Code:#include <windows.h> #define ADR_PlayerPointer 0x00C9D138 #define ADR_ServerPointer 0x00AD6CA8 #define ADR_Glasswall 0x00A60DB4 #define OFS_NORECOIL1 0x00000C43C #define OFS_NORECOIL2 0x00000C444 #define OFS_NORECOIL3 0x00000C440 DWORD *ingame= (DWORD*)ADR_PlayerPointer; DWORD *outgame= (DWORD*)ADR_ServerPointer; //Source Codes// void glasswall () { if(GetAsyncKeyState(VK_NUMPAD4)&1) { *(int*)(ADR_Glasswall) = 1; } if(GetAsyncKeyState(VK_NUMPAD5)&1) { *(int*)(ADR_Glasswall) = 0; } } void norecoil() { DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer; if(dwPlayerPtr != 0) { *(float*)(dwPlayerPtr+OFS_NORECOIL1) = 0; *(float*)(dwPlayerPtr+OFS_NORECOIL2) = 0; *(float*)(dwPlayerPtr+OFS_NORECOIL3) = 0; } } void HackThread() { for(;; ) { if(*ingame) { glasswall(); norecoil(); } if(*outgame) { } Sleep(200); //prevent for overloading the cpu } } BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved) { if(dwReason == DLL_PROCESS_ATTACH) { MessageBoxA(NULL,"Neptali Crime","Credits",MB_OK); MessageBoxA(NULL,"Hatome Visual +d3ath+FreSh maker+Nick jay +Racman prince+Pronten COder","Respect",MB_OK);// CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread, 0, 0, 0); } return TRUE; }