ed64 (02-20-2012)
#define ADDR_TAGS1 0x372FD19A
#define ADDR_TAGS2 0x372FD21D
#define ADDR_GETPLAYERBYINDEX 0x37155240
#define ADDR_LOCALPLAYER 0x371560C0
#define ADDR_CLIENTINFO 0x377DA934
#define ADDR_MTBWCRET 0x373CEED7
#define ADDR_LTCLIENT 0x377DBC88
#define ADDR_WEAPONMGR 0x37821D14
#define ADDR_LOCALPTR 0x37827B88
#define ADDR_BUILDFONT 0x3757C3E0
#define ADDR_FILLFONT 0x3757D070
#define ADDR_FONTECX 0x37838BC8
#define ADDR_GETFONTHAND 0x37484F50
#define ADDR_GETCONSOLEINT 0x3738DB40
#define ADDR_GCS 0x378253A8
#define ADDR_LTCOMMON 0x378202C0
#define ADDR_S_BULLETS 0x3741CD3D
#define ADDR_REMOTEKILL1 0x37422491
#define ADDR_REMOTEKILL2 0x37422492
#define ADDR_REMOTEKILL3 0x37422811
#define ADDR_REMOTEKILL4 0x37422812
#define ADDR_WEAPON_RANGE1 0x37422369
#define ADDR_WEAPON_RANGE2 0x374226E9
#define ADDR_RAPIDFIRE1 0x37419C77
#define ADDR_RAPIDFIRE2 0x37422DDE
#define ADDR_RAPIDFIRE3 0x3741EC57
#define ADDR_RAPIDFIRE4 0x37422DE5
#define ADDR_RAPIDFIRE5 0x37422C18
#define ADDR_FORCEFPS 0x377DBD18
#define ADDR_L***BASE 0x377DBC70
#define OFF_FPS 0x14EF8
#define ADDR_W2S 0x4915C0
#define ADDR_INTERSECT 0x470C90
#define ADDR_D3D 0x9116A0
#define ADDR_DRAWPRIM 0x805774
#define ADDR_CURSORCENTER 0x7EFA4C
#define ADDR_CONSOLEFUNC 0x486010
Last edited by Atomic`; 02-17-2012 at 03:01 PM.
ed64 (02-20-2012)
Thanks so much, have you got gamestatus?
[SIZE=5]Great, now I wait...[/SIZE
Use this instead of gamestatus:
https://www.mpgh.net/forum/207-combat...addresses.html
Nice, I've been waiting for these
Currently coding applications in Java and C++.
"It is change, continuing change, inevitable change, that is the dominant factor in society today. No sensible decision can be made any longer without taking into account not only the world as it is, but the world as it will be." -Isaac Asimov
Thanks for the addies and also for the gamemode function
Last edited by gotter; 02-18-2012 at 05:56 AM.
Thanks for the Addies
Thanks for the addies.
Helped me on my release.
Thanks dude