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  1. #1
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    Thumbs up [Solved] Name Faker Problem..

    Hi guys, I'm trying to do a Name Faker, but something is going wrong... I have seen some tutorials and Im stuck on this:

    Code:
    Memorys mem = new Memorys("iw5mp");
    private void fake_Click(object sender, EventArgs e)
    {
                uint base_address = mem.baseaddress("steam_api.dll");
                base_address += 0x0001824C;
                uint address = (uint)mem.ReadPointer(base_address) + 0x0; //Add the Offsets
                address = (uint)mem.ReadPointer(base_address) + 0x4;
                address = (uint)mem.ReadPointer(base_address) + 0x8;
                address = (uint)mem.ReadPointer(base_address) + 0x10;
                address = (uint)mem.ReadPointer(base_address) + 0x6A;
                mem.Write(address, 1); //Write an Int to the address
    }
    This code should convert the address "steam_api.dll"+0001824C and the offsets to one hex address... It does that.. but it's not the right address, since the name doesn't change in-game... Any suggestions?

    PS: The "Memorys mem = new Memorys("iw5mp");" is from this tutorial => https://www.mpgh.net/forum/31-c-c-pro...ry-editor.html


    CoD Minion from 09/19/2012 to 01/10/2013

  2. #2
    Jorndel's Avatar
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    Quote Originally Posted by General Shepherd View Post
    Hi guys, I'm trying to do a Name Faker, but something is going wrong... I have seen some tutorials and Im stuck on this:

    Code:
    Memorys mem = new Memorys("iw5mp");
    private void fake_Click(object sender, EventArgs e)
    {
                uint base_address = mem.baseaddress("steam_api.dll");
                base_address += 0x0001824C;
                uint address = (uint)mem.ReadPointer(base_address) + 0x0; //Add the Offsets
                address = (uint)mem.ReadPointer(base_address) + 0x4;
                address = (uint)mem.ReadPointer(base_address) + 0x8;
                address = (uint)mem.ReadPointer(base_address) + 0x10;
                address = (uint)mem.ReadPointer(base_address) + 0x6A;
                mem.Write(address, 1); //Write an Int to the address
    }
    This code should convert the address "steam_api.dll"+0001824C and the offsets to one hex address... It does that.. but it's not the right address, since the name doesn't change in-game... Any suggestions?

    PS: The "Memorys mem = new Memorys("iw5mp");" is from this tutorial => https://www.mpgh.net/forum/31-c-c-pro...ry-editor.html
    You wanted my code so..
    Here is the nooby one
    Code:
    Memorys Hack = new Memorys("iw5mp");
                uint base_addresse = Hack.baseaddress("steam_api.dll");
                base_addresse = base_addresse + 0x0001824C;
                uint addresse = (uint)Hack.ReadPointer(base_addresse) + 0x8;
                addresse = (uint)Hack.ReadPointer(addresse) + 0x48;
                addresse = (uint)Hack.ReadPointer(addresse) + 0x148;
                addresse = (uint)Hack.ReadPointer(addresse) + 0x130;
                addresse = (uint)Hack.ReadPointer(addresse) + 0x6A;
    
                
                foreach(char a in textBox1.Text)
                {
                    NameX = Convert.ToInt32(a);
                    Hack.Write(addresse, NameX);
                    addresse++;
                }

     
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  3. The Following User Says Thank You to Jorndel For This Useful Post:

    Hasselnöten (07-25-2012)

  4. #3
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    Thank you for the code... but I figured out what was the problem... for some reason, the "Active Solution Platform", under Build -> Configuration Manager, MUST be set to x86, otherwise, it don't work...


    CoD Minion from 09/19/2012 to 01/10/2013

  5. The Following User Says Thank You to MarkHC For This Useful Post:

    Hasselnöten (07-25-2012)

  6. #4
    Phantomgamers's Avatar
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    Quote Originally Posted by General Shepherd View Post
    This code should convert the address "steam_api.dll"+0001824C
    you don't need to do this, the base addresses are static.
    steam_ap = 3B400000

  7. #5
    aIW|Convery's Avatar
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    Quote Originally Posted by Phantomgamers View Post
    you don't need to do this, the base addresses are static.
    steam_ap = 3B400000
    ...Totally.. VM is always static and not dependent on your system config at all..

  8. #6
    Jorndel's Avatar
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    Now take care everyone

     
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