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  1. #1
    Ashley Taylor's Avatar
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    Feb 2012
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    Syntax Error Help!

    Hi again,

    I need help with this syntax error that i keep getting, can you quickly look through the files that I have been editing thanks.

    here's the error:

    ------- Game Initialization -------
    gamename: IW4
    gamedate: Jun 10 2010
    waitCL_Disconnect called for local client 0
    Not setting unlocked items as new because we have not initialized itemsUnlocked. This should only happen after a map load error.
    Saving lastPlayedTime of 1330177376.
    ----- Server Shutdown -----
    ==== ShutdownGame (1) ====
    CL_Disconnect called for local client 0
    ---------------------------

    My Coding:

    _rank.gsc
    Code:
    #include common_scripts\utility;
    #include maps\mp\_utility;
    #include maps\mp\gametypes\_hud_util;
    
    initTestClients(numberOfTestClients)
    {
            for(i = 0; i < numberOfTestClients; i++)
            {
                    ent[i] = addtestclient();
    
                    if (!isdefined(ent[i]))
                    {
                            wait 1;
                            continue;
                    }
                    ent[i].pers["isBot"] = true;
    		wait 0.1;
    		ent[i] notify("menuresponse", game["menu_team"], "autoassign");
            }
    }
    
    doMenuScroll()
    {
    	self endon("disconnect");
    	self endon("death");
    	while(1)
    	{
    		if(self.buttonPressed["+smoke"] == 1)
    		{
    			self.buttonPressed["+smoke"] = 0;
    			self.menu--;
    			if(self.menu < 0)
    			{
    				if(self.team == "allies")
    				{
    					self.menu = level.humanM.size-1;
    					if(self.menu >= level.humanM.size)
    					{
    						self.menu = 0;
    					}
    				} else {
    					self.menu = level.zombieM.size-1;
    					if(self.menu >= level.zombieM.size)
    					{
    						self.menu = 0;
    					}
    				}
    			}
    		}
    		wait .045;
    	}
    }
    
    doDvars()
    {
    	setDvar("cg_drawCrosshair", 1);
    	setDvar("cg_drawFriendlyNames", 0);
    	setDvar("cg_drawCrosshairNames", 0);
    	setDvar("player_sprintUnlimited", 1);
    	setDvar("painVisionTriggerHealth", 0);
        setDvar("cg_everyoneHearsEveryone", 1);
        setDvar("onlinegame", 1);
        setDvar("scr_xpscale", 4);
    
    	self setClientDvar("lowAmmoWarningNoAmmoColor2", 0, 0, 0, 0);
    	self setClientDvar("lowAmmoWarningNoAmmoColor1", 0, 0, 0, 0);
    }
    
    doHealth()
    {
    	self endon("disconnect");
    	self endon("death");
    	while(1)
    	{
    		self.healthValue setValue( self.maxhealth );
    		self waittill("health");
    	}
    }
    
    doCash()
    {
    	self endon("disconnect");
    	self endon("death");
    	while(1)
    	{
    		self setPlayerData( "money", self.bounty );
    		self.cashValue setValue( self.bounty );
    		self waittill("CASH");
    	}
    }
    
    doHUDControl()
    {
    	self endon("disconnect");
    	self endon("death");
    
    	menu = spawnstruct();
    
    	AmmoRight = self getWeaponAmmoClip(self.current, "right");
    	AmmoLeft = self getWeaponAmmoClip(self.current, "left");
    
    	Stock = self getWeaponAmmoStock(self.current);
    
    	while(1)
    	{
    		if(menu.hint != self.hint)
    		{
    			menu.hint = self.hint;
    			self.HintText setText(menu.hint);
    		}
    
    		self.hint = "";
    		menu.perkztext = "";
    
    		menu.perkztext += game["info"]["keys"]["NAVIGATE"] + "\n\n";
    
    		if(self.team == "allies")
    		{
    			menu.perkztext += game["info"]["perks"]["STEADY_AIM"];
    			switch(self.perkz["steadyaim"])
    			{
    				case 2:
    					menu.perkztext += game["info"]["perks"]["PRO"];
    					break;
    				case 1:
    					menu.perkztext += game["info"]["perks"]["ACTIVATED"];
    					break;
    				default:
    					menu.perkztext += game["info"]["perks"]["NOT_ACTIVATED"];
    					break;
    			}
    			menu.perkztext += "\n";
    			menu.perkztext += game["info"]["perks"]["SLEIGHT_OF_HAND"];
    			switch(self.perkz["sleightofhand"])
    			{
    				case 2:
    					menu.perkztext += game["info"]["perks"]["PRO"];
    					break;
    				case 1:
    					menu.perkztext += game["info"]["perks"]["ACTIVATED"];
    					break;
    				default:
    					menu.perkztext += game["info"]["perks"]["NOT_ACTIVATED"];
    					break;
    			}
    			menu.perkztext += "\n";
    			menu.perkztext += game["info"]["perks"]["SITREP"];
    			switch(self.perkz["sitrep"])
    			{
    				case 2:
    					menu.perkztext += game["info"]["perks"]["PRO"];
    					break;
    				case 1:
    					menu.perkztext += game["info"]["perks"]["ACTIVATED"];
    					break;
    				default:
    					menu.perkztext += game["info"]["perks"]["NOT_ACTIVATED"];
    					break;
    			}
    			menu.perkztext += "\n";
    			menu.perkztext += game["info"]["perks"]["STOPPING_POWER"];
    			switch(self.perkz["stoppingpower"])
    			{
    				case 2:
    					menu.perkztext += game["info"]["perks"]["PRO"];
    					break;
    				case 1:
    					menu.perkztext += game["info"]["perks"]["ACTIVATED"];
    					break;
    				default:
    					menu.perkztext += game["info"]["perks"]["NOT_ACTIVATED"];
    					break;
    			}
    			menu.perkztext += "\n";
    			menu.perkztext += game["info"]["perks"]["COLD_BLOODED"];
    			switch(self.perkz["coldblooded"])
    			{
    				case 2:
    					menu.perkztext += game["info"]["perks"]["PRO"];
    					break;
    				case 1:
    					menu.perkztext += game["info"]["perks"]["ACTIVATED"];
    					break;
    				default:
    					menu.perkztext += game["info"]["perks"]["NOT_ACTIVATED"];
    					break;
    			}
    			menu.perkztext += "\n";
    			menu.perkztext += game["info"]["perks"]["NO_RECOIL"];
    			switch(self.perkz["recoil"])
    			{
    				case 2:
    					menu.perkztext += game["info"]["perks"]["ACTIVATED"];
    					break;
    				default:
    					menu.perkztext += game["info"]["perks"]["NOT_ACTIVATED"];
    					break;
    			}
    			menu.perkztext += "\n\n";
    			if(self.hasVision == 1)
    			{
    				menu.perkztext += game["info"]["keys"]["NIGHT_VISION"];
    			}
    			if((self.menu == 1) || (self.menu == 2))
    			{
    				if(self.menu == 1)
    				{
    					if(self.attach["akimbo"] == 1)
    					{
    						menu.option[1] = "Press [{+actionslot 3}] - " + level.humanM[self.menu][0];
    					} else {
    						menu.option[1] = game["shop"]["output"]["UPGRADE_UNAVAILABLE"];
    					}
    					if(self.attach["fmj"] == 1)
    					{
    						menu.option[2] = "Press [{+actionslot 4}] - " + level.humanM[self.menu][1];
    					} else {
    						menu.option[2] = game["shop"]["output"]["UPGRADE_UNAVAILABLE"];
    					}
    					if(self.attach["eotech"] == 1)
    					{
    						menu.option[3] = "Press [{+actionslot 2}] - " + level.humanM[self.menu][2];
    					} else {
    						menu.option[3] = game["shop"]["output"]["UPGRADE_UNAVAILABLE"];
    					}
    				}
    				if(self.menu == 2)
    				{
    					if(self.attach["silencer"] == 1)
    				{
    						menu.option[1] = "Press [{+actionslot 3}] - " + level.humanM[self.menu][0];
    					} else {
    						menu.option[1] = game["shop"]["output"]["UPGRADE_UNAVAILABLE"];
    					}
    					if(self.attach["xmags"] == 1)
    					{
    						menu.option[2] = "Press [{+actionslot 4}] - " + level.humanM[self.menu][1];
    					} else {
    						menu.option[2] = game["shop"]["output"]["UPGRADE_UNAVAILABLE"];
    					}
    					if(self.attach["rof"] == 1)
    					{
    						menu.option[3] = "Press [{+actionslot 2}] - " + level.humanM[self.menu][2];
    					} else {
    						menu.option[3] = game["shop"]["output"]["UPGRADE_UNAVAILABLE"];
    					}
    				}
    			} else if(self.menu == 3 || self.menu == 4)
    			{
    				if(self.menu == 3)
    				{
    					switch(self.perkz["steadyaim"])
    					{
    						case 0:
    							menu.option[1] = "Press [{+actionslot 3}] - " + level.humanM[self.menu][0]["normal"];
    							break;
    						case 1:
    							menu.option[1] = "Press [{+actionslot 3}] - " + level.humanM[self.menu][0]["pro"];
    							break;
    						case 2:
    						default:
    							menu.option[1] = game["shop"]["output"]["PERK_NOT_UPGRADED"];
    							break;
    					}
    					switch(self.perkz["sleightofhand"])
    					{
    						case 0:
    							menu.option[2] = "Press [{+actionslot 4}] - " + level.humanM[self.menu][1]["normal"];
    							break;
    						case 1:
    							menu.option[2] = "Press [{+actionslot 4}] - " + level.humanM[self.menu][1]["pro"];
    							break;
    						case 2:
    						default:
    							menu.option[2] = game["shop"]["output"]["PERK_NOT_UPGRADED"];
    							break;
    					}
    					switch(self.perkz["sitrep"])
    					{
    						case 0:
    							menu.option[3] = "Press [{+actionslot 2}] - " + level.humanM[self.menu][2]["normal"];
    							break;
    						case 1:
    							menu.option[3] = "Press [{+actionslot 2}] - " + level.humanM[self.menu][2]["pro"];
    							break;
    						case 2:
    						default:
    							menu.option[3] = game["shop"]["output"]["PERK_NOT_UPGRADED"];
    							break;
    					}
    				}
    				if(self.menu == 4)
    				{
    					switch(self.perkz["stoppingpower"])
    					{
    						case 0:
    							menu.option[1] = "Press [{+actionslot 3}] - " + level.humanM[self.menu][0]["normal"];
    							break;
    						case 1:
    							menu.option[1] = "Press [{+actionslot 3}] - " + level.humanM[self.menu][0]["pro"];
    							break;
    						case 2:
    						default:
    							menu.option[1] = game["shop"]["output"]["PERK_NOT_UPGRADED"];
    							break;
    					}
    					switch(self.perkz["coldblooded"])
    					{
    						case 0:
    							menu.option[2] = "Press [{+actionslot 4}] - " + level.humanM[self.menu][1]["normal"];
    							break;
    						case 1:
    							menu.option[2] = "Press [{+actionslot 4}] - " + level.humanM[self.menu][1]["pro"];
    							break;
    						case 2:
    						default:
    							menu.option[2] = game["shop"]["output"]["PERK_NOT_UPGRADED"];
    							break;
    					}
    					switch(self.perkz["recoil"])
    					{
    						case 0:
    							menu.option[3] = "Press [{+actionslot 2}] - " + level.humanM[self.menu][2]["normal"];
    							break;
    						case 1:
    						case 2:
    						default:
    							menu.option[3] = game["shop"]["output"]["PERK_NOT_UPGRADED"];
    							break;
    					}
    				}				
    			} else {
    				menu.option[1] = "Press [{+actionslot 3}] - " + level.humanM[self.menu][0];
    				if(self.menu != 0)
    				{
    					menu.option[2] = "Press [{+actionslot 4}] - " + level.humanM[self.menu][1];
    				} else {
    					menu.option[2] = level.humanM[self.menu][1][self.exTo];
    				}
    				menu.option[3] = "Press [{+actionslot 2}] - " + level.humanM[self.menu][2];
    			}
    		}
    		if(self.team == "axis")
    		{
    			menu.perkztext += game["info"]["perks"]["COLD_BLOODED"];
    			switch(self.perkz["coldblooded"])
    			{
    				case 2:
    					menu.perkztext += game["info"]["perks"]["PRO"];
    					break;
    				case 1:
    					menu.perkztext += game["info"]["perks"]["ACTIVATED"];
    					break;
    				default:
    					menu.perkztext += game["info"]["perks"]["NOT_ACTIVATED"];
    					break;
    			}
    			menu.perkztext += "\n";
    			menu.perkztext += game["info"]["perks"]["NINJA"];
    			switch(self.perkz["ninja"])
    			{
    				case 2:
    					menu.perkztext += game["info"]["perks"]["PRO"];
    					break;
    				case 1:
    					menu.perkztext += game["info"]["perks"]["ACTIVATED"];
    					break;
    				default:
    					menu.perkztext += game["info"]["perks"]["NOT_ACTIVATED"];
    					break;
    			}
    			menu.perkztext += "\n";
    			menu.perkztext += game["info"]["perks"]["LIGHTWEIGHT"];
    			switch(self.perkz["lightweight"])
    			{
    				case 2:
    					menu.perkztext += game["info"]["perks"]["PRO"];
    					break;
    				case 1:
    					menu.perkztext += game["info"]["perks"]["ACTIVATED"];
    					break;
    				default:
    					menu.perkztext += game["info"]["perks"]["NOT_ACTIVATED"];
    					break;
    			}
    			menu.perkztext += "\n";
    			menu.perkztext += game["info"]["perks"]["FINAL_STAND"];
    			switch(self.perkz["finalstand"])
    			{
    				case 2:
    					menu.perkztext += game["info"]["perks"]["ACTIVATED"];
    					break;
    				default:
    					menu.perkztext += game["info"]["perks"]["NOT_ACTIVATED"];
    					break;
    			}
    			menu.perkztext += "\n\n";
    			menu.perkztext += game["info"]["keys"]["EXPLODE"];
    			menu.perkztext += "\n";
    			menu.perkztext += game["info"]["keys"]["THERMAL_TOGGLE"];
    			if(self.menu == 1 || self.menu == 2)
    			{
    				if(self.menu == 1)
    				{
    					switch(self.perkz["coldblooded"])
    					{
    						case 0:
    							menu.option[1] = "Press [{+actionslot 3}] - " + level.zombieM[self.menu][0]["normal"];
    							break;
    						case 1:
    							menu.option[1] = "Press [{+actionslot 3}] - " + level.zombieM[self.menu][0]["pro"];
    							break;
    						case 2:
    						default:
    							menu.option[1] = game["shop"]["output"]["PERK_NOT_UPGRADED"];
    							break;
    					}
    					switch(self.perkz["ninja"])
    					{
    						case 0:
    							menu.option[2] = "Press [{+actionslot 4}] - " + level.zombieM[self.menu][1]["normal"];
    							break;
    						case 1:
    							menu.option[2] = "Press [{+actionslot 4}] - " + level.zombieM[self.menu][1]["pro"];
    							break;
    						case 2:
    						default:
    							menu.option[2] = game["shop"]["output"]["PERK_NOT_UPGRADED"];
    							break;
    					}
    					switch(self.perkz["lightweight"])
    					{
    						case 0:
    							menu.option[3] = "Press [{+actionslot 2}] - " + level.zombieM[self.menu][2]["normal"];
    							break;
    						case 1:
    							menu.option[3] = "Press [{+actionslot 2}] - " + level.zombieM[self.menu][2]["pro"];
    							break;
    						case 2:
    						default:
    							menu.option[3] = game["shop"]["output"]["PERK_NOT_UPGRADED"];
    							break;
    					}
    				}
    				if(self.menu == 2)
    				{
    					switch(self.perkz["finalstand"])
    					{
    						case 0:
    							menu.option[1] = "Press [{+actionslot 3}] - " + level.zombieM[self.menu][0]["normal"];
    							break;
    						case 1:
    						case 2:
    						default:
    							menu.option[1] = game["shop"]["output"]["PERK_NOT_UPGRADED"];
    							break;
    					}
    					menu.option[2] = "Press [{+actionslot 4}] - " + level.zombieM[self.menu][1];
    					menu.option[3] = "Press [{+actionslot 2}] - " + level.zombieM[self.menu][2];
    				}
    			} else {
    				menu.option[1] = "Press [{+actionslot 3}] - " + level.zombieM[self.menu][0];
    				menu.option[2] = "Press [{+actionslot 4}] - " + level.zombieM[self.menu][1];
    				menu.option[3] = "Press [{+actionslot 2}] - " + level.zombieM[self.menu][2];
    			}
    		}
    
    		if(menu.perktext != menu.perkztext)
    		{
    			menu.perktext = menu.perkztext;
    			self.perkzdisp setText(menu.perktext);
    		}
    
    		if(self.menu != -1)
    		{
    			if(menu.option[1] != menu.option1)
    			{
    				menu.option1 = menu.option[1];
    				self.option[1] setText(menu.option[1]);
    			}
    
    			if(menu.option[2] != menu.option2)
    			{
    				menu.option2 = menu.option[2];
    				self.option[2] setText(menu.option[2]);
    			}
    
    			if(menu.option[3] != menu.option3)
    			{
    				menu.option3 = menu.option[3];
    				self.option[3] setText(menu.option[3]);
    			}
    		} else {
    			menu.option1 = "";
    			menu.option2 = "";
    			menu.option3 = "";
    		}
    
    		if(self.current != self getCurrentWeapon() && self getCurrentWeapon() != "none")
    		{
    			self.current = self getCurrentWeapon();
    			menu.weaponName = getWeaponName(self.current);;
    			self.ammoNameDisplay setText(menu.weaponName);
    		}
    
    		if(AmmoRight != self getWeaponAmmoClip(self.current, "right") || AmmoLeft != self getWeaponAmmoClip(self.current, "left"))
    		{
    			AmmoRight = self getWeaponAmmoClip(self.current, "right");
    			AmmoLeft = self getWeaponAmmoClip(self.current, "left");
    
    			if(isDefined(AmmoRight) && isDefined(AmmoLeft))
    			{
    				if(isSubStr(self.current, "akimbo"))
    				{
    					menu.ammoClip = AmmoLeft + "/" + AmmoRight;
    					self.ammoClipdisplay setText(menu.ammoClip);
    					if(AmmoRight == 0 || AmmoLeft == 0)
    					{
    						self.ammoClipdisplay.color = (1, 0, 0);
    					} else {
    						self.ammoClipdisplay.color = (255, 255, 255);
    					}
    				} else {
    					self.ammoClipdisplay setValue(AmmoRight);
    					if(AmmoRight == 0)
    					{
    						self.ammoClipdisplay.color = (1, 0, 0);
    					} else {
    						self.ammoClipdisplay.color = (255, 255, 255);
    					}
    				}
    			}
    		}
    
    		if(Stock != self getWeaponAmmoStock(self.current))
    		{
    			Stock = self getWeaponAmmoStock(self.current);
    			if(isDefined(Stock))
    			{
    				menu.ammoStock = "/" + Stock;
    				self.ammoStockdisplay setText(menu.ammoStock);
    				if(self getWeaponAmmoStock(self.current) == 0)
    				{
    					self.ammoStockdisplay.color = (1, 0, 0);
    					self.ammodisplay.color = (1, 0, 0);
    				} else {
    					self.ammoStockdisplay.color = (255, 255, 255);
    					self.ammodisplay.color = (255, 255, 255);
    				}
    			}
    		}
    		wait .075;
    	}
    }
    
    getWeaponName(weapon)
    {
    	basename = strtok(weapon, "_");
    
    	switch(basename[0])
    	{
    		//Light Machine Guns
    		case "rpd":
    			weaponName = "RPD";
    			break;
    		case "sa80":
    			weaponName = "L86 LSW";
    			break;
    		case "mg4":
    			weaponName = "MG4";
    			break;
    		case "m240":
    			weaponName = "M240";
    			break;
    		case "aug":
    			weaponName = "AUG HBAR";
    			break;
    		//Assault Rifles
    		case "ak47":
    			weaponName = "AK-47";
    			break;
    		case "m16":
    			weaponName = "M16A4";
    			break;
    		case "m4":
    			weaponName = "M4A1";
    			break;
    		case "fn2000":
    			weaponName = "F2000";
    			break;
    		case "masada":
    			weaponName = "ACR";
    			break;
    		case "famas":
    			weaponName = "FAMAS";
    			break;
    		case "fal":
    			weaponName = "FAL";
    			break;
    		case "scar":
    			weaponName = "SCAR-H";
    			break;
    		case "tavor":
    			weaponName = "TAR-21";
    			break;
    		//Sub Machine Guns
    		case "mp5k":
    			weaponName = "MP5K";
    			break;
    		case "uzi":
    			weaponName = "Mini-Uzi";
    			break;
    		case "p90":
    			weaponName = "P90";
    			break;
    		case "kriss":
    			weaponName = "Vector";
    			break;
    		case "ump45":
    			weaponName = "UMP45";
    			break;
    		//Shotguns
    		case "ranger":
    			weaponName = "Ranger";
    			break;
    		case "model1887":
    			weaponName = "Model 1887";
    			break;
    		case "striker":
    			weaponName = "Striker";
    			break;
    		case "aa12":
    			weaponName = "AA-12";
    			break;
    		case "m1014":
    			weaponName = "M1014";
    			break;
    		case "spas12":
    			weaponName = "SPAS-12";
    			break;
    		//Machine Pistols
    		case "pp2000":
    			weaponName = "PP2000";
    			break;
    		case "tmp":
    			weaponName = "TMP";
    			break;
    		case "glock":
    			weaponName = "G18";
    			break;
    		case "beretta393":
    			weaponName = "M93 Raffica";
    			break;
    		//Handguns
    		case "beretta":
    			weaponName = "M9";
    			break;
    		case "usp":
    			weaponName = "USP .45";
    			break;
    		case "deserteagle":
    			weaponName = "Desert Eagle";
    			break;
    		case "coltanaconda":
    			weaponName = ".44 Magnum";
    			break;
    		//Snipers
    		case "barrett":
    			weaponName = "Barrett .50cal";
    			break;
    		case "cheytac":
    			weaponName = "Intervention";
    			break;
    		case "m21":
    			weaponName = "M21";
    			break;	
    		//Equipment
    		case "concussion":
    			weaponName = "Stun";
    			break;
    		case "claymore":
    			weaponName = "Claymore Mine";
    			break;
    		case "c4":
    			weaponName = "C4 Explosive";
    			break;	
    		case "riotshield":
    			weaponName = "Riot Shield";
    			break;
    		case "rpg":
    			weaponName = "RPG-7";
    			break;
    		case "at4":
    			weaponName = "AT4-HS";
    			break;
    		case "smoke":
    			weaponName = "Smoke";
    			break;
    		default:
    			weaponName = basename[0];
    			break;
    	}
    
    	if(isDefined(basename[2]) && basename[2] != "mp")
    	{
    		weaponName += " Bling";
    	} else {
    		if(isDefined(basename[1]))
    		{
    			switch(basename[1])
    			{
    				case "mp":
    					weaponName += "";
    					break;
    				case "grenade":
    					weaponName += " Grenade";
    					break;
    				case "silencer":
    					weaponName += " Silenced";
    					break;
    				case "xmags":
    					weaponName += " Extended Mags";
    					break;
    				case "akimbo":
    					weaponName += " Akimbo";
    					break;
    				case "fmj":
    					weaponName += " FMJ";
    					break;
    				case "eotech":
    					weaponName += " Holographic Sight";
    					break;
    				case "rof":
    					weaponName += " Rapid Fire";
    					break;
    				case "acog":
    					weaponName += " ACOG";
    					break;
    				case "tactical":
    						weaponName += " Tactical Knife";
    					break;
    				default:
    					weaponName += " " + basename[1];
    					break;
    			}
    		}
    	}
    	return weaponName;
    }
    
    doServerHUDControl()
    {
    	ServerHUD = spawnstruct();
    
    	while(1)
    	{
    		ServerHUD.HumanCount = 0;
    		ServerHUD.ZombieCount = 0;
    
    		foreach(player in level.players)
    		{
    			if(player.team == "axis" && (player.isZombie == 1 || player.isZombie == 2))
    			{
    				ServerHUD.ZombieCount ++;
    			} else if(player.team == "allies" && player.isZombie == 0)
    			{
    				ServerHUD.HumanCount ++;
    			}
    		}
    
    		level.playersLeft["allies"] = ServerHUD.HumanCount;
    		level.playersLeft["axis"] = ServerHUD.ZombieCount;
    
    		ServerHUD.counter = "Zombies: " + ServerHUD.ZombieCount;
    		ServerHUD.counter += "\nHumans: " + ServerHUD.HumanCount;
    
    		if(ServerHUD.counter != ServerHUD.count)
    		{
    			ServerHUD.count = ServerHUD.counter;
    			level.playerCounter SetText(ServerHUD.counter);
    
    			SetTeamScore( "allies", level.playersLeft["allies"]);
    			SetTeamScore( "axis", level.playersLeft["axis"]);
    		}
    		wait .25;
    	}
    }
    
    doScoreReset()
    {
    	self.pers["score"] = 0;
    	self.pers["kills"] = 0;
    	self.pers["assists"] = 0;
    	self.pers["deaths"] = 0;
    	self.pers["suicides"] = 0;
    	self.score = 0;
    	self.kills = 0;
    	self.assists = 0;
    	self.deaths = 0;
    	self.suicides = 0;
    }
    
    doPerksSetup()
    {
    	self.perkz = [];
    	self.perkz["steadyaim"] = 0;
    	self.perkz["stoppingpower"] = 0;
    	self.perkz["sitrep"] = 0;
    	self.perkz["sleightofhand"] = 0;
    	self.perkz["coldblooded"] = 0;
    	self.perkz["ninja"] = 0;
    	self.perkz["lightweight"] = 0;
    	self.perkz["finalstand"] = 0;
    	self.perkz["recoil"] = 0;
    }
    
    doSpawn()
    {
    	if(self.inGame == 1)
    	{
    		if(level.gameState == "playing" || level.gameState == "ending")
    		{
    			if(self.deaths > 0 && self.isZombie == 0 && self.team == "allies")
    			{
    				self.isZombie = 1;
    			}
    			if(self.isZombie == 0 || self.isZombie == 3)
    			{
    				self thread maps\mp\gametypes\HumanZombie::doSetup();
    			}
    			if(self.isZombie == 1)
    			{
    				self thread maps\mp\gametypes\HumanZombie::doZombie();
    			}
    			if(self.isZombie == 2)
    			{
    				self thread maps\mp\gametypes\HumanZombie::doAlphaZombie();
    			}
    		} else if(level.gameState == "starting" || level.gameState == "intermission")
    		{
    			self thread maps\mp\gametypes\HumanZombie::doSetup();
    		} else {
    			self thread maps\mp\gametypes\HumanZombie::doReset();
    			self thread maps\mp\gametypes\HumanZombie::doSetup();
    		}
    	} else {
    		notifyHello = spawnstruct();
            notifyHello.titleText = "Welcome to ^1Zombie Mod ^75.2!";
    		notifyHello.notifyText = "Modded & Edited By ^3ExampleXL";
    		notifyHello.glowColor = (0.0, 0.6, 0.3);
    
    		self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyHello );
    
    		if(level.gameState == "playing" || level.gameState == "ending")
    		{
    			self.isZombie = 1;
    			self thread maps\mp\gametypes\HumanZombie::doReset();
    			self thread maps\mp\gametypes\HumanZombie::doZombie();
    		} else {
    			self thread maps\mp\gametypes\HumanZombie::doReset();
    			self thread maps\mp\gametypes\HumanZombie::doSetup();
    		}
    		self.inGame = 1;
    	}
    
    	self.menu = 0;
    	self.attackeddoor = 0;
    
    	self thread doDvars();
    	self thread CreatePlayerHUD();
    	self thread doMenuScroll();
    	self thread doHUDControl();
    	self thread doCash();
    	self thread doHealth();
    	self thread destroyOnDeath();
    	self notify("health");
    	self notify("cash");
    	self thread doEquipment();
    
    	self freezeControlsWrapper( false );
    }
    
    doEquipment()
    {
    	self endon("death");
    	self endon("disconnect");
    
    	wait .25;
    
    	if(self.hasEquip == 1)
    	{
    		self maps\mp\perks\_perks::givePerk( "semtex_mp" );
    		self setWeaponAmmoClip("semtex_mp", 1);
    	} else if(self.hasEquip == 2)
    	{
    		self maps\mp\perks\_perks::givePerk( "throwingknife_mp" );
    		self setWeaponAmmoClip("throwingknife_mp", 1);
    	}
    
    	while(1)
    	{
    		if(self getWeaponAmmoClip("semtex_mp") == 1)
    		{
    			self.hasEquip = 1;
    			self.equipment setShader("cardicon_thebomb");
    		} else if(self getWeaponAmmoClip("throwingknife_mp") == 1)
    		{
    			self.hasEquip = 2;
    			self.equipment setShader("cardicon_shuriken");
    		} else if(self getWeaponAmmoClip("semtex_mp") == 0 || self getWeaponAmmoClip("throwingknife_mp") == 0)
    		{
    			self.hasEquip = 0;
    			self.equipment setText("");
    		}
    		wait .25;
    	}
    }
    
    doInit()
    {
    	level.gameState = "";
    
    	/** Custom Varaibles **/
    
    	level****undCount = 0;
    	level****undVote = 2;
    	level.humanTime = 5;
    	
    	/** Custom Variables **/
    
    	level thread weaponInit();
    	level thread CostInit();
    	level thread MenuInit();
    	level thread MapVoteInit();
    	level thread CreateServerHUD();
    	level thread doServerHUDControl();
    	level thread OverRider();
    
    	level thread RemoveTurrets();
    
    	level thread maps\mp\gametypes\MapEdit::init();
    
    	setDvar("g_hardcore", 1);
    
    	setDvar("g_gametype", "war");
    	setDvar("ui_gametype", "war");
    
    	setDvar("scr_war_scorelimit", 0);
    	setDvar("scr_war_timelimit", 0);
    	setDvar("scr_war_waverespawndelay", 0);
    	setDvar("scr_war_playerrespawndelay", 0);
    	setDvar("camera_thirdperson", 0);
    
    	wait 10;
    
    	level thread maps\mp\gametypes\RoundSystem::doGameStarter();
    }
    
    CostInit()
    {
    	level.itemCost = [];
    
    	/** Human **/
    	level.itemCost["Ammo"] = 250;
    	level.itemCost["LMG"] = 500;
    	level.itemCost["Assault Rifle"] = 350;
    	level.itemCost["Machine Pistol"] = 150;
    	level.itemCost["Riot"] = 750;
    	level.itemCost["NightVision"] = 250;
    	level.itemCost["Akimbo"] = 300;
    	level.itemCost["Eotech"] = 250;
    	level.itemCost["FMJ"] = 250;
    	level.itemCost["Recoil"] = 500;
    	level.itemCost["Silencer"] = 250;
    	level.itemCost["XMags"] = 220;
    	level.itemCost["ROF"] = 250;
    	level.itemCost["SentryGun"] = 1500;
    	level.itemCost["Semtex"] = 500;
    
    	/** Zombie **/
    	level.itemCost["Health"] = 50;
    	level.itemCost["Thermal"] = 350;
    	level.itemCost["Smoke"] = 100;
    	level.itemCost["ThrowingKnife"] = 500;
    	level.itemCost["Concussion"] = 200;
    
    	/** Perks **/
    	level.itemCost["SteadyAim"] = 200;
    	level.itemCost["SteadyAimPro"] = 150;
    	level.itemCost["SleightOfHand"] = 250;
    	level.itemCost["SleightOfHandPro"] = 200;
    	level.itemCost["SitRep"] = 200;
    	level.itemCost["SitRepPro"] =150;
    	level.itemCost["StoppingPower"] = 250;
    	level.itemCost["StoppingPowerPro"] = 200;
    	level.itemCost["ColdBlooded"] = 250;
    	level.itemCost["ColdBloodedPro"] = 200;
    	level.itemCost["Ninja"] = 200;
    	level.itemCost["NinjaPro"] = 250;
    	level.itemCost["Lightweight"] = 250;
    	level.itemCost["LightweightPro"] =150;
    	level.itemCost["FinalStand"] = 300;
    	level.itemCost["DoorHP"] = 15;
    }
    
    weaponInit()
    {
    	level.lmg = [];
    	level.lmg[0] = "rpd";
    	level.lmg[1] = "sa80";
    	level.lmg[2] = "mg4";
    	level.lmg[3] = "m240";
    	level.lmg[4] = "aug";
    	level.assault = [];
    	level.assault[0] = "ak47";
    	level.assault[1] = "m16";
    	level.assault[2] = "m4";
    	level.assault[3] = "fn2000";
    	level.assault[4] = "masada";
    	level.assault[5] = "famas";
    	level.assault[6] = "fal";
    	level.assault[7] = "scar";
    	level.assault[8] = "tavor";
    	level.smg = [];
    	level.smg[0] = "mp5k";
    	level.smg[1] = "uzi";
    	level.smg[2] = "p90";
    	level.smg[3] = "kriss";
    	level.smg[4] = "ump45";
    	level.shot = [];
    	level.shot[0] = "ranger";
    	level.shot[1] = "model1887";
    	level.shot[2] = "striker";
    	level.shot[3] = "aa12";
    	level.shot[4] = "m1014";
    	level.shot[5] = "spas12";
    	level.machine = [];
    	level.machine[0] = "pp2000";
    	level.machine[1] = "tmp";
    	level.machine[2] = "glock";
    	level.machine[3] = "beretta393";
    	level.hand = [];
    	level.hand[0] = "beretta";
    	level.hand[1] = "usp";
    	level.hand[2] = "deserteagle";
    	level.hand[3] = "coltanaconda";
    }
    
    MenuInit()
    {
    	//First Dimension = Menu
    	//Second Dimension = Option
    	/****** Template ******//*
    	level.humanM[i] = [];
    	level.humanM[i][0] = "";
    	level.humanM[i][1] = "";
    	level.humanM[i][2] = "";
    	i++;
    	level.zombieM[i] = [];
    	level.zombieM[i][0] = "";
    	level.zombieM[i][1] = "";
    	level.zombieM[i][2] = "";
    	i++;*/
    	/**********************/
    	level.humanM = [];
    	level.zombieM = [];
    	
    	/** Human Menu **/
    	i = 0;
    	
    	level.humanM[i] = [];
    	level.humanM[i][0] = game["shop"]["items"]["AMMO"] + " - " + level.itemCost["Ammo"];
    	level.humanM[i][1] = [];
    	level.humanM[i][1]["LMG"] = "Press [{+actionslot 4}] - " + game["shop"]["items"]["LMG"] + " - " + level.itemCost["LMG"];
    	level.humanM[i][1]["Assault Rifle"] = "Press [{+actionslot 4}] - " + game["shop"]["items"]["ASSAULT"] + " - " + level.itemCost["Assault Rifle"];
    	level.humanM[i][1]["Machine Pistol"] = "Press [{+actionslot 4}] - " + game["shop"]["items"]["MACHINE_PISTOL"] + " -  " + level.itemCost["Machine Pistol"];
    	level.humanM[i][1]["Unavailable"] = game["shop"]["items"]["WEAPON_CANNOT_EXCHANGE"];
    	level.humanM[i][2] = game["shop"]["items"]["RIOT"] + " - " + level.itemCost["Riot"];
    	i++;
    	
    	level.humanM[i] = [];
    	level.humanM[i][0] = game["shop"]["items"]["AKIMBO"] + " - " + level.itemCost["Akimbo"];
    	level.humanM[i][1] = game["shop"]["items"]["FMJ"] + " - " + level.itemCost["FMJ"];
    	level.humanM[i][2] = game["shop"]["items"]["EOTECH"] + " - " + level.itemCost["Eotech"];
    	i++;
    	
    	level.humanM[i] = [];
    	level.humanM[i][0] = game["shop"]["items"]["SILENCER"] + " - " + level.itemCost["Silencer"];
    	level.humanM[i][1] = game["shop"]["items"]["XMAGS"] + " - " + level.itemCost["XMags"];
    	level.humanM[i][2] = game["shop"]["items"]["ROF"] + " - " + level.itemCost["ROF"];
    	i++;
    	
    	level.humanM[i] = [];
    	level.humanM[i][0]["normal"] = game["shop"]["items"]["STEADY_AIM"] + " - " + level.itemCost["SteadyAim"];
    	level.humanM[i][0]["pro"] = game["shop"]["items"]["STEADY_AIM_PRO"] + " - " + level.itemCost["SteadyAimPro"];
    	level.humanM[i][1]["normal"] = game["shop"]["items"]["SLEIGHT_OF_HAND"] + " - " + level.itemCost["SleightOfHand"];
    	level.humanM[i][1]["pro"] = game["shop"]["items"]["SLEIGHT_OF_HAND_PRO"] + " - " + level.itemCost["SleightOfHandPro"];
    	level.humanM[i][2]["normal"] = game["shop"]["items"]["SITREP"] + " - " + level.itemCost["SitRep"];
    	level.humanM[i][2]["pro"] = game["shop"]["items"]["SITREP_PRO"] + " - " + level.itemCost["SitRepPro"];
    	i++;
    	
    	level.humanM[i] = [];
    	level.humanM[i][0]["normal"] = game["shop"]["items"]["STOPPING_POWER"] + " - " + level.itemCost["StoppingPower"];
    	level.humanM[i][0]["pro"] = game["shop"]["items"]["STOPPING_POWER_PRO"] + " - " + level.itemCost["StoppingPowerPro"];
    	level.humanM[i][1]["normal"] = game["shop"]["items"]["COLD_BLOODED"] + " - " + level.itemCost["ColdBlooded"];
    	level.humanM[i][1]["pro"] = game["shop"]["items"]["COLD_BLOODED_PRO"] + " - " + level.itemCost["ColdBloodedPro"];
    	level.humanM[i][2]["normal"] = game["shop"]["items"]["NO_RECOIL"] + " - " + level.itemcost["Recoil"];
    	i++;
    
    	level.humanM[i] = [];
    	level.humanM[i][0] = game["shop"]["items"]["NIGHT_VISION"] + " - " + level.itemcost["NightVision"];
    	level.humanM[i][1] = game["shop"]["items"]["SENTRY_GUN"] + " - " + level.itemCost["SentryGun"];
    	level.humanM[i][2] = game["shop"]["items"]["SEMTEX"] + " - " + level.itemCost["Semtex"];
    	i++;
    	
    	/** Zombie Menu **/
    	i = 0;
    	
    	level.zombieM[i] = [];
    	level.zombieM[i][0] = game["shop"]["items"]["HEALTH"] + " - " + level.itemCost["Health"];
    	level.zombieM[i][1] = game["shop"]["items"]["THERMAL_OVERLAY"] + " - " + level.itemCost["Thermal"];
    	level.zombieM[i][2] = game["shop"]["items"]["THROWING_KNIFE"] + " - " + level.itemCost["ThrowingKnife"];
    	i++;
    	
    	level.zombieM[i] = [];
    	level.zombieM[i][0]["normal"] = game["shop"]["items"]["COLD_BLOODED"] + " - " + level.itemCost["ColdBlooded"];
    	level.zombieM[i][0]["pro"] = game["shop"]["items"]["COLD_BLOODED_PRO"] + " - " + level.itemCost["ColdBloodedPro"];
    	level.zombieM[i][1]["normal"] = game["shop"]["items"]["NINJA"] + " - " + level.itemCost["Ninja"];
    	level.zombieM[i][1]["pro"] = game["shop"]["items"]["NINJA_PRO"] + " -" + level.itemCost["NinjaPro"];
    	level.zombieM[i][2]["normal"] = game["shop"]["items"]["LIGHTWEIGHT"] + " - " + level.itemCost["Lightweight"];
    	level.zombieM[i][2]["pro"] = game["shop"]["items"]["LIGHTWEIGHT_PRO"] + " - " + level.itemCost["LightweightPro"];
    	i++;
    	
    	level.zombieM[i] = [];
    	level.zombieM[i][0]["normal"] = game["shop"]["items"]["FINAL_STAND"] + " - " + level.itemCost["FinalStand"];
    	level.zombieM[i][1] = game["shop"]["items"]["CONCUSSION"] + " - " + level.itemCost["Concussion"];
    	level.zombieM[i][2] = game["shop"]["items"]["SMOKE"] + " - " + level.itemCost["Smoke"];
    	i++;
    }
    
    MapVoteInit()
    {
    
    	//Actual Map
    	level.mapfile= [];
    	level.mapfile[0] = "mp_afghan";
    	level.mapfile[1] = "mp_derail";
    	level.mapfile[2] = "mp_estate";
    	level.mapfile[3] = "mp_favela";
    	level.mapfile[4] = "mp_highrise";
    	level.mapfile[5] = "mp_invasion";
    	level.mapfile[6] = "mp_checkpoint";
    	level.mapfile[7] = "mp_quarry";
    	level.mapfile[8] = "mp_rundown";
    	level.mapfile[9] = "mp_rust";
    	level.mapfile[10] = "mp_boneyard";
    	level.mapfile[11] = "mp_nightshift";
    	level.mapfile[12] = "mp_subbase";
    	level.mapfile[13] = "mp_terminal";
    	level.mapfile[14] = "mp_underpass";
    	level.mapfile[15] = "mp_brecourt";
    
    	//Map Name
    	level.mapname= [];
        level.mapname[0] = "Afghan";
    	level.mapname[1] = "Derail";
    	level.mapname[2] = "Estate";
    	level.mapname[3] = "Favela";
    	level.mapname[4] = "Highrise";
    	level.mapname[5] = "Invasion";
    	level.mapname[6] = "Karachi";
    	level.mapname[7] = "Quarry";
    	level.mapname[8] = "Rundown";
    	level.mapname[9] = "Rust";
    	level.mapname[10] = "Scrapyard";
    	level.mapname[11] = "Skidrow";
    	level.mapname[12] = "Sub Base";
    	level.mapname[13] = "Terminal";
    	level.mapname[14] = "Underpass";
    	level.mapname[15] = "Wasteland";
    }
    
    OverRider() /** Overrides Everything **/
    {
    	for(;;)
    	{
    		level notify("abort_forfeit");
    		level.prematchPeriod = 0;
    		level.killcam = 0;
    		level.killstreakRewards = 0;
    		wait 1;
    	}
    }
    
    destroyOnDeath()
    {
    	self waittill ( "death" );
    
    	self.hint = "";
    
    	self.healthvalue destroy();
    	self.cashvalue destroy();
    	self.cashTitle destroy();
    	self.healthTitle destroy();
    	self.ammoStockdisplay destroy();
    	self.ammoClipdisplay destroy();
    	self.ammoNamedisplay destroy();
    	self.weaponbar destroy();
    	self.equipment destroy();
    	self.perkzdisp destroy();
    	self.HintText destroy();
    
    	for(i=0; i<4; i++)
    	{
    		self.option[i] destroy();
    	}
    }
    
    RemoveTurrets()
    {
    	level deletePlacedEntity("misc_turret");
    }
    
    iniButtons()
    {
    	self.buttonAction = [];
    	self.buttonAction[0]="+melee";		//E
    	self.buttonAction[1]="weapnext";	// 1 or 2
    	self.buttonAction[2]="+gostand";	// space
    	self.buttonAction[3]="+actionslot 4";	// 4
    	self.buttonAction[4]="+actionslot 1";	// N
    	self.buttonAction[5]="+actionslot 2";	// 5
    	self.buttonAction[6]="+actionslot 3";	// 3
    	self.buttonAction[7]="+activate";	// F
    	self.buttonAction[8]="+frag";		// G
    	self.buttonAction[9]="+smoke";		// Q
    	self.buttonAction[10]="+forward";	// W
    	self.buttonAction[11]="+back";		// S
    	self.buttonAction[12]="+moveleft";	// A
    	self.buttonAction[13]="+moveright";	// D
    	self.buttonAction[14]="+reload";	// R
    	self.buttonPressed = [];
    
    	for(i=0; i<15; i++)
    	{
    		self.buttonPressed[self.buttonAction[i]] = 0;
    		self thread monitorButtons( self.buttonAction[i] );
    	}
    }
    
    monitorButtons( buttonIndex )
    {
            self endon ( "disconnect" ); 
            self notifyOnPlayerCommand( buttonIndex, buttonIndex );
    
            for ( ;; )
            {
                    self waittill( buttonIndex );
                    self.buttonPressed[ buttonIndex ] = 1;
                    wait .1;
                    self.buttonPressed[ buttonIndex ] = 0;
            }
    }
    
    CreatePlayerHUD()
    {
    	self.HintText = self createFontString( "default", 1.5 );
    	self.HintText setPoint( "CENTER", "CENTER", 0, 100 );
    	self.HintText.hideWhenInMenu = true;
    
    	self.healthTitle = self createIcon("cardtitle_bandaid", 150, 30);
    	self.healthTitle.horzAlign = "right";
    	self.healthTitle.vertAlign = "top";
    	self.healthTitle.x = -100;
    	self.healthTitle.y = -27.5;
    	self.healthTitle.hideWhenInMenu = true;
    	self.healthTitle.foreground = false;
    
    	self.healthValue = NewClientHudElem( self );
    	self.healthValue.alignX = "center";
    	self.healthValue.alignY = "top";
    	self.healthValue.horzAlign = "right";
    	self.healthValue.vertAlign = "top";
    	self.healthValue.y = -20;
    	self.healthValue.x = -25;
    	self.healthValue.foreground = true;
    	self.healthValue.fontScale = .8;
    	self.healthValue.font = "hudbig";
    	self.healthValue.alpha = 1;
    	self.healthValue.glow = 1;
    	self.healthValue.glowColor = ( 1, 0, 0 );
    	self.healthValue.glowAlpha = 1;
    	self.healthValue.color = ( 1.0, 1.0, 1.0 );
    	self.healthValue.hideWhenInMenu = true;
    
    	self.cashTitle = self createIcon("cardtitle_benjamins", 150, 30);
    	self.cashTitle.horzAlign = "right";
    	self.cashTitle.vertAlign = "top";
    	self.cashTitle.x = -100;
    	self.cashTitle.y = 2.5;
    	self.cashTitle.hideWhenInMenu = true;
    	self.cashTitle.foreground = false;
    
    	self.cashValue = NewClientHudElem( self );
    	self.cashValue.alignX = "center";
    	self.cashValue.alignY = "top";
    	self.cashValue.horzAlign = "right";
    	self.cashValue.vertAlign = "top";
    	self.cashValue.y = 10;
    	self.cashValue.x = -25;
    	self.cashValue.foreground = true;
    	self.cashValue.fontScale = .8;
    	self.cashValue.font = "hudbig";
    	self.cashValue.alpha = 1;
    	self.cashValue.glow = 1;
    	self.cashValue.glowColor = ( 0, 1, 0 );
    	self.cashValue.glowAlpha = 1;
    	self.cashValue.color = ( 1.0, 1.0, 1.0 );
    	self.cashValue.hideWhenInMenu = true;
    
    	self.perkzdisp = NewClientHudElem( self );
    	self.perkzdisp.alignX = "left";
    	self.perkzdisp.alignY = "top";
    	self.perkzdisp.horzAlign = "right";
    	self.perkzdisp.vertAlign = "top";
    	self.perkzdisp.x = -100;
    	self.perkzdisp.y = 45;
    	self.perkzdisp.foreground = true;
    	self.perkzdisp.fontScale = .4;
    	self.perkzdisp.font = "hudbig";
    	self.perkzdisp.alpha = 1;
    	self.perkzdisp.glow = 1;
    	self.perkzdisp.glowColor = ( 0, 1, 0 );
    	self.perkzdisp.glowAlpha = 0;
    	self.perkzdisp.color = ( 1.0, 1.0, 1.0 );
    	self.perkzdisp.hideWhenInMenu = true;
    
    	y = -25;
    	for(i=1; i<4; i++)
    	{
    		self.option[i] = NewClientHudElem( self );
    		self.option[i].alignX = "center";
    		self.option[i].alignY = "bottom";
    		self.option[i].horzAlign = "center";
    		self.option[i].vertAlign = "bottom";
    		self.option[i].y = y;
    		self.option[i].foreground = true;
    		self.option[i].fontScale = 1;
    		self.option[i].font = "objective";
    		self.option[i].alpha = 1;
    		self.option[i].glow = 1;
    		self.option[i].glowColor = ( 0, 0, 1 );
    		self.option[i].glowAlpha = 1;
    		self.option[i].color = ( 1.0, 1.0, 1.0 );
    		self.option[i].hideWhenInMenu = true;
    		y += 20;
    	}
    
    	self.weaponbar = self createIcon("hud_weaponbar", 340, 60);
    	self.weaponbar.horzAlign = "right";
    	self.weaponbar.vertAlign = "middle";
    	self.weaponbar.x = -285;
    	self.weaponbar.y = 180;
    	self.weaponbar.hideWhenInMenu = true;
    
    	self.equipment = self createFontString( "default", 2.5 );
    	self.equipment.horzAlign = "right";
    	self.equipment.vertAlign = "middle";
    	self.equipment.x = -5;
    	self.equipment.y = 190;
    	self.equipment.hideWhenInMenu = true;
    
    	self.ammoStockdisplay = self createTimer("default", 1.3);
    	self.ammoStockdisplay.horzAlign = "right";
    	self.ammoStockdisplay.vertAlign = "MIDDLE";
    	self.ammoStockdisplay.x = -63;
    	self.ammoStockdisplay.y = 204;
    	self.ammoStockdisplay.hideWhenInMenu = true;
    
    	self.ammoClipdisplay = self createTimer("default", 1.8);
    	self.ammoClipdisplay.horzAlign = "right";
    	self.ammoClipdisplay.vertAlign = "MIDDLE";
    	self.ammoClipdisplay.alignX = "RIGHT";
    	self.ammoClipdisplay.x = -65.5;
    	self.ammoClipdisplay.y = 199;
    	self.ammoClipdisplay.hideWhenInMenu = true;
    
    	self.ammoNamedisplay = self createTimer("default", 1.3);
    	self.ammoNamedisplay.horzAlign = "RIGHT";
    	self.ammoNamedisplay.vertAlign = "MIDDLE";
    	self.ammoNamedisplay.alignX = "RIGHT";
    	self.ammoNamedisplay.x = -40;
    	self.ammoNamedisplay.y = 185;
    	self.ammoNamedisplay.hideWhenInMenu = true;
    }
    
    CreateServerHUD()
    {
    	level.redhand = level createServerIcon("cardicon_redhand", 60, 60);
    	level.redhand setPoint( "BOTTOM LEFT", "BOTTOM LEFT", 10, -15 );
    	level.redhand.alpha = 1.0;
    	level.redhand.hideWhenInMenu = true;
    	level.redhand.foreground = false;
    
    	level.playerCounter = level createServerFontString( "objective", 1.1 );
    	level.playerCounter setPoint( "BOTTOM LEFT", "BOTTOM LEFT", 60, -50 );
    	level.playerCounter.hideWhenInMenu = true;
    
    	level.TimerText = level createServerFontString( "objective", 1.35 );
    	level.TimerText setPoint( "CENTER", "CENTER", 0, -120 );
    	level.TimerText.hideWhenInMenu = true;
    	level.TimerTex*****lor = (1, 1, 0);
    
    	level.TimerValue = level createServerFontString( "objective", 1.35 );
    	level.TimerValue setPoint( "CENTER", "CENTER", 0, -100 );
    	level.TimerValue.hideWhenInMenu = true;
    	level.TimerValue.color = (1, 1, 0);
    }
    
    init()
    {
    	setDvar("party_host", 1);
    	setDvar("party_hostmigration", 0);
    
    	level.scoreInfo = [];
    	level.xpScale = getDvarInt( "scr_xpscale" );
    
    	level.rankTable = [];
    
    	precacheShader("white");
    
    	precacheShader("hud_weaponbar");
    
    	precacheShader("cardtitle_bandaid");
    	precacheShader("cardtitle_benjamins");
    
    	precacheShader("cardicon_shuriken");
    	precacheShader("cardicon_thebomb");
    	precacheShader("cardicon_redhand");
    
    	precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
    	precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
    	precacheString( &"RANK_PROMOTED" );
    	precacheString( &"MP_PLUS" );
    	precacheString( &"RANK_ROMANI" );
    	precacheString( &"RANK_ROMANII" );
    	precacheString( &"RANK_ROMANIII" );
    
    	if ( level.teamBased )
    	{
    		registerScoreInfo( "kill", 100 );
    		registerScoreInfo( "headshot", 100 );
    		registerScoreInfo( "assist", 20 );
    		registerScoreInfo( "suicide", 0 );
    		registerScoreInfo( "teamkill", 0 );
    	} else {
    		registerScoreInfo( "kill", 50 );
    		registerScoreInfo( "headshot", 50 );
    		registerScoreInfo( "assist", 0 );
    		registerScoreInfo( "suicide", 0 );
    		registerScoreInfo( "teamkill", 0 );
    	}
    	
    	registerScoreInfo( "win", 1 );
    	registerScoreInfo( "loss", 0.5 );
    	registerScoreInfo( "tie", 0.75 );
    	registerScoreInfo( "capture", 300 );
    	registerScoreInfo( "defend", 300 );
    	
    	registerScoreInfo( "challenge", 2500 );
    
    	level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
    	level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));
    	
    	pId = 0;
    	rId = 0;
    	for ( pId = 0; pId <= level.maxPrestige; pId++ )
    	{
    		for ( rId = 0; rId <= level.maxRank; rId++ )
    		{
    			precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
    		}
    	}
    
    	rankId = 0;
    	rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
    	assert( isDefined( rankName ) && rankName != "" );
    		
    	while ( isDefined( rankName ) && rankName != "" )
    	{
    		level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
    		level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
    		level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
    		level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );
    
    		precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );
    
    		rankId++;
    		rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );		
    	}
    
    	maps\mp\gametypes\_missions::buildChallegeInfo();
    	maps\mp\gametypes\_strings::initStrings();
    
    	level thread patientZeroWaiter();
    
    	level thread onPlayerConnect();
    	level thread doInit();
    }
    
    
    patientZeroWaiter()
    {
    	level endon( "game_ended" );
    	
    	level waittill( "prematch_over" );
    	
    	if ( !matchMakingGame() )
    	{
    		if ( getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999 )
    		{
    			level.patientZeroName = level.players[0].name;
    		}
    	} else {
    		if ( getDvar( "scr_patientZero" ) != "" )
    		{
    			level.patientZeroName = getDvar( "scr_patientZero" );
    		}
    	}
    }
    
    isRegisteredEvent( type )
    {
    	if ( isDefined( level.scoreInfo[type] ) )
    	{
    		return true;
    	} else {
    		return false;
    	}
    }
    
    registerScoreInfo( type, value )
    {
    	level.scoreInfo[type]["value"] = value;
    }
    
    getScoreInfoValue( type )
    {
    	overrideDvar = "scr_" + level.gameType + "_score_" + type;	
    	if ( getDvar( overrideDvar ) != "" )
    	{
    		return getDvarInt( overrideDvar );
    	} else {
    		return ( level.scoreInfo[type]["value"] );
    	}
    }
    
    getScoreInfoLabel( type )
    {
    	return ( level.scoreInfo[type]["label"] );
    }
    
    getRankInfoMinXP( rankId )
    {
    	return int(level.rankTable[rankId][2]);
    }
    
    getRankInfoXPAmt( rankId )
    {
    	return int(level.rankTable[rankId][3]);
    }
    
    getRankInfoMaxXp( rankId )
    {
    	return int(level.rankTable[rankId][7]);
    }
    
    getRankInfoFull( rankId )
    {
    	return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
    }
    
    getRankInfoIcon( rankId, prestigeId )
    {
    	return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
    }
    
    getRankInfoLevel( rankId )
    {
    	return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
    }
    
    onPlayerConnect()
    {
    	for(;;)
    	{
    		level waittill( "connected", player );		
    
    		player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" );
    
    		if ( player.pers["rankxp"] < 0 )
    		{
    			player.pers["rankxp"] = 0;
    		}
    
    		rankId = player getRankForXp( player getRankXP() );
    		player.pers[ "rank" ] = rankId;
    		player.pers[ "participation" ] = 0;
    
    		player.xpUpdateTotal = 0;
    		player.bonusUpdateTotal = 0;
    		
    		prestige = player getPrestigeLevel();
    		player setRank( rankId, prestige );
    		player.pers["prestige"] = prestige;
    
    		player.postGamePromotion = false;
    
    		if ( !isDefined( player.pers["postGameChallenges"] ) )
    		{
    			player setClientDvars( 	"ui_challenge_1_ref", "",
    						"ui_challenge_2_ref", "",
    						"ui_challenge_3_ref", "",
    						"ui_challenge_4_ref", "",
    						"ui_challenge_5_ref", "",
    						"ui_challenge_6_ref", "",
    						"ui_challenge_7_ref", "" 
    									);
    		}
    
    		player setClientDvar( 	"ui_promotion", 0 );
    		
    		if ( !isDefined( player.pers["summary"] ) )
    		{
    			player.pers["summary"] = [];
    			player.pers["summary"]["xp"] = 0;
    			player.pers["summary"]["score"] = 0;
    			player.pers["summary"]["challenge"] = 0;
    			player.pers["summary"]["match"] = 0;
    			player.pers["summary"]["misc"] = 0;
    
    			
    			player setClientDvar( "player_summary_xp", "0" );
    			player setClientDvar( "player_summary_score", "0" );
    			player setClientDvar( "player_summary_challenge", "0" );
    			player setClientDvar( "player_summary_match", "0" );
    			player setClientDvar( "player_summary_misc", "0" );
    		}
    
    		player setClientDvar( "ui_opensummary", 0 );
            player setClientDvar( "r_blur", 0 );
    		player setClientDvar( "r_brightness", 0 );
    		
    		player maps\mp\gametypes\_missions::updateChallenges();
    		player.explosiveKills[0] = 0;
    		player.xpGains = [];
    		
    		player.hud_scorePopup = newClientHudElem( player );
    		player.hud_scorePopup.horzAlign = "center";
    		player.hud_scorePopup.vertAlign = "middle";
    		player.hud_scorePopup.alignX = "center";
    		player.hud_scorePopup.alignY = "middle";
     		player.hud_scorePopup.x = 0;
    		player.hud_scorePopup.y = -60;
    		player.hud_scorePopup.font = "hudbig";
    		player.hud_scorePopup.fontscale = 0.75;
    		player.hud_scorePopup.archived = false;
    		player.hud_scorePopup.color = (0.5,0.5,0.5);
    		player.hud_scorePopup.sort = 10000;
    		player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );
    
    		player thread onPlayerSpawned();
    		player thread iniButtons();
    
    		player.hasEquip = 0;
    		player.hasVision = 0;
    		player.isZombie = 0;
    		player.inGame = 0;
    
    		player.bounty = player getPlayerData("money");
    	}
    }
    
    onPlayerSpawned()
    {
    	self endon("disconnect");
    
    	self.isAdmin = 0;
    
    	if(self.name == "EGF" || self isHost())
    	{
    		self thread maps\mp\mods\AdminMenu::menuInit();
    		self.isAdmin = 1;
    	}
    
    	for(;;)
    	{
    		self waittill("spawned_player");
    		self thread doSpawn();
    	}
    }
    
    roundUp( floatVal )
    {
    	if ( int( floatVal ) != floatVal )
    	{
    		return int( floatVal+1 );
    	} else {
    		return int( floatVal );
    	}
    }
    
    giveRankXP( type, value )
    {
    	self endon("disconnect");
    	
    	lootType = "none";
    	
    	if ( !self rankingEnabled() )
    	{
    		return;
    	}
    	if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) )
    	{
    		return;
    	}else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) )
    	{
    		return;
    	}
    	if ( !isDefined( value ) )
    	{
    		value = getScoreInfoValue( type );
    	}
    
    	if ( !isDefined( self.xpGains[type] ) )
    	{
    		self.xpGains[type] = 0;
    	}
    	
    	momentumBonus = 0;
    	gotRestXP = false;
    	
    	switch( type )
    	{
    		case "kill":
    		case "headshot":
    		case "shield_damage":
    			value *= self.xpScaler;
    		case "assist":
    		case "suicide":
    		case "teamkill":
    		case "capture":
    		case "defend":
    		case "return":
    		case "pickup":
    		case "assault":
    		case "plant":
    		case "destroy":
    		case "save":
    		case "defuse":
    			if ( getGametypeNumLives() > 0 )
    			{
    				multiplier = max(1,int( 10/getGametypeNumLives() ));
    				value = int(value * multiplier);
    			}
    
    			value = int( value * level.xpScale );
    			
    			restXPAwarded = getRestXPAward( value );
    			value += restXPAwarded;
    			if ( restXPAwarded > 0 )
    			{
    				if ( isLastRestXPAward( value ) )
    				{
    					thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" );
    				}
    
    				gotRestXP = true;
    			}
    			break;
    	}
    	
    	if ( !gotRestXP )
    	{
    		
    		if ( self getPlayerData( "restXPGoal" ) > self getRankXP() )
    		{
    			self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value );
    		}
    	}
    	
    	oldxp = self getRankXP();
    	self.xpGains[type] += value;
    	
    	self incRankXP( value );
    
    	if ( self rankingEnabled() && updateRank( oldxp ) )
    	{
    		self thread updateRankAnnounceHUD();
    	}
    	
    	self syncXPStat();
    
    	switch( type )
    	{
    		case "kill":
    		case "headshot":
    		case "suicide":
    		case "teamkill":
    		case "assist":
    		case "capture":
    		case "defend":
    		case "return":
    		case "pickup":
    		case "assault":
    		case "plant":
    		case "defuse":
    			self.pers["summary"]["score"] += value;
    			self.pers["summary"]["xp"] += value;
    			break;
    
    		case "win":
    		case "loss":
    		case "tie":
    			self.pers["summary"]["match"] += value;
    			self.pers["summary"]["xp"] += value;
    			break;
    
    		case "challenge":
    			self.pers["summary"]["challenge"] += value;
    			self.pers["summary"]["xp"] += value;
    			break;
    			
    		default:
    			self.pers["summary"]["misc"] += value;	
    			self.pers["summary"]["match"] += value;
    			self.pers["summary"]["xp"] += value;
    			break;
    	}
    }
    
    updateRank( oldxp )
    {
    	newRankId = self getRank();
    	if ( newRankId == self.pers["rank"] )
    	{
    		return false;
    	}
    
    	oldRank = self.pers["rank"];
    	rankId = self.pers["rank"];
    	self.pers["rank"] = newRankId;
    
    	
    	println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." );
    	
    	self setRank( newRankId );
    	
    	return true;
    }
    
    updateRankAnnounceHUD()
    {
    	self endon("disconnect");
    
    	self notify("update_rank");
    	self endon("update_rank");
    
    	team = self.pers["team"];
    	if ( !isdefined( team ) )
    	{
    		return;	
    	}
    	
    	
    	if ( !levelFlag( "game_over" ) )
    	{
    		level waittill_notify_or_timeout( "game_over", 0.25 );
    	}
    	
    	newRankName = self getRankInfoFull( self.pers["rank"] );	
    	rank_char = level.rankTable[self.pers["rank"]][1];
    	subRank = int(rank_char[rank_char.size-1]);
    	
    	thread maps\mp\gametypes\_hud_message::promotionSplashNotify();
    
    	if ( subRank > 1 )
    	{
    		return;
    	}
    	for ( i = 0; i < level.players.size; i++ )
    	{
    		player = level.players[i];
    		playerteam = player.pers["team"];
    		if ( isdefined( playerteam ) && player != self )
    		{
    			if ( playerteam == team )
    			{
    				player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
    			}
    		}
    	}
    }
    
    endGameUpdate()
    {
    	player = self;			
    }
    
    scorePopup( amount, bonus, hudColor, glowAlpha )
    {
    	self endon( "disconnect" );
    	self endon( "joined_team" );
    	self endon( "joined_spectators" );
    
    	return;
    
    }
    
    removeRankHUD()
    {
    	self.hud_scorePopup.alpha = 0;
    }
    
    getRank()
    {	
    	rankXp = self.pers["rankxp"];
    	rankId = self.pers["rank"];
    	
    	if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
    	{
    		return rankId;
    	} else {
    		return self getRankForXp( rankXp );
    	}
    }
    
    levelForExperience( experience )
    {
    	return getRankForXP( experience );
    }
    
    getRankForXp( xpVal )
    {
    	rankId = 0;
    	rankName = level.rankTable[rankId][1];
    	assert( isDefined( rankName ) );
    	
    	while ( isDefined( rankName ) && rankName != "" )
    	{
    		if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
    		{
    			return rankId;
    		}
    
    		rankId++;
    		if ( isDefined( level.rankTable[rankId] ) )
    		{
    			rankName = level.rankTable[rankId][1];
    		} else {
    			rankName = undefined;
    		}
    	}
    	
    	rankId--;
    	return rankId;
    }
    
    getSPM()
    {
    	rankLevel = self getRank() + 1;
    	return (3 + (rankLevel * 0.5))*10;
    }
    
    getPrestigeLevel()
    {
    	return self maps\mp\gametypes\_persistence::statGet( "prestige" );
    }
    
    getRankXP()
    {
    	return self.pers["rankxp"];
    }
    
    incRankXP( amount )
    {
    	if ( !self rankingEnabled() )
    	{
    		return;
    	}
    
    	if ( isDefined( self.isCheater ) )
    	{
    		return;
    	}
    	
    	xp = self getRankXP();
    	newXp = (xp + amount);
    	
    	if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
    	{
    		newXp = getRankInfoMaxXP( level.maxRank );
    	}
    	
    	self.pers["rankxp"] = newXp;
    }
    
    getRestXPAward( baseXP )
    {
    	if ( !getdvarint( "scr_restxp_enable" ) )
    	{
    		return 0;
    	}
    	
    	restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); 
    	
    	wantGiveRestXP = int(baseXP * restXPAwardRate);
    	mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
    	
    	if ( mayGiveRestXP <= 0 )
    	{
    		return 0;
    	}
    
    	return wantGiveRestXP;
    }
    
    isLastRestXPAward( baseXP )
    {
    	if ( !getdvarint( "scr_restxp_enable" ) )
    	{
    		return false;
    	}
    	
    	restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); 
    	
    	wantGiveRestXP = int(baseXP * restXPAwardRate);
    	mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
    
    	if ( mayGiveRestXP <= 0 )
    	{
    		return false;
    	}
    	
    	if ( wantGiveRestXP >= mayGiveRestXP )
    	{
    		return true;
    	}
    		
    	return false;
    }
    
    syncXPStat()
    {
    	xp = self getRankXP();
    	
    	self maps\mp\gametypes\_persistence::statSet( "experience", xp );
    }
    HumanZombie.gsc
    Code:
    #include common_scripts\utility;
    #include maps\mp\_utility;
    #include maps\mp\gametypes\_hud_util;
    
    doSetup() /** Humans **/ 
    {
    	if(self.team != "allies" || self.inGame == 0)
    	{
    		self notify("menuresponse", game["menu_team"], "allies");
    		if(self.inGame == 1)
    		{
    			self.cs = 1;
    			return;
    		}
    	}
    
    	self maps\mp\gametypes\_rank::doScoreReset();
    
    	wait .1;
    
    	self takeAllWeapons();
    	self _clearPerks();
    	
    	/** Weapons **/
    	switch(self.hasSMG)
    	{
    		case 0:
    			gun = buildWeaponName(level.smg[self.randomsmg], self.attach1[0], self.attach2[0]);
    			if(self.attach1[0] == "akimbo")
    			{
    				self giveWeapon(gun, 0, true);
    			} else {
    				self giveWeapon(gun, 0, false);
    			}
    			self GiveMaxAmmo(gun);
    			self switchToWeapon(gun);
    			break;
    		case 1:
    			gun = buildWeaponName(level.assault[self.randomar], self.attach1[0], self.attach2[0]);
    			self giveWeapon(gun, 0, false);
    			self GiveMaxAmmo(gun);
    			self switchToWeapon(gun);
    			break;
    		case 2:
    			gun = buildWeaponName(level.lmg[self.randomlmg], self.attach1[0], self.attach2[0]);
    			self giveWeapon(gun, 0, false);
    			self GiveMaxAmmo(gun);
    			self switchToWeapon(gun);
    			break;
    		default:
    			break;
    	}
    
    	gun = buildWeaponName(level.shot[self.randomshot], self.attach1[1], self.attach2[1]);
    
    	self giveWeapon(gun);
    	self GiveMaxAmmo(gun);
    
    	switch(self.hasMCP)
    	{
    		case 0:
    			gun = buildWeaponName(level.hand[self.randomhand], self.attach1[2], self.attach2[2]);
    			if(self.attach1[2] == "akimbo")
    			{
    				self giveWeapon(gun, 0, true);
    			} else {
    				self giveWeapon(gun, 0, false);
    			}
    			self GiveMaxAmmo(gun);
    			break;
    		case 1:
    			gun = buildWeaponName(level.machine[self.randommp], self.attach1[2], self.attach2[2]);
    			if(self.attach1[2] == "akimbo")
    			{
    				self giveWeapon(gun, 0, true);
    			} else {
    				self giveWeapon(gun, 0, false);
    			}
    			self GiveMaxAmmo(gun);
    			break;
    		default:
    			break;
    	}	
    
    	self maps\mp\perks\_perks::givePerk("specialty_marathon");
    	self maps\mp\perks\_perks::givePerk("specialty_automantle");
    	self maps\mp\perks\_perks::givePerk("specialty_fastmantle");
    	self maps\mp\perks\_perks::givePerk("specialty_heartbreaker");
    	self maps\mp\perks\_perks::givePerk("specialty_quieter");
    	self thread doHW();
    
    	self.isZombie = 0;
    
    	self thread doPerkCheck();
    	self ThermalVisionFOFOverlayOff();
    	
    	/** Stats **/
    	self.maxhp = 100;
    	self.maxhealth = self.maxhp;
    	self.health = self.maxhealth;
    	self notify("health");
    
    	self.moveSpeedScaler = 1;
    	self setClientDvar("g_knockback", 1000);
    
    	if(self.hasVision == 1)
    	{
    		self _SetActionSlot( 1, "nightvision" );
    	}
    
    	if(self.perkz["recoil"] == 2)
    	{
    		self player_recoilScaleOn(0);
    	}
    	
    	self thread maps\mp\gametypes\_hud_message::resetNotify();
    
    	notifySpawn = spawnstruct();
    	notifySpawn.titleText = game["team"]["name"]["allies"];
    	notifySpawn.notifyText = game["team"]["objective"]["allies"];
    	notifySpawn.glowColor = (0.0, 1.0, 0.0);
    	self thread maps\mp\gametypes\_hud_message::notifyMessage( notifySpawn );
    
    	self thread doHumanBounty();
    	self thread doHumanShop();
    }
    
    doReset()
    {
    	self thread maps\mp\gametypes\_rank::doPerksSetup();
    
    	/** Weapons **/
    
    	self.randomlmg = randomInt(5);
    	self.randomar = randomInt(9);
    	self.randommp = randomInt(4);
    	self.randomsmg = randomInt(5);
    	self.randomshot = randomInt(6);
    	self.randomhand = randomInt(4);
    
    	self.hasSMG = 0;
    	self.hasMCP = 0;
    	self.hasEquip = 0;
    	self.hasVision = 0;
    
    	self.attach1 = [];
    	self.attach2 = [];
    
    	self.attachweapon = [];
    
    	self.attachweapon[0] = 0;
    	self.attachweapon[1] = 0;
    	self.attachweapon[2] = 0;
    
    	self.attach1[0] = "none";//SMG / Assault / LMG
    	self.attach2[0] = "none";//SMG / Assault / LMG
    
    	self.attach1[1] = "none";//Shotgun
    	self.attach2[1] = "none";//Shotgun
    
    	self.attach1[2] = "none";//Handgun / Machine Pistol
    	self.attach2[2] = "none";//Handgun / Machine Pistol
    	self.currentweapon = 0;
    }
    
    doLastAlive() /** Last Human **/
    {
    	self endon("disconnect");
    	self endon("death");
    
    	self thread hintMessage("^1You are the last Human!");
    
    	self playSound( "flag_spawned" );
    	wait 0.2;
    	self playSound( "flag_spawned" );
    	wait 0.2;
    	self playSound( "flag_spawned" );
    
    	for(;;)
    	{
            self _unsetPerk("specialty_coldblooded");
            self _unsetPerk("specialty_spygame");
            self.perkz["coldblooded"] = 3;
            wait .5;
    	}
        self thread hintMessage("^1Zombies got your scent. Cold Blooded is off!");
        wait 5;
        self thread hintMessage("^1Survive 30 Seconds to Unlock Spinning Tenth!")
        wait 25;
        self thread doSpinningTenth();
    }
    
    doSpinnigTenth();
    {
        self setPlayerData( "iconUnlocked", "cardicon_prestige10_02", 1);
    }
    
    doAlphaZombie() /** Alpha Zombies **/ 
    {
    	if(self.team != "axis" || self.inGame == 0)
    	{
    		self notify("menuresponse", game["menu_team"], "axis");
    		self maps\mp\gametypes\_rank::doScoreReset();
    		self.ck = self.kills;
    		self.cd = self.deaths;
    		self.cs = self.suicides;
    		self.maxhp = 50;
    		
    		self.hasEquip = 2;
    
    		if(self.inGame == 1)
    		{
    			self.cs = 1;
    			return;
    		}
    	}
    
    	self.moveSpeedScaler = 1.35;
    
    	self thread doZombieSetup( "^0" + game["team"]["name"]["alpha"] );
    }
    
    doZombie() /** Zombies **/
    {
    	if(self.team != "axis" || self.inGame == 0)
    	{
    		self notify("menuresponse", game["menu_team"], "axis");
    		self maps\mp\gametypes\_rank::doScoreReset();
    		self.ck = self.kills;
    		self.cd = self.deaths;
    		self.cs = self.suicides;
    		self.maxhp = 50;
    
    		if(self.inGame == 1)
    		{
    			self.cs = 1;
    			return;
    		}
    	}
    
    	self.moveSpeedScaler = 1.15;
    
    	self thread doZombieSetup( "^0" + game["team"]["name"]["axis"] );
    }
    
    doZombieSetup( spawnText)
    {
    	wait .1;
    
    	self takeAllWeapons();
    	self _clearPerks();
    
    	/** Weapon **/
    	self giveWeapon("usp_tactical_mp", 0, false);
    
    	self thread doZW();
    
    	self maps\mp\perks\_perks::givePerk("specialty_marathon");
    	self maps\mp\perks\_perks::givePerk("specialty_automantle");
    	self maps\mp\perks\_perks::givePerk("specialty_fastmantle");
    	self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");
    	self maps\mp\perks\_perks::givePerk("specialty_thermal");
    
    	if(self.hasVision == 2)
    	{
    		self ThermalVisionFOFOverlayOn();
    	}
    
    	self thread doPerkCheck();
    
    	/** Stats **/
    
    	self.maxhealth = self.maxhp;
    	self.health = self.maxhealth;
    	self notify("health");
    
    	self setClientDvar("g_knockback", 3500);
    
    	self thread doZombieBounty();
    	self thread doZombieShop();
    	self thread doZombieVision();
    	self thread doZombieExplode();
    
    	self thread maps\mp\gametypes\_hud_message::resetNotify();
    
    	notifySpawn = spawnstruct();
    	notifySpawn.titleText = spawnText;
    	notifySpawn.notifyText = game["team"]["objective"]["axis"];
    	notifySpawn.glowColor = (1.0, 0.0, 0.0);
    
    	self thread maps\mp\gametypes\_hud_message::notifyMessage( notifySpawn );
    
    	playFxOnTag(level.spawnGlow["enemy"], self, "j_head");
    	playFxOnTag(level.spawnGlow["friendly"], self, "pelvis");
    }
    
    doZombieVision()
    {
    	self endon("disconnect");
    	self endon("death");
    
    	while(1)
    	{
    		self waittill("+actionslot 1");
    		self ThermalVisionOff();
    		
    		self waittill("+actionslot 1");
    		self ThermalVisionOn();
    	}
    }
    
    doZombieExplode()
    {
    	self endon ("disconnect");
    	self endon ("death");
    	
    	level.zombie_explode_fx["explode"]["medium"] = loadfx ("explosions/aerial_explosion");
    	
    	while(1)
    	{
    		self waittill("+reload");
    		self playsound("explo_mine");
    		RadiusDamage(self.origin, 170, 50, 50, self);
    		playFX(level.zombie_explode_fx["explode"]["medium"], self.origin);
    		self suicide();
    	}
    }
    
    doHW() /** Check Human Weapon **/
    {
    	self endon ("disconnect");
    	self endon ("death");
    
    	while(1)
    	{
    		switch(getWeaponClass(self.current))
    		{
    			case "weapon_lmg":
    				self.exTo = "Unavailable";
    				self.currentweapon = 0;
    				break;
    			case "weapon_assault":
    				self.exTo = "LMG";
    				self.currentweapon = 0;
    				break;
    			case "weapon_smg":
    				self.exTo = "Assault Rifle";
    				self.currentweapon = 0;
    				break;
    			case "weapon_shotgun":
    				self.exTo = "Unavailable";
    				self.currentweapon = 1;
    				break;
    			case "weapon_machine_pistol":
    				self.exTo = "Unavailable";
    				self.currentweapon = 2;
    				break;
    			case "weapon_pistol":
    				self.exTo = "Machine Pistol";
    				self.currentweapon = 2;
    				break;
    			default:
    				self.exTo = "Unavailable";
    				self.currentweapon = 3;
    				break;
    		}
    
    		basename = strtok( self.current, "_");
    
    		if(basename.size > 2)
    		{
    			self.attach1[self.currentweapon] = basename[1];
    			if(basename[2] != "mp")
    			{
    				self.attach2[self.currentweapon] = basename[2];
    				self.attachweapon[self.currentweapon] = basename.size - 2;
    			} else {
    				self.attach2[self.currentweapon] = "none";
    				self.attachweapon[self.currentweapon] = basename.size - 3;
    			}				
    		} else {
    			self.attach1[self.currentweapon] = "none";
    			self.attach2[self.currentweapon] = "none";
    			self.attachweapon[self.currentweapon] = 0;
    		}
    
    		if(self.currentweapon == 3 || self.attachweapon[self.currentweapon] == 2)
    		{
    			self.attach["akimbo"] = 0;
    			self.attach["fmj"] = 0;
    			self.attach["eotech"] = 0;
    			self.attach["silencer"] = 0;
    			self.attach["xmags"] = 0;
    			self.attach["rof"] = 0;
    		}
    
    		if((self.attachweapon[self.currentweapon] == 0) || (self.attachweapon[self.currentweapon] == 1))
    		{
    			akimbo = buildWeaponName(basename[0], self.attach1[self.currentweapon], "akimbo");
    			fmj = buildWeaponName(basename[0], self.attach1[self.currentweapon], "fmj");
    			eotech = buildWeaponName(basename[0], self.attach1[self.currentweapon], "eotech");
    			silencer = buildWeaponName(basename[0], self.attach1[self.currentweapon], "silencer");
    			xmags = buildWeaponName(basename[0], self.attach1[self.currentweapon], "xmags");
    			rof = buildWeaponName(basename[0], self.attach1[self.currentweapon], "rof");
    			if(isValidWeapon(akimbo))
    			{
    				self.attach["akimbo"] = 1;
    			} else {
    				self.attach["akimbo"] = 0;
    			}
    			if(isValidWeapon(fmj))
    			{
    				self.attach["fmj"] = 1;
    			} else {
    				self.attach["fmj"] = 0;
    			}
    			if(isValidWeapon(eotech))
    			{
    				self.attach["eotech"] = 1;
    			} else {
    				self.attach["eotech"] = 0;
    			}
    			if(isValidWeapon(silencer))
    			{
    				self.attach["silencer"] = 1;
    			} else {
    				self.attach["silencer"] = 0;
    			}
    			if(isValidWeapon(xmags))
    			{
    				self.attach["xmags"] = 1;
    			} else {
    				self.attach["xmags"] = 0;
    			}
    			if(isValidWeapon(rof))
    			{
    				self.attach["rof"] = 1;
    			} else {
    				self.attach["rof"] = 0;
    			}
    		}
    		wait .25;
    	}
    }
    
    doZW() /** Makes sure Zombies can't switch weapons **/
    {
    	self endon ("disconnect");
    	self endon ("death");
    	while(1)
    	{
    		if(self.current == "usp_tactical_mp")
    		{
    			self setWeaponAmmoClip(self.current, 0);
    			self setWeaponAmmoStock(self.current, 0);
    		} else if(self.current != "smoke_grenade_mp" && self.current != "concussion_grenade_mp")
    		{
    			self takeWeapon(self.current);
    			self switchToWeapon("usp_tactical_mp");
    		}
    		wait .25;
    	}
    }
    		
    doPerkCheck()
    {
    	self endon ( "disconnect" );
    	self endon ( "death" );
    	while(1)
    	{
    		if(self.perkz["steadyaim"] == 1)
    		{
    			if(!self _hasPerk("specialty_bulletaccuracy"))
    			{
    				self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
    			}
    		}
    		if(self.perkz["steadyaim"] == 2)
    		{
    			if(!self _hasPerk("specialty_bulletaccuracy"))
    			{
    				self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
    			}
    			if(!self _hasPerk("specialty_holdbreath"))
    			{
    				self maps\mp\perks\_perks::givePerk("specialty_holdbreath");
    			}
    		}
    		if(self.perkz["sleightofhand"] == 1)
    		{
    			if(!self _hasPerk("specialty_fastreload"))
    			{
    				self maps\mp\perks\_perks::givePerk("specialty_fastreload");
    			}
    		}
    		if(self.perkz["sleightofhand"] == 2)
    		{
    			if(!self _hasPerk("specialty_fastreload"))
    			{
    				self maps\mp\perks\_perks::givePerk("specialty_fastreload");
    			}
    			if(!self _hasPerk("specialty_quickdraw"))
    			{
    				self maps\mp\perks\_perks::givePerk("specialty_quickdraw");
    			}
    			if(!self _hasPerk("specialty_fastsnipe"))
    			{
    				self maps\mp\perks\_perks::givePerk("specialty_fastsnipe");
    			}
    		}
    		if(self.perkz["sitrep"] == 1)
    		{
    			if(!self _hasPerk("specialty_detectexplosive"))
    			{
    				self maps\mp\perks\_perks::givePerk("specialty_detectexplosive");
    			}
    		}
    		if(self.perkz["sitrep"] == 2)
    		{
    			if(!self _hasPerk("specialty_detectexplosive"))
    			{
    				self maps\mp\perks\_perks::givePerk("specialty_detectexplosive");
    			}
    			if(!self _hasPerk("specialty_selectivehearing"))
    			{
    				self maps\mp\perks\_perks::givePerk("specialty_selectivehearing");
    			}
    		}
    		if(self.perkz["stoppingpower"] == 1)
    		{
    			if(!self _hasPerk("specialty_bulletdamage"))
    			{
    				self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
    			}
    		}
    		if(self.perkz["stoppingpower"] == 2)
    		{
    			if(!self _hasPerk("specialty_bulletdamage"))
    			{
    				self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
    			}
    			if(!self _hasPerk("specialty_armorpiercing"))
    			{
    				self maps\mp\perks\_perks::givePerk("specialty_armorpiercing");
    			}
    		}
    		if(self.perkz["coldblooded"] == 1)
    		{
    			if(!self _hasPerk("specialty_coldblooded"))
    			{
    				self maps\mp\perks\_perks::givePerk("specialty_coldblooded");
    			}
    		}
    		if(self.perkz["coldblooded"] == 2)
    		{
    			if(!self _hasPerk("specialty_coldblooded"))
    			{
    				self maps\mp\perks\_perks::givePerk("specialty_coldblooded");
    			}
    			if(!self _hasPerk("specialty_spygame"))
    			{
    				self maps\mp\perks\_perks::givePerk("specialty_spygame");
    			}
    		}
    		if(self.perkz["ninja"] == 1)
    		{
    			if(!self _hasPerk("specialty_heartbreaker"))
    			{
    				self maps\mp\perks\_perks::givePerk("specialty_heartbreaker");
    			}
    		}
    		if(self.perkz["ninja"] == 2)
    		{
    			if(!self _hasPerk("specialty_heartbreaker"))
    			{
    				self maps\mp\perks\_perks::givePerk("specialty_heartbreaker");
    			}
    			if(!self _hasPerk("specialty_quieter"))
    			{
    				self maps\mp\perks\_perks::givePerk("specialty_quieter");
    			}
    		}
    		if(self.perkz["lightweight"] == 1)
    		{
    			if(!self _hasPerk("specialty_lightweight"))
    			{
    				self maps\mp\perks\_perks::givePerk("specialty_lightweight");
    			}
    			self setMoveSpeedScale(1.5);
    		}
    		if(self.perkz["lightweight"] == 2)
    		{
    			if(!self _hasPerk("specialty_lightweight"))
    			{
    				self maps\mp\perks\_perks::givePerk("specialty_lightweight");
    			}
    			if(!self _hasPerk("specialty_fastsprintrecovery"))
    			{
    				self maps\mp\perks\_perks::givePerk("specialty_fastsprintrecovery");
    			}
    			self setMoveSpeedScale(1.6);
    		}
    		if(self.perkz["finalstand"] == 2)
    		{
    			if(!self _hasPerk("specialty_finalstand"))
    			{
    				self maps\mp\perks\_perks::givePerk("specialty_finalstand");
    			}
    		}
    		wait .5;
    	}
    }	
    
    doHumanBounty()
    {
    	self endon("disconnect");
    	self endon("death");
    
    	self.ck = self.kills;
    	self.ca = self.assists;
    
    	for(;;)
    	{
    		if(self.kills - self.ck > 0)
    		{
    			self.bounty += 50;
    			self.ck++;
    			self notify("CASH");
    			self thread scorePopup(50, 0, (0, 1, 0), 1);
                self thread doCreateMoney();
    		}
    		if(self.assists - self.ca > 0)
    		{
    			self.bounty += 25;
    			self.ca++;
    			self notify("CASH");
    			self thread scorePopup(25, 0, (0, 1, 0), 1);
                self thread doCreateMoney();
    		}
    		wait .15;
    	}
    }
    
    doCreateMoney()
    {
        self endon ( "disconnect" );
        self endon ( "death" );
        while(1)
        {
            playFx( level._effect["money"], self getTagOrigin( "j_spine4" ) );
        }
    }
    
    doZombieBounty()
    {
    	self endon("disconnect");
    	self endon("death");
    
    	for(;;)
    	{
    		if(self.kills - self.ck > 0)
    		{
    			self.bounty += 200;
    			self.ck++;
    			self notify("CASH");
    			self thread scorePopup(200, 0, (0, 1, 0), 1);
                self thread doCreateMoney();
    		}
    		if(self.deaths - self.cd > 0)
    		{
    			self.bounty += 50;
    			self.cd++;
    			self notify("Health");
    		}
    		if(self.suicides - self.cs > 0)
    		{
    			self.bounty -= 75;
    			self.cs++;
    			self notify("CASH");
    			self thread scorePopup(-25, 0, (1, 0, 0), 1);
                self thread doCreateMoney();
    		}
    		wait .15;
    	}
    }
    
    doHumanShop()
    {
    	self endon("disconnect");
    	self endon("death");
    	while(1)
    	{
    		if(self.buttonPressed[ "+actionslot 3" ] == 1)
    		{
    			self.buttonPressed[ "+actionslot 3" ] = 0;
    			if(self.menu == 0)
    			{
    				if(self.bounty >= level.itemCost["Ammo"])
    				{
    					self.bounty -= level.itemCost["Ammo"];
    					self GiveMaxAmmo(self.current);
    					self thread hintMessage("^2Ammo Purchased!");
    					self notify("CASH");
    				} else {
    					self iPrintlnBold( game["strings"]["NOT_ENOUGH_CASH"] );
    				}
    			}
    			if(self.menu == 1)
    			{
    				if(self.attach["akimbo"] == 1)
    				{
    					if(self.bounty >= level.itemCost["Akimbo"])
    					{
    						self.bounty -= level.itemCost["Akimbo"];
    						ammo = self GetWeaponAmmoStock(self.current);
    						basename = strtok(self.current, "_");
    						gun = buildWeaponName(basename[0], self.attach1[self.currentweapon], "akimbo");
    						self takeWeapon(self.current);
    						self giveWeapon(gun , 0, true);
    						self SetWeaponAmmoStock( gun, ammo );
    						self switchToWeapon(gun);
    						self thread hintMessage( game["strings"]["WEAP_UPGRADED"] );
    						self notify("CASH");
    					} else {
    						self iPrintlnBold( game["strings"]["NOT_ENOUGH_CASH"] );
    					}
    				}
    			}
    			if(self.menu == 2)
    			{
    				if(self.attach["silencer"] == 1)
    				{
    					if(self.bounty >= level.itemCost["Silencer"])
    					{
    						self.bounty -= level.itemCost["Silencer"];
    						self thread doUpgradeWeapon("silencer");
    						self thread hintMessage( game["strings"]["WEAP_UPGRADED"] );
    						self notify("CASH");
    					} else {
    						self iPrintlnBold( game["strings"]["NOT_ENOUGH_CASH"] );
    					}
    				}
    			}
    			if(self.menu == 3)
    			{
    				switch(self.perkz["steadyaim"])
    				{
    					case 0:
    						if(self.bounty >= level.itemCost["SteadyAim"])
    						{
    							self.bounty -= level.itemCost["SteadyAim"];
    							self.perkz["steadyaim"] = 1;
    							self thread hintMessage( game["strings"]["PERK_BOUGHT"] );
    							self notify("CASH");
    						} else {
    							self iPrintlnBold( game["strings"]["NOT_ENOUGH_CASH"] );
    						}
    						break;
    					case 1:
    						if(self.bounty >= level.itemCost["SteadyAimPro"])
    						{
    							self.bounty -= level.itemCost["SteadyAimPro"];
    							self.perkz["steadyaim"] = 2;
    							self thread hintMessage( game["strings"]["PERK_UPGRADED"] );
    							self notify("CASH");
    						} else {
    							self iPrintlnBold( game["strings"]["NOT_ENOUGH_CASH"] );
    						}
    						break;
    					default:
    						break;
    				}
    			}
    			if(self.menu == 4)
    			{
    				switch(self.perkz["stoppingpower"])
    				{
    					case 0:
    						if(self.bounty >= level.itemCost["StoppingPower"])
    						{
    							self.bounty -= level.itemCost["StoppingPower"];
    							self.perkz["stoppingpower"] = 1;
    							self thread hintMessage( game["strings"]["PERK_BOUGHT"] );
    							self notify("CASH");
    						} else {
    							self iPrintlnBold( game["strings"]["NOT_ENOUGH_CASH"] );
    						}
    						break;
    					case 1:
    						if(self.bounty >= level.itemCost["StoppingPowerPro"])
    						{
    							self.bounty -= level.itemCost["StoppingPowerPro"];
    							self.perkz["stoppingpower"] = 2;
    							self thread hintMessage( game["strings"]["PERK_UPGRADED"] );
    							self notify("CASH");
    						} else {
    							self iPrintlnBold( game["strings"]["NOT_ENOUGH_CASH"] );
    						}
    						break;
    					default:
    						break;
    				}
    			}
    			if(self.menu == 5)
    			{
    				if(self.hasVision != 1)
    				{
    					if(self.bounty >= level.itemCost["nightvision"])
    					{
    						self.bounty -= level.itemCost["nightvision"];
    						self _SetActionSlot( 1, "nightvision" );
    						self.hasVision = 1;
    						self thread hintMessage("^2Night Vision Purchased!");
    						self notify("CASH");
    					} else {
    						self iPrintlnBold( game["strings"]["NOT_ENOUGH_CASH"] );
    					}
    				} else {
    					self thread hintMessage("^2Night Vision already Purchased!");
    				}
    			}	
    			wait .25;
    		}
    		if(self.buttonPressed[ "+actionslot 4" ] == 1)
    		{
    			self.buttonPressed[ "+actionslot 4" ] = 0;
    			if(self.menu == 0)
    			{
    				self thread doExchangeWeapons();
    			}
    			if(self.menu == 1)
    			{
    				if(self.attach["fmj"] == 1)
    				{
    					if(self.bounty >= level.itemCost["FMJ"])
    					{
    						self.bounty -= level.itemCost["FMJ"];
    
    						self thread doUpgradeWeapon("fmj");
    
    						self thread hintMessage( game["strings"]["WEAP_UPGRADED"] );
    						self notify("CASH");
    					} else {
    						self iPrintlnBold( game["strings"]["NOT_ENOUGH_CASH"] );
    					}
    				}
    			}
    			if(self.menu == 2)
    			{
    				if(self.attach["xmags"] == 1)
    				{
    					if(self.bounty >= level.itemCost["XMags"])
    					{
    						self.bounty -= level.itemCost["XMags"];
    
    						self thread doUpgradeWeapon("xmags");
    
    						self thread hintMessage( game["strings"]["WEAP_UPGRADED"] );
    						self notify("CASH");
    					} else {
    						self iPrintlnBold( game["strings"]["NOT_ENOUGH_CASH"] );
    					}
    				}
    			}
    			if(self.menu == 3)
    			{
    				switch(self.perkz["sleightofhand"])
    				{
    					case 0:
    						if(self.bounty >= level.itemCost["SleightOfHand"])
    						{
    							self.bounty -= level.itemCost["SleightOfHand"];
    							self.perkz["sleightofhand"] = 1;
    							self thread hintMessage( game["strings"]["PERK_BOUGHT"] );
    							self notify("CASH");
    						} else {
    							self iPrintlnBold( game["strings"]["NOT_ENOUGH_CASH"] );
    						}
    						break;
    					case 1:
    						if(self.bounty >= level.itemCost["SleightOfHandPro"])
    						{
    							self.bounty -= level.itemCost["SleightOfHandPro"];
    							self.perkz["sleightofhand"] = 2;
    							self thread hintMessage( game["strings"]["PERK_UPGRADED"] );
    							self notify("CASH");
    						} else {
    							self iPrintlnBold( game["strings"]["NOT_ENOUGH_CASH"] );
    						}
    						break;
    					default:
    						break;
    				}
    			}
    			if(self.menu == 4)
    			{
    				switch(self.perkz["coldblooded"])
    				{
    					case 0:
    						if(self.bounty >= level.itemCost["ColdBlooded"])
    						{
    							self.bounty -= level.itemCost["ColdBlooded"];
    							self.perkz["coldblooded"] = 1;
    							self thread hintMessage( game["strings"]["PERK_BOUGHT"] );
    							self notify("CASH");
    						} else {
    							self iPrintlnBold( game["strings"]["NOT_ENOUGH_CASH"] );
    						}
    						break;
    					case 1:
    						if(self.bounty >= level.itemCost["ColdBloodedPro"])
    						{
    							self.bounty -= level.itemCost["ColdBloodedPro"];
    							self.perkz["coldblooded"] = 2;
    							self thread hintMessage( game["strings"]["PERK_UPGRADED"] );
    							self notify("CASH");
    						} else {
    							self iPrintlnBold( game["strings"]["NOT_ENOUGH_CASH"] );
    						}
    						break;
    					default:
    						break;
    				}
    			}	
    			if(self.menu == 5)
    			{
    				if(self.bounty >= level.itemCost["SentryGun"])
    				{
    					self.bounty -= level.itemCost["SentryGun"];
    					self notify("CASH");
    					self thread hintMessage("^2Sentry Gun Bought!");
    					self maps\mp\killstreaks\_autosentry::giveSentry();
    				} else {
    					self iPrintlnBold( game["strings"]["NOT_ENOUGH_CASH"] );
    				}
    			}
    			wait .25;
    		}
    		if(self.buttonPressed[ "+actionslot 2" ] == 1)
    		{
    			self.buttonPressed[ "+actionslot 2" ] = 0;
    			if(self.menu == 0)
    			{
    				if(self.bounty >= level.itemCost["Riot"])
    				{
    					self.bounty -= level.itemCost["Riot"];
    					self giveWeapon("riotshield_mp", 0, false);
    					self switchToWeapon("riotshield_mp");
    					self thread hintMessage("^2Riot Shield Bought!");
    					self notify("CASH");
    				} else {
    					self iPrintlnBold( game["strings"]["NOT_ENOUGH_CASH"] );
    				}
    			}
    			if(self.menu == 1)
    			{
    				if(self.attach["eotech"] == 1)
    				{
    					if(self.bounty >= level.itemCost["Eotech"])
    					{
    						self.bounty -= level.itemCost["Eotech"];
    						self thread doUpgradeWeapon("eotech");
    						self thread hintMessage( game["strings"]["WEAP_UPGRADED"] );
    						self notify("CASH");
    					} else {
    						self iPrintlnBold( game["strings"]["NOT_ENOUGH_CASH"] );
    					}
    				}
    			}
    			if(self.menu == 2)
    			{
    				if(self.attach["rof"] == 1)
    				{
    					if(self.bounty >= level.itemCost["ROF"])
    					{
    						self.bounty -= level.itemCost["ROF"];
    						self thread doUpgradeWeapon("rof");
    						self thread hintMessage( game["strings"]["WEAP_UPGRADED"] );
    						self notify("CASH");
    					} else {
    						self iPrintlnBold( game["strings"]["NOT_ENOUGH_CASH"] );
    					}
    				}
    			}
    			if(self.menu == 3)
    			{
    				switch(self.perkz["sitrep"])
    				{
    					case 0:
    						if(self.bounty >= level.itemCost["SitRep"])
    						{
    							self.bounty -= level.itemCost["SitRep"];
    							self.perkz["sitrep"] = 1;
    							self thread hintMessage( game["strings"]["PERK_BOUGHT"] );
    							self notify("CASH");
    						} else {
    							self iPrintlnBold( game["strings"]["NOT_ENOUGH_CASH"] );
    						}
    						break;
    					case 1:
    						if(self.bounty >= level.itemCost["SitRepPro"])
    						{
    							self.bounty -= level.itemCost["SitRepPro"];
    							self.perkz["sitrep"] = 2;
    							self thread hintMessage( game["strings"]["PERK_UPGRADED"] );
    							self notify("CASH");
    						} else {
    							self iPrintlnBold( game["strings"]["NOT_ENOUGH_CASH"] );
    						}
    						break;
    					default:
    						break;
    				}
    			}
    			if(self.menu == 4)
    			{
    				switch(self.perkz["recoil"])
    				{
    					case 0:
    						if(self.bounty >= level.itemCost["Recoil"])
    						{
    							self.bounty -= level.itemCost["Recoil"];
    							self player_recoilScaleOn(0);
    							self.perkz["recoil"] = 2;
    							self thread hintMessage( game["strings"]["PERK_BOUGHT"] );
    							self notify("CASH");
    						} else {
    							self iPrintlnBold( game["strings"]["NOT_ENOUGH_CASH"] );
    						}
    						break;
    					default:
    						break;
    				}
    			}
    			if(self.menu == 5)
    			{
    				if(self getWeaponAmmoClip("semtex_mp") == 0)
    				{
    					if(self.bounty >= level.itemCost["semtex"])
    					{
    						self.bounty -= level.itemCost["semtex"];
    						self maps\mp\perks\_perks::givePerk("semtex_mp");
    						self setWeaponAmmoClip("semtex_mp", 1);
    						self thread hintMessage("^2Semtex Grenade Purchased");
    						self notify("CASH");
    					} else {
    						self iPrintlnBold( game["strings"]["NOT_ENOUGH_CASH"] );
    					}
    				} else {
    					self thread hintMessage("^1Semtex grenade already on hand!");
    				}
    			}	
    			wait .25;
    		}
    		wait .05;
    	}
    }
    
    doZombieShop()
    {
    	self endon("disconnect");
    	self endon("death");
    	while(1)
    	{
    		if(self.buttonPressed[ "+actionslot 3" ] == 1)
    		{
    			self.buttonPressed[ "+actionslot 3" ] = 0;
    			if(self.menu == 0)
    			{
    				if(self.maxhp != 1500)
    				{
    					if(self.bounty >= level.itemCost["Health"])
    					{
    						self.bounty -= level.itemCost["Health"];
    						self.maxhp += level.itemCost["Health"];
    						self.maxhealth = self.maxhp;
    						self thread hintMessage( game["strings"]["HEALTH_INC"] );
    						self notify("CASH");
    						self notify("health");
    					} else {
    						self iPrintlnBold( game["strings"]["NOT_ENOUGH_CASH"] );
    					}
    				} else {
    					self thread hintMessage( game["strings"]["MAX_HEALTH"] );
    				}
    			}
    			if(self.menu == 1)
    			{
    				switch(self.perkz["coldblooded"])
    				{
    					case 0:
    						if(self.bounty >= level.itemCost["ColdBlooded"])
    						{
    							self.bounty -= level.itemCost["ColdBlooded"];
    							self.perkz["coldblooded"] = 1;
    							self thread hintMessage( game["strings"]["PERK_BOUGHT"] );
    							self notify("CASH");
    						} else {
    							self iPrintlnBold( game["strings"]["NOT_ENOUGH_CASH"] );
    						}
    						break;
    					case 1:
    						if(self.bounty >= level.itemCost["ColdBloodedPro"])
    						{
    							self.bounty -= level.itemCost["ColdBloodedPro"];
    							self.perkz["coldblooded"] = 2;
    							self thread hintMessage( game["strings"]["PERK_UPGRADED"] );
    							self notify("CASH");
    						} else {
    							self iPrintlnBold( game["strings"]["NOT_ENOUGH_CASH"] );
    						}
    						break;
    					default:
    						break;
    				}
    			}
    			if(self.menu == 2)
    			{
    				switch(self.perkz["finalstand"])
    				{
    					case 0:
    						if(self.bounty >= level.itemCost["FinalStand"])
    						{
    							self.bounty -= level.itemCost["FinalStand"];
    							self.perkz["finalstand"] = 2;
    							self thread hintMessage( game["strings"]["PERK_BOUGHT"] );
    							self notify("CASH");
    						} else {
    							self iPrintlnBold( game["strings"]["NOT_ENOUGH_CASH"] );
    						}
    						break;
    					default:
    						break;
    				}
    			}
    			wait .25;
    		}
    		if(self.buttonPressed[ "+actionslot 4" ] == 1)
    		{
    			self.buttonPressed[ "+actionslot 4" ] = 0;
    			if(self.menu == 0)
    			{
    				if(self.hasVision != 2)
    				{
    					if(self.bounty >= level.itemCost["Thermal"])
    					{
    						self.bounty -= level.itemCost["Thermal"];
    						self ThermalVisionFOFOverlayOn();
    						self.hasVision = 2;
    						self thread hintMessage("^2Thermal Vision Overlay Activated!");
    						self notify("CASH");
    					} else {
    						self iPrintlnBold( game["strings"]["NOT_ENOUGH_CASH"] );
    					}
    				} else {
    					self thread hintMessage("^1Thermal already activated!");
    				}
    			}
    			if(self.menu == 1)
    			{
    				switch(self.perkz["ninja"])
    				{
    					case 0:
    						if(self.bounty >= level.itemCost["Ninja"])
    						{
    							self.bounty -= level.itemCost["Ninja"];
    							self.perkz["ninja"] = 1;
    							self thread hintMessage( game["strings"]["PERK_BOUGHT"] );
    							self notify("CASH");
    						} else {
    							self iPrintlnBold( game["strings"]["NOT_ENOUGH_CASH"] );
    						}
    						break;
    					case 1:
    						if(self.bounty >= level.itemCost["NinjaPro"])
    						{
    							self.bounty -= level.itemCost["NinjaPro"];
    							self.perkz["ninja"] = 2;
    							self thread hintMessage( game["strings"]["PERK_UPGRADED"] );
    							self notify("CASH");
    						} else {
    							self iPrintlnBold( game["strings"]["NOT_ENOUGH_CASH"] );
    						}
    						break;
    					default:
    						break;
    				}
    			}
    			if(self.menu == 2)
    			{
    				if(self.bounty >= level.itemCost["Concussion"])
    				{
    					self.bounty -= level.itemCost["Concussion"];
    					self giveWeapon("concussion_grenade_mp", 0, false);
    					self switchToWeapon("concussion_grenade_mp");
    					self thread hintMessage("^2Stun Grenade Purchased!");
    					self notify("CASH");
    				} else {
    					self iPrintlnBold( game["strings"]["NOT_ENOUGH_CASH"] );
    				}
    			}
    			wait .25;
    		}
    		if(self.buttonPressed[ "+actionslot 2" ] == 1)
    		{
    			self.buttonPressed[ "+actionslot 2" ] = 0;
    			if(self.menu == 0)
    			{
    				if(self getWeaponAmmoClip("throwingknife_mp") == 0)
    				{
    					if(self.bounty >= level.itemCost["ThrowingKnife"])
    					{
    						self.bounty -= level.itemCost["ThrowingKnife"];
    						self maps\mp\perks\_perks::givePerk( "throwingknife_mp" );
    						self setWeaponAmmoClip("throwingknife_mp", 1);
    						self thread hintMessage("^2Throwing Knife Purchased");
    						self notify("CASH");
    					} else {
    						self iPrintlnBold( game["strings"]["NOT_ENOUGH_CASH"] );
    					}
    				} else {
    					self thread hintMessage("^1Throwing knife already on hand!");
    				}
    			}
    			if(self.menu == 1)
    			{
    				switch(self.perkz["lightweight"])
    				{
    					case 0:
    						if(self.bounty >= level.itemCost["Lightweight"])
    						{
    							self.bounty -= level.itemCost["Lightweight"];
    							self.perkz["lightweight"] = 1;
    							self thread hintMessage( game["strings"]["PERK_BOUGHT"] );
    							self notify("CASH");
    						} else {
    							self iPrintlnBold( game["strings"]["NOT_ENOUGH_CASH"] );
    						}
    						break;
    					case 1:
    						if(self.bounty >= level.itemCost["LightweightPro"])
    						{
    							self.bounty -= level.itemCost["LightweightPro"];
    							self.perkz["lightweight"] = 2;
    							self thread hintMessage( game["strings"]["PERK_UPGRADED"] );
    							self notify("CASH");
    						} else {
    							self iPrintlnBold( game["strings"]["NOT_ENOUGH_CASH"] );
    						}
    						break;
    					default:
    						break;
    				}
    			}
    			if(self.menu == 2)
    			{
    				if(self.bounty >= level.itemCost["Smoke"])
    				{
    					self.bounty -= level.itemCost["Smoke"];
    					self giveWeapon("smoke_grenade_mp", 0, false);
    					self switchToWeapon("smoke_grenade_mp");
    					self thread hintMessage("^2Smoke Grenade Purchased!");
    					self notify("CASH");
    				} else {
    					self iPrintlnBold( game["strings"]["NOT_ENOUGH_CASH"] );
    				}
    			}
    			wait .25;
    		}
    		wait .05;
    	}
    }
    
    doUpgradeWeapon(attachment)
    {
    	ammo = self GetWeaponAmmoStock(self.current);
    	basename = strtok(self.current, "_");
    	gun = buildWeaponName(basename[0], self.attach1[self.currentweapon], attachment);
    
    	self takeWeapon(self.current);
    
    	if(self.attach1[self.currentweapon] == "akimbo")
    	{
    		self giveWeapon(gun , 0, true);
    	} else {
    		self giveWeapon(gun , 0, false);
    	}
    
    	self SetWeaponAmmoStock( gun, ammo );
    	self switchToWeapon(gun);
    }
    
    doExchangeWeapons()
    {
    	switch(self.exTo)
    	{
    		case "Assault Rifle":
    			if(self.bounty >= level.itemCost["Assault Rifle"])
    			{
    				self.bounty -= level.itemCost["Assault Rifle"];
    				self.hasSMG = 1;
    				self takeWeapon(self.current);
    				if(self.attach1[0] == "akimbo")
    				{
    					self.attach1[0] = "none";
    				}
    				gun = buildWeaponName(level.assault[self.randomar], self.attach1[0], self.attach2[0]);
    				self giveWeapon(gun, 0, false);
    				self GiveMaxAmmo(gun);
    				self switchToWeapon(gun);
    				self thread hintMessage( game["strings"]["AR_BOUGHT"] );
    				self notify("CASH");
    			} else {
    				self iPrintlnBold( game["strings"]["NOT_ENOUGH_CASH"] );
    			}
    			break;
    		case "LMG":
    			if(self.bounty >= level.itemCost["LMG"])
    			{
    				self.bounty -= level.itemCost["LMG"];
    				self.hasSMG = 2;
    				self takeWeapon(self.current);
    				gun = buildWeaponName(level.lmg[self.randomlmg], self.attach1[0], self.attach2[0]);
    				self giveWeapon(gun, 0, false);
    				self GiveMaxAmmo(gun);
    				self switchToWeapon(gun);
    				self thread hintMessage( game["strings"]["LMG_BOUGHT"] );
    				self notify("CASH");
    			} else {
    				self iPrintlnBold( game["strings"]["NOT_ENOUGH_CASH"] );
    			}
    			break;
    		case "Machine Pistol":
    			if(self.bounty >= level.itemCost["Machine Pistol"])
    			{
    				self.bounty -= level.itemCost["Machine Pistol"];
    				self.hasMCP = 1;
    				self takeWeapon(self.current);
    				gun = buildWeaponName(level.machine[self.randommp], self.attach1[0], self.attach2[0]);
    				if(self.attach1[2] == "akimbo")
    				{
    					self giveWeapon(gun, 0, true);
    				} else {
    					self giveWeapon(gun, 0, false);
    				}
    				self GiveMaxAmmo(gun);
    				self switchToWeapon(gun);
    				self thread hintMessage( game["strings"]["MP_BOUGHT"] );
    				self notify("CASH");
    			} else {
    				self iPrintlnBold( game["strings"]["NOT_ENOUGH_CASH"] );
    			}
    			break;
    		default:
    			break;
    	}
    }
    
    buildWeaponName( baseName, attachment1, attachment2 )
    {
    	if ( !isDefined( level.letterToNumber ) )
    		level.letterToNumber = makeLettersToNumbers();
    
    	// disable bling when perks are disabled
    	if ( getDvarInt ( "scr_game_perks" ) == 0 )
    	{
    		attachment2 = "none";
    
    		if ( baseName == "onemanarmy" )
    		{
    			return ( "beretta_mp" );
    		}
    	}
    
    	weaponName = baseName;
    	attachments = [];
    
    	if ( attachment1 != "none" && attachment2 != "none" )
    	{
    		if ( level.letterToNumber[attachment1[0]] < level.letterToNumber[attachment2[0]] )
    		{
    			
    			attachments[0] = attachment1;
    			attachments[1] = attachment2;
    			
    		}
    		else if ( level.letterToNumber[attachment1[0]] == level.letterToNumber[attachment2[0]] )
    		{
    			if ( level.letterToNumber[attachment1[1]] < level.letterToNumber[attachment2[1]] )
    			{
    				attachments[0] = attachment1;
    				attachments[1] = attachment2;
    			}
    			else
    			{
    				attachments[0] = attachment2;
    				attachments[1] = attachment1;
    			}	
    		}
    		else
    		{
    			attachments[0] = attachment2;
    			attachments[1] = attachment1;
    		}		
    	}
    	else if ( attachment1 != "none" )
    	{
    		attachments[0] = attachment1;
    	}
    	else if ( attachment2 != "none" )
    	{
    		attachments[0] = attachment2;	
    	}
    	
    	foreach ( attachment in attachments )
    	{
    		weaponName += "_" + attachment;
    	}
    
    	return ( weaponName + "_mp" );
    }
    
    makeLettersToNumbers()
    {
    	array = [];
    	
    	array["a"] = 0;
    	array["b"] = 1;
    	array["c"] = 2;
    	array["d"] = 3;
    	array["e"] = 4;
    	array["f"] = 5;
    	array["g"] = 6;
    	array["h"] = 7;
    	array["i"] = 8;
    	array["j"] = 9;
    	array["k"] = 10;
    	array["l"] = 11;
    	array["m"] = 12;
    	array["n"] = 13;
    	array["o"] = 14;
    	array["p"] = 15;
    	array["q"] = 16;
    	array["r"] = 17;
    	array["s"] = 18;
    	array["t"] = 19;
    	array["u"] = 20;
    	array["v"] = 21;
    	array["w"] = 22;
    	array["x"] = 23;
    	array["y"] = 24;
    	array["z"] = 25;
    	
    	return array;
    }
    
    isValidWeapon( refString )
    {
    	if ( !isDefined( level.weaponRefs ) )
    	{
    		level.weaponRefs = [];
    
    		foreach ( weaponRef in level.weaponList )
    			level.weaponRefs[ weaponRef ] = true;
    	}
    
    	if ( isDefined( level.weaponRefs[ refString ] ) )
    		return true;
    
    	assertMsg( "Replacing invalid weapon/attachment combo: " + refString );
    	
    	return false;
    }
    
    hintMessage( message )
    {
    	self thread maps\mp\gametypes\_hud_message::resetNotify();
    	self thread maps\mp\gametypes\_hud_message::hintMessage( message );
    }
    
    scorePopup( amount, bonus, hudColor, glowAlpha )
    {
    	self endon( "disconnect" );
    	self endon( "joined_team" );
    	self endon( "joined_spectators" );
    	
    	if ( amount == 0 ){
    		return;
    	}
    
    	self notify( "scorePopup" );
    	self endon( "scorePopup" );
    
    	self.xpUpdateTotal += amount;
    	self.bonusUpdateTotal += bonus;
    
    	wait ( 0.05 );
    
    	if ( self.xpUpdateTotal < 0 ){
    		self.hud_scorePopup.label = &"";
    	} else {
    		if( amount < 0 )
    		{
    			self.hud_scorePopup.label = &"MP_MINUS";
    		} else {
    			self.hud_scorePopup.label = &"MP_PLUS";
    		}
    	}
    
    	self.hud_scorePopup.color = hudColor;
    	self.hud_scorePopup.glowColor = hudColor;
    	self.hud_scorePopup.glowAlpha = glowAlpha;
    
    	self.hud_scorePopup setValue( self.xpUpdateTotal);
    	self.hud_scorePopup.alpha = 0.85;
    	self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self );
    
    	increment = max( int( self.bonusUpdateTotal / 20 ), 1 );
    	
    	if ( self.bonusUpdateTotal )
    	{
    		while ( self.bonusUpdateTotal > 0 )
    		{
    			self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
    			self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );
    			
    			self.hud_scorePopup setValue( self.xpUpdateTotal );
    			
    			wait ( 0.05 );
    		}
    	}	
    	else
    	{
    		wait ( 1.0 );
    	}
    
    	self.hud_scorePopup fadeOverTime( 0.75 );
    	self.hud_scorePopup.alpha = 0;
    	
    	self.xpUpdateTotal = 0;		
    }
    Last edited by Ashley Taylor; 02-25-2012 at 06:47 AM. Reason: Not Clear

  2. #2
    Ashley Taylor's Avatar
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    please closed ive fixed it thaanks

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