looks like cartoon mode from MW2
I have found a neat offset to modify. It allows to set the map to some sort of fullbright. I didnt tested it in all maps but I will share it with you anyways.
Before:
[IMG]https://i148.photobucke*****m/albums/s28/NightmareTX/2012-07-24_00001.jpg[/IMG]
After:
[IMG]https://i148.photobucke*****m/albums/s28/NightmareTX/2012-07-24_00002.jpg[/IMG]
Last edited by NightmareTX_RETIRED; 07-24-2012 at 01:40 AM.
How ... ? How ... ? How do you even find all these kinds of values ? I got trouble finding even the basics
Well, i know u can Debug ur project, to run it while making, but thats it ... xD
Just Search for "r_colorMap" and you will find the pointer.
Explanation for dvar: "Replace all color maps with pure black or pure white"
Thanks Barata...
1.9.433:
If you want full proper r_fullbright, write 4 (as an integer) to this address: 0x0608C8DC. To restore it back to default, write 9 instead.
To disable fog write 2 (as an integer) to: 0x0608C8E0. To restore it back to default, write 5 instead.
Note that those 2 addresses reset every match.
Credits to BaberZz for posting how to do it with 1.4.382 and CoMPMStR for providing the correct value to disable fog. I personally haven't tested it but it should work, I've only updated the address for you guys.
Before:
After:
Last edited by master131; 07-26-2012 at 03:22 AM.
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barata55 (07-26-2012),killstreak (07-26-2012),NightmareTX_RETIRED (08-02-2012)
@master131 it works.
Thanks Barata...
I wanted to look for r_fullbright in Olly using "Search for Text" but I never found it.
There is no r_fullbright on MW3, that's why you never found it.