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    elcamu9878's Avatar
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    No reload with updated bytes

    if (GetAsyncKeyState(VK_F10)&1)
    noReload = !noreload;
    if ((*(BYTE *)GameStatus == 1) && noreload){
    memcpy((void *)NoReload, (void *)(PBYTE)"\x90", 1);//On byte
    } else {
    memcpy((void *)NoReload, (void *)(PBYTE)"\x5F", 1);//Off byte

    Ill soon make a tut of how to get bytes for noobs
    Last edited by elcamu9878; 06-03-2012 at 07:56 PM.

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