Originally Posted by
Nico
Has to work. It's part of the game itself.
Code:
host_writeconfig config.cfg
bind "F5" "plr_play_overlay_sequence dark_knight_transformation_begin_1;cc_system_message DK1"
bind "F6" "plr_play_overlay_sequence dark_knight_transformation_begin_2;cc_system_message DK2"
bind "F7" "plr_play_overlay_sequence paladin_transformation_begin_1;cc_system_message Paladin1"
bind "F8" "plr_play_overlay_sequence paladin_transformation_begin_2;cc_system_message Paladin2"
bind "F9" "cc_enter_colhen_from_rochest"
bind "F10" "cc_enter_rochest_from_colhen"
bind "F11" "force_state_transition_to_purgetowharf"
or
Code:
bind "F5" "plr_play_overlay_sequence dark_knight_transformation_begin_1;cc_system_message DK1"
bind "F6" "plr_play_overlay_sequence dark_knight_transformation_begin_2;cc_system_message DK2"
bind "F7" "plr_play_overlay_sequence paladin_transformation_begin_1;cc_system_message Paladin1"
bind "F8" "plr_play_overlay_sequence paladin_transformation_begin_2;cc_system_message Paladin2"
bind "F9" "cc_enter_colhen_from_rochest"
bind "F10" "cc_enter_rochest_from_colhen"
bind "F11" "force_state_transition_to_purgetowharf"
host_writeconfig config.cfg
Which one is right?
@Pie @Nico