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  1. #1
    elcamu9878's Avatar
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    No reload with updated bytes

    if (GetAsyncKeyState(VK_F10)&1)
    noReload = !noreload;
    if ((*(BYTE *)GameStatus == 1) && noreload){
    memcpy((void *)NoReload, (void *)(PBYTE)"\x90", 1);//On byte
    } else {
    memcpy((void *)NoReload, (void *)(PBYTE)"\x5F", 1);//Off byte

    Ill soon make a tut of how to get bytes for noobs
    Last edited by elcamu9878; 06-03-2012 at 07:56 PM.

  2. #2
    Xipher's Avatar
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    It's just visual only i'm guessing.

  3. #3
    Dreamer's Avatar
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    Quote Originally Posted by Xipher View Post
    It's just visual only i'm guessing.
    Most likely
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  4. #4
    Reflex-'s Avatar
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  5. #5
    elcamu9878's Avatar
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    Yeah its one byte i was looking on cshell dump and this is what i found xD i havent tested it yet

  6. #6
    PikaMucha_Itu's Avatar
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    only visual !

  7. #7
    MGKING's Avatar
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    I tried this its not visual.

  8. #8
    elcamu9878's Avatar
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    @MGKING thanks for trying and reporting ill test it on my own

  9. #9
    supercarz1991's Avatar
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    No Reload is visual only both by modding and hacking. The only way to do it is to do it with a rapid fire/unlimited ammo combo

    commando: You're probably the best non-coder coder I know LOL


  10. The Following User Says Thank You to supercarz1991 For This Useful Post:

    cubanelite (06-04-2012)

  11. #10
    Lucas`'s Avatar
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    Confirm Working Status?

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  12. #11
    Flengo's Avatar
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    Well the bytes hadn't changed...
    And its visual only. Sort-of pointless.
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