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  1. #1
    darlwis's Avatar
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    Make this Base Undetected

    Hello Mpghians!!!
    Today i need some one that help me to do this Base Undetected
    The code is:
    Code:
    #include "stdafx.h"
    #include <Windows.h>
    #include "exports.h"
    #include <iostream>
    
    //Definacion Granadas
    #define grenades ((i==6)||(i==7)||(i==8)||(i==64)||(i==100)||(i==126)||(i==135)||(i==209)||(i==210)||(i==240)||(i==262)||(i==263)||(i==272)||(i==288)||(i==313)||(i==338)||(i==357)||(i==382)||(i==383)||(i==384)||(i==391)||(i==416)||(i==423)||(i==424)||(i==425)||(i==438)||(i==473)||(i==481)||(i==500)||(i==513)||(i==519)||(i==554))
                  
    //Offsets / Pointers
    #define WeaponMgr     0xA974A0
    #define NoReload      0x269C
    #define NoChangeDelay 0x26A0
    #define WeaponDamage 0x7F8
    
    float Hithard = 999.0f;
    float FragDmg = 0.0f;
    
    DWORD WINAPI SndDrv(LPVOID)
    {
       bool onehit = false,
            reload = true,
            fragdmg = true,
            norecoil = true;
     
       while(1)
       {
           DWORD CShell     = (DWORD)GetModuleHandleA("CShell.dll");
            DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponMgr);
     
            //hotkeys toggle + beep sounds
            //if(GetAsyncKeyState(VK_F9)  || GetAsyncKeyState(VK_NUMPAD0) &1) { onehit = true; Beep(512, 100); }
            //if(GetAsyncKeyState(VK_F10) || GetAsyncKeyState(VK_NUMPAD1) &1) { reload = true; Beep(512, 100); }
            //if(GetAsyncKeyState(VK_F11) || GetAsyncKeyState(VK_NUMPAD2) &1) { fragdmg = true; Beep(512, 100); }
     
            //one hit kill
            if(onehit)
            {
                if (pWeaponMgr)
                {
                    for(int i=0; i<445; i++)
                    {
                        if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) != NULL)
                            *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) + WeaponDamage) = Hithard;
                    }
                }
            }
    
    		if(norecoil)
    {
    	if(pWeaponMgr)
    	{
    		for(int i=0; i<576; i++)
    		{
    			DWORD wep = *(DWORD*)(WeaponMgr +(4*i));
    			if(wep)
    			{
    				for(int y=0; y<10; y++)
    				{
    					*(float*)(wep + 0x225C+y*4) = 0;
    					*(float*)(wep + 0x20F4+y*4) = 0;
    					*(float*)(wep + 0x1F8C+y*4) = 0;
    					*(float*)(wep + 0x1B00+y*4) = 0;
    					*(float*)(wep + 0x192C+y*4) = 0;
    					*(float*)(wep + 0x0684+y*4) = 0;
    				}
    			}
    		}
    	}
    }
     
            //no reload
            if(reload)
            {
                if (pWeaponMgr)
                {
                    for(int i=0; i<445; i++)
                    {
                        if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) != NULL)
                            *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) + NoReload) = 100;
                    }
                }
            }
     
            //no grenade damage
            if(fragdmg)
            {
                if (pWeaponMgr)
                {
                    for(int i=0; i<445; i++)
                    {
                        if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) != NULL && (grenades))
                            *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) + WeaponDamage) = FragDmg;
                    }
                }
            }
            Sleep(100);
       }
    }
     
    bool Rook()
    {
       if(GetModuleHandleA("CShell.dll")   != NULL
       && GetModuleHandleA("ClientFx.fxd") != NULL)
       return 1;
       return 0;
    }
     
    DWORD WINAPI Espera(LPVOID)
    {
       while(!Rook()) Sleep(200);
       CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)SndDrv, NULL, NULL, NULL);
       return 0;
    }
     
    BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
    {
       DisableThreadLibraryCalls(hDll);
       
       if ( dwReason == DLL_PROCESS_ATTACH )
       {
     
            CreateThread(0,0,(LPTHREAD_START_ROUTINE)Espera,0,0,0);
       }
       return 1;
    }
    Regards,

  2. #2
    Swag's Avatar
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    Swiftdude's base

  3. #3
    darlwis's Avatar
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    Yes it is but,how can i make it undetected?

  4. #4
    Swag's Avatar
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    Quote Originally Posted by darlwis View Post
    Yes it is but,how can i make it undetected?
    Why you don't make your own base?
    That's much easyer and if you want i can learn you..

  5. #5
    desertflame's Avatar
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    Can you learn me? (teach)

  6. The Following User Says Thank You to desertflame For This Useful Post:

    Ege1234567890 (03-01-2012)

  7. #6
    darlwis's Avatar
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    I do it,but i get X-trap Error With SwiftDude Base and My Base Doing With Brimir Tutorial,can you accept me on Hotmail?

  8. #7
    Swag's Avatar
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    Quote Originally Posted by darlwis View Post
    I do it,but i get X-trap Error With SwiftDude Base and My Base Doing With Brimir Tutorial,can you accept me on Hotmail?
    Sure, PM me your msn!

  9. #8
    darlwis's Avatar
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    Ok,i will do it just wait a moment.

  10. #9
    ToXiC Coder's Avatar
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    Quote Originally Posted by Swag View Post
    Why you don't make your own base?
    That's much easyer and if you want i can learn you..
    *Teach you (Learn you)

  11. #10
    Swag's Avatar
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    Quote Originally Posted by ToXiC Coder View Post


    *Teach you (Learn you)
    I mean that yea

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