Thread: Weapons ID

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  1. #16
    Templar's Avatar
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    To find only one weapon do this :

    CTRL + F > Put the weapon's name > Serach.

    If you want to be a noob C+P, C+P this.
    Just a wanderer from the beginnings of this site.
    An old Combat Arms' sections active member and hacker (just what I thought when I was a child).

    My IM doesn't work. Send me a private message instead.

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  2. #17
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    uh i compiled this list, this is not for weapon spawn lol.

  3. The Following User Says Thank You to _Dead For This Useful Post:

    qwerty01 (01-11-2012)

  4. #18
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    Quote Originally Posted by _Dead View Post
    uh i compiled this list, this is not for weapon spawn lol.
    dahahahahahahahahahaha made my day dude

  5. #19
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    Quote Originally Posted by supercarz1991 View Post
    how do you not see the numbers?
    Primaryxx="<gun here>"

    those are the numbers, if you know what your doing, u can make a gun hack like Crossfire on ca with that list (is my guess)
    Those are wrong

  6. #20
    supercarz1991's Avatar
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    Quote Originally Posted by Refrain View Post
    Those are wrong
    wrong for Weapon spawn yes i know this, they are right for Attributes text files....read the whole post next time before you tell me i'm wrong for something that i know isn't even on the same subject

    commando: You're probably the best non-coder coder I know LOL


  7. #21
    MAOZEDINGDONG's Avatar
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    weapon attributes? what the fuck are you talking about? the shit you posted is just WRONG

  8. #22
    Saltine's Avatar
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    Quote Originally Posted by MAOZEDINGDONG View Post
    weapon attributes? what the fuck are you talking about? the shit you posted is just WRONG
    The guy you are calling wrong is actually entirely right. You really should know what you're talking about before trying to argue.

    Oh no! Vortex is gay!

  9. #23
    supercarz1991's Avatar
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    Quote Originally Posted by MAOZEDINGDONG View Post
    weapon attributes? what the fuck are you talking about? the shit you posted is just WRONG
    Attributes rez file, if you know ANYTHING about the game engine ,(which i doubt you do because your a fail coder noob, modders always understand a game engine more than a coder), Attributes houses the info for recoil, weapon weight, ammo amount...you know what, here's a gun example

    Code:
    [Weapon4]
    Name="M4A1"
    Guntype=4
    ClientWeaponType=1
    MinPerturb=3
    MaxPerturb=100
    DuckPerturb=2
    MoveDuckPerturb=3
    PerturbIncSpeed=1.3
    PerturbDecSpeed=0.3
    MaxCamRecoilWag=15
    BaseCamRecoilWagL=1.2
    BaseCamRecoilWagR=-1.2
    MaxRandomwag=0.01
    BaseCamRecoilPitch=1.3
    BaseCamRecoilAccelPitch=0.2
    MaxCamRecoilPitch=5
    MaxRandomPitch=0.02
    DynamicPerturbFactor=1
    PerturbPathFactor=50
    MaxCamRecoilYaw=0.0
    BaseCamRecoilYaw=0.0
    BaseCamBackJitter=0.0
    BackJitterRecover=1.0
    RapidFireCount=0
    MovePenalty=0.1
    fireDelay=0
    ZoomedMinPerturb=2
    ZoomedMaxPerturb=30
    ZoomedPerturbIncSpeed=1.3
    ZoomedPerturbDecSpeed=0.3
    ZoomedMovePenalty=0.1
    ZoomTime=0.15
    TripleShotMode=0
    TripleShotMinPerturb=2
    TripleShotMaxPerturb=30
    TripleShotPerturbIncSpeed=1.3
    TripleShotPerturbDecSpeed=0.3
    TripleShotBaseCamRecoilPitch=1.3
    TripleShotMaxCamRecoilPitch=13
    TripleShotDelay=190
    TripleShotSelectDelay=300
    FireSndRadius=2000
    ReloadSndRadius=300
    SelectSndRadius=300
    VectorsPerRound=1
    ShotsPerClip=30
    HudFireMode=2
    Range=3500
    Effectrange0="2500"
    Effectrange1="3000"
    Effectrange2="3500"
    weaponkillimage="UI_HUD_Message\KillDeath\weapon\kill_message_m4a1.dtx"
    Hudactiveimage="UI_HUD_WeaponInfo\Weapon_Image\active\active_m4a1.dtx"
    Hudnoneactiveimage="UI_HUD_WeaponInfo\Weapon_Image\none_active\none_active_m4a1.dtx"
    Hudweaponnameimage="UI_HUD_WeaponInfo\Weapon_Name\Name_m4a1.dtx"
    CameraSwayXSpeed=5.0
    CameraSwayYSpeed=3.0
    CameraSwayXFreq=15.0
    CameraSwayYFreq=12.0
    TargetCrossHairFlag=0
    BreachOffset=<0.000000,0.000000,0.000000>
    AniType=0
    Pos=<0.300000,-0.600000,1.150000>
    MuzzlePos=<4.40000,-3.55000,7.75000>
    Recoil=<0.000000,0.000000,0.000000>
    PVModelHand_St="GUNS_M_PV_AR\PVMSH_AR_M4a1****b"
    PVModelHand_Sp="GUNS_M_PV_AR\PVMLA_AR_M4a1****b"
    PVModelHand_Str="GUNS_M_PV_AR\PVMLA_AR_M4a1****b"
    PVModelHand_Ac="GUNS_M_PV_AR\PVMSH_AR_M4a1****b"
    PVModelHand_W="GUNS_M_PV_AR\PVMLA_W_AR_M4a1****b"
    PVModelHand_Sm="GUNS_M_PV_AR\CM_HND_SP_DF_M4A1_CH****b"
    PVModelHand_Sw="GUNS_M_PV_AR\CW_HND_SP_DF_M4A1_CH****b"
    PVSkin0="Hands"
    PVSkin1="GUNS_T_PV_AR\PV_AR_M4A1.dtx"
    PVSkin2="TexFX\RenderStyles\clouds.dtx"
    PVSkin3="GUNS_T_PV_ETC\blank.DTX"
    PVSkin4="GUNS_T_PV_ETC\blank.DTX"
    PVSkin5="GUNS_T_PV_ETC\blank.DTX"
    PVSkin6="GUNS_T_PV_ETC\blank.DTX"
    PVSkin7="GUNS_T_PV_ETC\blank.DTX"
    PVSkin8="GUNS_T_PV_ETC\blank.DTX"
    PVSkin9="textures\128xPV_SpecialSpecR.dtx"
    PVSkin10="PV_L_ARM"
    PVSkin11="PV_R_ARM"
    PVRenderStyle0="RS\default****b"
    PVRenderStyle1="RS\default****b"
    PVRenderStyle2="RS\TRANSPARENT****B"
    PVRenderStyle3="RS\ENV_ALPHA_MASK****b"
    PVRenderStyle4="RS\TRANSPARENT****B"
    PVMuzzleFXName="AK47_pv_muzz"
    HHModel="GUNS_M_HH\HH_M4A1****b"
    HHSkin0="GUNS_T_HH\HH_M4A1.DTX"
    HHModelScale=<1.000000,1.000000,1.000000>
    HHMuzzleFXName="M4_HH_Muzz"
    HHRenderStyle0="RS\default****b"
    FireSnd="GUNS_SND_AR\M4A1\fire.wav"
    DryFireSnd="GUNS_SND_AR\M4A1\dryfire.wav"
    ReloadSnd1="GUNS_SND_AR\M4A1\reload1.wav"
    ReloadSnd2="GUNS_SND_AR\M4A1\reload2.wav"
    ReloadSnd3="GUNS_SND_AR\M4A1\reload3.wav"
    SelectSnd="GUNS_SND_AR\M4A1\select.wav"
    DeselectSnd="GUNS_SND_AR\M4A1\deselect.wav"
    EnvironmentMap=0
    InfiniteAmmo=0
    ReloadPerBullet=0
    AmmoName0="5.56mm M4A1"
    HideWhenEmpty=0
    ModName0="Silencer_A_AR"
    ModName1="Silencer_B_AR"
    ModName2="DotSight_A_AR"
    ModName3="DotSight_B_AR"
    ModName4="Magazine_A_AR"
    ModName5="Magazine_B_AR"
    ModName6="Silencer_C_AR"
    ModName7="DotSight_ITECH_AR"
    ModName8="DotSight_HDS-4_AR"
    ModName9="DotSight_Holosight_AR"
    ModName10="Magazine_C_AR"
    ModName11="Magazine_D_AR"
    SilencedFireSnd1="GUNS_SND_OPTION\AR\SILENCED1.wav"
    SilencedFireSnd2="GUNS_SND_OPTION\AR\SILENCED2.wav"
    SilencedFireRadius1=1400
    SilencedFireRadius2=1400
    MuzzleOPtion=1
    SightOption=1
    MagazineOption=1
    ModModel0=0
    ModModel1=0
    ModModel2=0
    ModModel3=0
    ModModel4=0
    ModModel5=0
    ModModel6=0
    ModModel7=0
    ModModel8=0
    ModModel9=0
    ModModel10=0
    ModModel11=0
    ModKinds0=1
    ModKinds1=1
    ModKinds2=1
    Muzzl****osOff=<-2.30000, -0.01500, -0.01000>
    MuzzlePVRotOff=<0.00000, 0.00000, 0.00000>
    Scop****osOff=<-0.13000, 0.09000, 0.11500>
    ScopePVRotOff=<0.00000, 0.00000, 0.00000>
    MuzzleHHPosOff=<0.20000, 0.00000, -54.00000>
    MuzzleHHRotOff=<0.00000, 0.00000, 0.00000>
    ScopeHHPosOff=<0.00000, 1.00000, 0.00000>
    ScopeHHRotOff=<0.00000, 0.00000, 0.00000>
    DamageRFacter=0.05
    ShopAniName="I_info"

    commando: You're probably the best non-coder coder I know LOL


  10. #24
    MAOZEDINGDONG's Avatar
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    kkkkkkkkkkkkkkkkkkkkk thats all in weaponmgr. fuck yo rez

  11. #25
    Ch40zz-C0d3r's Avatar
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    What you all want?
    Im using this ids for weponspawner and its working :|
    Just if you c&p the weponspawner from mat than this wouldnt work. YOU NEED TO USE YOUR BRAINZ!
    THESE IDS WILL WORK!

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    https://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    https://www.youtube.com/watch?v=Na2kUdu4d_k

  12. The Following User Says Thank You to Ch40zz-C0d3r For This Useful Post:

    luccss (01-14-2012)

  13. #26
    FR1GHT's Avatar
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    Quote Originally Posted by luccss View Post
    Nice man , but some works in CABR
    Hey @luccss I have this hack your only q it drops the room without activating any function or with the life taker as he connects the room without falling!
    Last edited by Alessandro10; 01-22-2012 at 06:59 AM.



  14. #27
    Templar's Avatar
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    Its very usefull, some work for CABR.
    Just a wanderer from the beginnings of this site.
    An old Combat Arms' sections active member and hacker (just what I thought when I was a child).

    My IM doesn't work. Send me a private message instead.

    Name changes:
    bruno2204
    The Rev.
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    Element™

  15. #28
    Ninguém pode ser perfeito, mas todos podem ser melhores
    MPGH Member
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    In CABR these ID's are not the same ...

  16. #29
    ToXiC Coder's Avatar
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    Sharing Is Caring

  17. #30
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    Code to SPAWN WEPS

    credit to : anynomous
    Code:
    Msg.Writeuint8(find et yourself );
    Msg.Writeuint8(1);
    Msg.Writeuint8(1);
    Msg.Writeuint8(1);
    Msg.Writeuint8(WeaponID);
    Msg.Writeuint8(1);
    Msg.Writeuint8(1);
    Code FOR weps

    credits to : supercarz1991
    Code:
    [WeaponOrder]
    Class0 = "Primary"
    Class1 = "Secondary"
    Class2 = "Melee"
    Class3 = "Throw"
    Class4 = "Special"
    Class5 = "Mission"
    
    Primary0="AK-47"
    Primary1="M4A1"
    Primary2="MP5A4"
    Primary3="MK.48"
    Primary4="M24"
    Primary5="MP5_SD"
    Primary6="M4Devgru"
    Primary7="M136_AT4"
    Primary8="RMS12"
    Primary9="M16A3"
    Primary10="Knight's_SR25"
    Primary11="K1A"
    Primary12="G36E"
    Primary13="FN_Minimi"
    Primary14="L96A1"
    Primary15="LAW"
    Primary16="MK16_SCAR-L"
    Primary17="IMI_UZI"
    Primary18="M60"
    Primary19="AUG-A1"
    Primary20="UMP"
    Primary21="AKS-74U"
    Primary22="MSG-90"
    Primary23="K2"
    Primary24="K3"
    Primary25="K7"
    Primary26="SCAR-L_Black"
    Primary27="M24_CAMO"
    Primary28="M4A1_CQBR"
    Primary29="L96A1_Ghillie"
    Primary30="MP5RAS"
    Primary31="AK-103"
    Primary32="AK-47_npc"
    Primary33="IMI_UZI_npc"
    Primary34="M24_npc"
    Primary35="M60_npc"
    Primary36="LAW_npc"
    Primary37="Minigun_npc"
    Primary38="SR25_Sandfire"
    Primary39="K3_SPW"
    Primary40="Springfield_M14"
    Primary41="Ingram_M10"
    Primary42="M4A1_Desert_Aim"
    Primary43="FAMAS"
    Primary44="P90"
    Primary45="AK-47_Gold"
    Primary46="MP5_RAS_Centurion"
    Primary47="M60_Steel"
    Primary48="Minigun_Bounty"
    Primary49="Dragunov_SVD"
    Primary50="Dragunov_Black"
    Primary51="L96A1_ArcticWolf"
    Primary52="G36E_Valkyrie"
    Primary53="SCAR-L_Trispear"
    Primary54="Snow_Ball"
    Primary55="SIG550"
    Primary56="P90TR"
    Primary57="M416"
    Primary58="M416_CQB"
    Primary59="G36KE"
    Primary60="G36C"
    Primary61="SCAR_H"
    Primary62="L96A1_Super_Magnum"
    Primary63="M590_SE"
    Primary64="M590_CQB_SE"
    Primary65="M590_CQB_P"
    Primary66="SPAS12_Stock_P"
    Primary67="SAIGA_20K_P"
    Primary68="Mossberg_590_Military_P"
    Primary69="Benelli_M4_Super_90_P"
    Primary70="SPAS-12_P"
    Primary71="Remington_870_P"
    Primary72="Double_Barrel_P"
    Primary73="Double_Barrel_Punisher_P"
    Primary74="AK-103_GoldPlanted"
    Primary75="M4A1SOPMOD"
    Primary76="P90_SE"
    Primary77="P90TR_SE"
    Primary78="PSG1"
    Primary79="PSG1MOD"
    Primary80="PSG1CAMO"
    Primary81="PSG1MODCAMO"
    Primary82="SPAS12_Gold"
    Primary83="SPAS12-Stock_Gold"
    Primary84="AK-47_D"
    Primary85="M4A1_D"
    Primary86="MP5A4_D"
    Primary87="Knight's_SR25_D"
    Primary88="L96A1_Black_Magnum"
    Primary89="AUGA3"
    Primary90="aug_a1_Black"
    Primary91="AUGA3_SE"
    Primary92="PP19"
    Primary93="pp19mod"
    Primary94="PP19_CAMO"
    Primary95="PP19MOD_CAMO"
    Primary96="Double_Silver"
    Primary97="Double_Gold"
    Primary98="FAMAS_D"
    Primary99="M24_D"
    Primary100="UMP_D"
    Primary101="Mossberg_590_Military_P_D"
    Primary102="SG556"
    Primary103="SG550_CAMO"
    Primary104="SG556_CAMO"
    Primary105="Dragunov_SVDS"
    Primary106="Dragunov_SVDS_Ghillie"
    Primary107="L85A1"
    Primary108="L85A1MOD"
    Primary109="L85A1_CAMO"
    Primary110="L85A1_MOD_CAMO"
    Primary111="MK48_CAMO"
    Primary112="MK48_MOD"
    Primary113="MK48_MOD_CAMO"
    Primary114="SAIGA20KCQB"
    Primary115="SAIGA20K_CAMO"
    Primary116="SAIGA20K_CQB_CAMO"
    Primary117="AK-47_Gold_LE"
    Primary118="PSG1MOD_LE"
    Primary119="P90TR_LE"
    Primary120="TAR21"
    Primary121="TAR21_CAMO"
    Primary122="MTAR21"
    Primary123="MTAR21_CAMO"
    Primary124="R870SE"
    Primary125="R870MCS"
    Primary126="R870MCS_MOD"
    Primary127="MP7"
    Primary128="MP7Steel"
    Primary129="MP7MOD"
    Primary130="MP7MOD_Steel"
    Primary131="SG556_LE"
    Primary132="G36E_Valkyrie_LE"
    Primary133="M416CQB_LE"
    Primary134="PP19_MOD_LE"
    Primary135="L96A1_ArcticWolf_LE"
    Primary136="AK74U_GoldPlated"
    Primary137="AK74M"
    Primary138="AK74M_GoldPlated"
    Primary139="M24A3"
    Primary140="M24A3_Woodland"
    Primary141="RPK"
    Primary142="RPK-74"
    Primary143="RPKs_MOD"
    Primary144="RPK-74M"
    Primary145="RPG-7"
    Primary146="M14SE"
    Primary147="M14CAMO"
    Primary148="M14CLASSIC"
    Primary149="M416_CAMO"
    Primary150="M416_CQB_CAMO"
    Primary151="FAMAS_G2"
    Primary152="Scorpion"
    Primary153="Scorpion_MOD"
    Primary154="Scorpion_Black"
    Primary155="Scorpion_Black_MOD"
    Primary156="SCAR-L_Trispear_LE"
    Primary157="Dragunov_Black_LE"
    Primary158="AUGA3_LE"
    Primary159="L85A1MOD_LE"
    Primary160="M417"
    Primary161="M417_Combat"
    Primary162="M107CQ"
    Primary163="M107CQ_SE"
    Primary164="M107CQ_Airforce"
    Primary165="M107CQ_SE_Ghillie"
    Primary166="UMP45"
    Primary167="M60E4"
    Primary168="M60E4_Steel"
    Primary169="MP5_SD_LE"
    Primary170="MTAR21_LE"
    Primary171="M4A1_Desert_Aim_LE"
    Primary172="MP7MOD_LE"
    Primary173="G36KE_LE"
    Primary174="aug_a1_Black_LE"
    Primary175="M4A1_CQBR_LE"
    Primary176="AK-103_LE"
    Primary177="SG550_CAMO_LE"
    Primary178="MP5RAS_LE"
    Primary179="PP19_CAMO_LE"
    Primary180="P90_SE_LE"
    Primary181="PSG1CAMO_LE"
    Primary182="Dragunov_SVDS_LE"
    Primary183="MK48_CAMO_LE"
    Primary184="M6A2"
    Primary185="M6A2_SRT"
    Primary186="FAMAS_SE"
    Primary187="FAMAS_G2_SE"
    Primary188="L115A2"
    Primary189="L115A3"
    Primary190="AK74M_LE"
    Primary191="FAMAS_G2_LE"
    Primary192="L96A1_Black_Magnum_FT"
    Primary193="M32_FT"
    Primary194="Minigun_Bounty_FT"
    Primary195="Double_Gold_FT"
    Primary196="Airstrike_Napalm_FT"
    Primary197="M3_Super_90"
    Primary198="REC7"
    Primary199="M39EMR"
    Primary200="M39EMR_Desert"
    Primary201="M417_Combat_LE"
    Primary202="M107CQ_SE_LE"
    Primary203="M6A2_SRT_LE"
    Primary204="G36E_LE"
    Primary205="UMP45_LE"
    Primary206="M417_SB"
    Primary207="M110_SASS"
    Primary208="AA-12"
    Primary209="M16A3_Champion"
    Primary210="M16A3_Elite"
    Primary211="M16A3_Veteran"
    Primary212="M16A3_Professional"
    Primary213="ACR_LE"
    Primary214="AN-94"
    Primary215="MG36"
    Primary216="UMP_LE"
    Primary217="ACR"
    Primary218="ACR_Sandfire"
    Primary219="CX4_Storm"
    Primary220="M960"
    Primary221="MeiMP7MOD"
    Primary222="REC7_Rangers"
    Primary223="G3"
    Primary224="M200"
    Primary225="M200_Ghillie"
    Primary226="SPR"
    Primary227="Kriss"
    Primary228="Kriss_SpecOps"
    Primary229="TMP"
    Primary230="M21E"
    Primary231="DSR-1_Tactical"
    Primary232="BaronM416CQB"
    Primary233="DSR-1"
    Primary234="DSR-1_Subsonic"
    Primary235="Ultimax100"
    Primary236="IMI_Negev"
    Primary237="FS2000"
    Primary238="F2000"
    Primary239="F2000_Tactical"
    Primary240="TPG-1"
    Primary241="TPG-1_Pro"
    Primary242="M14EBR"
    Primary243="MG21E"
    Primary244="M1866"
    Primary245="XK-8"
    Primary246="XK-8_Tactical"
    Primary247="G36E_Valkyrie_Maple"
    Primary248="P90TR_Viper"
    Primary249="LAW_Maple"
    Primary250="M417_CQB"
    Primary251="XM8"
    Primary252="L96A1_christmas"
    Primary253="PP19_MOD_Scorpion"
    
    Secondary0="Beretta_M92F_SE"
    Secondary1="Glock_23_SE"
    Secondary2="USP_Tactical"
    Secondary3="M590_CQB"
    Secondary4="SPAS12_Stock"
    Secondary5="P226"
    Secondary6="Colt_Anaconda_Black"
    Secondary7="Colt_Anaconda_Silver"
    Secondary8="M1911_Knights"
    Secondary9="RMS12_Bounty"
    Secondary10="Double_Barrel"
    Secondary11="Double_Barrel_Punisher"
    Secondary12="P226_Silver"
    Secondary13="G18"
    Secondary14="Ice_Ball"
    Secondary15="SAIGA_20K"
    Secondary16="Colt_1911A1_MEU"
    Secondary17="HK_USP"
    Secondary18="DesertEagle"
    Secondary19="DesertEagle_SE"
    Secondary20="Mossberg_590_Military"
    Secondary21="Benelli_M4_Super_90"
    Secondary22="Beretta_M92FS"
    Secondary23="SPAS-12"
    Secondary24="Remington_870"
    Secondary25="Anaconda_Silver_8inch"
    Secondary26="Anaconda_Black_8inch"
    Secondary27="Glock_23"
    Secondary28="K5"
    Secondary29="DESERTEAGLE_BLACK"
    Secondary30="DesertEagle_gold"
    Secondary31="M1911_Silver"
    Secondary32="M1911_KNIGHT_GOLD"
    Secondary33="Glock_23_D"
    Secondary34="HK_USP_D"
    Secondary35="USP_SE"
    Secondary36="USP_TACTICAL_SE"
    Secondary37="Colt_Anaconda_Silver_LE"
    Secondary38="M92FS_Silver"
    Secondary39="M92FS_Gold"
    Secondary40="G23_CarbonBlack"
    Secondary41="G23_Chrome"
    Secondary42="K5SD"
    Secondary43="K5_CAMO"
    Secondary44="K5SD_CAMO"
    Secondary45="M92FS_Champion"
    Secondary46="M92FS_Elite"
    Secondary47="M92FS_Veteran"
    Secondary48="M92FS_Professional"
    Secondary49="DesertEagle_independence"
    Secondary50="Anaconda_Gold"
    Secondary51="P99_clan"
    
    Melee0="Strider_Axe"
    Melee1="Sickle"
    Melee2="M136_AT4_Bounty"
    Melee3="Kukuri"
    Melee4="Snow_Shovel"
    Melee5="M9"
    Melee6="Bowie_Knife"
    Melee7="M11-Tactical_Knife"
    Melee8="Ninjato"
    Melee9="Machete"
    Melee10="GI_Shovel"
    Melee11="Quarantine_Host_Hand"
    Melee12="Quarantine_Virus_Hand"
    Melee13="HalloweenSickle"
    Melee14="ThanksGiving_Melee"
    Melee15="VH_Normal_NPC"
    Melee16="VH_Explode_NPC"
    Melee17="VH_Heavy_NPC"
    Melee18="VH_Light_NPC"
    Melee19="M9_Champion"
    Melee20="M9_Elite"
    Melee21="M9_Veteran"
    Melee22="M9_Professional"
    Melee23="Mutation_Quarantine_Virus_Hand"
    Melee24="Guillotine"
    Melee25="Tracker_Knife"
    Melee26="Survival_Machete"
    Melee27="DomPedroSword"
    Melee28="Quarantine_Stick_NPC"
    Melee29="Tiger_Strider"
    Melee30="Candy_Cane"
    
    Throw0="G7A"
    Throw1="M-23F"
    Throw2="M16A1_Mine"
    Throw3="M69HE_NL"
    Throw4="Heartbeat_sensor"
    Throw5="Claymore_old"
    Throw6="LGB_SHELL"
    Throw7="M69HE"
    Throw8="HeartBeat_Detector"
    Throw9="Snow_Grenade"
    Throw10="M67"
    Throw11="M18"
    Throw12="XM84"
    Throw13="SA-18"
    Throw14="M67_Frag_Pack"
    Throw15="M67_npc"
    Throw16="Dynamite_npc"
    Throw17="Napalm_Shell"
    Throw18="Infected_Explode"
    Throw19="Infected_Gas"
    Throw20="Napalm_Shell_FT"
    Throw21="M67_FT"
    Throw22="Pumpkin_Grenades"
    Throw23="Dynamite"
    Throw24="Dynamite_HE"
    Throw25="Dynamite_Pack"
    
    Special0="M32"
    Special1="Claymore"
    Special2="Claymore_Controller"
    Special3="Satellite_Scanner"
    Special4="Medkit"
    Special5="Flamethrower"
    Special6="StaminaKit"
    Special7="Minigun_Special"
    Special8="LGB"
    Special9="M32_IncendiaryBomb"
    Special10="Airstrike_Napalm"
    Special11="FirstAidKit"
    Special12="Hornet"
    Special13="Auto-Turret"
    Special14="M32_Stun"
    
    Mission0="XK-2"
    Mission1="Dynamite_PVE"
    
    AutoSwitchWeapon0="M9"
    AutoSwitchWeapon1="Colt_1911A1_MEU"
    AutoSwitchWeapon2="AK-47"
    AutoSwitchWeapon3="M67"
    AutoSwitchWeapon4="XK-2"
    Last edited by kaibit82; 03-23-2012 at 11:59 PM. Reason: Credit :)

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