Nice
But why you released it ?
Hackshield updated ?
/*============================================*/
/*======== TradEmArk™ Addylogger ]==========*/
/*============================================*/
/*=============== Pointer ]=================*/
#define ADR_PLAYERPOINTER 0x9EEB8C
#define ADR_SERVERPOINTER 0x9EEB28
#define ADR_REMOTEPOINTER 0xB0CD20
#define ADR_INFOPOINTER 0xA44E40
#define ADR_BASEPOINTER 0xA44E40
#define ADR_VEHICLEBASE 0x9EE838
#define ADR_DEVICEPOINTER 0x8519EC
#define ADR_ANGELVIEW 0x9EE6D8
/*=============== Adresses ]================*/
#define ADR_STRUCTSIZE 0x1CF8
#define ADR_WEAPONSTATERELOAD 0x9EEAD4
#define ADR_WEAPONSTATE 0xC4BC
#define ADR_WEAPONSHOT 0x9EEBD8
#define ADR_WEAPONRELOAD 0x9EEAD4
#define ADR_BREAKLIMIT 0x854848
#define ADR_CROSSHAIR 0x9F35A8
#define ADR_ANTIAFK 0xB1BA38
#define ADR_WEAPONGRAVITY 0x855900
#define ADR_LADDERQUICKLY 0x854CE0
#define ADR_DEADSPINNER 0x8B103C
#define ADR_SUPEREXPLOSION 0x8553A8
#define ADR_HIDEWEAPON 0x826044
#define ADR_FASTLOCKON 0x9EE748
#define ADR_GLASSWALLS 0x9EE7C4
#define ADR_COLORSHOT1 0x9EF804
#define ADR_COLORSHOT2 0x9EF808
#define ADR_COLORSHOT3 0x9EF80C
#define ADR_QUICKSPAWN1 0xB1C0C4
#define ADR_QUICKSPAWN2 0xB2A0C0
#define ADR_NOBOUNDS1 0xB1BA60
#define ADR_NOBOUNDS2 0xB1BA64
#define ADR_NOBOUNDS3 0xB1BA68
#define ADR_SPEED 0x854D18
#define ADR_VIRTUALJUMP 0x8549B4
#define ADR_IMDRUNK 0x9EEA94
#define ADR_NEARFOG 0x9F5DAC
#define ADR_FARFOG 0x9F5DB4
#define ADR_SCOPE 0x8B4824
#define ADR_SCOPESIZE 0x8B482C
#define ADR_FULLBRIGHT1 0x9EF804
#define ADR_FULLBRIGHT2 0x9EF808
#define ADR_FULLBRIGHT3 0x9EF808
/*=============== Memorys ]================*/
#define MEM_ACCURACYAS 0x9F3624
#define MEM_WALKUNDERWATER 0x9F357C
#define MEM_BONESHOT 0x855970
#define MEM_WTW 0x825C88
#define MEM_STW 0x822EE4
#define MEM_WTH 0x825F14
#define MEM_NODELAY 0x103E0
#define MEM_NORELOAD 0x103DD
#define MEM_QUICKPLANT 0x9EE6FC
#define MEM_QUICKDEFUSE 0x9EE6FC
#define MEM_AUTOREPAIR 0x9EE6F3
#define MEM_RADARHIDEME 0x9F5DCC
#define MEM_INVISIBLE 0x11A2BC
#define MEM_FASTNADEBLAST 0x10100
#define MEM_CRAZYNADE 0x10100
#define MEM_PLANTANYWHERE 0x9EE71B
#define MEM_DEFUSEANYWHERE 0x8B4838
#define MEM_SUPERNOSPREAD 0x854A00
#define MEM_UNLAMMO 0x9EEB04
#define MEM_STAMINA1 0x82603C
#define MEM_STAMINA2 0x826040
#define MEM_STAMINA3 0x826044
#define MEM_STAMINA4 0x826048
#define MEM_STAMINA5 0x82604C
/*================= PX ]===================*/
#define PX_ASSAULTAMMO 0x9EE85E
#define PX_SNIPERAMMO 0x9EE72F
#define PX_BANDAGE 0x9EE738
#define PX_EXTRAAMMO1 0x9EE85E
#define PX_EXTRAAMMO2 0x9EE72F
/*================ Fast ]==================*/
#define ADR_FASTAMMO 0x9F357C
#define ADR_FASTHEALTH 0x9F358C
#define ADR_FASTFLAG 0x9F3594
#define ADR_FASTREPAIR 0x9F3584
/*================ D3D ]===================*/
#define ADR_USERNAME 0xA45804
#define ADR_USERIP 0xA45518
#define ADR_USERHP 0xA44634
/*=============== Offsets ]================*/
#define OFS_LOWGRAVITY 0xC4A8
#define OFS_NOM134IDLE 0x103C4
#define OFS_NOSPREAD 0x100FC
#define OFS_DINAR 0x11A2A8
#define OFS_LEVEL 0x11A298
#define OFS_NFD 0x102C8
#define OFS_X 0x102E0
#define OFS_Y 0x102F0
#define OFS_Z 0x102E8
#define OFS_PLAYERANIMATION 0xC4BC
#define OFS_1SLOT 0x1021B4
#define OFS_2SLOT 0x1021B5
#define OFS_3SLOT 0x1021B6
#define OFS_4SLOT 0x1021B7
#define OFS_5SLOT 0x1021BC
#define OFS_6SLOT 0x1021B9
#define OFS_7SLOT 0x1021BA
#define OFS_8SLOT 0x1021BB
#define OFS_NORECOIL1 0xC34C
#define OFS_NORECOIL2 0xC440
#define OFS_NORECOIL3 0xC444
#define OFS_PREMIUM1 0x58C
#define OFS_PREMIUM2 0x590
/*============= Weapon Binder ]=============*/
#define ADR_SERVERBASE 0x9EEB28
#define ADR_WEAPONBASE 0xA0BE2C
#define ADR_CLASSBASE 0xA469E0
#define ADR_SLOTBASE 0x101018
#define OFS_PLAYERSLOT 0x11B804
#define OFS_PLAYERID 0x1CE8
/*=============== Assembler ]===============*/
#define ASM_CALLBACK 0x4DFB9D
#define ASM_CRCPATCH 0x4185B3
#define ASM_WTW 0x70E1C2
#define ASM_SUPERCARSOUND 0x422BE9
#define ASM_NORELOAD 0x579A6C
#define ASM_BULLETS 0x4D4564
#define ASM_QUICKPLANT 0x436D95
#define ASM_QUICKDEFUSE 0x4D32E7
/*================= cBase ]=================*/
struct CBase
{
CPlayer* pLocal;
char* Unknown0[1171856]
CPlayer** pGlobal;
};
CBase* pPlayer = (CBase*)0x9EEB8C;
/*============================================*/
/*============== Enjoy it! ]=================*/
/*============================================*/
Credits:
• TradEmArk™ for getting the new addresses.
• @iDarkness(me) for posting those.
Nice
But why you released it ?
Hackshield updated ?