You all know what I would say, so Im saving my time -.-
So im crashing on this line
Here are some defines to help debug itCode:cCharacterFX* CharacterFX = (cCharacterFX*)SFXMgr->SFXList[SFX_CHARACTER].List[i];
Can someone point me in the right direction to update this?Code:#define SFX_CHARACTER 0x18 cSFXMgr* SFXMgr = engine->GetGameClientShell()->GetSFXMgr();
You all know what I would say, so Im saving my time -.-
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k
CharacterFX Class was updated.
So was GameClientShell.
I Read All Of My PM's & VM'sIf you need help with anything, just let me know.
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NotRealPro (07-22-2012)
Thank you, @Xipher please close this thread
[MPGH]Flengo (07-22-2012),NotRealPro (07-22-2012)
What he said ^