Not injecting my friend!
I mean when I compile your dll new, on anycpu and add a reference to my vb project which is anycpu too, I get an error, that the file couldnt be found or soemthing :/
EDIT: lol fixed it somehow IDK what wnt wrong, sorry guys
But awesome would be a x64 injector to inject in windows rpocesses like explorer.exe etc
Last edited by Ch40zz-C0d3r; 05-12-2012 at 05:01 AM.
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k
You can win the rat race,Originally Posted by Jeremy S. Anderson
But you're still nothing but a fucking RAT.
++Latest Projects++
[Open Source] Injection Library
Simple PE Cipher
FilthyHooker - Simple Hooking Class
CLR Injector - Inject .NET dlls with ease
Simple Injection - An in-depth look
MPGH's .NET SDK
eJect - Simple Injector
Basic PE Explorer (BETA)
Hmm for some reason it tells me even on a x86 pc that it can't inject
What exactly did it say?
You can win the rat race,Originally Posted by Jeremy S. Anderson
But you're still nothing but a fucking RAT.
++Latest Projects++
[Open Source] Injection Library
Simple PE Cipher
FilthyHooker - Simple Hooking Class
CLR Injector - Inject .NET dlls with ease
Simple Injection - An in-depth look
MPGH's .NET SDK
eJect - Simple Injector
Basic PE Explorer (BETA)
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k
hModule = WinAPI.RunThread(tempHwnd, LLW, pBootStr);
success = hModule > 0 && (pBootstrap = WinAPI.GetProcAddressEx(tempHwnd, hModule, "_BootstrapDll@20")) > 0;
The exit code reached by RunThread ends up being 0. So hModule > 0 fails. Cant get it to create the thread.
Hi, thanks for this.
Everything is working excellent for me, except:
1) When I call Inject it returns false, yet the target process is injected and the bootstrapper runs and loads my injected dll.
2) When i close my injected dll (that runs a winform), the target process stops working (blabla has stopped working).
3) If I inject a dll that doesn't run a winform, Inject returns true, but the injection doesn't seem to happen and the injected dll doesn't get unloaded. The traget process survives though.
Any hints as to what I'm doing wrong? I'm injecting a 32bit process and build for x86