.REZ (07-08-2012),[MPGH]Flengo (07-08-2012),Flengo Jr. (07-11-2012),FR1GHT (07-08-2012),ParkII (07-08-2012),pDevice (07-08-2012),PikaMucha_Itu (07-10-2012),Sneak84 (07-09-2012)
i've helped so many people, shared this source almost with everyone on MSN, might as well just post it
(there might be a bug in how thats coded)Code:ObjectCreateStruct ocs; ocs.Clear(); ocs.m_ObjectType = OT_MODEL; sprintf_s(ocs.m_Filename, "CHARS_M_BODY\\BOSS_MODEL.LTB"); SAFE_STRCPY(ocs.m_RenderStyleNames[1], "RS\\NINJA_TRANSLUCENT.LTB"); //sprintf_s(ocs.m_SkinName, ""); ocs.m_Pos = LTVector(myPos.x, myPos.y, myPos.z); ocs.m_Flags = FLAG_VISIBLE; HOBJECT mObj = g_LTClient->CreateObject(&OCS);
How to find the link to LTB/DTX file
Get a program called RezXtract (google it, its on mpgh somewhere in rez modding section)
Extract the Rez File in the game folder you want to find the model of
Once you find it, simply put it in there as is
bugs with this hackCode:sprintf_s(ocs.m_Filename, "CHARS_M_BODY\\BOSS_MODEL.LTB");
textures don't apply even if link is right.
RS File doesn't seem to apply
credits for some help
Ch40zz
Xipher
me for fixing this so people actually know how to use it
Last edited by supercarz1991; 07-08-2012 at 07:57 PM.
commando: You're probably the best non-coder coder I know LOL
.REZ (07-08-2012),[MPGH]Flengo (07-08-2012),Flengo Jr. (07-11-2012),FR1GHT (07-08-2012),ParkII (07-08-2012),pDevice (07-08-2012),PikaMucha_Itu (07-10-2012),Sneak84 (07-09-2012)
hmmm is some one gonna make this and make it pub or what ??
WOW nice feature thanks!
OLD, but GOLD
Oh... why release it?
It never worked right xD
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k
wraithkilla (07-09-2012)
Do they spawn and keep their actions, or do they just spawn?
Ie do zombies attack people
It is possible to make it work for Cross Fire? If yes, what to include in project? Would be this sdk work? Sorry if something wrong, i'm from another section.
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k
you can apply a specific action to the model spawned, i'm still looking into how SFX ID's work though, at this moment in time, this is the basic form of it that is client side only, although you can use this to reach high places
you can use that SDK or you can use a NOLF2 sdk, either will work
^^ He's right. you just need a S2S ID to get it sent to server to show everywhere.
commando: You're probably the best non-coder coder I know LOL
Sneak84 (07-09-2012)