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  1. #1
    ~FALLEN~'s Avatar
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    WeaponClass - Updated 3/14/12

    The one I posted the other day was outdated so seeing how I'm updating my hack, I figured I would post the fixed one.

    Code:
    class cWeaponList{
    	public:
    		char spacer00[2];
    		unsigned short WeaponClass;
    		unsigned int WeaponIndex;
    		char WeaponName[12];
    		char spacer02[1288];
    		float SpreadMin[9];
    		char spacer03[324];
    		float SpreadMax[9];
    		char spacer04[324];
    		float WeaponRange;
    		unsigned short MaxAmmo;
    		unsigned short AmmoPerMagazine;
    		unsigned short NanoMaxAmmo;
    		unsigned short NanoAmmoPerMagazine;
    		float AmmoDamage;
    		float UnlimitedAmmo;
    		int TargetSlot;
    		int SubType;
    		float DamageFactorByDistance;
    		float DamageVariationFactor;
    		float ShotsPerMinute;
    		char spacer05[24];
    		unsigned char ShotsPerAmmo;
    		char spacer06;
    		unsigned short WeaponPrice;
    		unsigned short AmmoPrice;
    		bool ReloadSingleAmmo;
    		char spacer07[3];
    		float BoomDuration;
    		char spacer08[478];
    		float KnifeNormalRange[4];
    		float KnifeYawPitch[2];
    		float KnifeNormalAnimationRate[3];
    		float KnifeBigshotRange[4];
    		float KnifeBigshotYawPitch[2];
    		float KnifeBigshotAnimationRate[3];
    		char spacer9[64];
    		unsigned char FireMode;
    		char spacer10[3];
    		unsigned char ZoomMode;
    		char spacer11[3];
    		unsigned char ZoomAttributes;
    		char spacer12[3];
    		unsigned char ReloadAttributes;
    		char spacer13[3];
    		unsigned char KnifeAttributes;
    		char spacer14[3];
    		bool IsDroppedWhenDie;
    		char spacer15[11];
    		float StunTime;
    		int SubWeaponIndex;
    		float DamageRatioPerNode;
    		char spacer16[236];
    		float KnifeNormalAmmoDamage[3];
    		float KnifeBigShotAmmoDamage[3];
    		char spacer17[28];
    		float SmokeAlpha;
    		char spacer18[3384];
    		D3DXVECTOR3 BulletPosOffset;
    		char spacer19[2848];
    		float SpeedPenalty[3];
    		char spacer20[4];
    		float FireAnimationMultiplier[3];
    		char spacer21[164];
    		int DelayOneShootTime[3];
    		char spacer22[276];
    		float ThrowVelAngleGravityAirResTime[3];
    		char spacer23[4];
    		unsigned char BoomType;
    		unsigned char BoomDurationDamage;
    		char spacer24[2];
    		float BoomDamageCheckInterval;
    		float SideEffectDamage;
    		float SideEffectTimeGap;
    		float DamagePenaltyTimeAndMoveRate[2];
    		float NanoDamagePenaltyTimeAndMoveRate[2];
    		float WallShotDamageRatio;
    		char spacer25[48];
    		float ReloadAnimRatio;
    		float ChangeWeaponAnimRatio;
    		char spacer26[188];
    		bool HaveKnife;
    		char spacer27[39];
    		float KnockBack;
    	};
    Last edited by ~FALLEN~; 03-14-2012 at 07:56 PM. Reason: Fully fixed 100% correct

  2. The Following 10 Users Say Thank You to ~FALLEN~ For This Useful Post:

    -iFaDy..* (03-16-2012),Assassin's Creed (03-15-2012),cttbot123456 (03-14-2012),dakr54 (03-14-2012),DaRk (03-14-2012),dizzyeasy (08-23-2012),Fly3r (03-15-2012),giniyat101 (03-15-2012),Nemo[4ever] (11-28-2012),Ryuesi (03-15-2012)

  3. #2
    DaRk's Avatar
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    thxs for the class

  4. #3
    AeroNex's Avatar
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    Thanks for posting and sharing Fallen

  5. #4
    ~FALLEN~'s Avatar
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    bump 100% correct now

  6. #5
    dakr54's Avatar
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    Thank you for the updated class, and you should explain how to use it

  7. #6
    cttbot123456's Avatar
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    how can make hack with loop i and y
    for(int y = 0; y<9;y++)
    for(int i=0; i<577; i++)

  8. #7
    Ryuesi's Avatar
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    Thank you bro





    Contributor Since 24-11-2011 ~ 26-12-2011
    VM / PM




  9. #8
    giniyat101's Avatar
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    btw the first 2 bytes are the weapon id.. really useless
    thx fallen


     



    [img]https://i43.photobucke*****m/albums/e367/DeteSting/Steam-update.gif[/img]

  10. #9
    Assassin's Creed's Avatar
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    Thx Cody
     

    Contributer Since 20/2/2012
    MPGH Member Since December 2011

     





     

    offical thread> Assassin V15<

    To all People who thinks am a leecher,hate me,are jelly from me....
    Refer to this thread...
    https://www.mpgh.net/forum/232-crossf...stop-hate.html

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