Why would you want to do this?
Hi
need info about mw3 network protocol
and algorithm for analysis udp packet for getting player name and steam id
i use my sniffer on raw sockets
THX
Why would you want to do this?
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for writting a opensource very simple host kicker
with http interface
using ipsec
Last edited by kenny_michael; 02-20-2012 at 11:57 PM.
Lawl, good luck getting it :3
there's an array in memory somewhere that holds all names & ip addresses of connected clients.
Ah we-a blaze the fyah, make it bun dem!
If mw3 is using ipsec then you're out of luck. Because you can't break it.
Last edited by .::SCHiM::.; 02-21-2012 at 08:35 AM.
I'm SCHiM
Morals derive from the instinct to survive. Moral behavior is survival behavior above the individual level.
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no. mw3 not use IPsec
I guess mw3 uses a modified quake 3 protocol with Huff encoding and XOR encryption
when I said ipsec - I meant netsh ipsec
netsh ipsec will be used to create rules to block ip
ipsec has nothing to do with blocking access to a server/port?
IPsec is the protocol that governs header and full packet encryption via a public key combination at the IP level of the osi network model, nothing about blocking or closing there.
Last edited by .::SCHiM::.; 02-21-2012 at 12:13 PM.
I'm SCHiM
Morals derive from the instinct to survive. Moral behavior is survival behavior above the individual level.
Polymorphic engine
Interprocess callback class
SIN
Infinite-precision arithmetic
Hooking dynamic linkage
(sloppy)Kernel mode Disassembler!!!
Semi debugger
Just do what Hell_Demon said, it'd make life a shitload easier. Use the ClientInfo struct to read the player names (or find where XUIDs are stored in memory for accurate details) along with the array of IP addresses, you can find that yourself. :3 (normally stored as 4 bytes, each representing the quadrant in the IP address, eg: FF FF 00 00 = 255.255.0.0).
Last edited by master131; 02-21-2012 at 10:15 PM.
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--My Art--
[Roxas - Pixel Art, WIP]
[Natsu - Drawn]
[Natsu - Coloured]
All drawings are coloured using Photoshop.
--Gifts--
[Kyle]
thx 4 reply
but
to retreat from the idea - not my credo
I repeat - I did not want to any use the process or its memory
and processing of UDP packet less resource-intensive, and somewhat faster
p.s.
something like this is exist (with errors that the author does not want to fix and a couple of user counters)
Use Wireshark to sniff packets from the game and analyse them? /
Donate:
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Handy Tools/Hacks:
Extreme Injector v3.7.3
A powerful and advanced injector in a simple GUI.
Can scramble DLLs on injection making them harder to detect and even make detected hacks work again!
Minion Since: 13th January 2011
Moderator Since: 6th May 2011
Global Moderator Since: 29th April 2012
Super User/Unknown Since: 23rd July 2013
'Game Hacking' Team Since: 30th July 2013
--My Art--
[Roxas - Pixel Art, WIP]
[Natsu - Drawn]
[Natsu - Coloured]
All drawings are coloured using Photoshop.
--Gifts--
[Kyle]