#include <windows.h>
#define Playerpointer 0x00C9D138
#define Serverpointer 0x00AD6CA8
#define ADR_Boneshot 0x00930A04
#define ADR_SupernoSpread 0x0092DCF8
//Player and Server Generator
DWORD *playing= (DWORD*)Playerpointer;
DWORD *lobby= (DWORD*)Serverpointer;
void Boneshot()
{
if(GetAsyncKeyState(VK_NUMPAD4) &1)
{
*(float*)ADR_Boneshot = 1235;
}
}
void Boneshotoff()
{
if(GetAsyncKeyState(VK_NUMPAD5) &1)
{
*(float*)ADR_Boneshot = 1237;
}
}
void Supernospread1()
{
*(double*)ADR_SupernoSpread =0;
}
void HackThread()
{
for(;; )
{
if(*playing)
{
//Ingame Functions!
Boneshot();
Boneshotoff();
Supernospread1();
}
if(*lobby)
{
//OutGame Functions!
}
}
Sleep(200);
}
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread, 0, 0, 0);
MessageBoxA(NULL,"Made By: Ace Suazo (EliteHacker43)","Successfully Injected",MB_OK);
}
return TRUE;
}