temp512512 (06-25-2012),Vahan96 (06-25-2012)
This is only example
temp512512 (06-25-2012),Vahan96 (06-25-2012)
this doesnt work for cfna.. did you try yourself??
EDIT: i think you didnt even try it in CFRU for two reasons:
1- hgwc will detect changing of object.dll
2- you didnt fix the relocs
Last edited by giniyat101; 06-25-2012 at 12:02 PM.
[img]https://i43.photobucke*****m/albums/e367/DeteSting/Steam-update.gif[/img]
Object.dll is in your cf folder
[IMG]https://i1132.photobucke*****m/albums/m571/JusCausGraphix.jpg[/IMG]
it's very easy lol
just do this to see if it's loaded
And do this when ur exit the room..Code:if(GetModuleHandleA("Object.dll")) { //hacks }
@giniyat101 would this work?Code:if(!GetModuleHandleA("Object.dll")) { //object.dll hacks turn off.. }
I'll test some stuffs out. Gonna be ALOT of NOPing.
not working how in video it give client error but the old client error -.-
i am [G]a[M]e[R]
Every Client error but the newest is serversided.
If you block the outgoing packets, walk around and stop blocking the packets, you either get a speed hack client error or a walk through walls client error.
I think the client errors were client sided when the first ones were added and the Cheat Engine speedhack still worked
Last edited by derh.acker; 06-26-2012 at 10:42 AM.