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    Need Help With Leeched Code

    sir can you help me????

    Code:
    // -----------------------------------------------------------------------------
    // Project : HackBase v1.0
    // Author  : Hans211
    // Date    : 11 April 2009
    //
    // A basic D3D framework:
    // - D3D menu with folders
    // - Optimized d3dfont, right aligned text
    // - Works for d3d8 or d3d9  (define it in main.h)
    // -----------------------------------------------------------------------------
    
    #include <stdio.h>
    #include "stdafx.h"
    
    
    
    
    
    char	sFPS[20]="xxx Fps";
    int     CH_back       = 2;		// 40%
    
    // group states
    int		CH_cheats	  = 1;
    int		CH_weap	      = 1;
    int     CH_other      = 1;
    // item  states
    int CH_wallhack   = 1;
    int CH_seeghost  = 1;
    int CH_drawline = 1;
    int CH_drawbox = 1;
    int CH_tagname  = 1;
    int CH_hpbar  = 1;
    int CH_crosshair = 1;
    int CH_skeleton  = 1;
    int CH_fogenable  = 1;
    int CH_jumphack  = 1;
    int CH_norecoil  = 1;
    int CH_noreload = 1;
    int CH_noreloadsniper = 1;  
    int CH_maxrangeweapon   = 1;
    int CH_nogrenadedamage   = 1;
    int CH_unlimitedammo   = 1;
    int CH_respawmarea   = 1;
    int CH_noflashbang  = 1;
    int CH_nosmoke  = 1;
    int CH_noweaponweight = 1; 
    int CH_unlimitedgrenade  = 1;
    int CH_attackknife  = 1;
    int CH_teleport  = 1;
    int CH_autoheadshot   = 1;
    int CH_1hitknife   = 1;
    int CH_1hitzombie   = 1;
    int CH_telekill   = 1;
    int CH_minispeedhack   = 1;
    int CH_speedhack2   = 1;
    int CH_walkthroughwall   = 1;
    int CH_oneshotcashplayer = 1;  
    int CH_flyhack   = 1;
    int CH_maxplantc4distance   = 1;
    int CH_maxdefusec4distance  = 1; 
    int CH_lessc4planttime   = 1;
    int CH_lessc4defusetime   = 1;
    int CH_dissconnectallplayer = 1;  
    int CH_gunhack  = 1;
    int CH_speedhack  = 1;
    int CH_shootthroughwall = 1;
    
    // none standard options
    char	*opt_Grp[]     = { "+","-" };
    char	*opt_OffOn[]   = { "Off","On" };
    char	*opt_Stamina[] = { "Off","Stealth","Full" };
    char	*opt_Back[]    = { "Off","20%","40%","60%","80%","Solid" };
    char    *opt_wallhack[]    = { "Off", "On"};
    
    
    char    *opt_seeghost[]    = { "Off", "On"};
    
    
    char    *opt_dawline[]    = { "Off", "On"};
    
    
    char    *opt_drawbox[]    = { "Off", "On"};
    
    
    char    *opt_tagname[]    = { "Off", "On"};
    
    
    char    *opt_hpbar[]    = { "Off", "On"};
    
    
    char    *opt_crosshair[]    = { "Off", "On"};
    
    char    *opt_fogenable[]    = { "Off", "On"};
    
    char    *opt_jumphack[]    = { "Off", "BT","Max"};
    
    char    *opt_norecoil[]    = { "Off", "On"};
    
    char    *opt_noreload[]    = { "Off", "On"};
    
    char    *opt_noreloadsniper[]    = { "Off", "On"};
    
    char    *opt_maxrangeweapon[]    = { "Off", "On"};
    
    char    *opt_nogrenadedamage[]    = { "Off", "On"};
    
    char    *opt_unlimitedammo[]    = { "Off", "On"};
    
    char    *opt_respawnarea[]    = { "Off", "GR", "BL", "Death Position"};
    
    char    *opt_noflashbang[]    = { "Off", "On"};
    
    char    *opt_nosmoke[]    = { "Off", "On"};
    
    char    *opt_noweaponweight[]    = { "Off", "On"};
    
    char    *opt_unlimitedgrenade[]    = { "Off", "On"};
    
    char    *opt_attackknife[]    = { "Off", "On"};
    
    char    *opt_teleport[]    = { "Off", "On"};
    
    char    *opt_autoheadshot[]    = { "Off", "Head","Body","Near Crosshair","Distance"};
    
    char    *opt_1hitknife[]    = { "Off", "On"};
    
    char    *opt_1hitzombie[]    = { "Off", "x2","On"};
    
    char    *opt_telekill[]    = { "Off", "On"};
    
    char    *opt_minispeedhack[]    = { "Off", "On"};
    
    char    *opt_speedhack2[]    = { "Off", "On"};
    
    char    *opt_walkthroughwall[]    = { "Off", "On"};
    
    char    *opt_oneshotcashplayer[]    = { "Off", "On"};
    
    char    *opt_shootthroughwall[]    = { "Off", "On"};
    
    char    *opt_flyhack[]    = { "Off", "On"};
    
    char    *opt_maxc4plantdistance[]    = { "Off", "On"};
    
    char    *opt_maxc4defusedistance[]    = { "Off", "On"};
    
    char    *opt_lessc4planttime[]    = { "Off", "On"};
    
    char    *opt_lessc4defusetime[]    = { "Off", "On"};
    
    char    *opt_disconnectallplayer[]    = { "Off", "On"};
    
    char    *opt_gunhack[]    = { "Off", "Red Dragon AWM","Minimi","Kriss Super","Elite AK-47","DSR1-C","Barret Royal Dragon"};
    
    char    *opt_speedhack[]    = { "Off", "0,0", "1,0", "1,5", "2,0", "2,5", "3,0", "3,5", "4,0" };
    
    
    
    
    
    
    D3DMenu	;*pMenu=NULL;
    
    
    // Change this to make your own menu	
    void RebuildMenu(void)
    {
      pMenu->AddItem("Background"        , &CH_back      , opt_Back, 6);
      pMenu->AddText("Framerate", sFPS);
     
      pMenu->AddGroup("[D3D Hacks]" , &CH_cheats, opt_Grp);
      if (CH_cheats) {
    	  pMenu->AddItem("WallHack"       , &CH_seeghost  , opt_OffOn);
    	  pMenu->AddItem("See Ghost"     , &CH_seeghost  , opt_OffOn);
    	  pMenu->AddItem("Draw Line"   , &CH_drawline, opt_OffOn);
    	  pMenu->AddItem("Draw Box"   , &CH_drawbox, opt_OffOn);
    	  pMenu->AddItem("Tag Name"     , &CH_tagname  , opt_OffOn);
    	  pMenu->AddItem("HP Bar"     , &CH_hpbar  , opt_OffOn);
    	  pMenu->AddItem("CrossHair"     , &CH_crosshair  , opt_OffOn);
    	  pMenu->AddItem("Skeleton"     , &CH_skeleton  , opt_OffOn);
    	  pMenu->AddItem("Fog Enable"     , &CH_fogenable  , opt_OffOn);
    
    
      }
      pMenu->AddGroup("[Normal Hacks]", &CH_weap  , opt_Grp);
      if (CH_weap) {
    	  pMenu->AddItem("Jump Hack"	 , &CH_jumphack  , opt_OffOn);
    	  pMenu->AddItem("No recoil"	 , &CH_norecoil  , opt_OffOn);
    	  pMenu->AddItem("No Reload", &CH_noreload   , opt_OffOn);
          pMenu->AddItem("No Reload Sniper", &CH_noreloadsniper   , opt_OffOn);
    	  pMenu->AddItem("Max Range Weapon", &CH_maxrangeweapon   , opt_OffOn);
    	  pMenu->AddItem("No Granade Damage", &CH_nogrenadedamage   , opt_OffOn);
    	  pMenu->AddItem("Unlimited Ammo", &CH_unlimitedammo   , opt_OffOn);
    	  pMenu->AddItem("Respawn Area", &CH_respawmarea   , opt_OffOn);
    	  pMenu->AddItem("No Flashbang"     , &CH_flashbang  , opt_OffOn);
    	  pMenu->AddItem("No Smoke"     , &CH_nosmoke  , opt_OffOn);
    	  pMenu->AddItem("No Weapon Weight"     , &CH_noweaponweight  , opt_OffOn);
    	  pMenu->AddItem("Unlimited Grenade"     , &CH_unlimitedgrenade  , opt_OffOn);
      }
      pMenu->AddGroup("[Super Hacks]", &CH_other  , opt_Grp);
      if (CH_other) {
    	  pMenu->AddItem("Attack Knife"	 , &CH_attackknife  , opt_OffOn);
    	  pMenu->AddItem("Teleport"	 , &CH_teleport  , opt_OffOn);
    	  pMenu->AddItem("Auto HeadShot", &CH_autoheadshot   , opt_OffOn);
          pMenu->AddItem("1Hit Knife", &CH_1hitknife   , opt_OffOn);
    	  pMenu->AddItem("1Hit Zombie", &CH_1hitzombie   , opt_OffOn);
    	  pMenu->AddItem("Telekill", &CH_telekill   , opt_OffOn);
    	  pMenu->AddItem("Mini SpeedHack", &CH_minispeedhack   , opt_OffOn);
    	  pMenu->AddItem("SpeedHack2", &CH_speedhack2   , opt_OffOn);
    	  pMenu->AddItem("Walk Though Wall", &CH_walkthroughwall   , opt_OffOn);
    	  pMenu->AddItem("One Shot Cash Player", &CH_oneshotcashplayer   , opt_OffOn);
    	  pMenu->AddItem("Fly Hack", &CH_flyhack   , opt_OffOn);
    	  pMenu->AddItem("Max Plant C4 Distance", &CH_maxplantc4distance   , opt_OffOn);
    	  pMenu->AddItem("Max Defuse C4 Distance", &CH_maxdefusec4distance   , opt_OffOn);
    	  pMenu->AddItem("Less C4 Plant Time", &CH_lessc4planttime   , opt_OffOn);
    	  pMenu->AddItem("Less C4 Defuse Time", &CH_lessc4defusetime   , opt_OffOn);
    	  pMenu->AddItem("Dissconnect All Player", &CH_dissconnectallplayer   , opt_OffOn);
    	  pMenu->AddItem("Gun Hack"     , &CH_gunhack  , opt_OffOn);
    	  pMenu->AddItem("SpeedHack"     , &CH_speedhack  , opt_OffOn);
    	  pMenu->AddItem("Shoot Through Wall"     , &CH_shootthroughwall  , opt_OffOn);
    }
    }
    
    // --- simple FPS vars and function
    int	  FPScounter = 0;
    float FPSfLastTickCount = 0.0f;
    float FPSfCurrentTickCount;
    
    void FPScheck(char *str, char *format)
    {
    	FPSfCurrentTickCount = clock() * 0.001f;
    	FPScounter++;
    
    	if((FPSfCurrentTickCount - FPSfLastTickCount) > 1.0f) {
    	    FPSfLastTickCount = FPSfCurrentTickCount;
    		sprintf(str,format,FPScounter);
    	    FPScounter = 0;
    	} 
    }
    
    // Draw a background
    void DrawGui();pD3DdeviceX pDevice, DWORD col
    ;{
    	if (CH_back==5)					// solid
    		col|=0xff000000;
    	else
    		col|=CH_back*0x30000000;	// transparency
    	DrawBox(pDevice,pMenu->x-3,pMenu->y-2,pMenu->totwidth+6,pMenu->totheight+4  ,col);
    	DrawBox(pDevice,pMenu->x-3,pMenu->y-2,pMenu->totwidth+6,pMenu->titleheight+1,col|0xff000000);
    }
    
    // called with every EndScene
    void DoMenu()pD3DdeviceX pDevice
    ;{
    	if (pMenu==0) {												// first time , create the menu
    	    pMenu = new D3DMenu("== LESTER CF *** ==",100,160);	// title, maxitems,width
    		pMenu->visible=1;										// make it visible
    		pMenu->col_title=0xffffffff;							// change title color to white
    	} else {
    		FPScheck(sFPS,"%d Fps");
    		if (pMenu->noitems==0) RebuildMenu();
    		if (pMenu->visible && CH_back) DrawGui(pDevice,0x000000);  // black background
    	    pMenu->Show(pFont);
    		pMenu->Nav();
    	}
    }
    
    
    // Seperate thread for making hacks
    DWORD WINAPI HACKthread( LPVOID param )
    {
        // --- hack loop
    	while (1) {
     
    		if (CH_wallhack != 0)
                    {
                        WallHack(CH_wallhack);
                    }
     
    		if (CH_seeghost != 0)
                    {
                        See Ghost(CH_seeghost);
                    }
     
    	
    		if (CH_drawline != 0)
                    {
                        Draw Line(CH_drawline);
                    }
     
    
     
    		if (CH_drawbox != 0)
                    {
                        Draw Box(CH_drawbox);
                    }
     
    	
    		if (CH_tagname != 0)
                    {
                        Tag Name(CH_tagname);
                    }
     
    	
     
    		if (CH_hpbar != 0)
                    {
                        HP Bar(CH_hpbar);
                    }
     
    
     
    		if (CH_crosshair != 0)
                    {
                        CrossHair(CH_crosshair);
                    }
     
    		if (CH_skeleton != 0)
                    {
                        Skeleton(CH_skeleton);
                    }
     
    	
     
    		if (CH_fogenable != 0)
                    {
                        Fog Enable(CH_fogenable);
                    }
     
    	
     
    		if (CH_jumphack != 0)
                    {
                        Jump Hack(CH_jumphack);
                    }
     
    	
    		if (CH_norecoil != 0)
                    {
                        No Recoil(CH_norecoil);
                    }
     
    	
     
    		if (CH_noreload != 0)
                    {
                        No Reload(CH_noreload);
                    }
     
     
    		if (CH_noreloadsniper != 0)
                    {
                        No Reload Sniper(CH_noreloadsniper);
                    }
     
    	
     
    		if (CH_maxrangeweapon != 0)
                    {
                        Max Range Weapon(CH_maxrangeweapon);
                    }
     
    	
     
    		if (CH_nogrenadedamage != 0)
                    {
                        No Grenade Damage(CH_nogrenadedamage);
                    }
     
    	
     
    		if (CH_unlimitedammo != 0)
                    {
                        Unlimited Ammo(CH_unlimitedammo);
                    }
     
    
     
    		if (CH_respawnarea != 0)
                    {
                        Respawn Area(CH_respawnarea);
                    }
     
    
     
    		if (CH_noflashbang != 0)
                    {
                        No Flashbang(CH_noflashbang);
                    }
     
    	
    		if (CH_nosmoke != 0)
                    {
                        No Smoke(CH_nosmoke);
                    }
     
    
     
    		if (CH_noweaponweight != 0)
                    {
                        No Weapon Weight(CH_noweaponweight);
                    }
     
    	
     
    		if (CH_unlimitedgrenade != 0)
                    {
                        Unlimited Grenade(CH_unlimitedgrenade);
                    }
     
    	
     
    		if (CH_attackknife != 0)
                    {
                        Attack Knife(CH_attackknife);
                    }
     
    
     
    		if (CH_teleport != 0)
                    {
                        Teleport(CH_teleport);
                    }
     
    	
     
    		if (CH_autoheadshot != 0)
                    {
                        AutoHeadShot(CH_autoheadshot);
                    }
     
     
    		if (CH_1hitknife != 0)
                    {
                        1Hit Knife(CH_1hitknife);
                    }
     
    	
     
    		if (CH_1hitzombie != 0)
                    {
                        1Hit Zombie(CH_1hitzombie);
                    }
     
    
     
    		if (CH_tellekill != 0)
                    {
                        Telekill(CH_telekill);
                    }
     
    		if (CH_minispeedhack != 0)
                    {
                        Mini SpeedHack(CH_minispeedhack);
                    }
     
     
    		if (CH_speedhack2 != 0)
                    {
                        SpeedHack(CH_speedhack2);
                    }
     
    
     
    		if (CH_walkthroughwall != 0)
                    {
                        Walk Through Wall(CH_walkthroughwall);
                    }
     
    
    
     
    		if (CH_1shotcashplayer != 0)
                    {
                        1Shot Cash Player(CH_1shotcashplayer);
                    }
     
    		if (CH_flyhack != 0)
                    {
                        Fly Hack(CH_flyhack);
                    }
    
     
    		if (CH_maxplantc4distance != 0)
                    {
                        Max Plant C4 Distance(CH_maxplantc4distance);
                    }
     
    
    		if (CH_maxdefusec4distance != 0)
                    {
                        Max Defuse C4 Distance(CH_maxdefusec4distance);
                    }
     
    
    		if (CH_lessplanttime != 0)
                    {
                        Less Plant Time(CH_lessplanttime);
                    }
     
    	
     
    		if (CH_lessdefusetime != 0)
                    {
                        Less Defuse Time(CH_lessdefusetime);
                    }
     
    	
     
    		if (CH_disconnectallplayer != 0)
                    {
                        Disconnect All Player(CH_disconnectallplayer);
                    }
     
    
    		if (CH_gunhack != 0)
                    {
                        Gun Hack(CH_gunhack);
                    }
     
    	
    		if (CH_speedhack != 0)
                    {
                        SpeedHack(CH_speedhack);
                    }
     
    	
     
    		if (CH_shootthroughwall != 0)
                    {
                        Shoot Through Wall(CH_shootthroughwall);
                    }
     
    		Sleep(50);
        }
    	return 0;
    }
    but it give me error, what wrong in my code????

    Code:
    Deleting intermediate files and output files for project 'd3dhack - Win32 Release'.
    --------------------Configuration: d3dhack - Win32 Release--------------------
    Compiling resources...
    Compiling...
    StdAfx.cpp
    C:\Program Files\Microsoft Visual Studio\MyProjects\d3dhack\hackbase.cpp(162) : error C2501: 'D3DMenu' : missing storage-class or type specifiers
    C:\Program Files\Microsoft Visual Studio\MyProjects\d3dhack\hackbase.cpp(162) : error C2501: 'pMenu' : missing storage-class or type specifiers
    C:\Program Files\Microsoft Visual Studio\MyProjects\d3dhack\hackbase.cpp(168) : error C2227: left of '->AddItem' must point to class/struct/union
    C:\Program Files\Microsoft Visual Studio\MyProjects\d3dhack\hackbase.cpp(169) : error C2227: left of '->AddText' must point to class/struct/union
    C:\Program Files\Microsoft Visual Studio\MyProjects\d3dhack\hackbase.cpp(171) : error C2227: left of '->AddGroup' must point to class/struct/union
    C:\Program Files\Microsoft Visual Studio\MyProjects\d3dhack\hackbase.cpp(173) : error C2227: left of '->AddItem' must point to class/struct/union
    C:\Program Files\Microsoft Visual Studio\MyProjects\d3dhack\hackbase.cpp(174) : error C2227: left of '->AddItem' must point to class/struct/union
    C:\Program Files\Microsoft Visual Studio\MyProjects\d3dhack\hackbase.cpp(175) : error C2227: left of '->AddItem' must point to class/struct/union
    C:\Program Files\Microsoft Visual Studio\MyProjects\d3dhack\hackbase.cpp(176) : error C2227: left of '->AddItem' must point to class/struct/union
    C:\Program Files\Microsoft Visual Studio\MyProjects\d3dhack\hackbase.cpp(177) : error C2227: left of '->AddItem' must point to class/struct/union
    C:\Program Files\Microsoft Visual Studio\MyProjects\d3dhack\hackbase.cpp(178) : error C2227: left of '->AddItem' must point to class/struct/union
    C:\Program Files\Microsoft Visual Studio\MyProjects\d3dhack\hackbase.cpp(179) : error C2227: left of '->AddItem' must point to class/struct/union
    C:\Program Files\Microsoft Visual Studio\MyProjects\d3dhack\hackbase.cpp(180) : error C2227: left of '->AddItem' must point to class/struct/union
    C:\Program Files\Microsoft Visual Studio\MyProjects\d3dhack\hackbase.cpp(181) : error C2227: left of '->AddItem' must point to class/struct/union
    C:\Program Files\Microsoft Visual Studio\MyProjects\d3dhack\hackbase.cpp(185) : error C2227: left of '->AddGroup' must point to class/struct/union
    C:\Program Files\Microsoft Visual Studio\MyProjects\d3dhack\hackbase.cpp(187) : error C2227: left of '->AddItem' must point to class/struct/union
    C:\Program Files\Microsoft Visual Studio\MyProjects\d3dhack\hackbase.cpp(188) : error C2227: left of '->AddItem' must point to class/struct/union
    C:\Program Files\Microsoft Visual Studio\MyProjects\d3dhack\hackbase.cpp(189) : error C2227: left of '->AddItem' must point to class/struct/union
    C:\Program Files\Microsoft Visual Studio\MyProjects\d3dhack\hackbase.cpp(190) : error C2227: left of '->AddItem' must point to class/struct/union
    C:\Program Files\Microsoft Visual Studio\MyProjects\d3dhack\hackbase.cpp(191) : error C2227: left of '->AddItem' must point to class/struct/union
    C:\Program Files\Microsoft Visual Studio\MyProjects\d3dhack\hackbase.cpp(192) : error C2227: left of '->AddItem' must point to class/struct/union
    C:\Program Files\Microsoft Visual Studio\MyProjects\d3dhack\hackbase.cpp(193) : error C2227: left of '->AddItem' must point to class/struct/union
    C:\Program Files\Microsoft Visual Studio\MyProjects\d3dhack\hackbase.cpp(194) : error C2227: left of '->AddItem' must point to class/struct/union
    C:\Program Files\Microsoft Visual Studio\MyProjects\d3dhack\hackbase.cpp(195) : error C2227: left of '->AddItem' must point to class/struct/union
    C:\Program Files\Microsoft Visual Studio\MyProjects\d3dhack\hackbase.cpp(195) : error C2065: 'CH_flashbang' : undeclared identifier
    C:\Program Files\Microsoft Visual Studio\MyProjects\d3dhack\hackbase.cpp(196) : error C2227: left of '->AddItem' must point to class/struct/union
    C:\Program Files\Microsoft Visual Studio\MyProjects\d3dhack\hackbase.cpp(197) : error C2227: left of '->AddItem' must point to class/struct/union
    C:\Program Files\Microsoft Visual Studio\MyProjects\d3dhack\hackbase.cpp(198) : error C2227: left of '->AddItem' must point to class/struct/union
    C:\Program Files\Microsoft Visual Studio\MyProjects\d3dhack\hackbase.cpp(200) : error C2227: left of '->AddGroup' must point to class/struct/union
    C:\Program Files\Microsoft Visual Studio\MyProjects\d3dhack\hackbase.cpp(202) : error C2227: left of '->AddItem' must point to class/struct/union
    C:\Program Files\Microsoft Visual Studio\MyProjects\d3dhack\hackbase.cpp(203) : error C2227: left of '->AddItem' must point to class/struct/union
    C:\Program Files\Microsoft Visual Studio\MyProjects\d3dhack\hackbase.cpp(204) : error C2227: left of '->AddItem' must point to class/struct/union
    C:\Program Files\Microsoft Visual Studio\MyProjects\d3dhack\hackbase.cpp(205) : error C2227: left of '->AddItem' must point to class/struct/union
    C:\Program Files\Microsoft Visual Studio\MyProjects\d3dhack\hackbase.cpp(206) : error C2227: left of '->AddItem' must point to class/struct/union
    C:\Program Files\Microsoft Visual Studio\MyProjects\d3dhack\hackbase.cpp(207) : error C2227: left of '->AddItem' must point to class/struct/union
    C:\Program Files\Microsoft Visual Studio\MyProjects\d3dhack\hackbase.cpp(208) : error C2227: left of '->AddItem' must point to class/struct/union
    C:\Program Files\Microsoft Visual Studio\MyProjects\d3dhack\hackbase.cpp(209) : error C2227: left of '->AddItem' must point to class/struct/union
    C:\Program Files\Microsoft Visual Studio\MyProjects\d3dhack\hackbase.cpp(210) : error C2227: left of '->AddItem' must point to class/struct/union
    C:\Program Files\Microsoft Visual Studio\MyProjects\d3dhack\hackbase.cpp(211) : error C2227: left of '->AddItem' must point to class/struct/union
    C:\Program Files\Microsoft Visual Studio\MyProjects\d3dhack\hackbase.cpp(212) : error C2227: left of '->AddItem' must point to class/struct/union
    C:\Program Files\Microsoft Visual Studio\MyProjects\d3dhack\hackbase.cpp(213) : error C2227: left of '->AddItem' must point to class/struct/union
    C:\Program Files\Microsoft Visual Studio\MyProjects\d3dhack\hackbase.cpp(214) : error C2227: left of '->AddItem' must point to class/struct/union
    C:\Program Files\Microsoft Visual Studio\MyProjects\d3dhack\hackbase.cpp(215) : error C2227: left of '->AddItem' must point to class/struct/union
    C:\Program Files\Microsoft Visual Studio\MyProjects\d3dhack\hackbase.cpp(216) : error C2227: left of '->AddItem' must point to class/struct/union
    C:\Program Files\Microsoft Visual Studio\MyProjects\d3dhack\hackbase.cpp(217) : error C2227: left of '->AddItem' must point to class/struct/union
    C:\Program Files\Microsoft Visual Studio\MyProjects\d3dhack\hackbase.cpp(218) : error C2227: left of '->AddItem' must point to class/struct/union
    C:\Program Files\Microsoft Visual Studio\MyProjects\d3dhack\hackbase.cpp(219) : error C2227: left of '->AddItem' must point to class/struct/union
    C:\Program Files\Microsoft Visual Studio\MyProjects\d3dhack\hackbase.cpp(220) : error C2227: left of '->AddItem' must point to class/struct/union
    C:\Program Files\Microsoft Visual Studio\MyProjects\d3dhack\hackbase.cpp(242) : error C2146: syntax error : missing ';' before identifier 'pDevice'
    C:\Program Files\Microsoft Visual Studio\MyProjects\d3dhack\hackbase.cpp(242) : error C2501: 'pD3DdeviceX' : missing storage-class or type specifiers
    C:\Program Files\Microsoft Visual Studio\MyProjects\d3dhack\hackbase.cpp(242) : fatal error C1004: unexpected end of file found
    Error executing cl.exe.
    
    d3dhack.dll - 51 error(s), 0 warning(s)
    please help me about this, i know the code is not complete, please help me

    this is the link of my guide: https://www.elite pvp ers.com/forum/c...l#post14737845
    Last edited by pakeke80; 01-09-2012 at 04:28 PM.

  2. #2
    258456's Avatar
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    Sorry, but nobody here is going to help you when you don't even know why there are ";" at the end of every line.

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    Nope. You are a leecher.
    /Closed.

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