I have a question, how do you guys get the new addresses when the game is updated? Searching one by one ( o.0 )... or there's a simple way to do this?
I have a question, how do you guys get the new addresses when the game is updated? Searching one by one ( o.0 )... or there's a simple way to do this?
CoD Minion from 09/19/2012 to 01/10/2013
Update all offsets for: 1.7.413
Update value in spoiler.
Not all work 100% (Most do)
Last edited by Jorndel; 05-08-2012 at 01:34 PM.
Nexrus (05-08-2012)
Just a little note to those making trainers... The other 5 prestiges (15-20) have been released...
CoD Minion from 09/19/2012 to 01/10/2013
Damn IW, updating CLIENT, CG, CGS, REFDEF and ENTITY offsets. They don't work anymore Q_Q
Have you tried to update them too? hehehe
EDIT: @Jorndel The addresses of the Wins and the Winstreak are wrong I guess
Last edited by MarkHC; 05-08-2012 at 09:04 PM. Reason: Added address
CoD Minion from 09/19/2012 to 01/10/2013
Jorndel is a beast at the quick address updates ;P
Thank you for saving me the time
Code:#define CLIENT 0xAD07F8 #define ENTITY 0xADC728 #define REFDEF 0xA3E330 #define CGS 0x9CEBA0 #define CG 0x9D3120
I'll also throw in some SP offsets as always:Code:Game Version.............1.7.413 Version Build Date.......Fri May 04 11:56:02 2012 ProcessCommand...........0x0053D290 Refdef...................0x00A3E330 CG.......................0x009D3120 CGS......................0x009CEBA0 Entity...................0x00ADC728 Entity Size..............0x000001F8 ClientInfo...............0x00AD07F8 ClientInfo Size..........0x00000564 Maxtrix..................0x01137CFC PlayerSnap...............0x009D3120 KButtons.................0x00C0E418 RenderDevice.............0x06076BA8 RegisterFont.............0x0054F460 RegisterShader...........0x0040D990 DrawEngineText...........0x004737E0 DrawStretchPic...........0x004A3280 DrawRotatedPic...........0x004CBF70 GetScreenMatrix..........0x00405D30 StrWidth.................0x0040DF70 ViewAngleX...............0x01137DDC ViewAngleY...............0x01137DD8 WeaponViewAngleX.........0x00A42E98 WeaponViewAngleY.........0x00A42E9C WritePacket..............0x0042C0B0 GetSnapshot..............0x004ADBB0 Obituary.................0x005A64A0 Thermal Overlay..........0x00494C10 Adavanced UAV............0x01CFEAE4 DrawEngineRadar..........0x004820D0 OverlayPackage...........0x004C7A90 OverlayEnemy.............0x00505230 OverlayFriendly..........0x00479230 OverlayTurret............0x0056F0B0 OverlayHeli..............0x00491A60 OverlayLocal.............0x0052D650 OverlayPlane.............0x00462C10 Com_Error................0x004F56B0 Com_Notice...............0x00448200 MsgManager...............0x00402E50 Zoom.....................?????????? Keys.....................?????????? KeyCatcher...............0x06CC1A60 CG_Trace.................0x0054BE40 GetPlayerTag/GetBonePos..0x0058AC00 RegisterTag..............0x004811E0 Aim Assist...............0x0058AC00 Refdef ViewAngles........0x00A42E5C GetWeaponName............0x00AD83CC GetWeapon................0x009B1B50 CG_Init..................0x00545A10 IsInGame.................0x009D3130 Console..................0x0053D290 IsVisible................0x004EAE50 Fonts....................0x00545BE4 KillIcons................0x00545CE3 Com_HashKey..............0x004B9C80 ServerCommandsSequence...0x00C319DC ServerCommands...........0x00C319E4 UserCmd Input............0x01137DE4 UserCmd Size.............0x0000002C CurrentCmdNumberAddr.....0x011393E4 CSnapshot................0x01141CBC
Credits to CypherPresents, godly, King-Orgy, raiders, cardoow, poink, and myself, master131.Code:Game Version.............1.7.413 Version Build Date.......Fri May 04 11:56:02 2012 Refdef...................0x0098C8C8 CG.......................0x0096C018 Entity...................0x009A8F78 Entity Size..............0x00000194 ClientInfo...............0x01194058 ClientInfo Size..........0x00000270 RegisterFont.............0x004CB3E0 RegisterShader...........0x004068D0 DrawEngineText...........0x004C94F0 DrawStretchPic...........0x0041D3A0 DrawRotatedPic...........0x005317B0 GetScreenMatrix..........0x00462BD0 StrWidth.................0x0048B5C0 Thermal Overlay..........0x00455350 OverlayPackage...........0x0052DCD0 OverlayHeli..............0x004C7090 OverlayLocal.............0x004A4440 Com_Error................0x0040B290 Com_Notice...............0x00534E90 MsgManager...............0x0053C340 CG_Trace.................0x00475160 RegisterTag..............0x0052DCA0 Refdef ViewAngles........0x00991400 GetWeaponName............0x009A4CEC GetWeapon................0x01D33F80
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Prestige Tokens Visual: 059BA4D4
And the wins address isn't right.
Wins barracks: 32207754
Wins Visual/LB: 5D858C0
"Force" host in a easy way:
Offset: 5aa34e8
It will represent the number of minimum players allowed in the looby
So change this to 0 or 1 when you are searching for a lobby. (You might have to freeze it)
Then it will start the match. (When the game starts, change it back to 8 or what it was at start )
Others will join in a short time.
Edit: There is now 2 Offsets used. (I forgot the other one :S But I have it in my tool. Add when I can / remember)
Credits to: Frostzorn - For the Offset and a pointer. (From his Server Tool)
And some to: NightmareTX - Made me investigate :P
Last edited by Jorndel; 05-15-2012 at 11:44 AM.
Anonymous.. (05-12-2012),NightmareTX_RETIRED (05-12-2012)