if (GetAsyncKeyState(VK_F10)&1)
noReload = !noreload;
if ((*(BYTE *)GameStatus == 1) && noreload){
memcpy((void *)NoReload, (void *)(PBYTE)"\x90", 1);//On byte
} else {
memcpy((void *)NoReload, (void *)(PBYTE)"\x5F", 1);//Off byte
Ill soon make a tut of how to get bytes for noobs