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  1. #1
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    MAT Automaton (1.0.2.0) [Date: 04/01/2011]

    MAT Automaton
    Version: 1.0.2.0
    By dB




    Introduction

    MAT Automaton is a framework that employs the Python 3 interpreter to allow MAT players to script the behaviour of their player. With Pyreal, MAT Automaton provides tight bindings with the Unreal Engine. As a result, it is possible to write code similar to Unreal Script with full access to Unreal Engine internals. MAT Automaton includes an in game command line console and a graphical menu. A sample aimbot/wallhack script is included, but users are encouraged to modify it or write their own.

    Instructions

    1. Start the launcher via the shortcut in the start menu.
    2. If you are running Windows XP or Vista/W7 with UAC disabled, start the game and the injection will be performed automatically. Otherwise, MAT Automaton will ask you for the location of of your MAT executable (MAT.exe) (e.g. \Program Files\MAT\System\MAT.exe)

    • Press END to access the menu.
    • Press INSERT to access the console.

    Notes
    • The scripts are located in the directory "Scripts" accessible from the installation path and in the profile application data path "%AppData%\MAT Automaton\Scripts".
    • For an introduction to Python refer to The Python Tutorial
    • For a reference on the Unreal Engine refer to Unreal Wiki


    I would love to see others contribute scripts, as the goal of this project is to see what types of creative things people come up with.

    Here is a snippet of the included script, just to whet your appetite:
    Code:
    # Get required game objects
    Canvas       = canvas
    PC           = self.Viewport.Actor
    AlphaBlended = self.AlphaBlended
    Texture      = self.Texture
    
    # Reset the canvas
    Canvas.Reset ()
    
    # Draw the background
    self.RenderPanel ( canvas )
    
    # Calculate player location
    PlayerLocation = PC.Pawn.Location
    CenterLocation = Vector ( PlayerLocation[0], PlayerLocation[1], 0 )
    
    # Gather some geometry about panel
    Border      = Vector ( self.Border, self.Border, 0 )
    PanelSize   = self.Size - Border * 2
    PanelCenter = self.Position + Border + PanelSize/2
    
    # Setup the colors
    colors = {-1        : self.Colors [ 'self'      ],
              TEAM_Blue : self.Colors [ 'team_blue' ],
              TEAM_Red  : self.Colors [ 'team_red'  ]}
    
    # Find angle for transformation
    CameraRotation = PC.CalcViewRotation
    RotationRadians = -CameraRotation.Yaw * (math.pi/32768) + math.pi/2
    
    # Render the pawn nodes
    for Pawn in Master.Pawns ():
        # Skip dead pawns
        if ( Pawn.Health <= 0 ): continue
    
        # Get team information
        Team = -1 if Pawn == PC.Pawn else self.GetTeam ( Pawn )
    
        # Calculate normalized marker location for pawn
        PawnLocation = Vector ( Pawn.Location[0], Pawn.Location[1], 0 )
        Marker = (CenterLocation - PawnLocation) / self.Radius
        Marker = self****tate ( Marker, RotationRadians )
        for i in [0, 1]: Marker[i] = max ( min ( Marker[i], 1 ), -1 )
    
        # Calculate marker position on panel
        Marker = PanelCenter + (Marker/2) * PanelSize
    
        # Draw the marker on the panel
        Canvas.DrawColor = self.Colors['shadow']
        Canvas.SetPos ( Marker[0] - 3, Marker[1] - 3 )
        Canvas.DrawTile ( AlphaBlended, 7, 7, 0, 0, Texture.USize, Texture.VSize )
        Canvas.DrawColor = colors[Team]
        Canvas.SetPos ( Marker[0] - 2, Marker[1] - 2 )
        Canvas.DrawTile ( AlphaBlended, 5, 5, 0, 0, Texture.USize, Texture.VSize )
    VirSCAN Results

  2. The Following 211 Users Say Thank You to dBased For This Useful Post:

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  3. #136
    Dylansgayshit's Avatar
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    Is there a way to play MAT not through SUBA and have Automaton still work?

  4. #137
    wa7shalain4's Avatar
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    i think this hack already detected mat autmaton 1.0.2.0

    ---------- Post added at 11:26 AM ---------- Previous post was at 11:24 AM ----------

    coz already i download this link and it's was working to day am trying to play the file can't inject.

  5. #138
    fahmi0404's Avatar
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    why i cant finish my setup???

  6. #139
    DathCross's Avatar
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    Mat Automaton 1.0.2.0 its detected right now on suba

  7. #140
    shangban's Avatar
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    Mat Automaton 1.0.2.0 cant be used in MAT new version after suba update

  8. #141
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    hack detec in cibmail...plss help me dbased........

  9. #142
    AnKy Luffy's Avatar
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    I dont know how to change name teach me please

  10. #143
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    Quote Originally Posted by saddam_Hussien View Post
    hahahah me can use shield at bm but me no use it....just aimbot n wallhack some time lag cos me edit something that can use shield at bm,tdm n gm
    can u give me ur script?
    i oso wan shield...T-T
    pls pls pls pls pls pls

  11. #144
    dude007's Avatar
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    yes why i click at mat automaton new ??

  12. #145
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    Db its Detected !!!

  13. #146
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    my hack still can use

  14. #147
    killersss's Avatar
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    why my hack unable to detect MAT? it appear
    https://imageshack.us/photo/my-images/4/helpzi.jpg/
    and after i start the game
    https://imageshack.us/photo/my-images/267/help2f.jpg/
    can tell me did i missed something?
    Last edited by killersss; 01-06-2012 at 04:26 AM.

  15. #148
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    bagi lah script nya

  16. The Following User Says Thank You to hadikgbaru For This Useful Post:

    poenkejang (01-06-2012)

  17. #149
    S0H3I's Avatar
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    really ?? it is SUBA ?

  18. #150
    killersss's Avatar
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    Its CiBmall one

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