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  1. #1
    kenny_michael's Avatar
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    Modern Warfare 3 Network Protocol

    Hi

    need info about mw3 network protocol
    and algorithm for analysis udp packet for getting player name and steam id
    i use my sniffer on raw sockets

    THX

  2. #2
    master131's Avatar
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    Why would you want to do this?
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  3. #3
    kenny_michael's Avatar
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    for writting a opensource very simple host kicker
    with http interface
    using ipsec
    Last edited by kenny_michael; 02-20-2012 at 11:57 PM.

  4. #4
    Hassan's Avatar
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    Lawl, good luck getting it :3

  5. #5
    Hell_Demon's Avatar
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    there's an array in memory somewhere that holds all names & ip addresses of connected clients.
    Ah we-a blaze the fyah, make it bun dem!

  6. #6
    kenny_michael's Avatar
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    Quote Originally Posted by Hell_Demon View Post
    there's an array in memory somewhere that holds all names & ip addresses of connected clients.
    I do not want to read the process memory, protected by steam
    that's why I use a sniffer for creating legal program

    thx
    Last edited by kenny_michael; 02-21-2012 at 05:55 AM.

  7. #7
    .::SCHiM::.'s Avatar
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    If mw3 is using ipsec then you're out of luck. Because you can't break it.
    Last edited by .::SCHiM::.; 02-21-2012 at 08:35 AM.

    I'm SCHiM

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  8. #8
    kenny_michael's Avatar
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    Quote Originally Posted by .::SCHiM::. View Post
    If mw3 is using ipsec then you're out of luck. Because you can't break it.
    no. mw3 not use IPsec
    I guess mw3 uses a modified quake 3 protocol with Huff encoding and XOR encryption

    when I said ipsec - I meant netsh ipsec
    netsh ipsec will be used to create rules to block ip

  9. #9
    Hell_Demon's Avatar
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    Quote Originally Posted by kenny_michael View Post
    I do not want to read the process memory, protected by steam
    that's why I use a sniffer for creating legal program

    thx
    Reading from memory externally won't get you banned.
    Ah we-a blaze the fyah, make it bun dem!

  10. #10
    .::SCHiM::.'s Avatar
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    ipsec has nothing to do with blocking access to a server/port?

    IPsec is the protocol that governs header and full packet encryption via a public key combination at the IP level of the osi network model, nothing about blocking or closing there.
    Last edited by .::SCHiM::.; 02-21-2012 at 12:13 PM.

    I'm SCHiM

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  11. #11
    kenny_michael's Avatar
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    Quote Originally Posted by .::SCHiM::. View Post
    ipsec has nothing to do with blocking access to a server/port?

    IPsec is the protocol that governs header and full packet encryption via a public key combination at the IP level of the osi network model, nothing about blocking or closing there.
    Quote Originally Posted by kenny_michael View Post
    no. mw3 not use IPsec
    I guess mw3 uses a modified quake 3 protocol with Huff encoding and XOR encryption

    when I said ipsec - I meant netsh ipsec
    netsh ipsec will be used to create rules to block ip
    you the linux user?
    If not, recheck the knowledge of the windows (vista & above) features.

  12. #12
    master131's Avatar
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    Just do what Hell_Demon said, it'd make life a shitload easier. Use the ClientInfo struct to read the player names (or find where XUIDs are stored in memory for accurate details) along with the array of IP addresses, you can find that yourself. :3 (normally stored as 4 bytes, each representing the quadrant in the IP address, eg: FF FF 00 00 = 255.255.0.0).
    Last edited by master131; 02-21-2012 at 10:15 PM.
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  13. #13
    kenny_michael's Avatar
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    Quote Originally Posted by master131 View Post
    Just do what Hell_Demon said, it'd make life a shitload easier. Use the ClientInfo struct to read the player names (or find where XUIDs are stored in memory for accurate details) along with the array of IP addresses, you can find that yourself. :3 (normally stored as 4 bytes, each representing the quadrant in the IP address, eg: FF FF 00 00 = 255.255.0.0).
    thx 4 reply
    but
    to retreat from the idea - not my credo
    I repeat - I did not want to any use the process or its memory
    and processing of UDP packet less resource-intensive, and somewhat faster

    p.s.
    something like this is exist (with errors that the author does not want to fix and a couple of user counters)

  14. #14
    master131's Avatar
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    Use Wireshark to sniff packets from the game and analyse them? /
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  15. #15
    kenny_michael's Avatar
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    Quote Originally Posted by master131 View Post
    Use Wireshark to sniff packets from the game and analyse them? /
    Wireshark, ettercap, etc., not know the mw3 protocol
    I checked src of these projects
    Last edited by kenny_michael; 02-21-2012 at 11:49 PM.

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