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  1. #1
    CookieMonster™'s Avatar
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    Post CANA Updated Addresses 4/6/2012(More)

    #define ADDR_TAGS1 0x372FD679
    #define ADDR_TAGS2 0x372FD6FF
    #define ADDR_GETPLAYERBYINDEX 0x371550A0
    #define ADDR_LOCALPLAYER 0x371560C0
    #define ADDR_CLIENTINFO 0x377DF96C
    #define ADDR_MTBWCRET 0x373D0B47
    #define ADDR_LTCLIENT 0x377E0C88
    #define ADDR_WEAPONMGR 0x37826D1C
    #define ADDR_LOCALPTR 0x3782CB90
    #define ADDR_BUILDFONT 0x37581030
    #define ADDR_FILLFONT 0x37581CC0
    #define ADDR_FONTECX 0x3783DBD0
    #define ADDR_GETFONTHAND 0x37488400
    #define ADDR_GETCONSOLEINT 0x3738F780
    #define ADDR_GCS 0x3782A3B0
    #define ADDR_LTCOMMON 0x378252C8
    #define ADDR_S_BULLETS 0x374201ED
    #define ADDR_REMOTEKILL1 0x37425941
    #define ADDR_REMOTEKILL2 0x37425942
    #define ADDR_REMOTEKILL3 0x37425CC1
    #define ADDR_REMOTEKILL4 0x37425CC2
    #define ADDR_WEAPON_RANGE1 0x37425819
    #define ADDR_WEAPON_RANGE2 0x37425B99
    #define ADDR_RAPIDFIRE1 0x3741D117
    #define ADDR_RAPIDFIRE2 0x3742628E
    #define ADDR_RAPIDFIRE3 0x37422107
    #define ADDR_RAPIDFIRE4 0x37426295
    #define ADDR_RAPIDFIRE5 0x374260C8
    #define ADDR_FORCEFPS 0x377E0D18
    #define ADDR_RECOIL1 0x373AB5D0
    #define ADDR_RECOIL2 0x374D4629
    #define ADDR_RECOIL3 0x373AB5E4
    #define ADDR_RECOIL4 0x373AB5E7
    #define ADDR_RECOIL5 0x373AB5F0
    #define ADDR_LTCSBASE 0x377E0C70

    #define OFF_FPS 0x14EF8

    #define ADDR_W2S 0x4915C0
    #define ADDR_INTERSECT 0x470C90
    #define ADDR_D3D 0x9116A0
    #define ADDR_DRAWPRIM 0x805774
    #define ADDR_CURSORCENTER 0x7EFA4C
    #define ADDR_SETCVAR 0x486010
    //
    #define OFFSET_CFXPLAYER 0x66F34

    ---------------------------------------------------------------------------------------BYTES----------------------------------------------------------------------------------------------------
    Bytes for No Recoil:
    First is on.
    Second is off.
    if(test8>0 && IsIngame())
    {
    if(hack[21] != test8){
    CookieMemory((LPVOID)RECOIL1, "\x90\x90\x90", 3);
    CookieMemory((LPVOID)RECOIL2, "\x90\x90\x90", 3);
    CookieMemory((LPVOID)RECOIL3, "\x90\x90\x90", 3);
    CookieMemory((LPVOID)RECOIL4, "\x90\x90\x90", 3);
    CookieMemory((LPVOID)RECOIL5, "\x90\x90\x90", 3);

    hack[21] = true;
    }
    }else{ if(hack[21] != test8){
    CookieMemory((LPVOID)RECOIL1, "\xD8\x66\x58", 3);
    CookieMemory((LPVOID)RECOIL2, "\xD9\x46\x54", 3);
    CookieMemory((LPVOID)RECOIL3, "\xD9\x5E\x58", 3);
    CookieMemory((LPVOID)RECOIL4, "\xD9\x46\x4C", 3);
    CookieMemory((LPVOID)RECOIL5, "\xD9\x5E\x4C", 3);
    hack[21] = false;
    }
    }
    ----------------------------------------
    Bytes for Rapidfire
    if(Tools.Hotkey(KEY_MIDDLEMOUSE, true))
    {
    if(clock() < EndWait)
    {
    Tools.MemEdit((PBYTE)ADDR_RAPIDFIRE1, (PBYTE)"\x74\x09", 2);
    Tools.MemEdit((PBYTE)ADDR_RAPIDFIRE2, (PBYTE)"\x80\xBE\xE0\x00\x00\x00\x00", 7);
    Tools.MemEdit((PBYTE)ADDR_RAPIDFIRE3, (PBYTE)"\x7E\x15", 2);
    Tools.MemEdit((PBYTE)ADDR_RAPIDFIRE4, (PBYTE)BYTES_RAPIDFIREOFF, 2);
    Tools.MemEdit((PBYTE)ADDR_RAPIDFIRE5, (PBYTE)"\x8B\x86\xEC\x00\x00\x00", 6);
    }
    else
    {
    EndWait = clock() + RapidfireSpeed * CLOCKS_PER_SEC;
    Tools.MemEdit((PBYTE)ADDR_RAPIDFIRE1, (PBYTE)"\x90\x90", 2);
    Tools.MemEdit((PBYTE)ADDR_RAPIDFIRE2, (PBYTE)"\x90\x90\x90\x90\x90\x90\x90", 7);
    Tools.MemEdit((PBYTE)ADDR_RAPIDFIRE3, (PBYTE)"\x90\x90", 2);
    Tools.MemEdit((PBYTE)ADDR_RAPIDFIRE4, (PBYTE)BYTES_RAPIDFIREON, 2);
    Tools.MemEdit((PBYTE)ADDR_RAPIDFIRE5, (PBYTE)"\x90\x90\x90\x90\x90\x90", 6);
    }
    SetRapidFire = true;
    }
    else
    {
    if(SetRapidFire)
    {
    Tools.MemEdit((PBYTE)ADDR_RAPIDFIRE1, (PBYTE)"\x74\x09", 2);
    Tools.MemEdit((PBYTE)ADDR_RAPIDFIRE2, (PBYTE)"\x80\xBE\xE0\x00\x00\x00\x00", 7);
    Tools.MemEdit((PBYTE)ADDR_RAPIDFIRE3, (PBYTE)"\x7E\x15", 2);
    Tools.MemEdit((PBYTE)ADDR_RAPIDFIRE4, (PBYTE)BYTES_RAPIDFIREOFF, 2);
    Tools.MemEdit((PBYTE)ADDR_RAPIDFIRE5, (PBYTE)"\x8B\x86\xEC\x00\x00\x00", 6);
    SetRapidFire = false;
    }
    }
    bRapidfire = true;
    }
    else
    {
    if(bRapidfire)
    {
    Tools.MemEdit((PBYTE)ADDR_RAPIDFIRE1, (PBYTE)"\x74\x09", 2);
    Tools.MemEdit((PBYTE)ADDR_RAPIDFIRE2, (PBYTE)"\x80\xBE\xE0\x00\x00\x00\x00", 7);
    Tools.MemEdit((PBYTE)ADDR_RAPIDFIRE3, (PBYTE)"\x7E\x15", 2);
    Tools.MemEdit((PBYTE)ADDR_RAPIDFIRE4, (PBYTE)BYTES_RAPIDFIREOFF, 2);
    Tools.MemEdit((PBYTE)ADDR_RAPIDFIRE5, (PBYTE)"\x8B\x86\xEC\x00\x00\x00", 6);
    bRapidfire = false;
    }
    }
    ---------------------------------------------
    Bytes for NameTags
    #define BYTES_ENGINETAGSON ("\x90\x90")
    #define BYTES_ENGINETAGSOFF ("\x75\x05")
    Find the rest.
    -------------------------------------------------
    Bytes for Weapon Range
    #define BYTES_WRANGEON ("\xB8\x00\x00\x00\x10\x90")
    #define BYTES_WRANGEOFF ("\x8B\x80\xC8\x02\x00\x00")
    -----------------------------------------------------
    Bytes for Superbullets
    #define BYTES_SUPERBULLETON ("\x90\x90\x90")
    #define BYTES_SUPERBULLETOFF ("\x0F\x94\xC0")
    ---------------------------------------------------------------------------------------BYTES----------------------------------------------------------------------------------------------------
    Found using my own logger.~CookieMonster

    Credits:
    @CookieMonster™
    @CAFlames
    @NanoBot'

    What would be helpful?
    Press the thanks and rep+ button.
    ~CookieMonster™
    Last edited by BACKD00R; 06-30-2012 at 04:32 PM.

  2. The Following 6 Users Say Thank You to CookieMonster™ For This Useful Post:

    AnthonyT145 (04-06-2012),[MPGH]Flengo (04-06-2012),HarvBot (05-24-2012),SpadeCA (04-06-2012),teehee15 (04-06-2012),wraithkilla (04-06-2012)

  3. #2
    AnthonyT145's Avatar
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    ADD HACKS TO A HACK

    Can u add hacks to other hack menus? And if so how?

  4. #3
    supercarz1991's Avatar
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    the addies didn't seem to change at all o_O

    commando: You're probably the best non-coder coder I know LOL


  5. #4
    CookieMonster™'s Avatar
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    @AnthonyT145
    I recommend you learn C++ first..

  6. The Following User Says Thank You to CookieMonster™ For This Useful Post:

    AnthonyT145 (05-12-2012)

  7. #5
    Departure's Avatar
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    Doh
    Anyone have CShell dumped?

  8. #6
    CookieMonster™'s Avatar
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    @Departure
    Are you the Delphi coder?
    I could hand you cshell.dll
    Add me on MSN @ crashinfinity@hotmail.com

  9. #7
    Atomic`'s Avatar
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    Can I hab my credits pl0x?

  10. #8
    CookieMonster™'s Avatar
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    @Atomic'
    Alright pl0x
    numnum

  11. #9
    NanoBot`'s Avatar
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    Quote Originally Posted by CookieMonster™ View Post
    @Atomic'
    Alright pl0x
    numnum
    Change credits to this account pl0x.

  12. #10
    SpadeCA's Avatar
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    Even though none of the addies changed, thanked anywhoo.

  13. #11
    CookieMonster™'s Avatar
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    @SpadeCA
    Just posting correct addresses and even more stuff.
    Thanks + rep would be appreciated.

  14. #12
    FinalHazard_'s Avatar
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    Nice Job bro.

  15. #13
    AnthonyT145's Avatar
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    Ok ill try to.... does anyone know of a good place to start?

  16. #14
    AtomicStone's Avatar
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    Quote Originally Posted by AnthonyT145 View Post
    Ok ill try to.... does anyone know of a good place to start?
    I suggest getting an E-Book on C++
    It takes a year or more to learn though.

  17. #15
    bonnySmith's Avatar
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    He said Found using my own logger.~CookieMonster

    But he doesn't even know how to compile a public addie logger. Its kind of sad him taking credits. And most of the codes he put on there i gave it to him because he was too freaking nooby to find it or code it on his own. This guy is such a leecher that is why he is banned.

    Bytes for NameTags
    #define BYTES_ENGINETAGSON ("\x90\x90")
    #define BYTES_ENGINETAGSOFF ("\x75\x05")
    Find the rest.
    -------------------------------------------------
    Bytes for Weapon Range
    #define BYTES_WRANGEON ("\xB8\x00\x00\x00\x10\x90")
    #define BYTES_WRANGEOFF ("\x8B\x80\xC8\x02\x00\x00")
    -----------------------------------------------------
    Bytes for Superbullets
    #define BYTES_SUPERBULLETON ("\x90\x90\x90")
    #define BYTES_SUPERBULLETOFF ("\x0F\x94\xC0")


    This is totally just copied and pasted from At0mics base lol. This too funny.
    Last edited by bonnySmith; 05-22-2012 at 08:39 PM.

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