ChangeWeaponAnimRatio
Say please name offset No Snipers Delay (No Delay)???
ChangeWeaponAnimRatio
Joined MPGH: 07/08/09
i used to tell arrow to the knee jokes then i died due to blood loss from takeing tomany arrows to the knee at onceA network problem caused by you? What did you do? Trip over the cable?
The String// ChangeWeaponAnimRatio offset//0x26A0
No.. Fast attack snipers! Very fast attack
Yes, but only snipers. I have all snipers (see down)
#define snipers ((i=14)||(i=15)||(i=16)||(i=23)||(i=46)||(i=136)|| (i=150)||(i=152)||(i=194)||(i=232)||(i=268)||(i=32 3)||(i=294)||(i=356)||(i=513)||(i=249)||(i=500))
but i dont know name offset
RepeatFire. But i guess u have to set some additional values. I remember some fields like "OneshotDelayTime" in the struct.
Hmm I dont now how to use that with sniper but you can use the repeatfire with pistols,shotguns (But with the sniper dont works for me)
The string name : RepeatFire
the offset : 0xAA4
the value : 2;
credits @DaRk