //0x1D0 (0xAE5B90)
        char _0x01D4[0x24];                           //0x1D4
    }entity_t; //[Addr: 0xAE59C0] [Size: 0x1F8]
    
    typedef struct
    {
        int Valid;                                    //0x0 (0xAD9A78)
        char _0x0004[0x8];                            //0x4
        char Name[16];                                //0xC (0xAD9A84)
        int Team;                                     //0x1C (0xAD9A94)
        char _0x0020[0x480];                          //0x20
        int Attacking;                                //0x4A0 (0xAD9F18)
        char _0x04A4[0x4];                            //0x4A4
        int Zooming;                                  //0x4A8 (0xAD9F20)
        char _0x04AC[0xB8];                           //0x4AC
    }client_t; //[Addr: 0xAD9A78] [Size: 0x564]
    
    typedef struct
    {
        char _0x0000[0x8];                            //0x0
        int Width;                                    //0x8 (0xA475B8)
        int Height;                                   //0xC (0xA475BC)
        int FovX;                                     //0x10 (0xA475C0)
        int FovY;                                     //0x14 (0xA475C4)
        Vector ViewOrg;                               //0x18 (0xA475C8)
        Vector ViewAxis[3];                           //0x24 (0xA475D4)
        char _0x0048[0x24];                           //0x48
        float ZoomProgress;                           //0x6C (0xA4761C)
        char _0x0070[0x4ABC];                         //0x70
        float RefViewAngleY;                          //0x4B2C (0xA4C0DC)
        float RefViewAngleX;                          //0x4B30 (0xA4C0E0)
        char _0x4B34[0x34];                           //0x4B34
        float WeaponViewAngleX;                       //0x4B68 (0xA4C118)
        float WeaponViewAngleY;                       //0x4B6C (0xA4C11C)
    }refdef_t; //[Addr: 0xA475B0] [Size: 0x4B70]
    
    typedef struct
    {
        int FrameTime;                                //0x0 (0x9DC3A0)
        char _0x0004[0xC];                            //0x4
        int IsIngame;                                 //0x10 (0x9DC3B0)
        char _0x0014[0x13C];                          //0x14
        int ClientNum;                                //0x150 (0x9DC4F0)
        char _0x0154[0x48];                           //0x154
        int Health;                                   //0x19C (0x9DC53C)
        char _0x01A0[0x64];                           //0x1A0
        int AdvancedUAV;                              //0x204 (0x9DC5A4)
        char _0x0208[0x38];                           //0x208
        int NextAttack;                               //0x240 (0x9DC5E0)
        char _0x0244[0x6AFA8];                        //0x244
        int Seed;                                     //0x6B1EC (0xA4758C)
        char _0x6B1F0[0x20];                          //0x6B1F0
        refdef_t RefDef;                              //0x6B210 (0xA475B0)
        char _0x6FD80[0x8D958];                       //0x6FD80
        client_t Client[18];                          //0xFD6D8 (0xAD9A78)
        char _0x1037E0[0x1148];                       //0x1037E0
        float SpreadMultiplier;                       //0x104928 (0xAE0CC8)
        char _0x10492C[0x4CF4];                       //0x10492C
        entity_t Entity[2048];                          //0x109620 (0xAE59C0)
    }cg_t; //[Addr: 0x9DC3A0] [Size: 0x10C170]
    
    typedef struct
    {
        char _0x0000[0x8];                            //0x0
        int Width;                                    //0x8 (0x9D7E28)
        int Height;                                   //0xC (0x9D7E2C)
        char _0x0010[0x14];                           //0x10
        char GameType[4];                             //0x24 (0x9D7E44)
        char _0x0028[0x1C];                           //0x28
        char HostName[64];                            //0x44 (0x9D7E64)
        char _0x0084[0xC4];                           //0x84
        int MaxClients;                               //0x148 (0x9D7F68)
        char _0x014C[0x4];                            //0x14C
        char MapName[64];                             //0x150 (0x9D7F70)
        char _0x0190[0x43F0];                         //0x190
        cg_t CGame;                                   //0x4580 (0x9DC3A0)
    }cgs_t; //[Addr: 0x9D7E20] [Size: 0x45C0]
    
    typedef struct
    {
        Vector Recoil;                                //0x0 (0x1140FEC)
        Vector Origin;                                //0xC (0x1140FF8)
        char _0x0018[0x80];                           //0x18
        float ViewAngleY;                             //0x98 (0x1141084)
        float ViewAngleX;                             //0x9C (0x1141088)
    }ViewMatrix_t; //[Addr: 0x1140FEC] [Size: 0xA0]
    "Credits: godly, usual, cypherpresents, cardoow, kingorgy, master131, alexak92, raiders..............."

  24. The Following 4 Users Say Thank You to Kenshin13 For This Useful Post:

    Geometrical (12-11-2012),Samos123 (06-28-2015),Silent (06-12-2015),sullydude (12-21-2012)

  25. #225
    waffl95's Avatar
    Join Date
    Dec 2011
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    male
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    Shown Player Name: ("iw5mp" + 59CBDD8) + 156

    first player name in Lobby: 1D02714
    second: firstplayer(1D02714) + 564
    third: secondplayer + 564
    .....

    Primary weapon ammo first player: 1D08CE8
    second: firstplayer(1D08CE8 ) + 38EC
    third: secondplayer + 38EC
    ....

    with the following the same

    Primary reload first player : 1D08C68 ,38EC

    Secondary normal and akimbo first player: 1D08CD0,1D08CD4 ,38EC

    Secondary reload first player: 1D08C58 ,38EC

    nade first player: 1D08CDC ,38EC


    Tactic first player: 1D08CF4 ,38EC


    Hp first player: 1B42444 ,274


    Lobby size (im not 100% sure which is right once I edit only 5D46.. and got an 5 vs 10 lobby) :1408794,5D46ABC

    goal score tdm:5AB104C
    Last edited by waffl95; 12-24-2012 at 03:28 AM.

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