Thread: No fall damage

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  1. #1
    desertflame's Avatar
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    No fall damage

    Can someone give me the no fall damage snippet? Is it just like:
    Code:
    *(FLOAT*)(Cshell + addy) = 0.0f
    ?

    ---------- Post added at 08:06 PM ---------- Previous post was at 06:24 PM ----------

    Anyone? I really need some help here.

  2. #2
    darlwis's Avatar
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    I think u have to use FallMgr:
    Code:
    0xB3730C
    And the Addy is 0x4!
    Regards,

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    desertflame (05-16-2012)

  4. #3
    desertflame's Avatar
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    Thank you sir
    Quote Originally Posted by darlwis View Post
    I think u have to use FallMgr:
    Code:
    0xB3730C
    And the Addy is 0x4!
    Regards,
    Can you give me an example in code?

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    pedbera's Avatar
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    hey desetflame since im bored of trying to make my base undetected... , here use it like this

    Code:
    #Define FallMgr 0xB3730C
    #Define noFallDamage 0x4
    DWORD PFallMgr = NULL;
    
    /********************************/
    //in hacks 
    DWORD PFallMgr = *(DWORD*)(CShell + FallMgr );
    *(float*)(PFallMgr + noFallDamage ) = 0.0f;
    if you like to pm me, for an advice on how to fix my base , i will be really thankful to you have fun
    Last edited by pedbera; 05-17-2012 at 05:38 PM.

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    desertflame (05-19-2012)

  7. #5
    darlwis's Avatar
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    Quote Originally Posted by pedbera View Post
    hey desetflame since im bored of trying to make my base undetected... , here use it like this

    #Define FallMgr 0xB3730C
    #Define noFallDamage 0x4
    DWORD PFallMgr = NULL;


    in hacks
    DWORD PFallMgr = *(DWORD*)(CShell + FallMgr );
    *(float*)(PFallMgr + FallMgr ) = 0.0f;

    if you like to pm me, for an advice on how to fix my base , i will be really thankful to you have fun
    Correction:
    Code:
    *(float*)(PFallMgr + 0x4 ) = 0.0f;

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    desertflame (05-17-2012)

  9. #6
    desertflame's Avatar
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    @darlwis Thanks you bro


    @pedbera Thank you and sorry bro you need to have 20 posts or more for me to PM you. (some stupid rule). Remove any while(1) loops you have and replace with while(true) . Also make sure your dll main is undetected. Add me if you're on MSN desertflame1@hotmail.com
    Last edited by desertflame; 05-17-2012 at 03:33 PM.

  10. #7
    pedbera's Avatar
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    Quote Originally Posted by desertflame View Post
    @darlwis Thanks you bro


    @pedbera Thank you and sorry bro you need to have 20 posts or more for me to PM you. (some stupid rule). Remove any while(1) loops you have and replace with while(true) . Also make sure your dll main is undetected. Add me if you're on MSN desertflame1@hotmail.com
    Thanks i will add you jacki511@hotmail.fr


    Quote Originally Posted by darlwis View Post
    Correction:
    Code:
    *(float*)(PFallMgr + 0x4 ) = 0.0f;
    i completly missed that xD, should use *(float*)(PFallMgr + noFallDamage ) = 0.0f;
    Last edited by pedbera; 05-17-2012 at 05:30 PM.

  11. #8
    desertflame's Avatar
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    Already got it to work

  12. #9
    DaRk's Avatar
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    Quote Originally Posted by darlwis View Post
    Correction:
    Code:
    *(float*)(PFallMgr + 0x4 ) = 0.0f;
    lol how is that a correction?? dont u see on the top that he defined the offset 0x4..he just subtituted the offset to the name FallMgr..

  13. #10
    yakov3909's Avatar
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    How use a code man?!!?

  14. #11
    desertflame's Avatar
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    Quote Originally Posted by DaRk View Post
    lol how is that a correction?? dont u see on the top that he defined the offset 0x4..he just subtituted the offset to the name FallMgr..
    It was supposed to be this (according to his variable names):
    Code:
    *(float*)(PFallMgr + noFallDamage ) = 0.0f;
    That's the error he made.

  15. #12
    ayawmanmik's Avatar
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    wHat Is String name Of FallMgr Pointer??

  16. #13
    ion agarbiceanu's Avatar
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    what a strange language you speak ....))

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