you forgot this ";" on nofalldamage
and change character set to Multi-byte
------ Build started: Project: injectme, Configuration: Debug Win32 ------
Compiling...
Main.cpp
c:\documents and settings\user\my documents\visual studio 2008\projects\injectme\injectme\main.cpp(38) : error C2143: syntax error : missing ';' before '}'
c:\documents and settings\user\my documents\visual studio 2008\projects\injectme\injectme\main.cpp(104) : error C2664: 'ShellExecuteW' : cannot convert parameter 2 from 'const char [5]' to 'LPCWSTR'
Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
Build log was saved at "file://c:\Documents and Settings\user\My Documents\Visual Studio 2008\Projects\injectme\injectme\Debug\BuildLog.htm "
injectme - 2 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
WHAT IS WRONG IN MY SOURCE CODE !!
#include <stdio.h>
#include <windows.h>
#define ADR_PlayerPointer 0x00AB5330
#define ADR_ServerPointer 0x009AF950
#define ADR_UnliSP 0x007DBFAC
#define ADR_Glasswall 0x0093ABC8
#define OFS_NFD 0x00102C8
#define OFS_Z 0x00102E8
#define ADR_Speed 0x007EA97C
DWORD *ingame= (DWORD*)ADR_PlayerPointer;
DWORD *outgame= (DWORD*)ADR_ServerPointer;
void unlisp()
{
*(float*)ADR_UnliSP = 1000000;
}
void glasswall()
{
if(GetAsyncKeyState(VK_MBUTTON) &1)
{
*(int*)ADR_Glasswall = 1;
}
}
void glasswalloff()
{
if(GetAsyncKeyState(VK_CAPITAL) &1)
{
*(int*)ADR_Glasswall= 0;
}
}
void nofalldamage()
{
*(float*)OFS_NFD = -3000
}
void superjump()
{
if(GetAsyncKeyState(VK_CONTROL) &1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
*(float*)(dwPlayerPtr+OFS_Z) = 1000;
}
}
void dig()
{
if(GetAsyncKeyState(VK_MENU) &1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
*(float*)(dwPlayerPtr+OFS_Z) = -1000;
}
}
void speed1()
{
if(GetAsyncKeyState(VK_NUMPAD2) &1)
{
*(float*) ADR_Speed = 500;
}
}
void speed()
{
if(GetAsyncKeyState(VK_NUMPAD1) &1)
{
*(float*) ADR_Speed = 250;
}
}
void speedoff()
{
if(GetAsyncKeyState(VK_NUMPAD0) &1)
{
*(float*) ADR_Speed = 97.0f;
}
}
void HackThread()
{
for(;; )
{
if(*ingame)
{
superjump();
dig();
speed();
unlisp();
nofalldamage();
glasswall();
}
if(*outgame)
{
Sleep(200);
}
}
}
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
MessageBoxA(NULL,"MADE BY: Ace Suazo","ALL RIGHTS RESERVED BY",MB_OK);//
ShellExecute(NULL,"open","https://mpgh.net/",NULL,NULL,SW_SHOWNORMAL);//
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread , 0, 0, 0);
}
return TRUE;
}
you forgot this ";" on nofalldamage
and change character set to Multi-byte
[img]https://i294.photobucke*****m/albums/mm82/johnpp12/tumblr_ltsi6e2c6h1qzew1so1_500.gif[/img][img]https://i294.photobucke*****m/albums/mm82/johnpp12/tumblr_lugygrKkKq1qg54vto1_500.gif[/img]
αςε.εmόkόι (03-28-2012)