Code:
achievement <list|unlock> - Allows you to list or unlock all achievements
alias <NAME> <COMMAND> {ARGS} - Allows you to assign an alias to one or more words
ascend - Moves you to the next platform above your position
biome - Tells you what biome you are currently in
bind <KEYCODE> <COMMAND> {COMMANDPARAMS} - Binds a command to a keyboard button.
bindid <ID> <COMMAND> {ARGS} - Binds a command to a keyboard key using the key id
binditem <MOUSEBUTTON {COMMAND}> - Binds a mouse button to a command when the specified item is in hand
bring [ENTITY] - Brings the specified entity to you.
cannon [STRENGTH] - Shoots a primed TNT in the direction you are pointing.
calc - Calculator command
chest <drop|get|fill|swap|clear> - Allow access of chests
clear - Clears the console
clearwater - Toggles water clarity on/off
climb - Allows the player to climb any surface without a ladder
clone [QUANTITY] - Clones the NPC which you are looking at
config <setglobal [reset]> - Allows you to set the global configuration file as your current configuration
confusesuicide - Makes mobs attack one another
creeper <explosion [enable|disable]> - Enables or disables creeper explosions
criticalhit [enable|disable] - Allows you to turn critical hits always on/off
clouds [enable|disable] - Allows you to turn clouds on/off via command
cyclepainting - Cycles through the painting which you are pointing at
damage - Turns player damage on/off
defuse [all] - Defuses any TNT nearby which has been hit, drops 1 tnt in its place
descend - Moves you to the next platform below your position
destroy [all] - Destroys the current item
difficulty <LEVEL> - Sets the difficulty to the specified level (0-3)
drops - Turns item drops on/off, having them turned off will make the game run a little bit faster, and also stop your inventory from filling.
dropstore - This command transfers everything in your inventory into a chest that it creates next to you.
duplicate [all] - Duplicates and drops the currently selected item stack
effect <list|remove TYPE|add TYPE [DURATION] [STRENGTH]> - Configures potion effects on the player
enchant <list|remove|add TYPE [LEVEL]> - Enchants the currently selected item
enderman pickup [enable|disable] - Enderman command to enable/disable block pickup
explode [SIZE] - Sets off an explosion in your current location.
exterminate [SIZE] - KillNPC with style, kills the NPC you are pointing at
extinguish|ext [all] - Puts out all nearby fire (or all fire)
falldamage - Turns fall damage on/off
feed <QTY> - Adds the specified quantity to your food bar
firedamage - Turns fire damage on/off
flammable <BLOCK> [CATCH] [SPREAD] - Sets the specified block at the flammability level
fly [SPEED] - Allows you to turn flying mode on/off, speed specified your flying speed
flymode <dynamic|standard|minecraft|reset> - Allows you to specify which flying mode to use
fog [tiny|small|normal|far] - Changes the render distance
freecam - Allows you to freecam around the map
freezecam - Freezes the players camera at the current location
freeze - Freezes mobs so that they cannot move or attack you
gamemode <creative|survival|1|0> - Changes the World game mode to creative or survival
gamemode toggle
goto <NAME> - Goto a waypoint
grow [all] - Grows all saplings/wheat on the map.
hardcore [enable|disable] - Configures the world to be in hardcore mode or not
hardcore toggle
heal <HEALTH> - Heals a player the specified number of points
health <min|max|infinite> - Sets the health of a player to pre-defined figures
help [COMMAND] - Gives general help when COMMAND isn't specified, gives specific help when COMMAND is specified. Same as /h
helmet [ITEM] [QTY] [DAMAGE] - Specifies the helmet the player wears
home – Teleport to spawn point
hunger <empty|full|infinite|enable|disable> - Sets your hunger level to predefined figures
infiniteitems - Toggles infinite items on/off
invrotate [line|item] - Rotates your inventory hotbar with the next line. You can rotate just a single item or the whole line
invstore <save <NAME>|load <NAME>|list> - Loads or saves your current inventory to file
instantkill - Instantly kills any NPC you hit
instantmine - Turns instant mining on/off (Installing Forge disables this function).
instantplant [grow] - Instantly plants saplings into the ground, if grow is specified the tree will when instantly grow
item <ITEMCODE|ITEMNAME> [QUANTITY] [DAMAGE] – Gives player item, if quantity isn’t specified maximum amount of that item. Same as /give and /i
/ignite - Ignites the block that you're pointing at on fire
/effect remove all - Removes all effects on the player
itemdamage - Turn item damage on/off. This means you will never have to repair an item again
itemname - Use this command to discover the itemname and ID of your currently selected item.
itemstack <ITEMID|ITEMNAME> [QUANTITY] - Gives the player the specified quantity of maximum item stacks of the item.
jump - Moves you from where you are to where your mouse is pointing. Note: This command is buggy and may put you in the block you move to.
keepitems - Turn this on and you will keep your items when you die.
kill – Kills the current player
killall <ENTITYTYPE> - Kills all of the specified entity type, this will destroy ALL entities (paintings, minecarts, etc) unless specified otherwise.
killnpc [all|monster|animal] - Kills all living creatures nearby.
light - Turns permanent lighting on and off
listwaypoints - Lists all waypoints. Same as /l
longerlegs - Makes your legs longer so you can walk up 1 block high
macro <edit|create|dir|folder|delete|list|FILENAME {PARAMS}> - Runs a macro
maxstack [ITEMID|ITEMNAME|all] [STACKSIZE] - Configures the maximum stack size of that item between 1 and 64.
mobdamage - Mobs cannot give you damage
moveplayer <DISTANCE> <DIRECTION> - Moves the player the specified distance (in blocks) in the specified direction, (neswup)
msg <MESSAGE> - This commands adds a message to the console.
music [play|pause|skip|stop|VOLUME] - Requests a music track to be played, there is a limitation of at MAX 2 tracks per day. Set the volume by specifying VOLUME.
noclip - Turns no clip on/off.
output - This just toggles SPC messages on/off, useful for macros/scripts.
path <BLOCK_ID> [size]
phelp [COMMAND] - Provides help for plugins
pick [QUANTITY] - Command which gives you the blocks you point at
platform - Puts a glass square under your feet
plugin <list|enable [MODNAME]|disable [MODNAME]|dlist> - Lists all loaded plugins and also allows you to enable/disable plugins
pos – Gives current player position. Same as /p
ralias <NAME> - Removes the specified alias
reach <DISTANCE|reset> - Sets the player reach distance.
refill [all] - Re-stocks your items in your inventory to the maximum ammount
rem <NAME> - Removes the specified waypoint
removedrops [all] - This command removes item drops from the world.
rename <COMMANDNAME> <NEWNAME> - Allows you rename a command to a new name
repair [all] - Repairs the currently selected item to full health
repeat - Repeats the last used command (useful command to bind)
reset - Resets the player settings
resize [1080p|720p|480p|setdefault [WIDTH]|<HEIGHT>] - Resizes the Minecraft window, no arguments sets it to default
reskin <FILENAME> - Reskins the NPC which you are pointing at to the specified skin
return - Moves the player to the last position before teleport
ride - Allows you to ride any NPC which you point at
sc <FILENAME> - Added scripting support (more information coming soon)
search <SEARCHTERM> - Allows you to search for items using a name
set <NAME> - Mark a waypoint on the world
setjump [JUMP|reset] - Sets the height that you jump. Note: Turns fall damage off if the jump is configured to move than 1.
setspawn [<X> <Y> <Z>] – Set the current position as the spawn point, if X Y Z are specified sets that position as spawn point
setspeed [SPEED|reset] - Sets the speed that the player moves
sign <add|edit> ["LINE1"] ["LINE2"] ["LINE3"] ["LINE4"] - Allows placing and editing of signs without a GUI
skin <USERNAME> - Change your players skin to ANY minecraft player
slippery <BLOCK> [SLIPPERYNESS] - Makes the specified block slippery, default is 0.6
spawn <NAME|ID|random|list> [QTY] - Allows you to spawn an individual creature where you are looking.
spawner <TYPE> - Changes the mob spawner the player is pointing at
spawnportal - Spawns a portal nearby the player
spawnstack <NAME|ID|list|random> - Spawns the specified creature where you are looking (use "/spawn list" to get a list of creature names and codes).
sprinting [enable|disable] - Turns sprinting always on
stackcombine - When run combines all of the same stack types into the same stack
stacklimit - Turns stack limiting on/off
startup <COMMAND> {ARGS} - Specifies a command to run on startup
superheat [all] - Turns items which are furnace-able into their furnaced form
superpunch [DISTANCE|reset] - Hit that NPC with a punch like no other
tele <X> <Y> <Z> - Teleport to X Y Z coordinates. Same as /t
textcolor <<normal|error> <0-f|random>>|<setrandom COLORS> - Allows you to configure output text colors
time [set|get|day|night [minute|hour|day [TIME]]|speed SPEED] - Set and get the time within minecraft.
timeschedule <reset | <TIME1> <TIME2>> - Sets a period of time (HH:MM format), this will make minecraft always within this time.
unbind <KEYCODE|all> - Unbinds the specified key from a command.
unbindid <ID> - Unbinds a command from a keyboard key using the key id
unbinditem [all] - Unbinds the currently selected items bindings, or all bindings
update <enable|disable> - Turns update checking on/off
useportal <normal|nether|end|PORTAL> - Instantly transfers you to the nether, use it again to go back.
waterdamage - Turns water damage on/off
weather <lightning|thunder|rain|enable|disable> - Toggles weather on/off
world <load|save|seed|new|exit|list|backup> - Allows you to explicitly, have control over your world.
world load <FILENAME> - Loads the specified FILE, this allows you to play ANY save on your computer, not just World1-5, and can have any name
world save - Explicitly saves your game then returns to it
world seed [SEED] - Allows you to see and change the seed of the map, so it will generate custom terrain
world new [FILENAME] [SEED] - Creates a new map at the specified location
world exit - Lets you exit a game without saving (perfect from when a creeper blows something up)
world list - Lists all the saves which you can load from ".minecraft/saves"
world backup - Allows you to backup your current world into .minecraft/backup
xp <add QTY|get|set XP> - XP (player experience) related commands
World Edit:
Brushes
//brush clipboard - Switch to the clipboard tool.
//brush cylinder [-h] <type> <radius> [height] - Switch to the cylinder brush tool.
//brush smooth <radius> [iterations] - Smooth the region.
//brush sphere [-h] <type> <radius> - Switch to the sphere brush tool.
//mask - Clear the mask
//mask <mask> - Set a mask
//mat <mat> - Change the material used by your current brush.
//size <size> - Change the size of the current brushes
Chunk tools
//chunkinfo - Get the filename of the chunk that you are in.
//delchunks - Generate a shell script to delete chunks.
//listchunks - Print a list of used chunks.
Clipboard
//clearclipboard - Clear your clipboard.
//copy - Copies the currently selected region. Be aware that it stores your position relative to the selection when copying.
//cut - Cuts the currently selected region.
//flip [dir] - Flip the clipboard.
//load <filename> - Load .schematic into clipboard.
//paste [-ao] - Pastes the clipboard.
//rotate <angle-in-degrees> - Rotate the clipboard.
//save <filename> - Save clipboard to .schematic.
General commands
//search <item> - Search for an item by its name.
//worldedit reload - Reloads WorldEdit's configuration.
//worldedit tz - Set your timezone. This is temporary.
//worldedit version - Gets WorldEdit's version.
Generation
//cyl <block> <radius> [height] - Create a vertical cylinder.
//forestgen [size] [type] [density] - Make a forest.
//hcyl <block> <radius> [height] - Create a vertical hollow cylinder.
//hsphere <block> <radius> [raised?] - Create a hollow sphere.
//pumpkins [size] - Make a pumpkin forest
//sphere <block> <radius> [raised?] - Create a sphere.
Getting around
//ascend - Go up one level.
//ceil [clearance] - Get to the ceiling.
//descend – Go down one level.
//jumpto - Jump to the block that you are looking at.
//thru - Go through the wall that you are looking at.
//unstuck - Go up to the first free spot.
//up [distance] - Go up some distance.
History
//clearhistory - Clear your history.
//redo [number of steps] - Redo your last (undo) action. This command replays back history and does not repeat the command.
//undo [number of steps (default – last)] - Undo your last action.
Region operations
//move [count] [direction] [leave-id] - Move the selection's contents. A block can be specified to fill in the left over area.
//overlay <block> - Place a block on top of blocks inside the region.
//outline <block> - Build walls, floor, and ceiling.
//regen - Regenerate the selection region.
//replace <to-block> - Replace all non-air blocks blocks inside the region.
//replace <from-block> <to-block> - Replace all blocks of the specified block(s) with another block inside the region.
//set <block> - Set all blocks inside the selection region to a specified block.
//smooth [iterations] - Smooth the selection's heightmap.
//stack [count] [direction] - Stacks the selection.
//walls <block> - Build the walls of the region (not including ceiling and floor).
Scripting
//cs <script> [args...] - Executes a script.
//.s [args...] - Re-executes last script with new arguments.
//<script>.js [args...] - Executes a JS script.
Selection
//chunk - Select the chunk that you are within for your selection.
//contract <amount> - Contracts the selection in the direction that you are looking towards.
//contract <amount> [direction] - Contracts the selection in the specified direction (north, east, south, west).
//contract <amount> <reverse-amount> [direction] - Contracts the selection in two directions at once.
//count <block> - Count the number of blocks in the region.
//distr [-c] - Get the block distribution in the selection.
//expand <amount> - Expands the selection in the direction that you are looking.
//expand <amount> [direction] - Expands the selection in the specified direction (north, east, south, west, up, down).
//expand <amount> <reverse-amount> [direction] - Expands the selection in two directions at once.
//expand <vert> - Expands the selection to include sky to bedrock.
//hpos1 - Set selection position #1 to the block that you are looking at.
//hpos2 - Set selection position #2 to the block that you are looking at.
it is set.
//inset [-hv] <amount> - Inset the selection in every direction.
//outset [-hv] <amount> - Outset the selection in every direction.
//pos1 - Set selection position #1 to the block above the one that you are standing on.
//pos2 - Set selection position #2 to the block above the one that you are standing on.
//sel <cuboid or poly> - Choose the region shape to use for selections.
//shift <amount> [direction] - Moves the selection region. It does not move the selection's contents.
//size - Get the size of selected region.
//toggleeditwand - Toggles the edit wand selection mode, allowing you to use the edit wand item normally.
//wand - Gives you the "edit wand" (by default, a wooden axe). Left click with this tool to select position 1 and right click to selection position 2.
Snapshots
//restore [snapshot] - Restore a particular snapshot.
//snap after <date> - Find the first snapshot after the given date.
//snap before <date> -Find the first snapshot before the given date.
//snap list [num] - List the 5 newest snapshots.
//snap use <snapshot> - Use a particular snapshot.
Super pickaxe
// - Toggle the super pick axe.
//sp area <range> - Switch to area super pickaxe mode.
//sp recur <range> - Switch to recursive super pickaxe mode.
//sp single - Switch to single block super pickaxe mode.
Tools
//cycler - Block data cycler tool.
//info - Switch to the info tool.
//none - Switch to no tool.
//repl <block> - Switch to the block replacer tool.
//tree [type] - Switch to the tree tool. Available types [tree, regular, big, bigtree, redwood, sequoia, tallredwood, tallsequoia, birch, white, whitebark, pine, randredwood, randomredwood, anyredwood, rand, random.
Utilities
//butcher [radius] - Kill nearby mobs.
//drain <radius> Drain nearby water/lava pools (within one block of lava/water).
//ex [size] - Extinguish fires.
//fill <block> <radius> [depth] - Fill a hole.
//fillr <block> <radius> - Fill a hole fully recursively.
//fixlava <radius> - Level nearby pools of lava (within one block).
//fixwater <radius> - Level nearby pools of water(within one block).
//remove <type> <radius> - Remove nearby entities. Type can be "items" for loose items/drops, arrows, boats, minecarts, or tnt.
//removeabove [size] [height] - Remove blocks above your head.
//removebelow [size] [height] - Remove blocks below your feet.
//removenear [block] [size] - Remove blocks near you.
//replacenear <size> <from-id> <to-id> - Replace all existing blocks nearby.
//snow [radius] - Simulate snow cover.
//thaw [radius] - Unthaw/remove snow.
//toggleplace -Toggle between using pos #1 or your current position.