Thread: Model Spawner

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  1. #1
    supercarz1991's Avatar
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    Model Spawner

    i've helped so many people, shared this source almost with everyone on MSN, might as well just post it


    Code:
    ObjectCreateStruct ocs;
      
       ocs.Clear();
       ocs.m_ObjectType = OT_MODEL;
       sprintf_s(ocs.m_Filename, "CHARS_M_BODY\\BOSS_MODEL.LTB");
       SAFE_STRCPY(ocs.m_RenderStyleNames[1], "RS\\NINJA_TRANSLUCENT.LTB");	
       //sprintf_s(ocs.m_SkinName, "");
       ocs.m_Pos = LTVector(myPos.x, myPos.y, myPos.z);
       ocs.m_Flags = FLAG_VISIBLE;
       HOBJECT mObj = g_LTClient->CreateObject(&OCS);
    (there might be a bug in how thats coded)

    How to find the link to LTB/DTX file
    Get a program called RezXtract (google it, its on mpgh somewhere in rez modding section)
    Extract the Rez File in the game folder you want to find the model of
    Once you find it, simply put it in there as is
    Code:
    sprintf_s(ocs.m_Filename, "CHARS_M_BODY\\BOSS_MODEL.LTB");
    bugs with this hack
    textures don't apply even if link is right.
    RS File doesn't seem to apply

    credits for some help
    Ch40zz
    Xipher
    me for fixing this so people actually know how to use it
    Last edited by supercarz1991; 07-08-2012 at 07:57 PM.

    commando: You're probably the best non-coder coder I know LOL


  2. The Following 8 Users Say Thank You to supercarz1991 For This Useful Post:

    .REZ (07-08-2012),[MPGH]Flengo (07-08-2012),Flengo Jr. (07-11-2012),FR1GHT (07-08-2012),ParkII (07-08-2012),pDevice (07-08-2012),PikaMucha_Itu (07-10-2012),Sneak84 (07-09-2012)

  3. #2
    juggalo200's Avatar
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    hmmm is some one gonna make this and make it pub or what ??

  4. #3
    pDevice's Avatar
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    WOW nice feature thanks!



  5. #4
    Ninguém pode ser perfeito, mas todos podem ser melhores
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  6. #5
    Ch40zz-C0d3r's Avatar
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    Oh... why release it?
    It never worked right xD

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    https://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    https://www.youtube.com/watch?v=Na2kUdu4d_k

  7. The Following User Says Thank You to Ch40zz-C0d3r For This Useful Post:

    wraithkilla (07-09-2012)

  8. #6
    NotRealPro's Avatar
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    Do they spawn and keep their actions, or do they just spawn?
    Ie do zombies attack people

  9. #7
    Sneak84's Avatar
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    It is possible to make it work for Cross Fire? If yes, what to include in project? Would be this sdk work? Sorry if something wrong, i'm from another section.

  10. #8
    Ch40zz-C0d3r's Avatar
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    Quote Originally Posted by NotRealPro View Post
    Do they spawn and keep their actions, or do they just spawn?
    Ie do zombies attack people
    They just spawn, ATM we cant attach any actions.

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    https://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    https://www.youtube.com/watch?v=Na2kUdu4d_k

  11. #9
    ac1d_buRn's Avatar
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    Quote Originally Posted by NotRealPro View Post
    Do they spawn and keep their actions, or do they just spawn?
    Ie do zombies attack people
    Its only visual.

    Work out what to send to the server with it and then you got yourself working models

  12. #10
    supercarz1991's Avatar
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    Quote Originally Posted by NotRealPro View Post
    Do they spawn and keep their actions, or do they just spawn?
    Ie do zombies attack people
    you can apply a specific action to the model spawned, i'm still looking into how SFX ID's work though, at this moment in time, this is the basic form of it that is client side only, although you can use this to reach high places


    Quote Originally Posted by Sneak84 View Post
    It is possible to make it work for Cross Fire? If yes, what to include in project? Would be this sdk work? Sorry if something wrong, i'm from another section.
    you can use that SDK or you can use a NOLF2 sdk, either will work


    Quote Originally Posted by ac1d_buRn View Post


    Its only visual.

    Work out what to send to the server with it and then you got yourself working models
    ^^ He's right. you just need a S2S ID to get it sent to server to show everywhere.

    commando: You're probably the best non-coder coder I know LOL


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  14. #11
    Sneak84's Avatar
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    Quote Originally Posted by supercarz1991 View Post
    you can use that SDK or you can use a NOLF2 sdk, either will work
    Thanks, i'll try. Main problem is that too much .h files and i can't understand what to include in main.cpp to make it work. Never used sdk, thats why. But ok, i'll try to figure out.

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