you have'nt replaced the original bytes of the hack address when NOT in game
Hey guys, i have a problem with my gamestatus (?)
^that is the code i am using for gamestatus.Code:bool inGame() { if(*(int*)ADDR_GAMESTATUS == 1) return true; else return false; }
^ That is how i am using it in present.Code:if (inGame()) { Base.ToggleHacks(); Base.MemoryHacks(); }
Now my issue is, if i only hook 'togglehacks' (PTC Commands) my hack works 100% fine and i can play as many games as i like.
But when i want to use my memory hacks (nametags and superbullets) - the hacks work for one game and then when i try to join a second game the game freezes and crashes, and it acts as if gamestatus isnt working as all.
But i know it is working because, i hooked this.
And i was presented with 'in game, in lobby' during their respective times. It's just that whenever i try to hook memory hacks i can't get into that second game at all.Code:if(*(int*)ADDR_GAMESTATUS == 1) { PrintText(225,3,Cyan,"| GameStatus :: In Game |",pDevice); } else { PrintText(225,3,Cyan,"| GameStatus :: In Lobby |",pDevice); }
Can anyone help me with this issue?
you have'nt replaced the original bytes of the hack address when NOT in game
Xipher (03-05-2012)
Aw haha thanks i realized that eventually <3 ty man.
/sawlved .
No I do not make game hacks anymore, please stop asking.
Xipher (03-05-2012)