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  1. #31
    ..x_X_x..'s Avatar
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    Omg..that's cool..thanx man:::

  2. The Following User Says Thank You to ..x_X_x.. For This Useful Post:

    Fly3r (03-24-2012)

  3. #32
    asdasdsad's Avatar
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    Nice job, now going to make a hack, but it will take some time.
    LEECHERS vs Hackers

  4. #33
    ccordpl1's Avatar
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    really nice tut




    Quote Originally Posted by zeplas15
    thnx man for injector love your injectors <3

  5. #34
    fireblade111's Avatar
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    This is a very informative. Thanks you for this thread!
    [IMG]https://i281.photobucke*****m/albums/kk226/fireblade111/Fireblade111.jpg[/IMG]

    ONLY thank me if I helped you in anything. I don't accept meaningless ones.
    My Respect List (too lazy to edit)
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  6. #35
    Pronome191's Avatar
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    your Tut Really helps me now I've made my first hack with features of ( See Ghost, Fast Reload, Speed Knife 4x, OHK Knife, 360 Knife, Wall Hack, Shoot Through Walls, Fast Defuse, Fast Plant, Speed Hack +150, Grenade Damage x2, (Weapon Damage +75(This hack is near 1 hit but I get error sometimes)), (Auto Heal(For HM,HMX and MM only)), High Jump +2, No Recoil, No Spread) Next Time I'm going to upload this don't worry.Thanks for the Idea of ********* and mostly mpgh and Thanks for the Tut of @Fly3r.
    Last edited by Pronome191; 06-22-2012 at 05:13 AM.
    I LOVE MPGH
    Have a good Day

  7. #36
    Fly3r's Avatar
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    @Pronome191
    You are welcome bro. Glad i helped.
    I have to update the post though maybe ill do it soon since ive finished school and have more time
    Joined MPGH: 07/08/09


    i used to tell arrow to the knee jokes then i died due to blood loss from takeing tomany arrows to the knee at once
    A network problem caused by you? What did you do? Trip over the cable?




  8. #37
    For every dark night, there's a brighter day.
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    Nice tutorial

    The codes have comments to understand more.
    BY REAP

  9. #38
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    A namespace cannot directly contain members such as fields or methods what do u have to do to fix this

  10. #39
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    This stuff looks way to complex for me but good tutorial anyways. =P
    --Lukeo2412
    (Why is my Upload Speed so slow?!)

  11. #40
    [Lori]Yagami's Avatar
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    Now I know where do I start.
    This is very good tutorial and i hope i can make my own hack
    very nice
    but to take a long time to make my own hack
    Last edited by [Lori]Yagami; 07-05-2012 at 05:34 AM.

  12. #41
    THEBOYZRULE's Avatar
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    wow eisai ellinas?

  13. #42
    unleash3d13's Avatar
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    Quote Originally Posted by Fly3r View Post
    This tutorial will cover some of the most common things seen in Public bases.
    I'll also provide some useful links to get you started.


    What do i need to learn in order to be able to code hacks?
    - C++ (It sure covers a huge part in coding hacks so by learning this you're closer to achieving making your own hacks)
    - Assembly (Will help you understand Pointers and Offsets better
    - How to use IDA Pro & Olly Debug (These are the most common used debuggers in order to unpack cshell or search functions for the game)
    - Direct X (DirectX will be useful to you if you are planning to make a menu hack or functions like Wallhack / Chamms )


    I want to get started but i dont know from where to start!
    -Since you are a beginner , and dont know how to make your own base and stuff you can learn much from Bases that are public released.
    Although , most of them (Or better all of them since they are all basically the same (@Swiftdude 's base) will be patched or are already patched)
    In that case , you must understand the way the whole thing is working so that you can make your own one.


    Useful Links to get you started

    C++ :
    - LearnCpp
    - Cplusplus
    - C++ Tutorials
    - C , C++ Books & Resources

    Assembly
    - Windows Assembly Tutorial
    - Art of Assembly Language

    Direct X
    - Coming Soon

    Useful Things & Information

    Unpacking CShell.dll (Directory : C:/Program Files / Z8Games / Crossfire)
    - In cshell.dll you can find many useful things. Some of them are Pointers & Offsets for the functions that you will use in your hack.

    What do you need?
    - Olly Debugger ( Will be uploaded )
    - LoadLibrary.exe ( Will be uploaded )
    Steps on unpacking it
    :
    1)Put Loadlib.exe in Crossfire's Directory
    2)Open Loadlib.exe (You will see a meesage that says "Library has been loaded!")
    3)Open Olly Debugger
    4)Click on File > Attach (And find the Loadlib.exe process)
    5)After that , wait for Olly to load it
    6)Right Click > View > Module Cshell.dll ( or Module Cshell)
    7)Right Click > Search For > All referrenced text strings
    8)Then a new window will open
    9)Right Click > Search for text
    10) Your Done! Now all you have to do is to search for the functions you want to find (Will provide some names & use bellow)


    Public Base to learn frrom


    This base is detected , but you can learn from it in many ways.You can try making it undetected on your own

    Code:
    #include<windows.h>
           
           
    
    #define WeaponMgr       0xA0F338 // Weapon Pointer , Outdated
    #define NoReload        0x2420 // Our No Reload function offset
           
       
           
    DWORD WINAPI Hacks(LPVOID)
    {
    bool reload = false; // Make it true; if you want it to be auto on
           
    while(1)
    {
    DWORD CShell     = (DWORD)GetModuleHandleA("CShell.dll"); 
    DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponMgr); 
           
           
           
    if(reload)
    {
    if (pWeaponMgr)
    {
    for(int i=0; i<445; i++) // Weapon Loop. 445 = the number of the weapons
    {
    if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) != NULL)
    *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) + NoReload) = 100; // 100 is the value for no reload
    }
    }
    }
           
    Sleep(100); 
    }
    }
           
    bool Ready2Hook() 
    {
    if(GetModuleHandleA("CShell.dll")   != NULL
    && GetModuleHandleA("ClientFx.fxd") != NULL)
    return 1;
    return 0;
    }
           
    DWORD WINAPI Wait(LPVOID)
    {
    while(!Ready2Hook()) Sleep(200);
    CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)Hacks, NULL, NULL, NULL);
    return 0;
    }
     
    BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
    {
    DisableThreadLibraryCalls(hDll);
             
    if ( dwReason == DLL_PROCESS_ATTACH )
    {
    //================================== OPTIONAL =========================================\\
    MessageBoxA(0, "Message Test","Message Title", 0); 
    system("start www.mpgh.net")
    \\====================================================================================//      
    CreateThread(0,0,(LPTHREAD_START_ROUTINE)Wait,0,0,0);
    }
       return 1;
    }
    String names of the most common functions


    Code:
    ReloadAnimRatio - Weapon Reload (No Reload)
    ChangeWeaponAnimRatio - Weapon change delay (No weapon change delay)
    AmmoDamage - Weapon Damage (One hit kill)
    LowerAnimRate - Weapon Recoil (Less Recoil not full No Recoil)
    CharacterHiddenAlpha - See Ghost
    CharacterHiddenWalkAlpha - See Ghost
    CharacterHiddenRunAlpha - See Ghost
    MovementHiddenRate - See Ghost
    C4PlantTime - Obviously C4 Plant time
    C4DefuseTime - Obviously C4 Defuse time
    MaxCanDefuseDistance - Distance that you can defuse the bomb
    Range -Weapon Range
    ShotsPerAmmo - Shotgun Spread
    EdgeShotEnabled - Shoot Through Wall
    WallShotEnabled - Shoot Through Wall
    PerfectWallShotEnabled - Shoot Through Wall
    
    More coming soon ...

    Useful Stuff / Base Tutorial

    How to make your own base ?
    - Thanks to @Brimir you can learn from his tutorial so that it will be easier to start with making your own base.
    (It maybe is detected or patched , i dont know but still its a great tutorial to learn from)

    -How to make a base
    NOTE : Things you have to know before reading his tutorial (To understand it easier)
    - How to use Classes
    - What Classes are


    Making some of the Common features

    Making No Reload

    Code:
    /* First define No Reload's Offset & Weapon Pointer */
    
    #define WeaponPointer 0x000000 (You have to find the Pointer)
    #define NoReload 0x0000 (You have to find the Offset)
    
    /*If you want to make your hack Auto On put this before it */
    
    bool noreload = true; // Dont make it the same name with the defined one.
    
    /* Then add these */
     
    DWORD CShell     = (DWORD)GetModuleHandleA("CShell.dll"); // When CShell word will be used , it will understand it is CShell.dll
    DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponPointer); // Wehn pWeaponMgr word will be used , it will understand that it is CShell with Weapon Pointer
    
    /* Then add this */
    
    if(noreload)
    {
    if (pWeaponMgr) // Look above if you dont remember what it is ;p
    {
    for(int i=0; i<445; i++) // Weapon Loop. 445 = the number of the weapons
    {
    if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) != NULL)
    *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) + NoReload) = 100; // 100 is the value for no reload
    }
    }
    }
    
    /* You are done. Add this to your base or you can simply make it on your own way */
    Making No Weapon change delay

    Code:
    /* First define No Weapon Change Delay's Offset & Weapon Pointer */
    
    #define WeaponPointer 0x000000 (You have to find the Pointer)
    #define WeaponChangeDelay 0x0000 (You have to find the Offset)
    
    /*If you want to make your hack Auto On put this before it */
    
    bool nochange = true; // Dont make it the same name with the defined one.
    
    /* Then add these */
     
    DWORD CShell     = (DWORD)GetModuleHandleA("CShell.dll"); // When CShell word will be used , it will understand it is CShell.dll
    DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponPointer); // Wehn pWeaponMgr word will be used , it will understand that it is CShell with Weapon Pointer
    
    /* Then add this */       
    
    if(nochange)
    {
    if (pWeaponMgr) // You already know what this is
    {
    for(int i=0; i<445; i++) // You already know what this is
    {
    if((*(DWORD*)((*(DWORD*)(CShell+pWeaponMgr))+(4*i))) != NULL)
    *(float*)((*(DWORD*)((*(DWORD*)(CShell+pWeaponMgr))+(4*i))) + WeaponChangeDelay) = 100; // You already know what this is
    }
    }
    }
    
    /* You are done. Add this to your base or you can simply make it on your own way */
    This is the end of the tutorial , i didnt have much time making it better ( Still , i think its good ).If you follow this tutorial , im sure that you will become a great Coder ( General )

    More Coming soon ..


    Credits :
    - @Brimir
    - @Swiftdude
    - @~FALLEN~
    - Will complete the list later , since i dont have much time. Thanks.



    ano po ung ginamit na C++ ??

  14. #43
    Fly3r's Avatar
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    Its an English forum , so please write in English.
    And you didnt have to quote the whole thread
    Joined MPGH: 07/08/09


    i used to tell arrow to the knee jokes then i died due to blood loss from takeing tomany arrows to the knee at once
    A network problem caused by you? What did you do? Trip over the cable?




  15. #44
    unleash3d13's Avatar
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    what c++ u use for coding plss

    i nid to make a hack of mine

  16. #45
    Fly3r's Avatar
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    What do you mean ? Which program to compile c++ projects ?
    Im using Visual Studio 2010 or Visual C++ 2008
    Joined MPGH: 07/08/09


    i used to tell arrow to the knee jokes then i died due to blood loss from takeing tomany arrows to the knee at once
    A network problem caused by you? What did you do? Trip over the cable?




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