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  1. #1
    luizimloko's Avatar
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    Help-me (My Base)

    Well I Do to Combat Arms Hacks Brazil, But I wanted to do crossfire because CA is a Shi## So I wanted my help with a base, Well, the problem is that the hack is not active in the game, could you help me?, I know C + +
    More like now I'm starting to make hacks for CrossFire, I'm having trouble

    Excuse me Because of Bad English


    My Source


    Code:
    #include <windows.h>
    #include <stdio.h>
    #include <d3dx9.h>
    #pragma comment( lib, "d3dx9.lib" )
    
    #define WeaponMgr	 0xA69FB0
    #define NoRecoil1	 0x1938
    #define NoRecoil2	 0x193C
    #define NoRecoil3	 0x1948
    #define NoRecoil4	 0x1944
    #define NoRecoil5	 0x1B18
    #define NoRecoil6	 0x1B1C
    #define NoRecoil7	 0x2270
    #define NoRecoil8	 0x2108
    #define NoRecoil9	 0x2528
    #define NoRecoil10	 0x259C
    #define NoRecoil11	 0x2594
    #define NoRecoil12	 0x1B14
    #define NoRecoil13	 0x51C
    #define NoRecoil14	 0x684
    #define NoRecoil15	 0x1FA0
    
    bool NoRecoil = true;
    
    void Main(void)
    {
    	while(1)
    	{
    		DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
    		DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponMgr);
    		if (NoRecoil) 
    		{
    			if (pWeaponMgr)
    			{
    				for(int i=0; i<577; i++)
    				{
    					if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) != NULL)
    					{
    						DWORD pNoRecoil = *(DWORD*)(pWeaponMgr + (4*i));
    						for(int y=0; y<9; y++)
    						{
    							if(pNoRecoil) 
    							{
    								*(float*)(pNoRecoil + (NoRecoil1  + (4*y))) = 0.0f;
    								*(float*)(pNoRecoil + (NoRecoil2  + (4*y))) = 0.0f;
    								*(float*)(pNoRecoil + (NoRecoil3  + (4*y))) = 0.0f;
    								*(float*)(pNoRecoil + (NoRecoil4  + (4*y))) = 0.0f;
    								*(float*)(pNoRecoil + (NoRecoil5  + (4*y))) = 0.0f;
    								*(float*)(pNoRecoil + (NoRecoil6  + (4*y))) = 0.0f;
    								*(float*)(pNoRecoil + (NoRecoil7  + (4*y))) = 0.0f;
    								*(float*)(pNoRecoil + (NoRecoil8  + (4*y))) = 0.0f;
    								*(float*)(pNoRecoil + (NoRecoil9  + (4*y))) = 0.0f;
    								*(float*)(pNoRecoil + (NoRecoil10 + (4*y))) = 0.0f;
    								*(float*)(pNoRecoil + (NoRecoil11 + (4*y))) = 0.0f;
    								*(float*)(pNoRecoil + (NoRecoil12 + (4*y))) = 0.0f;
    								*(float*)(pNoRecoil + (NoRecoil13 + (4*y))) = 0.0f;
    								*(float*)(pNoRecoil + (NoRecoil14 + (4*y))) = 0.0f;
    								*(float*)(pNoRecoil + (NoRecoil15 + (4*y))) = 0.0f;
    							}
    						}
    					}
    				}
    			}
    		}
    	}
    }
    
    extern "C" int WINAPI DllMain(__in  HINSTANCE hinstDLL, __in  DWORD fdwReason,  __in  LPVOID lpvReserved)
    {
        switch(fdwReason) {
    		case DLL_PROCESS_ATTACH:
    			Beep(562, 100);
    			DisableThreadLibraryCalls(hinstDLL);
    			return true;
    			while(GetModuleHandleA("CShell.dll") == 0)
    			Sleep(50);
    			Main(NULL);
    			return 1;
    			CreateThread(0,0,(LPTHREAD_START_ROUTINE)Main,0,0,0);
                            break;
    	}
    }

  2. #2
    darkness99's Avatar
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    you don't have to include D3D :| as no d3d in hack

    ---------- Post added at 08:32 PM ---------- Previous post was at 08:31 PM ----------

    PS. Loop is 600 as weapon log

    ---------- Post added at 08:33 PM ---------- Previous post was at 08:32 PM ----------

    EDIT . Yaw = 10

  3. #3
    luizimloko's Avatar
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    Quote Originally Posted by darkness99 View Post
    you don't have to include D3D :| as no d3d in hack

    ---------- Post added at 08:32 PM ---------- Previous post was at 08:31 PM ----------

    PS. Loop is 600 as weapon log

    ---------- Post added at 08:33 PM ---------- Previous post was at 08:32 PM ----------

    EDIT . Yaw = 10
    Oh.. Thank's For Responding, for(int y=0; y<10; y++); ?

    bro, add msn please lokobeleza2010@hotmail.com

  4. #4
    darkness99's Avatar
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    Yea. , also I<600 + for crossfire ptc use for(;

  5. #5
    darlwis's Avatar
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    i think Xtrap will Pop Up but i dont know.

  6. #6
    [G]a[M]e[R]'s Avatar
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    and you must #include <windows.h>

    fail? what for cf version you need?

    the CFNA weaponmgr is wrong -.-"
    i am [G]a[M]e[R]

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