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  1. #16
    DaRk's Avatar
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    Quote Originally Posted by Fly3r View Post
    The type is bool and not float.
    it doesn't matter wheather u use bool or float

  2. #17
    258456's Avatar
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    Quote Originally Posted by _corn_ View Post
    @258456 i think its the size of the texture type struct
    First of all i would like to apologize for using the word idiot in my previous post. I just looked over it again and i must have been grumpy or something, I don't mean to insult new members to the c++ language.

    Now that that's out of the way, yes you may be right corn. I was just trying to point out it's not a TextureType as people above have stated. I wanted to help you guys understand that the significance of the 0x4F4 is that it's the size of one member of an array. There are 64 members which is why 64 is included in your loop and the whole size of the member or struct is 0x4F4, within that 0x4F4 in each index of the loop there are 3 values that need to be set to a certain value in order to enable you to shoot through the wall.

  3. #18
    MasterOf's Avatar
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    float works not for me
    i use bool

  4. #19
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    i used bool... seems more logical than float.

  5. #20
    258456's Avatar
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    Quote Originally Posted by _corn_ View Post
    i used bool... seems more logical than float.
    It's not about the more logical it's about the size. The size of a float is 4 bytes, and the size of a bool is 1 byte. You could've use BYTE instead of bool.

  6. #21
    Assassin's Creed's Avatar
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    Quote Originally Posted by _corn_ View Post
    @258456 i think its the size of the texture type struct
    u can find it when u search EdgeShotEnabled
    or WallShotEnabled
    or PerfectWallShotEnabled

    in olly....just find Imul 04F4 and TADA!!
     

    Contributer Since 20/2/2012
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    offical thread> Assassin V15<

    To all People who thinks am a leecher,hate me,are jelly from me....
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  7. #22
    258456's Avatar
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    Quote Originally Posted by Assassin's Creed View Post

    u can find it when u search EdgeShotEnabled
    or WallShotEnabled
    or PerfectWallShotEnabled

    in olly....just find Imul 04F4 and TADA!!
    No you won't find it there, but you wil find a conditional jump that will take you to there.

  8. #23
    [G]a[M]e[R]'s Avatar
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    My source working in all Modes and WithOut error for all maps
    i am [G]a[M]e[R]

  9. #24
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    if the offsets will patch, then nobody knows where he need to find the 4F4 --'

  10. #25
    [G]a[M]e[R]'s Avatar
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    look at the string name
    TextureType
    i am [G]a[M]e[R]

  11. #26
    _corn_'s Avatar
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    Quote Originally Posted by Assassin's Creed View Post

    u can find it when u search EdgeShotEnabled
    or WallShotEnabled
    or PerfectWallShotEnabled

    in olly....just find Imul 04F4 and TADA!!
    yeah i know i have STW working now

  12. #27
    Assassin's Creed's Avatar
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    Quote Originally Posted by _corn_ View Post


    yeah i know i have STW working now
    then this is solved?
     

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    offical thread> Assassin V15<

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    Refer to this thread...
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