Code:
/////////////////////////////////
/////////////////////////////////
// Source by: //
// //
// >>>[ kronooz ]<<< //
// Tool Used: Visual C++ 2008 //
/////////////////////////////////
/////////////////////////////////
#pragma warning(disable: 4244)
#include "addys.h"
#include <windows.h>
#include <stdio.h>
int posiX = 1;
int posiY = 1;
int posiZ = 1;
DWORD *ingame= (DWORD*)Addr_Playerpointer;
DWORD *outgame= (DWORD*)Addr_Serverpointer;
void Spawn ()
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)Addr_NoSpawn1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)Addr_NoSpawn1, &t , sizeof(t));
VirtualProtect((void*)Addr_NoSpawn1, sizeof(t), Protection, 0);
VirtualProtect((void*)Addr_NoSpawn2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)Addr_NoSpawn2, &t , sizeof(t));
VirtualProtect((void*)Addr_NoSpawn2, sizeof(t), Protection, 0);
}
void Teleport ()
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
if(dwPlayerPtr != 0)
{
if (GetAsyncKeyState(VK_F2))
{
posiX = *(float*)(dwPlayerPtr + Ofs_X);
posiY = *(float*)(dwPlayerPtr + Ofs_Y);
posiZ = *(float*)(dwPlayerPtr + Ofs_Z);
}
if (GetAsyncKeyState(VK_F3))
{
*(float*)(dwPlayerPtr + Ofs_X) = posiX;
*(float*)(dwPlayerPtr + Ofs_Y) = posiY;
*(float*)(dwPlayerPtr + Ofs_Z) = posiZ;
}}}
void FastAll (){
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
if(dwPlayerPtr != 0){
*(float*)Addr_FastRepair = 10.0f;
*(float*)Addr_FastHealth = 5.0f;
*(float*)Addr_FastFlag = 10.0f;
*(float*)Addr_FastAmmo = 5.0f;
}}
/// * fullbright * //
void fullbright (){
if(GetAsyncKeyState(VK_NUMPAD9) &1<< 0xF){
*(int*)(Addr_FullBright1) = 1092779973;
*(int*)(Addr_FullBright2) = 1092779973;
*(int*)(Addr_FullBright3) = 1092779973;
}}
/// * NOFOG * ///
void nofog () //no fog
{
*(float*)Addr_NoFog = 1166127104;//far fog address
*(float*)Addr_NoFog = 0; //nearfog addres
}
/// * SPEED * ///
void speed1 ()
{
if(GetAsyncKeyState(VK_NUMPAD1) &1<< 0xF)
{
*(float*)(Addr_Speed) = 200.0f;
}
}
void speed2 ()
{
if(GetAsyncKeyState(VK_NUMPAD2) &1<< 0xF)
{
*(float*)(Addr_Speed) = 300.0f;
}
}
void speed3 ()
{
if(GetAsyncKeyState(VK_NUMPAD3) &1<< 0xF)
{
*(float*)(Addr_Speed) = 500.0f;
}
}
void speedoff ()
{
if(GetAsyncKeyState(VK_NUMPAD0) &1<< 0xF)
{
*(float*)(Addr_Speed) = 100.0f;
}
}
/// * SPEED ROLL * ///
/*================================*/
void jump () //super jump
{
if(GetAsyncKeyState(VK_CONTROL) &1)
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+Ofs_Z) = 2000;
}
}
}
void stamina ()
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr + ADR_stamina) = 100;
}
}
void norecoil () //norecoil
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+Ofs_NoRecoil1) = 0;
*(float*)(dwPlayerPtr+Ofs_NoRecoil2) = 0;
*(float*)(dwPlayerPtr+Ofs_NoRecoil3) = 0;
}
}
void nfd () //NFD
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+Ofs_NoFallDmg) = -20000;
}
}
void nobounds () //nobounds
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)Addr_NoBounds1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)Addr_NoBounds1, &t , sizeof(t));
VirtualProtect((void*)Addr_NoBounds1, sizeof(t), Protection, 0);
VirtualProtect((void*)Addr_NoBounds2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)Addr_NoBounds2, &t , sizeof(t));
VirtualProtect((void*)Addr_NoBounds2, sizeof(t), Protection, 0);
}
void nowater () //no water
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)Addr_NoWater, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)Addr_NoWater, &t , sizeof(t));
VirtualProtect((void*)Addr_NoWater, sizeof(t), Protection, 0);
}
void PXItemSP2 ()
{
*(int*)(Addr_Stamina10) = 1;
}
void Dig()
{
if(GetAsyncKeyState(VK_MENU) &1)
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+Ofs_Z) = -2000;
}
}
}
void ExtraAmmo ()
{
*(int*)(Addr_ExtraAmmo1) = 1;
}
void ExtraAmmo2 ()
{
*(int*)(Addr_ExtraAmmo2) = 1;
}
void spreadon ()
{
if(GetAsyncKeyState(VK_NUMPAD8) &1)
{
*(float*) Addr_NoSpread = 0;
}
}
void spreadoff ()
{
if(GetAsyncKeyState(VK_NUMPAD7) &1)
{
*(float*) Addr_NoSpread = 1;
}
}
void Slots5 ()
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Serverpointer;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+ Ofs_Slot5) = 1;
}
}
void HackThread()
{
for(;; )
{
if(*ingame)
{
jump();
nfd();
spreadon();
spreadoff();
nowater();
nobounds();
norecoil();
stamina();
speed1();
speed2();
speed3();
speedoff();
nofog();
Dig();
Slots5();
Spawn();
}
if(*outgame)
{
ExtraAmmo();
ExtraAmmo2();
Slots5();
PXItemSP2();
}
}
Sleep(200);
}
BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
{
switch(DWORD_GRUND)
{
case 1:
//MessageBoxA(NULL,"hack by ..","Creditz",MB_OK);
MessageBoxA(NULL,"Injected","NICE",MB_OK);
//MessageBoxA(NULL,"WR Source by kronooz","Creditz",MB_OK);//non modificate questo
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread , 0, 0, 0);
break;
}
return TRUE;
}