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  1. #1
    Atomic`'s Avatar
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    Feb 2012
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    Some useful functions & Addresses

    Addresses -

    Code:
    #define ADDR_TAGS1			0x372FC62A
    #define ADDR_TAGS2			0x372FC6AD
    #define ADDR_GETPLAYERBYINDEX 		0x371549E0
    #define ADDR_LOCALPLAYER		0x37155860
    #define ADDR_CLIENTINFO			0x377D952C
    #define ADDR_MTBWCRET			0x373CE197
    #define ADDR_LTCLIENT			0x377DA848
    #define ADDR_WEAPONMGR			0x378208BC
    #define ADDR_LOCALPTR			0x37826730
    #define ADDR_BUILDFONT			0x3757B680
    #define ADDR_FILLFONT			0x3757C310
    #define ADDR_FONTECX			0x3783776C
    #define ADDR_GETFONTHAND		0x37483B30
    #define ADDR_GETCONSOLEINT		0x3738CE00
    #define ADDR_GCS			0x37823F50
    #define ADDR_LTCOMMON			0x3781EE68
    #define ADDR_S_BULLETS			0x3741BFED
    #define ADDR_REMOTEKILL1		0x37421741
    #define ADDR_REMOTEKILL2		0x37421742
    #define ADDR_REMOTEKILL3		0x37421AC1
    #define ADDR_REMOTEKILL4		0x37421AC2
    #define ADDR_WEAPON_RANGE1		0x37421619
    #define ADDR_WEAPON_RANGE2		0x37421999
    #define ADDR_RAPIDFIRE1			0x37418F27
    #define ADDR_RAPIDFIRE2			0x3742208E
    #define ADDR_RAPIDFIRE3			0x3741DF07
    #define ADDR_RAPIDFIRE4			0x37422095
    #define ADDR_RAPIDFIRE5			0x37421EC8
    #define ADDR_FORCEFPS			0x377DA8D8
    #define ADDR_L***BASE			0x377DA830
    #define ADDR_GAMEMODE			0x377FD148
    
    #define OFF_FPS				0x14EF8
    
    #define ADDR_W2S			0x4915C0
    #define ADDR_INTERSECT			0x470C90
    #define ADDR_D3D			0x9116A0
    #define ADDR_DRAWPRIM			0x805774
    #define ADDR_CURSORCENTER		0x7EFA4C
    #define ADDR_SETCVAR			0x486010
    Functions -

    Code:
    int gameMode() 
    {
    	return *(int*)ADDR_GAMEMODE;
    }
    
    typedef bool (*IsConnected_t)(void);
    bool inGame()
    {
    	DWORD* LTBase = (DWORD*)ADDR_LTCLIENT;
    	IsConnected_t pConnected = *(IsConnected_t*)(*LTBase + 0x8C);
    	return pConnected();
    }
    
    D3DXVECTOR3 IntToObject(int* obj)
    {
    	return *(D3DXVECTOR3*)(obj + 0x4);
    }
    
    bool ValidPointer(void* p)
    { 
    	return !IsBadReadPtr(p, 4) && p;
    }
    
    void SetLocalPlayerPosition(int* Int)
    {
    	D3DXVECTOR3 Pos = IntToObject(Int);
    	DWORD dwClientFxEntry =	(DWORD)GetModuleHandleA(MODULE_CLIENTFX);
    	DWORD dwClass =		*(DWORD*)(dwClientFxEntry + 0x66F34);
    
    	if(!dwClass)	return;
    
    	*(float*)(dwClass + 0xC8) = (Pos.x);
    	*(float*)(dwClass + 0xCC) = (Pos.y);
    	*(float*)(dwClass + 0xD0) = (Pos.z);
    }
    
    void MemEdit(PVOID dwAdd, void *val, int bytes)
    {
        DWORD d, ds; 
        VirtualProtect(dwAdd, bytes, PAGE_EXECUTE_READWRITE, &d);
        memcpy(dwAdd, val, bytes);  
        VirtualProtect(dwAdd,bytes,d,&ds);
    }
    Good Telekill -

    Code:
    DWORD ulThis;
    PlayerInfo* pPlayer;
    PlayerInfo* pLocal;
    typedef PlayerInfo* (__thiscall *lpGetPlayerByIndex)(DWORD ulThis,int index, int unk);
    lpGetPlayerByIndex GetPlayerByIndex;
    typedef PlayerInfo* (__thiscall *lpGetLocalPlayer)(DWORD ulThis);
    lpGetLocalPlayer GetLocalPlayer;
    bool gotTarget, TKInitiated;
    
    void DoTelekill(int Status)
    {
    	if(Status)
    	{
    		if(inGame())
    		{
    			if(!TKInitiated)
    			{
    				GetPlayerByIndex = (lpGetPlayerByIndex)(ADDR_GETPLAYERBYINDEX);
    				ulThis = *(DWORD*)(ADDR_CLIENTINFO);
    				GetLocalPlayer = (lpGetLocalPlayer)(ADDR_LOCALPLAYER);
    				TKInitiated = true;
    				return;
    			}
    			else
    			{
    				pLocal = GetLocalPlayer(ulThis);
    				if(!gotTarget)
    				{
    					Target++;
    					if(Target > 16) 
    						Target = 0;
    					pPlayer = GetPlayerByIndex(ulThis, Target, 0);
    					if(pLocal && Tools.ValidPointer(pLocal) && pPlayer && Tools.ValidPointer(pPlayer) && pPlayer->pTeam != pLocal->pTeam && Player->pName != pLocal->pName && !pPlayer->pIsDead && !pLocal->pIsDead)
    						gotTarget = true;
    					else return;
    				}
    				else
    				{
    					if(pLocal && Tools.ValidPointer(pLocal) && pPlayer && Tools.ValidPointer(pPlayer) && pPlayer->pTeam != pLocal->pTeam && Player->pName != pLocal->pName && !pPlayer->pIsDead && !pLocal->pIsDead)
    					{
    						if(Tools.Hotkey(0x58, true))
    							SetLocalPlayerPosition(pPlayer->Object);
    						if(Tools.Hotkey(0x43))
    						{
    							gotTarget = false;
    							return;
    						}
    					}
    					else
    					{
    						gotTarget = false;
    						return;
    					}
    				}
    			}
    		}
    		else 
    		{
    			TKInitiated = false;
    			gotTarget = false;
    		}
    	}
    	else
    	{
    		gotTarget = false;
    		return;
    	}
    }
    Good Rapid Fire-

    Code:
    bool rRapidfire, SetRapidFire;
    float EndWait;
    void DoRapidFire(int Status)
    {
    	if(Status)
    	{
    		if(GetAsyncKeyState(VK_MBUTTON)<0)
    		{
    			if(clock() < EndWait)
    			{
    				MemEdit((PBYTE)ADDR_RAPIDFIRE1, (PBYTE)"\x74\x09", 2);
    				MemEdit((PBYTE)ADDR_RAPIDFIRE2, (PBYTE)"\x80\xBE\xE0\x00\x00\x00\x00", 7);
    				MemEdit((PBYTE)ADDR_RAPIDFIRE3, (PBYTE)"\x7E\x15", 2);
    				MemEdit((PBYTE)ADDR_RAPIDFIRE4, (PBYTE)"\x74\x3E", 2);
    				MemEdit((PBYTE)ADDR_RAPIDFIRE5, (PBYTE)"\x8B\x86\xEC\x00\x00\x00", 6);
    			}
    			else
    			{
    				EndWait = clock() + 0.09 * CLOCKS_PER_SEC;
    				MemEdit((PBYTE)ADDR_RAPIDFIRE1, (PBYTE)"\x90\x90", 2);
    				MemEdit((PBYTE)ADDR_RAPIDFIRE2, (PBYTE)"\x90\x90\x90\x90\x90\x90\x90", 7);
    				MemEdit((PBYTE)ADDR_RAPIDFIRE3, (PBYTE)"\x90\x90", 2);
    				MemEdit((PBYTE)ADDR_RAPIDFIRE4, (PBYTE)"\x90\x90", 2);
    				MemEdit((PBYTE)ADDR_RAPIDFIRE5, (PBYTE)"\x90\x90\x90\x90\x90\x90", 6);
    			}
    			SetRapidFire = true;
    		}
    		else
    		{
    			if(SetRapidFire)
    			{
    				MemEdit((PBYTE)ADDR_RAPIDFIRE1, (PBYTE)"\x74\x09", 2);
    				MemEdit((PBYTE)ADDR_RAPIDFIRE2, (PBYTE)"\x80\xBE\xE0\x00\x00\x00\x00", 7);
    				MemEdit((PBYTE)ADDR_RAPIDFIRE3, (PBYTE)"\x7E\x15", 2);
    				MemEdit((PBYTE)ADDR_RAPIDFIRE4, (PBYTE)"\x74\x3E", 2);
    				MemEdit((PBYTE)ADDR_RAPIDFIRE5, (PBYTE)"\x8B\x86\xEC\x00\x00\x00", 6);
    				SetRapidFire = false;
    			}
    		}
    		rRapidfire = true;
    	}
    	else
    	{
    		if(rRapidfire)
    		{
    			MemEdit((PBYTE)ADDR_RAPIDFIRE1, (PBYTE)"\x74\x09", 2);
    			MemEdit((PBYTE)ADDR_RAPIDFIRE2, (PBYTE)"\x80\xBE\xE0\x00\x00\x00\x00", 7);
    			MemEdit((PBYTE)ADDR_RAPIDFIRE3, (PBYTE)"\x7E\x15", 2);
    			MemEdit((PBYTE)ADDR_RAPIDFIRE4, (PBYTE)"\x74\x3E", 2);
    			MemEdit((PBYTE)ADDR_RAPIDFIRE5, (PBYTE)"\x8B\x86\xEC\x00\x00\x00", 6);
    			rRapidfire = false;
    		}
    	}
    }
    Credits -

    Gellin`
    0xE9
    Atomic`

  2. The Following 6 Users Say Thank You to Atomic` For This Useful Post:

    -Dimensions- (02-10-2012),EliteHakz (02-15-2012),johniscool2 (03-16-2012),ParkII (02-09-2012),pDevice (08-12-2012),SNIPdetta (02-09-2012)

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