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  1. #1
    dBased's Avatar
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    MAT Automaton (Holiday edition) [Date: 24/12/2011]

    MAT Automaton
    Version: 1.0.1.5 (Holiday edition)
    By dB




    Introduction

    MAT Automaton is a framework that employs the Python 3 interpreter to allow MAT players to script the behaviour of their player. With Pyreal, MAT Automaton provides tight bindings with the Unreal Engine. As a result, it is possible to write code similar to Unreal Script with full access to Unreal Engine internals. MAT Automaton includes an in game command line console and a graphical menu. A sample aimbot/wallhack script is included, but users are encouraged to modify it or write their own.

    Instructions

    1. Start the launcher via the shortcut in the start menu.
    2. If you are running Windows XP or Vista/W7 with UAC disabled, start the game and the injection will be performed automatically. Otherwise, MAT Automaton will ask you for the location of of your MAT executable (MAT.exe) (e.g. \Program Files\MAT\System\MAT.exe)

    • Press END to access the menu.
    • Press INSERT to access the console.
    • Press NUMPAD 0 to toggle auto aim.
    • Press NUMPAD 1 to toggle indicator wallhack.
    • Press NUMPAD 2 to toggle wireframe wallhack.
    • Press NUMPAD 3 to toggle auto firing.


    Notes
    • The scripts are located in the directory "Scripts" accessible from the installation path and in the profile application data path "%AppData%\MAT Automaton\Scripts".
    • For an introduction to Python refer to The Python Tutorial
    • For a reference on the Unreal Engine refer to Unreal Wiki


    I would love to see others contribute scripts, as the goal of this project is to see what types of creative things people come up with.

    Here is a snippet of the included script, just to whet your appetite:
    Code:
    # Look for the best target
    BestPawn     = None
    BestLocation = None
    for Pawn in PC.DynamicActors ( PawnClass, PC ):
        # Check if the pawn is valid
        if ( Pawn == PC.Pawn or not self.Damagable ( Pawn ) ): continue
    
        # If it is a team game make sure we are on a different team
        if ( not self.FriendlyFire and self.SameTeam ( Pawn ) ): continue
    
        # Setup bones list
        BoneList = ( self.BonePrecedence == BONE_Root ) \
            and [Pawn****otBone, Pawn.HeadBone] \
            or  [Pawn.HeadBone, Pawn****otBone]
    
        # Find a visible bone
        for bone in BoneList:
            # Fetch the bone coords
            BoneCoords = Pawn.GetBoneCoords ( bone )
    
            # Calculate the location
            BoneLocation = BoneCoords.Origin + BoneCoords.XAxis + BoneCoords.YAxis + BoneCoords.ZAxis
    
            # Conditionally apply latency correction
            if ( self.LatencyCorrection ):
                BoneLocation += self.Correction ( PC, Pawn, deltatime )
    
            # Adjust according to projectile physics
            if ( PC.Pawn.Weapon and PC.Pawn.Weapon.FireMode [ FireMode ] and PC.Pawn.Weapon.FireMode [ FireMode ].ProjectileClass ):
                Projectile = PC.Pawn.Weapon.FireMode [ FireMode ].ProjectileClass.Default
                if ( Projectile and Projectile.Speed != 0 and Projectile.Physics != PHYS_Falling ):
                    BoneLocation += Pawn.Velocity * ( abs ( BoneLocation - CameraLocation ) / Projectile.Speed )
    
            # Calculate angle
            Angle = ( CameraRotation.Vector () | ( BoneLocation - CameraLocation ).Normal () ) + 1.0
            Angle = ( 1.0 - ( Angle / 2.0 ) ) * 180.0
    
            # Do the check
            if ( Angle <= self.AimAngle and Pawn.FastTrace ( BoneLocation, CameraLocation ) ):
                # Is this the best one?
                if ( not BestPawn or self.Compare ( BestPawn, Pawn ) ):
                    BestPawn     = Pawn
                    BestLocation = BoneLocation
                break
    if ( BestPawn ):
        # We've found a valid target, so lets set the rotation and fire as required
        PC.ClientSetRotation ( ( BestLocation - CameraLocation )****tation () )
        if ( self.AutoFire and PC.Pawn.Weapon ): PC.Pawn.Weapon.ClientStartFire ( FireMode )
    VirSCAN Results
    <b>Downloadable Files</b> Downloadable Files
    Last edited by dBased; 12-25-2011 at 03:18 AM.

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  3. #2
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    y i cannot download dbased?,,,dbased u come back again.,.,. we all miss u so much
    Last edited by saddam_Hussien; 12-24-2011 at 04:36 PM. Reason: no see pending approval...sorry dbased

  4. #3
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    It must be approved by a moderator.

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    EicDarkness (12-25-2011),uliza (12-28-2011)

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    great job nice to see you back Dbased
    Active MPGH User

    [IMG]https://i598.photobucke*****m/albums/tt68/killerwaile/Logan.png[/IMG]

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    Nice job dBased , was waiting you for a long time
    Last edited by GanGuan; 12-24-2011 at 05:57 PM.

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    haha,yesterday i saw many hacker @.@

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    yeah , me too . Moderator fast on ! We us want download

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    /.\ Welcome Back dBased...XD

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    fast approve..because mat cib want maintainance

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    dBased Give Our Present is MAT Automaton (1.0.1.5)
    Thankss dBased <3

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    just wait for the moderator approved

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    Faith makes all things possible,
    Hope makes all things work,
    Love makes all things beautiful,
    May you have all the three for this Christmas.
    MERRY CHRISTMAS dBased ! (:

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    who moderator here?jabuty???

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    db so miss you

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    Fast lah Moderator online ! I want play !

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